Nintendo Life's Scores

  • Games
For 5,854 reviews, this publication has graded:
  • 45% higher than the average critic
  • 18% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 8 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Mario & Luigi: Bowser's Inside Story
Lowest review score: 10 153 Hand Video Poker
Score distribution:
5862 game reviews
    • 52 Metascore
    • 40 Critic Score
    Warhammer 40,000: Rogue Trader is a cracking bit of turn-based Warhammer action that delivers big on strategic and atmospheric combat whilst also serving you a top-notch, choice-driven narrative and campaign. Hooray. However! This Switch 2 port, at release, is a borderline disaster, and not something I recommend anyone pick up until it's had some patching done. A constantly stuttering frame rate, long loading times, unresponsive and laggy menus and controls, a huge graphical downgrade, and hard crashes aplenty make for a mess of a port. Let's hope they fix it up, because for now, it's a hard pass for a great game.
    • tbd Metascore
    • 40 Critic Score
    It’s a shame that a game as idiosyncratic and thematically dense as Indika arrives on Switch in such a dire state. Its story and ideas linger long after the credits, offering plenty to reflect on. Still, this version is marred at every turn by technical shortcomings and visual compromises that diminish the impact of an experience that deserves far better.
    • 37 Metascore
    • 40 Critic Score
    Fire Emblem Shadows is a turgid mobile game that serves up dull automated battles involving pay-to-win nonsense, timers, and cooldowns. The main selling point of a unique social experiment/turn-based battle hybrid is very weak in its setup, with neither enough players nor time in combat to create any semblance of actual strategy, and the game itself looks and plays poorly on the battlefield. There are a few nice cutscenes for fans who persist, and outfits for the outfits fans. But beyond this, it's thumbs down as far as the eye can see for this failed experiment.
    • 57 Metascore
    • 40 Critic Score
    One wonders if the entire Bubsy series wasn’t actually designed as a sort of torture parody; that the intention all along was to pummel unsuspecting children into submission via an innocent-looking, anthropomorphic-bobcat-led platform game. Picture this: some kid in 1993 got Bubsy for Christmas after the sales clerk told his parents that Sonic and Mario were old hat, and this was the hot new thing. That kid either never forgave his parents for the injustice and the playground bullying they endured as a result, or they committed fully to the Bubsy universe and found a happy place within it. If you’re the latter, then this collection is for you. And only for you.
    • 59 Metascore
    • 40 Critic Score
    Cosy gaming+hobbits seems like a match made in Valinor, and Tales of the Shire tries hard to meet that lofty goal — but in its current state, at least on Switch, this game is unfortunately almost as much of a slog as schlepping evil jewellery to a distant volcano.
    • 43 Metascore
    • 30 Critic Score
    Tamagotchi Plaza is a dull, vapid, and utterly unsatisfying minigame collection that rapidly overstays its welcome. Though charming and visually competent, the underlying gameplay is undercooked, unrewarding, and shallow with its ‘free mobile game’-like design. There may be a valid case here for playing with very young children for some very light and simple entertainment, but even then, the price tag is comically high for the shallowness and quantity of content you’re getting. I’d suggest you steer clear; it’s worth neither your time nor your money.
    • tbd Metascore
    • 30 Critic Score
    We can forgive a game for being too ambitious for its own good, trying something bold, and possibly falling short. The trouble with Sky Oceans: Wings for Hire is that it tries to deliver something we’ve seen before and still manages to fail at it. Even if you stripped out every technical issue, improved the camera, and polished up the visuals, you would still be left with a painfully average gaming experience. Sky Oceans doesn’t even crash and burn – it fails to leave the runway.
    • tbd Metascore
    • 40 Critic Score
    Looney Tunes: Wacky World Of Sports' multiplayer can be fun in short bursts, especially if you just want to play a quick round of golf with friends. From a general audio-visual perspective, this is a good franchise representation. As a sports collection, though, it’s clunky and frustrating. Playing with others will elevate this, but not by much.
    • tbd Metascore
    • 40 Critic Score
    Blue Manchu delivered the goods with Void Bastards, but this follow-up is a disappointing effort that can't match its predecessor's atmosphere, charm, originality or strategic smarts. Instead, Wild Bastards is a strangely bland affair, melding boring top-down decision-making and dull first-person sections. The game never really picks up the pace or gives you anything surprising to work with. In a genre packed full of bangers, this one is pretty difficult to recommend on any level.
    • tbd Metascore
    • 40 Critic Score
    Pared-back gameplay options, outdated visuals, and lengthy loads are par for the course for 2K on Switch, but the fact that NBA 2K25 feels like a lessened experience on even last year's disappointing entry is a real turnover for the series. Sound the buzzer and call for a substitution, it’s time we brought ‘Switch 2’ on.
    • tbd Metascore
    • 40 Critic Score
    We commend Mars 2120 for what it does do well. It gets a few things right: the general aesthetic is on point, the ambient music is pleasant, and some of the upgrades you’ll pick up in your journey are pretty cool. But failing to nail the basic traits that make a Metroidvania means that we can't recommend this one.
    • tbd Metascore
    • Critic Score
    The Garden Path is a labour of love for both developer carrotcake and the player. It targets for a specific audience that is accepting of a slower pace and a soft, cosy vibe. Unfortunately, that meticulous, mellow life is both The Garden Path's selling point and its weakness, with vague directions, advice, and control issues on Switch weighing down the experience even more. The Garden Path may grow on you over time, but whether you have the patience for that will be the real test. [Review in Progress]
    • 68 Metascore
    • 40 Critic Score
    Hauntii is so beautiful that it's heartbreaking not to be able to recommend it right now. We can tell that it's made with love, but love isn't enough to overlook its flaws. We hope that the developers manage to fix the issues in the long term, because underneath them is something truly magical – but for now, it's just a ghost of what it could be.
    • 55 Metascore
    • 40 Critic Score
    We wish we liked Library of Ruina more than we do; its world and characters touch on clever themes and storytelling devices, but never fully lean into its potential. Slapdash pacing coupled with sluggish, nerve-wracking menus makes playing Library of Ruina an exercise in courting digital whiplash as you cycle between rushed, truncated story beats and glacially-paced menus. If it had more engaging combat and a more efficient narrative setup, Library of Ruina would have really impressed us. Sadly, we don't feel very compelled to see it through to completion.
