Nintendo Power's Scores

  • Games
For 2,179 reviews, this publication has graded:
  • 57% higher than the average critic
  • 5% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Super Smash Bros. Brawl
Lowest review score: 20 Ant Nation
Score distribution:
2179 game reviews
    • 89 Metascore
    • 72 Critic Score
    Improved graphics, advanced physics and more control features contribute to a solid hockey sim. [Dec 2002, p.216]
    • Nintendo Power
    • 86 Metascore
    • 74 Critic Score
    The game's adventure element requires you to run around with your board tucked under your arm - not nearly as fun as pulling off tricks. [Jan 2004, p.162]
    • Nintendo Power
    • 86 Metascore
    • 62 Critic Score
    One of the best racing games yet for the GBA. [Mar 2003, p.138]
    • Nintendo Power
    • 85 Metascore
    • 66 Critic Score
    Your ride seems faster than Mat Hoffman's Pro BMX for GBA, and it's easier to bust out long chains of tricks. [Jan 2002, p.132]
    • Nintendo Power
    • 85 Metascore
    • 64 Critic Score
    The first racing game to feature four different NASCAR leagues - dirt, cup truck and modified. [Dec 2002, p.216]
    • Nintendo Power
    • 84 Metascore
    • 68 Critic Score
    The game's complexity makes it difficult to plug in and play. [Jan 2004, p.159]
    • Nintendo Power
    • 84 Metascore
    • 64 Critic Score
    The graphics and music are cute, and the 18 levels of Puyo popping are frantic and challenging. [Mar 2002, p.137]
    • Nintendo Power
    • 83 Metascore
    • 72 Critic Score
    Matches feature 12 tennis stars, including Venus and Serena Williams. [Nov 2002, p.230]
    • Nintendo Power
    • 83 Metascore
    • 65 Critic Score
    Unfortunately, for all of its cool options and play modes, Power Pros fails to hit it out of the park because the on-field gameplay is disappointly simplistic and suffers from lackluster controls. [Dec 2007, p.82]
    • Nintendo Power
    • 83 Metascore
    • 70 Critic Score
    If you plan on playing with your friends, it's indespensible; if you'll be going at it alone, there's a fair amount to do but you may lose patience with the scoring and lack of single-player variety. [Nov. 2006, p.87]
    • Nintendo Power
    • 83 Metascore
    • 70 Critic Score
    It's perfect fighting fun for fighting game afficioniados but could be confusing for players who are new to the genre. [Nov 2002, p.228]
    • Nintendo Power
    • 83 Metascore
    • 70 Critic Score
    Belongs at the top of the color-matching puzzle games heap, along with "Pokemon Puzzle League." [Apr 2003, p.136]
    • Nintendo Power
    • 83 Metascore
    • 68 Critic Score
    There are only 12 cycles on a huge track, leaving you by yourself for much of the race. [Jan 2002, p.128]
    • Nintendo Power
    • 83 Metascore
    • 64 Critic Score
    The Memory Card has only 59 blocks! What in the world was Acclaim thinking? [May 2002, p.134]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    If you enjoyed the turn-based warfare of the first Super Robot Taisen, chances are you'll like the sequel even more. [Jan. 2007, p.99]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    Viva Pinata: Pocket Paradise has all the depth of its console cousin, but is missing some of its charm. [Nov 2008, p.98]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    The play control and range of features are on par wtih those of Sega's "NBA Basketball 2K3," only with a college basketball experience. [Dec 2002, p.214]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    Designed to please hard-core Tekken fans. [Dec 2001, p.172]
    • Nintendo Power
    • 82 Metascore
    • 70 Critic Score
    N+
    The easily frustrated should probably stay away, and for what it is, the game's MSRP of $29.99 seems a bit steep. [May 2008, p.89]
    • Nintendo Power
    • 81 Metascore
    • 60 Critic Score
    The action can get fierce, the motion is fairly smooth and the four-player battle mode is an absolute blast. [Nov 2001, p.148]
    • Nintendo Power
    • 81 Metascore
    • 70 Critic Score
    While Mario Tennis is by all means a decent game, it lacks the flair that would make you want to play it over and over again. [Jan 2006, p.108]
    • Nintendo Power
    • 81 Metascore
    • 64 Critic Score
    Cutthroat competition and fierce racing tactics make Karnaaj Rally an exciting battle-racer. [Apr 2003, p.137]
    • Nintendo Power
    • 81 Metascore
    • 68 Critic Score
    Big-time fighting fans will enjoy the complex moves and new fatalities. [Mar 2003, p.138]
    • Nintendo Power
    • 81 Metascore
    • 70 Critic Score
    The overall package is one that only fairly young players with generous parents are going to really enjoy. [Nov 2011, p.76]
