Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 66 Metascore
    • 40 Critic Score
    As a throwaway arcade game this is mildly entertaining, and nicely priced. [Apr 2011, p.78]
    • Nintendo Gamer
    • 66 Metascore
    • 72 Critic Score
    Although it's basically exactly the same as the first version, we're still delighted with its twinkling games, soothing tunes and quirky artwork. [JPN Import; Oct 2006, p.66]
    • Nintendo Gamer
    • 66 Metascore
    • 60 Critic Score
    Wi-Fi makes an ideal way for serious layers to practise for forthcoming events. [Mar 2007, p.81]
    • Nintendo Gamer
    • 66 Metascore
    • 40 Critic Score
    Musical employs changing colour wheels that collectively conspire to do your ever-shifting eyes an injury, and not layout that's more shotgun splatter than musical matter. [Nov 2007, p.73]
    • Nintendo Gamer
    • 66 Metascore
    • 61 Critic Score
    A decent port of the PC game. [July 2010, p.66]
    • Nintendo Gamer
    • 66 Metascore
    • 66 Critic Score
    The addition of pets has made Sims 2 marginally cuter, but the novelty quickly wears off as you still spend the majority of your time making sure the toilet is regularly cleaned. [Nov 2006, p.65]
    • Nintendo Gamer
    • 66 Metascore
    • 40 Critic Score
    It's good value if you just want to spend the afternoon mindlessly shooting cannon fodder. Don't expect anything different, though. [May 2009, p.77]
    • Nintendo Gamer
    • 66 Metascore
    • 58 Critic Score
    Mostly horrible, with a side order of decent enough. [Feb 2009, p.58]
    • Nintendo Gamer
    • 66 Metascore
    • 61 Critic Score
    A bumper festive parcel. [Jan 2010, p.74]
    • Nintendo Gamer
    • 66 Metascore
    • 39 Critic Score
    Compared to this month's "Thrillville," EA Playground is severely lacking. Don't let the EA brand influence you - the kid in you will much prefer the theme park over the playground. [Christmas 2007, p.53]
    • Nintendo Gamer
    • 66 Metascore
    • 73 Critic Score
    It's just...fun. It won't last you forever, but it's rare that a game tries this hard to make the most of such a simple idea. We'll have some more, please. [Aug 2006, p.61]
    • Nintendo Gamer
    • 66 Metascore
    • 54 Critic Score
    We know the subject matter is huge robots thumping other huge robots, but it doesn't have to be as mindless as this. [Sept 2009, p.67]
    • Nintendo Gamer
    • 66 Metascore
    • 74 Critic Score
    This remake of a Japan-only mobile phone title is a great piece of fan service and a decent RPG to (re)boot, but it's definitely not for the uninitiated.
    • 66 Metascore
    • 56 Critic Score
    A competent, by-the-numbers platformer that isn't nearly as vile as we were expecting. [Aug 2006, p.61]
    • Nintendo Gamer
    • 66 Metascore
    • 76 Critic Score
    A frustratingly slow pace and the sad realisation that a humdinger of a plot is zooming over our heads are the only problems here. Otherwise one of the best RTS games on DS. [JPN Import; June 2007, p.54]
    • Nintendo Gamer
    • 66 Metascore
    • 70 Critic Score
    Not quite the blistering next step after "Hotel Dusk," but Cing at their worst are still better than most. Gently intriguing stuff. [Aug 2009, p.68]
    • 65 Metascore
    • 72 Critic Score
    Lame controls, rubbish camera, loads of crappy loading pauses. It seems very cheap. [Jan 2009, p.66]
    • Nintendo Gamer
    • 65 Metascore
    • 77 Critic Score
    With the basic controls it's like a jazzed up version of Wii Sports. With the full manual controls it's a mess. Take your pick.
    • 65 Metascore
    • 70 Critic Score
    Once you get over the rock hard cornering, you'll be well away. [Mar 2008]
    • Nintendo Gamer
    • 65 Metascore
    • 55 Critic Score
    You're basically doing the same thing. [Feb 2010, p.68]
    • Nintendo Gamer
    • 65 Metascore
    • 64 Critic Score
    A simple, solid strategy game, but one that never becomes more than the sum of its (easily clicked together) parts. [Sept 2009, p.67]
    • Nintendo Gamer
    • 65 Metascore
    • 58 Critic Score
    This is a truly sub-par DQ effort. Genius Sonority managed to spoil "Pokemon Battle Revolution" and they weave that same inept magic here. [JPN Import; Oct 2007, p.64]
    • Nintendo Gamer
    • 65 Metascore
    • 61 Critic Score
    Patience and perseverance are required. [Dec 2007, p.]
    • Nintendo Gamer
    • 65 Metascore
    • 65 Critic Score
    An action RPG with the plot stripped out and replaced by pure, constant fighting and levelling-up. Sound good to you? Perhaps, but perhaps not if you're a Mana stalwart. [Mar 2007, p.78]
    • Nintendo Gamer
    • 65 Metascore
    • 40 Critic Score
    As far as gameplay goes, it's in the same vein as Singstar and co, with the significant difference being that it doesn't really work very well. [Issue#56, p.68]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    The whole thing feels quite cheap. [Winter 2009, p.70]
    • Nintendo Gamer
    • 65 Metascore
    • 72 Critic Score
    It's not a new idea but it's done well on DS, with enough variety to hook you. A good budget addition to a puzzle fan's library. [Dec 2008, p.66]
    • Nintendo Gamer
    • 65 Metascore
    • 86 Critic Score
    This is a labour of love rather than carefree gaming enjoyment, but it's one of the best "Moons" in a while. A very happy tenth birthday for the series. [Dec 2008, p.69]
    • Nintendo Gamer
    • 65 Metascore
    • 62 Critic Score
    A laudably unique twist on tower defence, but strategy soon devolves into a series of repetitive fights. [Apr 2012, p.109]
    • Nintendo Gamer
    • 65 Metascore
    • 65 Critic Score
    It would be great if all the buttons were accessible and you didn't have to use a D-pad. [May 2011, p.59]
    • Nintendo Gamer

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