    • tbd Metascore
    • 40 Critic Score
    Slave Zero X is an incredibly frustrating release, because it could have so easily been a slam dunk. It's a great game — it really is — with stylish combat mechanics, beautiful 2D sprites combined with 3D environments, and an awesome, cyberpunk-esque storyline. Unfortunately, though patches may eventually turn this lump of coal into a diamond, the game as it stands is a hot mess on Switch, with a wildly inconsistent frame rate that makes the complex, methodical gameplay feel like a chore to play.
    • tbd Metascore
    • 40 Critic Score
    Soap Dodgem is perfectly functional as a five-minute app to get you through your train journey but doesn’t feel worthy of a console port. The simplistic gameplay may give you some challenge in navigating its increasingly difficult puzzles, but there simply isn’t enough here to recommend.
    • 50 Metascore
    • 40 Critic Score
    The irony is that Aspyr has done a nice job with remastering the visuals in both games and we enjoyed seeing the results. But the reality is that these games often feel old, they're extremely buggy, and the online play is hit-and-miss. This should have been a slam dunk. Instead, playing Star Wars: Battlefront Classic Collection made us feel sad. If Aspyr can fix the slew of technical issues, this might one day be worth picking up on Switch. Until that happens, though, the Force isn’t with this one.
    • 60 Metascore
    • 40 Critic Score
    South Park: Snow Day! has a lot of potential with some of its roguelike-inspired mechanics but ultimately fails to deliver an engaging experience whether you're playing it solo or in co-op. Combat feels unresponsive, the technical issues are numerous (on Switch at least), and the writing is some of the weakest in the series.
    • tbd Metascore
    • 40 Critic Score
    The biggest mark against the Switch version of Rising Lords, however, is the excessive lag between each turn. Each click in either the combat or kingdom management sections of the game can take several seconds to register, which makes even simple actions a chore. We also frequently found that peasants wouldn’t load onto the map, making it difficult to know where we needed to send our workers to improve our lands. The lag was even worse in our time with the game's online multiplayer, which saw the server straining to keep up with each turn. An hour into a game and the map took five minutes to load between rounds.
    • tbd Metascore
    • Critic Score
    Palia isn’t really anything special, but it doesn’t necessarily have to be. There’s a fun gameplay loop to engage with here that fans of farm sims will be sure to enjoy, and though the MMO elements feel rather underbaked in this pre-1.0 release, the microtransactions don’t feel overbearing and there’s enough solo-focused content here to make it worth trying out. It would be tough to recommend you pick this one up were it a full-price retail release, but you’re sure to get at least an afternoon or two of good fun if you choose to try it out. At the end of the day, it costs nothing but time and storage space to give Palia a shot; we’d suggest you download it and see if it’s for you—especially if you can’t get enough of farm sims. We'll be back to see how this shakes out in 2024. [Review in Progress]
    • tbd Metascore
    • 30 Critic Score
    Can it be patched into some sort of better state? Honestly, it's hard to see how they can fix Batman: Arkham Knight to a satisfactory degree, and it feels like a step too far to have even included this final chapter in the collection for Switch. A great ending to an amazing trilogy, but just completely broken for now.
    • tbd Metascore
    • 20 Critic Score
    Publisher GameMill should be embarrassed at putting out The Walking Dead: Destinies at any price, let alone as a $50 boxed product, and we sincerely hope AMC Networks takes a bit more care in who it entrusts with its IP in the future. There's absolutely nothing here that has been executed well; it's a game that is simply rife with technical blunders, terrible production values, and broken mechanics. The only thing keeping Destinies from achieving a lower score is that you can at least play to the end credits, but even those have been fumbled. In a year filled with bonafide classics, Destinies is the worst game we've played.
    • tbd Metascore
    • 40 Critic Score
    Unless you're one of the biggest DreamWorks fans on the planet, you'll struggle to fall in love with DreamWorks All-Star Kart Racing. Its attempts at authenticity and its numerous references are admirable, but it really lets itself down on the track with frustrating design choices, unstable performance, and a forgettable range of power-ups.
    • 51 Metascore
    • 40 Critic Score
    We wanted to enjoy Ebenezer and The Invisible World far more than we did. The combat is solid and the platforming is tight, with the right balance of accessibility and challenge. Combine that with a fun concept and art that does a great job of recreating Dickens’ iconic novel and it should be a recipe for greatness. Unfortunately, a host of bugs ranging from slightly annoying to game-breaking sucked the Christmas cheer right out of us. Future patches might fix these issues and give us the game we know is hiding just beneath the surface here, but that game isn’t here at launch.
    • 48 Metascore
    • 40 Critic Score
    Infinity Strash: Dragon Quest The Adventure of Dai suffers from a chronic lack of focus. The vibrant visuals and fun combat can’t make up for the fact that you’ll spend hours doing little more than watching static images tell the plot of the anime. The result is a game that will frustrate action RPG fans with a lack of action and fails to do justice to the story it is trying to tell. Unless you’re desperate for a new Dragon Quest game to play, you’re better off just watching the anime and skipping this spin-off entirely.
    • tbd Metascore
    • 30 Critic Score
    Even when everything's working, MythForce isn't much more than a bad port of a fun, but uninteresting game. That being said, we can't possibly recommend it in its launch state. We don't take half-baked efforts lightly, and this feels even less than that. With some patches and updates, MythForce could potentially turn things around, although we're very far from not optimistic. As things stand, avoid the Switch version of MythForce.
    • tbd Metascore
    • 40 Critic Score
    Mortal Kombat 1 on Nintendo Switch manages to deliver this superb game's Story and Towers modes in a state that's playable, but only if you've got plenty of patience. There are frame rate issues, big resolution dips, input and timing problems related to performance drops, missing content, game-breaking bugs in Invasion mode, long loading times, and unresponsive menus. If you are a huge Mortal Kombat fan whose only option is Switch, you may be able to press through all of this. However, if you have any other option, we suggest you stay away from this one for now.