    • Nintendo Power
    • 81 Metascore
    • 60 Critic Score
    Although the fighting controls are complicated, the rest of the controls are simple and intuitive. [Nov 2003, p.151]
    • Nintendo Power
    • 81 Metascore
    • 62 Critic Score
    Complex enough for dedicated gamers who want an absorbing adventure. [Apr 2002, p.152]
    • Nintendo Power
    • 81 Metascore
    • 74 Critic Score
    The inventive momentum-building feature helps keep matches exciting and victory within reach. [June 2003, p.137]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    The initial abbreviated matches against CPU-controlled swingers may seem too easy, but the game ramps up in difficulty at a steady pace. [Jan 2005, p.138]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    As a result, although Grimoire of the Rift is another solid effort that's sure to scratch your tactical itch, the original Tactics remains the pinnacle of the series. [July 2008, p.86]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Nevertheless, regular gamers and TMNT aficionados alike will enjoy the tight gameplay and quality fan service. [Apr 2007, p.87]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    The six-track game lays down plenty of twists and turns, and the spoken warnings from the navigator are a nice, helpful touch. [Oct 2002, p.198]
    • Nintendo Power
    • 80 Metascore
    • 74 Critic Score
    All eight levels are surprisingly challenging and intense. [Aug 2002, p.146]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    Five skill levels ensure that ever game is a challenge. [Apr 2003, p.139]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Its graphics look a little dated, but it changes up environments often and stashes tons of secrets - a good romp for platforming fans. [Jan 2005, p.137]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    Fun but flawed, Lock's Quest takes real-time strategy into character-based adventure territory with stylus-controlled precision. [Nov 2008, p.102]
    • Nintendo Power
    • 80 Metascore
    • 58 Critic Score
    Sharp graphics and an accurate pitching system help drive home the big-league fun.[Aug 2002, p.147]
    • Nintendo Power
    • 80 Metascore
    • 66 Critic Score
    A fast but very simple fixed-angle racer with limited graphic appeal. [Sept 2003, p.139]
    • Nintendo Power
    • 80 Metascore
    • 70 Critic Score
    More waterways would've been welcome, but the various weather conditions can change each course considerably and most areas feature multiple shortcuts. [Nov 2001, p.142]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Deke moves and a new Game Breaker feature put the focus on finesse. [Dec 2002, p.216]
    • Nintendo Power
    • 79 Metascore
    • 72 Critic Score
    The missions are short. It's perfect if you have a few minutes to kill and want something fun and mindless. [Aug 2002, p.145]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Hard-core RPG fans will enjoy the game's complexity. [Mar 2003, p.138]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    Midway has taken the most violent aspects of ice hockey and adrenalized them. The resulting mayhem is a blast. [Dec 2001, p.170]
    • Nintendo Power
    • 79 Metascore
    • 65 Critic Score
    The level design is mostly bland, the controls aren't as tight as they should be. [Dec 2005, p.120]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    It's getting a bit of a late start considering we're already more than halfway through the 2008 season, but MLB Power Pros is the best baseball game you'll find on the Wii. [Sept 2008, p.88]
    • Nintendo Power
    • 79 Metascore
    • 70 Critic Score
    After a couple of mediocre attempts to capture Spidey's movie magic on the DS, it seems that Vicarious Visions has finally gotten it right. [July 2007, p.95]
    • Nintendo Power
    • 79 Metascore
    • 66 Critic Score
    With more depth in graphics and gameplay than ever, the Madden NFL franchise for the GBA takes a giant leap toward realism in its 2005 edition. [Oct 2004, p.125]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A slate of 14 unlockable minigames gives you a break from the adrenaline-infused action. [Jan 2005, p.138]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The inclusion of traditional 2-D Bomberman is also nice, but if you already have Bomberman DS, there's almost nothing new here. [Jan. 2007, p.108]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    It's arcade-style excellence. [Nov 2001, p.148]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    Each one plays with a distinct style that's hard to get bored of. [May 2002, p.142]