    • tbd Metascore
    • 40 Critic Score
    Skautfold: Usurper ultimately comes off as more of a mid-effort flash game than a properly polished new eShop release. There are flashes of fun every now and then, but none of the ideas or concepts here cohere into something that’s worth your time. If you’re looking for a solid Metroidvania with Soulslike elements, Blasphemous, Hollow Knight, and Salt and Sanctuary all offer up a substantially more polished and enjoyable experience.
    • tbd Metascore
    • 40 Critic Score
    There's no sense of progression or improvement on offer, the story is a bore, you're made to walk circles around a tiny village and, even at the relative budget price of £20 / $28 it feels like Crypton Future Media is asking way too much. If you've got a very young child to entertain, maybe this will do the job for an hour or two. Otherwise, it's hard to recommend something so slight, unchallenging, and unwilling to engage with what makes its star such a joy to be around in the first place.
    • tbd Metascore
    • 40 Critic Score
    Molly Medusa: Queen of Spit takes a great idea and, unfortunately, fails to deliver on its promise. The throwback camera is a mistake and needed far more refinement, and the controls feel clumsy as a result. Molly's lack of reaction to her curse takes away any emotional impetus or impact from the plot. There is a potential gem here, but despite a handful of inspired ideas, it feels antiquated and is very difficult to recommend, at least in its launch state.
    • tbd Metascore
    • 40 Critic Score
    Minecraft Legends, at least on Switch, is an average game at very best, but frustrating controls, terrible AI, and repetitive gameplay all come together to make for something that feels substantially beneath the quality of the Minecraft brand. Though we commend the developers for trying something new here, this is easily the worst Minecraft spinoff Mojang has produced. We’d recommend this one to only the most enthusiastic of Minecraft fans, and even then, only if you opt for the PC version. If you don’t have a PC or don’t want it there, then we’d suggest you pass; Minecraft Legends on the Switch simply isn’t worth your time or money.
    • 61 Metascore
    • 40 Critic Score
    Digimon World: Next Order is an open-world RPG that's too much of a grind to recommend. While the music and graphics have their charm, they’re totally overshadowed by the unbalanced difficulty, highly-repetitive training mechanics, and some very strange design choices. Unless you’re a die-hard Digimon fan with untold patience, this one is best left alone.
    • 52 Metascore
    • 30 Critic Score
    Clive ‘N’ Wrench is not a good game, there is no way around that. When the Switch is home to some of the greatest 3D platformers ever made, Clive ‘N’ Wrench stands out for all the wrong reasons. From terrible controls to poor visuals and performance, we're sad to say that there is very little redeemable about the game on Switch. The entire project feels like a glorified demo made for a game design class, rather than a completed project that belongs on store shelves. The attempt is admirable, but after a decade's worth of development, Clive ‘N’ Wrench turned out as an incredible disappointment. With so many other ways to get your 3D collectathon platforming fix on Switch, your time and money are best spent elsewhere.
    • tbd Metascore
    • 30 Critic Score
    The fact that Resident Evil 7 performed so poorly when other cloud entries have been comparatively strong really brings home the fact that, although mileage may vary, these issues are completely out of your control. On our evidence, there’s simply no way we can recommend Resident Evil 7 to Switch owners, even if it’s the only option available. It’s a great game utterly ruined by awful performance, and yet more evidence for cloud gaming skeptics that the tech just isn't yet consistent enough to be viable.
    • tbd Metascore
    • 30 Critic Score
    There’s nothing at all wrong with Cobra Kai 2: Dojos Rising in terms of concept. An arena battler set in the TV show’s small world of dojos, shopping malls, schools and parks with a theme of recruiting a team on your way to a mega tournament is all well and good. But the quality is shockingly under par, and far poorer than the Switch hardware is capable of. One could argue being sloppy, confused, and trashy is very much akin to what the show is all about, but when we’re transcending mediums into the realm of video gaming, half-assing it doesn’t land the right kind of blow.
    • 69 Metascore
    • 40 Critic Score
    Sonic Frontiers is a brave new direction for the series, but this first ‘open-zone’ entry misses the mark by quite a margin. Traversal and combat annoyances plague the experience from start to finish, while structurally the game offers up very little variety, instead leaning on repetitive fetch quests that get exasperating after the first island. As far as the Switch version goes, it’s quite comfortably the worst option available to fans, with graphical compromises that make it impossible to recommend if you're able to play it anywhere else at all. If you’re going to get this game, we implore you to try it out elsewhere.
    • 76 Metascore
    • 40 Critic Score
    We won’t mince words here: do not buy A Plague Tale: Requiem for the Switch, unless you have no other hardware to buy it on and are absolutely dead-set on playing it. This otherwise excellent narrative-driven stealth action game is torpedoed by cloud tech-related issues that blunt its best moments and offers an experience that is distinctly beneath what this game deserves. Technically, it’s better than not playing the game at all, but not by much. Do yourself a favor by either playing this excellent game elsewhere or by spending your money on something that’s tailor-made for the Switch.
    • tbd Metascore
    • 20 Critic Score
    This is the fifth time Switch owners have been asked to pay at least $40 for little more than updated kits and rosters, and the fifth time we urge you not to reward such disrespect with your hard-earned money. FIFA 23 still plays a good game of football but so did all the other identical ones, so if you absolutely must have a football game on Switch, track down a cheap copy of FIFA 19-22.
    • tbd Metascore
    • 40 Critic Score
    Beyond the ability to collect minifigs and customise your character — something that does nothing to really change up the actual battling at the heart of it all — there's very, very little here to sink your teeth into. It all ends up feeling like a rather poor free-to-play mobile game, and one that doesn't perform very well on Nintendo's hardware.
    • tbd Metascore
    • 30 Critic Score
    Thymesia has all the ingredients necessary to make for a solid indie Soulslike, but falls short of greatness due to messy implementation of mechanics, bland level design, weak lore, and issues with difficulty balancing. Add to this the fact that we experienced serious performance issues with this Cloud Version — problems which fundamentally hampered our timing and control input during combat, ruining the most promising part of the game — and you've got a Switch experience that's best avoided at all costs.
    • tbd Metascore
    • 40 Critic Score
    Roller Champions has potential; the core gimmick and gameplay are both lots of fun and it’s satisfying blasting your enemy across the court with a dropkick as they’re about to score three points against you. However, it lacks in pretty much every other department and there’s just not enough content in here to satisfy anyone. Add in the performance and blurry visual issues on Switch, and we can’t really recommend the game on Nintendo’s console in its current state. It is free-to-play, so it’s worth a try if anything we've mentioned sounds interesting, but unless some serious updates are made to this version, you're definitely best off playing it on a different platform if at all possible.
    • 60 Metascore
    • 40 Critic Score
    Look, there's no way to sugarcoat it — Snow Bros. wasn't worth bringing back. It's pretty much a D-grade arcade game with no interesting hook, and no amount of gussying it up can disguise that. The Monster Challenge mode sounds interesting, but it's DLC. All that was really needed was 'Arcade Archives: Snow Bros,' so that fans could get what they want at a decent price, the game was preserved on a modern console, and we could all just move on with our lives. It's gonna be a snow from us.
    • tbd Metascore
    • 20 Critic Score
    In its launch state on Switch, much of As Far As The Eye is unplayable. For us, neither Quick Game or Custom Matches would last long before we got booted to the Switch’s dashboard. We waited several days for some kind of update to fix both the UI and the egregious crashes and get a better idea of a game that is not without promise, but a patch still hasn't arrived at the time of writing. If or when one does come, As Far As The Eye has the potential to become an intriguing little strategy game with that Civilization-style ‘just one more turn’ effect. But for now, do not get sucked in by its soothing mood and the cute little Pupils.
    • 15 Metascore
    • 30 Critic Score
    Waifu Impact makes the mistake of assuming that the promise of fan service is enough to carry a game through its runtime, however short. This game takes the Fortnite formula, dips the character controls in digital treacle, strips it of the multiplayer aspect that makes that game fun, and doesn’t add anything worthwhile. It feels more like a proof of concept, with no story or characterisation to speak of. Most importantly, it just isn’t fun to play. Even for the low price from the eShop, the joke here wears thin within half an hour.
    • 72 Metascore
    • Critic Score
    We’re hoping that as soon as the online functionality is live Nintendo Switch Sports will make a lot more sense, but as a purely local game there’s a lot to be desired to make this a worthwhile purchase. If you’re keen on simply playing some motion-controlled Wii Sports-like games on your Switch then Nintendo Switch Sports might bring you a good bit of enjoyment, but if you’re looking for something a little deeper and with a bit more variety than the game you first played on Wii, you’ll probably be left somewhat disappointed. [Review in Progress]
    • 61 Metascore
    • 40 Critic Score
    Ganryu 2: Hakuma Kojiro gives us one of the most mystifying pieces of software to hit the public domain in recent times. If it could muster even a stable 30 FPS, it would likely be a commendable arcade action adventure, featuring nice mechanics, stage variety, large bosses and pleasing graphics. Possibly, even, a highlight in its genre. As it stands, it’s so confusing a technical train wreck that we can barely make sense of why it's been released in this condition. Should a patch materialise that resolves these issues entirely you can add at least three points to our current score, but at present technical problems gravely undermine the positives.
    • tbd Metascore
    • 40 Critic Score
    This will probably be held up as anti-intellectual in some way, or part of the crowd who scream every time they see a "walking simulator" (a grossly reductive label), but really, this just isn't good art. Of course that's subjective and sure, maybe you'll be profoundly moved in a way that we didn't experience, but we'd wager it's unlikely. It's a game that seems to coast along and then just... fizzle out with no major revelation or real hook. What's a generous word for that? Meditative. It's meditative. Really meditative. Sort of like... sleeping.
    • 58 Metascore
    • 40 Critic Score
    Aztech Forgotten Gods had a lot of potential that is unfortunately wasted. On the plus side, the game is artistically pleasing, with well-designed enemies and a city that at least provides a nice bit of visual variety. In terms of gameplay, however, the whole thing is a bit of a mess, with poor combat mechanics and a daft camera causing way too much hassle than it’s worth. Minor distractions in the form of cosmetic customisation proves a nice little touch, but sadly Aztech: Forgotten Gods’ core gameplay is simply far below par, making this an action game you'll probably want to sit out.
    • tbd Metascore
    • 40 Critic Score
    While both Dream Drop Distance and Fragmentary Passage are good stuff, this is a much more niche product than the previous compilation, and far more difficult to recommend. It's essential if you're a fan, but... let's face it, if you're a fan, you've already played these games. And on a system on which they run natively, rather than this (again!) erratic, temperamental Cloud Version. We feel like it's our destiny to repeat ourselves on the matter, but if you can buy this package for another system we'd earnestly implore you to do so — it may not be handheld, but at least it would be yours to keep and it would run reliably and consistently. As it stands, Kingdom Hearts HD 2.8 Final Chapter Prologue on Nintendo Switch is yet another compromise. If your internet connection is consistent and strong, it runs great... when it's running great. But, you know, stuff happens. Using Ethernet while docked helps, but it's still putting a sticking plaster on a glaring wound. So, once again, another good package but presented in the worst way. And slightly less good than the last one.
    • 54 Metascore
    • 40 Critic Score
    Dynasty Warriors 9: Empires is a poor Switch port of a disappointing entry in the long-running spin-off series. This is a hugely downgraded version of the game, with seriously dialled-back visuals failing to put a stop to consistent frame rate issues during the heat of battle. With a lack of gameplay modes, zero multiplayer options, terrible AI and cosmetic customisation options gone AWOL at launch — Koei Tecmo choosing instead to go the DLC route — this is a truly lacklustre package, a bargain bin affair with a premium price tag, and a Dynasty Warriors game you can feel quite comfortable skipping entirely.