    • Nintendo Power
    • 78 Metascore
    • 72 Critic Score
    The ride is smooth, the action is heated and the graphics are as colorful as the cartoons. [Aug 2002, p.147]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Mastering the logistical side of things offers plenty of rewards for thoughtful players, and there's nothing like clearing the map with the blades of your wolf-riding Valkyrie hordes. [Holiday 2008, p.84]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Difficulty issues aside, this is a definite step in the right direction for the Rabbids, and I hope to see them continue this way. [Holiday 2009, p.88]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Despite these issues, Road Trip makes a great party game (you can play co-op or versus with up to four people), and I highly recommend it for anyone looking to dust off their Balance Board. [Holiday 2008, p.84]
    • Nintendo Power
    • 78 Metascore
    • 68 Critic Score
    The challenge is set on high in a faithful re-creation of the Super NES game. [Nov 2002, p.230]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The play control is responsive, but sword swinging is hesitant and Raguna is unable to fight and walk at the same time. [Sept 2007, p.88]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    I was pleasantly surprised to discover that Guilty Party had some genuinely funny moments. [Oct 2010, p.89]
    • Nintendo Power
    • 78 Metascore
    • 65 Critic Score
    Soul Bubbles is on the right track toward greatness, but we'll have to hope for a fully realized sequel before it gets there. [July 2008, p.90]
    • Nintendo Power
    • 78 Metascore
    • 65 Critic Score
    A noble experiment that fails to achieve its full potential. [Dec 2005, p.121]
    • Nintendo Power
    • 78 Metascore
    • 60 Critic Score
    Just middle-of-the-road material. [Mar 2010, p.87]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Dragon Ball: Origins is a pretty good action-adventure game, and it's an even better re-creation of Akira Toriyama's classic comics. [Dec 2008, p.100]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    A much greater feeling of being on the battlefield, where risk, surprise, fear and paranoia are palpable. [Nov 2005, p.108]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Chatting with characters can get tiresome, too; it's entertaining when they have funny dialogue, but the humor isn't as consistent as I'd like. [Nov 2009, p.89]
    • Nintendo Power
    • 78 Metascore
    • 74 Critic Score
    Vibrantly colorful graphics, a sensational sense of speed and realistic physics in a variety of track conditions make Top Gear Rally a solid and enjoyable play. [Dec 2003, p.146]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    Play control is tight and the graphics are detailed, with a great sci-fi style. [July 2003, p.147]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The challenges are generally more difficult than those of Mario games - and sometimes more frustrating. [April 2002, p.150]
    • Nintendo Power
    • 78 Metascore
    • 70 Critic Score
    The sound track? Sublime <I>and</I> Ozzy Osbourne - it doesn't get any better than that. [Dec 2001, p.168]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    All the additions fall short of what I'd expect from a good sequel. [March 2005, p.105]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Intended as a colorful and welcoming invitation for new Wii U owners, Nintendo Land succeeds as a broadly enjoyable tutorial on the myriad features and abilities of the console and its unique GamePad controller. [Dec 2012, p.72]
    • Nintendo Power
    • 77 Metascore
    • 74 Critic Score
    Side stories abound, and Ham Studios keeps you entertained with music and news. [Sept 2004, p.116]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Rune Factory has a lot of potential, but it will take more than incremental upgrades to reach it. [Jan 2009, p.90]
    • Nintendo Power
    • 77 Metascore
    • 64 Critic Score
    Every bit as silly and fun as the Ultimate Muscle cartoon series. [July 2003, p.145]
    • Nintendo Power
    • 77 Metascore
    • 66 Critic Score
    Although Crash Nitro Kart doesn't bring anything new to the kart-racing genre, it's a fast and amusing play that Crash Bandicoot fans will enjoy. [Feb 2004, p.152]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Complex, but fun. [July 2003, p.147]
    • Nintendo Power
    • 77 Metascore
    • 58 Critic Score