    • 69 Metascore
    • 40 Critic Score
    Vagante is, at times, an impressive game that feels incomplete. There is no denying the incredible amount of dedication that the team put into certain aspects, especially into the visuals and variety of upgrades available, but there isn’t enough of a game here to make it all come together into a complete package. The combination of a short adventure, the lack of any story, arbitrary difficulty, and minimal tutorials makes for a hard recommendation. The Nintendo Switch has plenty of incredible roguelikes and run-based indie games, and your time is better spent on them than Vagante.
    • 63 Metascore
    • 40 Critic Score
    Ultimately, we found 12 Minutes to be a trite adventure that squanders its initial intrigue almost instantly. We can see how someone else might get a kick out of its star-studded silliness, but in a gaming landscape littered with time loop games, we found this one extremely tedious at best.
    • tbd Metascore
    • 30 Critic Score
    Hollow 2 could - and should - have been a vast improvement on the first game. With poor visuals and gameplay that frankly feels like a chore to play, there’s little here to convince anyone looking for a new FPS on the Switch. There are small hints of a good game bubbling under the surface, and perhaps with more time and diligence this could have seen the light of day. As it stands, Hollow 2 fails to address the glaring issues from its predecessor and should be left well alone.
    • 54 Metascore
    • 40 Critic Score
    Dungeon Munchies is the kind of game that feels like it might be good in another two or three years. Despite the shoddy visuals, awful performance, sloppy movement mechanics, and unoriginal crafting systems, it feels like there could be a good game somewhere in here. With a few tweaks, this combat system might have some promise, and the core loop of crafting—fighting—repeat seems like an interesting riff on the main idea of Monster Hunter. Unfortunately, that potential has yet to fully present itself here — this is an Early Access release with all the issues and lack of cohesion that implies. We’d recommend you pass on Dungeon Munchies, and instead suggest either looking into Dead Cells or Dragon: Marked for Death. There are some quality traits here, but it’s not enough to redeem Dungeon Munchies.
    • 46 Metascore
    • 40 Critic Score
    A bijou Doctor Who experience, Edge of Reality is impressively dedicated to the beloved TV show but unfortunately suffers in its transition from VR exclusive to traditional console game. Limited inputs and fetch-questy scenarios hardly inflame the imagination and it's not until the game's last quarter that things start to feel more tailored for the Switch — because they are. It's too short and there aren't enough clear save points (we lost a fair amount of progress when we quit during the first area to play something else and it simply hadn't saved the game yet) but the fact that performance is so all over the place is Edge of Reality's main issue, and one that will absolutely affect your enjoyment of an otherwise serviceable adventure. Overall, it's the most cautious of recommendations to Doctor Who fans, then. Everyone else almost certainly need not apply.
    • tbd Metascore
    • 30 Critic Score
    We won’t mince words here, BloodRayne is a joyless and frustrating experience that’s a complete waste of both your time and money. The combat is dull, the level designs are uninteresting, the graphics are merely passable, and all of this is dragged down even further by rampant performance problems and crashing issues. The value BloodRayne has in modern video game discourse is largely as an interesting reminder of how far we’ve progressed in game design over the past couple decades. We’d recommend you give this one a hard pass; if you’re looking for a horror-tinged, combat heavy adventure featuring a titillating and badass female lead, we’d recommend you go with Bayonetta instead.
    • tbd Metascore
    • 40 Critic Score
    Ultimately, Real Boxing 2’s gameplay falls way too short of the standard expected on a console like the Switch. Without the option to use the touch screen, attacking with the analogue stick feels clunky, with no weight behind the attacks. It makes the fights feel boring and a bit of a chore to get through. In addition, while the visuals look perfectly fine on smaller screens, pop your Switch into docked mode and it really highlights how janky some of the models and animations look.
    • tbd Metascore
    • 40 Critic Score
    NASCAR Heat feels like a game right out of the mid-2000s. The visuals alone are poor enough — with blocky textures, featureless environments, and a frame rate that struggles to maintain a solid 30FPS — but when you have a completely unremarkable career mode forming the main bulk of the game, there’s really no recommending this to anyone but the most staunch of NASCAR fans. Nintendo gamers have been without a true NASCAR experience for several years now, but if this is any indication of the quality we’re likely to expect, we reckon it should probably retire in the pits.
    • 46 Metascore
    • 40 Critic Score
    Grand Theft Auto: The Trilogy - The Definitive Edition on Switch delivers three of gaming's true greats in a shockingly rough package that manages to suck pretty much all of the fun out of Rockstar's stellar crime epics. This is a poor port, a shoddy, stuttery, low resolution mess full of bugs, glitches, audio problems and more besides. If can grab this one on any other platform, we'd advise you do so or, at the very least, hold off until it's been patched and hopefully improved in the future. As things stand, this is a very, very long way from 'definitive' — this isn't the way we want to remember these games.
    • tbd Metascore
    • 40 Critic Score
    As a small, short experience, it's not entirely without merit, but if you enjoy lightly randomised action then the Switch already has the likes of Enter the Gungeon, Dead Cells, and Hades for you to play. Heaven's Machine is sadly best left for collectors to keep safely sealed away.
    • 58 Metascore
    • 40 Critic Score
    Marvel's Guardians of the Galaxy is a great game, a fun and colourful adventure full of excellent writing, brilliant acting and plenty of wacky action and exploration to dig into. However, this Switch cloud version renders pretty much any praise we could lavish upon it entirely inconsequential as it serves up a truly messy, laggy and unreliable experience — even when played via our super solid, ultra fast internet connection. It is, in short, a disastrous and ridiculously expensive way to play through a game that deserves so much better. Pick this one up on another platform if you can and steer well clear of this mess.
    • tbd Metascore
    • 30 Critic Score
    Taking a balanced look at Aeon Must Die!, we really struggle to see exactly what anyone could get out of it. It's repetitive, ceaselessly uninteresting and frustrates on a fundamental level. We've certainly played worse games and it deserves credit on some level simply for having so many ideas, but none of them are good — or, at least, none of them are executed with the requisite level of skill that would make them work. It's a shame, because with more refinement, more of a tight clutch and a willingness to throw out what doesn't work, we feel like Aeon Must Die! could be pretty special. As it stands, there's no level on which we can enthusiastically recommend it.
    • tbd Metascore
    • 20 Critic Score
    FIFA 22 marks the third time EA has given us FIFA 19 with a different shirt on. It may clearly state Legacy Edition on the title, but being kicked in the groin isn't any less painful if your assailant tells you they're going to do it in advance. Once again, EA has insulted Switch owners by giving them the version it usually releases on dead systems. Do not accept it.
    • 58 Metascore
    • 40 Critic Score
    Darksiders III on Switch is a poor port of a distinctly average entry in the series. Constant technical issues make fighting and platforming more frustrating than fun, long loading times follow every death and the further along you get, the worse these issues seem to become. It's a shame as we're pretty big fans of the series in general, but if you have any other means of playing this one we'd advise you give this clunky version a miss.
    • tbd Metascore
    • 40 Critic Score
    Fisti-Fluffs feels like a bit of a wasted opportunity. The basic premise is sound, and the modes on offer do provide a decent amount of variety, but thanks to poor gameplay and sloppy controls, none of the experience comes together. Add to that the rather bland visuals and limited environments, and you’ve got a game that simply can’t hold a candle to stronger examples of brawlers on Switch.
    • 59 Metascore
    • 40 Critic Score
    RiMS Racing is a super complex motorcycle sim that provides players with a ton of depth in terms of tinkering, tuning and customising. However, once on the track, this Switch port is let down badly by performance issues that make it a frustrating, messy experience. There's definitely a market for this type of in-depth motorbike action on Nintendo's console but, in this state, it's very hard to recommend diving into this particular offering.
    • 59 Metascore
    • 40 Critic Score
    Baldo: The Guardian Owls is a beautiful looking Ghibli-esque adventure that draws you in with its wonderful art style and atmosphere and then beats you into submission with its bewildering gameplay. This is an excruciatingly frustrating game filled with bad design choices, clunky combat and traversal, a terrible UI and map and instant, unfair death waiting around every corner. For a small number of gamers who thrive on pointless, unfair punishment, there may be some joy to be found here. For everyone else this is one adventure you'd do well to avoid taking.
    • 54 Metascore
    • 40 Critic Score
    Rustler attempts to take us back to classic top-down GTA action in a neat medieval setting but poor performance, shoddy controls, weak humour and a dull, short campaign hold it back from reaching its potential. There are glimmers of good stuff here, a few fun pop culture references, those beat-boxing bards and a good-looking world to stomp around in, but the game underneath is just so underwhelming and uninspired and, in the end, it all feels like a big step back from its most obvious inspirations.
    • tbd Metascore
    • 40 Critic Score
    Secret Neighbor is, in theory, a meaningful and intriguing spin-off from Hello Neighbor, introducing multiplayer elements that really should work quite well. In practice, however, the game suffers from poor controls, unremarkable environmental design, and quite frankly, its own player base. Matches turn into insufferable spectacles of chaos, and even when players commit to the game’s rules, it’s still completely unbalanced, favouring the incredibly powerful Neighbor each and every time. Even if you’re a fan of asymmetric multiplayer games, you're better off skipping this one.
    • 72 Metascore
    • 30 Critic Score
    It's hard to quantify whether The Silver Case 2425 is a good game. Certainly, we didn't enjoy it in the slightest. But it's extremely purposeful with its Suda51-ness — his work might be an acquired taste, but for those who've already acquired it, this may well fill in the gaps in his back catalogue that you've been waiting for. In the case of anyone new to Suda's work, this visual novel is just too hard to recommend.
    • 66 Metascore
    • 40 Critic Score
    We were, as you can tell from the body of this review, consistently frustrated with Beautiful Desolation, another ambitious and lovely-looking game whose Switch incarnation just wasn't an acceptable way to experience it - shades of Genesis Noir's port (though that was better). It's especially unfortunate because this is exactly the sort of different that the Switch needs, but it needs to run better than what's on offer here. If you can muscle past the problematic controls, excessive loading and weak performance, you may be able to get into Beautiful Desolation. There is a lot to like in its worldbuilding, gorgeous backgrounds and interesting premise. But we felt like it just asked us to overlook way, way too many problems for the privilege.
    • tbd Metascore
    • 40 Critic Score
    Ultimately, the gameplay just feels a bit slapstick, with messy movement, erratic ball controls, and shoddy AI. Its simplicity is immediately appealing, with quick matches allowing for short sessions while you’re out and about, but even with its quirky visual style, the liberties taken with its gameplay makes Super Soccer Blast: America vs Europe a tough game to recommend.
    • 60 Metascore
    • 40 Critic Score
    Castaway Paradise is hardly the first game to take inspiration from Animal Crossing, and it certainly won't be the last — but its unoriginal adherence to the Animal Crossing formula is bad enough, without the added veneer of in-app purchases, hastily reskinned and demonetised for a full-price release. It began life as a Facebook game back in 2014, and it still feels like one seven years later.
    • tbd Metascore
    • 30 Critic Score
    It goes without saying at this point, but we can’t recommend you play this. It’s a frustrating experience right from the start, and there’s really no incentive to play through the game’s forty-odd stages beyond morbid curiosity. The visuals are unattractive, and taking each shot is a chore we wouldn’t wish upon anyone. Angry Golf is a bunker shot; best leave it there.
    • 59 Metascore
    • 40 Critic Score
    Godstrike in many ways feels like an early access game. There are glimpses of a better game in here somewhere, but the overall unpolished feel of its design and presentation really drag down the otherwise solid controls. Revising (or removing) the time mechanic and honing in on a more distinctive art style could’ve made this one a tentative recommendation but, as it stands, that's impossible. If you want a good boss rush game with similar gameplay, we’d recommend you pick up Furi; if you’re looking for a good shmup, there’s no shortage of those to be found on Switch. Either way, we wouldn't bother with this one unless you've exhausted all other options.
    • tbd Metascore
    • 30 Critic Score
    Moorhuhn Kart 2 takes a game that's nearly two decades old, tweaks the visuals a bit, then actually removes elements from it (such as its character animations and speed settings). With only eight tracks on offer it would be underwhelming at a budget price, but given it's selling for $30 at launch there's nowhere near enough content or quality to justify that price.