    Stylized art and animation, an athletic superspy and lots of jumping, grappling and fighting make Kim Possible 2 an engaging platformer - especially for fans of the Kim Possible TV series. [Sept 2004, p.116]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    Fortunately, Sunshine Islands has a better understanding than previous handheld Harvest Moons of how to efficiently use the DS platform. [Dec 2009, p.85]
    • Nintendo Power
    • 77 Metascore
    • 60 Critic Score
    The strict controls make Mercury Meltdown Revolution a bit too frustrating for casual audiences. [Nov 2007, p.100]
    • Nintendo Power
    • 77 Metascore
    • 70 Critic Score
    For most game series, what we find in Ring of Fates would be acceptable; for Final Fantasy, it is a major concern. [Mar 2008, p.84]
    • Nintendo Power
    • 77 Metascore
    • 68 Critic Score
    Special bubbles and pinball bumpers in the playing field freshen up the tried-and-true, colorific fun. [Mar 2002, p.137]
    • Nintendo Power
    • 77 Metascore
    • 68 Critic Score
    The absense of a course map compounds the problem. [Mar 2004, p.120]
    • Nintendo Power
    • 76 Metascore
    • 62 Critic Score
    A fun and fast-paced baseball experience. [May 2003, p.139]
    • Nintendo Power
    • 76 Metascore
    • 60 Critic Score
    The touch screen gestures are an intriguing concept, but the traditional Control Pad and button controls still work better. [July 2005, p.99]
    • Nintendo Power
    • 76 Metascore
    • 50 Critic Score
    The controls are unwieldy, requiring you to go through individual steps to select a target ball, choose a target pocket and aim the shot, but it becomes easier with practice. [June 2004, p.121]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    As much as I grumble about its flaws, Tierkreis's epic scope and engaging narrative did keep me playing, eager to see what would happen next. [Apr 2009, p.86]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Although the gameplay is predictable and repetitive at times, it's easy to overlook once you get sucked into this magical LEGO realm. [Dec 2011, p.86]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    With rich graphics, fun combat and personalized possibilities, MRA is monstrous fun. [Dec 2001, p.172]
    • Nintendo Power
    • 76 Metascore
    • 65 Critic Score
    Just don't expect the next great epic. [Aug 2005, p.83]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Slick graphics, top-notch audio and tight controls top off a prizewinning fight. [Dec 2001, p.170]
    • Nintendo Power
    • 76 Metascore
    • 56 Critic Score
    The action is presented in the same style and is shown from the same isometric perspective as Spyro's last GBA adventure. [Nov 2002, p.228]
    • Nintendo Power
    • 76 Metascore
    • 65 Critic Score
    Although Ron has a supercharged attack, fighting is the weakest part of the game, consisting of single-move bouts against predictable enemies. [Sept 2005, p.85]
    • Nintendo Power
    • 76 Metascore
    • 74 Critic Score
    Since the pack presents the games in their original versions, the production values improve as you go from the first game to the third. [Jan 2003, p.176]
    • Nintendo Power
    • 76 Metascore
    • 55 Critic Score
    Needs to be rebuilt from the ground up. [Dec 2005, p.109]
    • Nintendo Power
    • 76 Metascore
    • 72 Critic Score
    It's fun for novices and pros, and the game can help all players sharpen their skills. [May 2002, p.140]
    • Nintendo Power
    • 76 Metascore
    • 60 Critic Score
    If you can pony up for the extra sticks (the game comes with just one), NHL Slapshot is best enjoyed by a group of friends who don't take their hockey too seriously. Hardcore fans of the sport will be better served by NHL 2K11. [Oct 2010, p.89]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Order Up! might not be a five-star restaurant, but it still serves up a hearty meal. [Sept 2008, p.86]
    • Nintendo Power
    • 76 Metascore
    • 70 Critic Score
    Groundbreaking? No. A must-buy if you don't own Ruby or Sapphire? Absolutely. [June 2005, p.96]
    • Nintendo Power
    • 76 Metascore
    • 68 Critic Score
    Up to four players can play cooperative linked adventures. [May 2003, p.68]
    • Nintendo Power
    • 76 Metascore
    • 64 Critic Score
    The overall riding experience is really flat. [July 2002, p.148]
    • Nintendo Power
    • 75 Metascore
    • 66 Critic Score
    The excellent graphics and music reflect the offbeat Muppet spirit. [June 2002, p.152]
    • Nintendo Power
    • 75 Metascore
    • 74 Critic Score
    A great update of an established franchise. [Dec 2004, p.146]
    • Nintendo Power

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