    • tbd Metascore
    • 30 Critic Score
    For the most part, Haunted Castle is a pretty miserable experience, and in a strong contest with Castlevania: The Adventure (the first Game Boy game) for being one of the worst in the Castlevania series. The options in this collection help allay some of the issues – or at least allow you to cheat through them – and it’s still (begrudgingly) worth struggling through for its unusual place in the Castlevania series. However, in the cold light of day, there's no denying that this is a pretty poor video game and one that most people will want to ignore.
    • 36 Metascore
    • 30 Critic Score
    We’re not going to mince words here, Balan Wonderworld is a waste of your time. Monotonous level design, awful performance, and shallow gameplay combine to make for an experience that is simply not fun to play. It may look pretty (when it’s framerate isn’t chugging), but there simply isn’t enough good content here to justify your time or money, and this is doubly true when you take into account that this is a full-priced retail release. If you’re looking for a good 3D platformer for your Switch, this most definitely isn’t it.
    • tbd Metascore
    • 20 Critic Score
    Renzo Racer could have been worth a look if its handling had been greatly improved, it's collision system wasn't a mess and its characters didn't have you terrified for your life. If those three simple things had been fixed we'd be recommending you fork out the $20 it asks of you. Instead, we recommend you put that money towards fitting a nice strong lock on your bedroom door in case Renzo ever finds out where you live.
    • 54 Metascore
    • 30 Critic Score
    If you already have a soft spot for Stubbs the Zombie, you’re going to have a perfectly fine experience here. But we wonder why on earth anyone would hold a candle for a game this obviously flawed. There’s some ambition here for sure, but something is always working against it. You can’t lose yourself in its mindlessness because your character is too weak. You can’t really formulate a decent strategy using your powers because you can only gain access to them through the rote melee combat. The jokes didn’t make us laugh. The premise is fun but the gameplay simply doesn’t do it justice. We’ll say it again – in order to make Stubbs the Zombie fun at all, you have to possess one of the firearm-wielding humans, thus transforming it from a load of baffling nothing to a pretty dull shooter. Please, no more resurrections for Stubbs. Let the man rest.
    • 54 Metascore
    • 30 Critic Score
    If you're looking for the next Stardew Valley, this doesn't even come close. Harvest Moon: One World is a poor imitation of what the series once was, and it feels more like a rushed mobile game than a full-fledged Switch game. These games have always been about chores, but this one feels like a chore to play. In our opinion, your money is better spent on something that respects you as a fan of the genre.
    • 52 Metascore
    • 30 Critic Score
    Skyforge is a properly mediocre MMORPG that could, perhaps, have been a reasonable enough little timesink for a bunch of friends or solo players who just want to mindlessly blow through its content without thinking too much. There's no shortage of content here, and the idea of having eighteen different classes to master is an attractive one. However, this Switch port is such a huge disappointment on a technical level; it's such a lazy, janky, stuttery, buggy, low-resolution mess that it's hard to see how anyone could be bothered to stick with it for long enough to properly engage with anything it's got to offer. If you're in need of an MMORPG to play on your Switch right now, we recommend you download and play just about anything else that's available because seriously, this ain't it.
    • tbd Metascore
    • 10 Critic Score
    Let's cut (ahem) to the chase – this is one of the worst games on the Switch. Its tracks are ugly and short, its vehicles are laughably unresponsive, its lack of any sort of progression system is an insult and the thing doesn't even have a title screen. Whether it's just a bad joke or a genuinely terrible game, our advice is the same: kick this one into the long grass and forget about it.
    • 52 Metascore
    • 40 Critic Score
    Hellpoint is a reasonably decent sci-fi/Soulslike effort that sticks closely to FromSoftware's well-worn formula whilst introducing a few neat new tricks and twists of its own. The combat here is solid, the space station setting often spectacular and the narrative as enticingly cryptic as you'd expect from the genre. However, the whole thing suffers massively due to myriad technical issues on Switch. Constant crashes to the console's homescreen, a seriously flaky framerate, long loading times and a pretty huge graphical downgrade result in an experience that's infuriating for all the wrong reasons and one that it's almost impossible to recommend in its current form. Here's hoping Cradle Games has some big patches incoming.
    • 63 Metascore
    • 40 Critic Score
    Azur Lane: Crosswave is a game that was best left on smartphones. The visual novel sequences are perfectly fine, and the story itself – while utterly bonkers – is interesting enough to keep you engaged, while the characters are both charming and unique. Sadly, the naval combat sequences bring down the entire experience. They’re slow, repetitive, rarely require much strategic thought, and look incredibly bland all at once. This is a game for hardcore fans of the genre only; everyone else ought to look elsewhere for their naval combat needs.
    • 68 Metascore
    • 40 Critic Score
    Gal*Guns Returns is a so-so remaster of a tedious on-rails shooter that features dull, unchallenging and highly repetitive action set against a cringe-worthy story that's neither titillating or in any other way engaging. This is a very short and basic game for the asking price, and one that it's hard to see anyone outside of hardened (no pun intended) Gal*Gun fans deriving even the slightest amount of enjoyment from.
    • 58 Metascore
    • 40 Critic Score
    With nothing to offer besides some pleasant storytelling, we cannot recommend Sword of the Necromancer on any meaningful level. It’s not horrible, but it’s bereft of both meaningful content and any manner of unique execution. A sequel or heavily-modified relaunch could salvage the game into something much stronger, as the core idea of resurrecting fallen monsters is a decent one, but its treatment here renders it irrelevant. What a shame. This could have been something special. It's not a complete and total disaster – occasionally, when the screen is a little busier, you might feel a flicker of engagement as you dash between combatants – but overall, we'll be leaving this one for dead.
    • tbd Metascore
    • 40 Critic Score
    Shing! has a few decent ideas and a reasonable premise up its sleeve but all of these things collapse under the weight of poor performance issues combined with scrappy combat and shoddy enemy AI and placement. The game's unique right-stick control mechanic could have worked a treat but isn't refined enough or even given the room to breathe and the story that backs the whole thing up is let down by atrociously dated writing. If you're desperate for a four-player co-op side-scroller you may find something to enjoy along the way here, but otherwise, this one is almost impossible to recommend.
    • tbd Metascore
    • 40 Critic Score
    Timothy and the Mysterious Forest is absolutely a case of style over substance. It definitely looks and sounds the part; the developer has gone to clear lengths to emulate the feel of a classic Game Boy game. The problem is that when attempting to emulate the difficulty of a retro adventure title, they’ve gone one step too far and made the game a chore to play thanks to a number of unreliable mechanics and unfair enemy encounters.
    • 57 Metascore
    • 40 Critic Score
    Calico is still a little too buggy for us to recommend. It's fun to ride a huge cat off a cliff in an ice cream sundae outfit, but less fun when you get stuck in said cliff and your face turns inside-out. There's a lot of love in this game, but it doesn't quite outweigh the issues – and given that we've already seen more than one patch issued since launch, we're not convinced the developer can pull this one back from the brink.
    • 50 Metascore
    • 40 Critic Score
    Drawn To Life: Two Realms is a sequel that fails to replicate what made the Drawn To Life games so compelling: the actual drawing part. It's pretty (and pretty cheap), but the puzzle-platforming underwhelms and the story drags; if you're a hardcore fan of the franchise then we dare say you'll be able to extract a modicum of enjoyment here, but there's an equal chance that, as a series aficionado, the changes made to the basic gameplay will annoy you the most.
    • 52 Metascore
    • 40 Critic Score
    Commandos 2 - HD Remaster is a disappointingly lacklustre port of a real-time tactics classic. This is a game that's showing its age in many ways but, with the right tweaks, some decent control implementation and squashing of bugs, it could have had its moment to shine with modern audiences. As it is, the irritations and annoyances expected in revisiting a game of this vintage are exacerbated to no end with shoddy, unwieldy controls, unexpected performance problems and a general lack of care. The graphics have been updated here, but everything else remains much as it was – with the added frustration of bugs, glitches and long loading times.
    • 50 Metascore
    • 40 Critic Score
    Empire of Sin is undoubtedly an excellent idea, a clever meshing together of management sim and turn-based tactical action that's set in a hugely compelling era of Chicago's criminal history. There are some cool mechanics here, too; the well-executed overworld map of the town, the gangster black book with its complex relationships and those tense sit-downs with rival ganglords. However, all of this promise is held back by copious technical problems, game-breaking bugs and management and combat systems that feel half-baked and scrappy. There are more patches and updates planned and we desperately would like to see this one sort itself out but, as things stand, it's virtually impossible to recommend – and it remains to be seen if future updates can bash it into shape.
    • 61 Metascore
    • 40 Critic Score
    Uninspiring, uninteresting and utterly unremarkable, Seven Knights: Time Wanderer is an extraordinarily tedious game that it’s hard to recommend to anyone but the most die-hard fans of its mobile counterpart — particularly given how many other top-quality RPGs the Switch plays host to. Even if you're an ardent follower of the franchise, we'd argue your money is much better spent elsewhere.
    • 53 Metascore
    • 30 Critic Score
    Bakugan: Champions of Vestroia attempts to shoehorn the long-running franchise into a Pokémon Let's Go-style affair aimed at younger players but does so with absolutely zero care or charm. This is a lazy, repetitive, basic game that slowly erodes your patience and goodwill with sloppy mechanics, a tiny roster of samey monsters and a world that reveals itself to be entirely devoid of character or life. Avoid.
    • tbd Metascore
    • 40 Critic Score
    While there is clear potential in Supraland, the game suffers from an identity crisis. The whimsical setting and level design show potential, but the control problems, lack of direction in puzzles and odd narrative undertones make this a disappointing package. Look elsewhere for a more enjoyable game that will make one think outside of the (sand)box.
    • 55 Metascore
    • 40 Critic Score
    Tennis World Tour 2 is a simulation style affair that demands much from its players but doesn't reciprocate with a game that's capable of matching their efforts. Flaky AI and a lack of basic player animations leads to core gameplay here that feels rough and unsatisfying for the most part. Matches often descend into a procession of double faults, there's absolutely zero net play, and no matter how much practice you put in, things always feel like they're out of your control. There is a decent selection of modes here and the fundamental ideas behind the gameplay could have made for a good time, but a lack of finesse in how these things have been implemented mean this one is best avoided by all but the most foolhardy of tennis fans.
    • 54 Metascore
    • 40 Critic Score
    Cloudpunk on Switch is a hugely disappointing port that struggles technically and ultimately fails to deliver the game in a satisfactory manner on Nintendo's hybrid platform. Merge Games have made drastic cuts all over, with a massively reduced draw-distance sucking much of the life out of Nivalis, volumetric effects missing entirely, pixellation rampant and a framerate that still chugs along in the face of all of these concessions. If you've got a PC capable of playing this one we'd highly recommend you play on that platform as this is an adventure that's well worth experiencing in its original form. This particular version, however, should probably be avoided.
    • 61 Metascore
    • 40 Critic Score
    Zoids Wild: Blast Unleashed is a button-mashy, overly simplistic fighter that's aimed at young kids but doesn't even manage to lift its game enough to satisfy a junior audience on any level outside of very basic fan service. There's a serious lack of modes or variety here, especially for the not-insignificant price tag, and what is included is let down by a lazy story mode and some shockingly simple enemy AI. Serious Zoids fans may derive some fleeting pleasure from seeing their favourite characters battle it out, but, for everyone else, this is a mega-hard sell and a fighter that absolutely fades into insignificance when compared to other examples of its genre.
    • tbd Metascore
    • 40 Critic Score
    Let's be clear – this is no disaster like Gleamlight. This is a well-crafted, carefully designed and fantastic-looking game. It's just such a damn shame that the central shadow-casting mechanic is so fussy, so irritating and so downright broken that we can't recommend it without the strongest of caveats. It's very clear that the developers put their heart and soul into Projection: First Light, and that effort deserves to be recognised. Unfortunately, we suggest you recognise it from afar. We don't think that a patch alone could solve this game's problems, and if there's ever a Projection: Second Light, we'd be surprised.

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