Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 69 Metascore
    • 79 Critic Score
    Liberation Maiden is a solid shooter with top-notch presentation (the cut-scenes by anime studio Bones are superb) and frantic action. It's by no means the longest game in the world so only high score fiends will get the best out of it, but if you fall into that category this is well worth your £7.19.
    • 68 Metascore
    • 90 Critic Score
    We can't figure out how on earth we've spent so much time in the game, or what we've actually accomplished, but doing next to nothing has never been so much fun. [Nov 2007, p.38]
    • Nintendo Gamer
    • 68 Metascore
    • 40 Critic Score
    Tentacles should stay where they belong: bothering anime schoolgirls. [July 2010, p.70]
    • Nintendo Gamer
    • 68 Metascore
    • 85 Critic Score
    The ultimate in fantasy warfare, and a great port from Other Formats, too. [Apr 2011, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 70 Critic Score
    The Zapper is okay in certain games but this one doesn't need it. Sluggish aiming, too. [Feb 2008, p.48]
    • Nintendo Gamer
    • 68 Metascore
    • 80 Critic Score
    Lovely. [Oct 2010, p.65]
    • Nintendo Gamer
    • 68 Metascore
    • 40 Critic Score
    Limited appeal and completely lacking in decent variations. [Apr 2009, p.40]
    • Nintendo Gamer
    • 68 Metascore
    • 75 Critic Score
    Rock solidly made and full of evil-flavoured charm, but you can't help but wish this had been so much more. The Little King still rules Wii. [Aug 2009, p.58]
    • 68 Metascore
    • 61 Critic Score
    We've played worse Pokemon knock-offs over the years. [Christmas 2011, p.72]
    • Nintendo Gamer
    • 68 Metascore
    • 77 Critic Score
    It feels like more of a launching point for a fresh fighting mechanic than a game that fully makes something of it. We're interested to see what they do wtih the Wii version. [Aug 2008, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 44 Critic Score
    At best it's a formulaic RPG, but mostly it's a one-way journey to dullsville. [Feb 2008, p.70]
    • Nintendo Gamer
    • 68 Metascore
    • 69 Critic Score
    By no means bad, but less than we'd expect from the MySims 'franchise'. Limps home a distant second place to the real thing. [Aug 2009, p.67]
    • Nintendo Gamer
    • 68 Metascore
    • 76 Critic Score
    Not only a ferocious challenge but a hearty high-score chaser to boot. Derivative, but derives from the best. [Apr 2009, p.71]
    • Nintendo Gamer
    • 68 Metascore
    • 76 Critic Score
    Too shallow and formulaic to be anything other than an RPG footnote, but this is still a robust, accessible and enjoyable game. [Winter 2009, p.59]
    • Nintendo Gamer
    • 68 Metascore
    • 78 Critic Score
    Highly amusing premise, but as the game goes on, the returns diminish sharply. Do give it a whirl though. [Dec 2008, p.68]
    • Nintendo Gamer
    • 68 Metascore
    • 72 Critic Score
    Absolutely cast iron guaranteed to make you smile. [May 2007, p.60]
    • Nintendo Gamer
    • 68 Metascore
    • 54 Critic Score
    There's very little actual game. [Feb 2009, p.77]
    • Nintendo Gamer
    • 68 Metascore
    • 60 Critic Score
    A novel creation tool, which should give rise to any number of inspired (read: terrifying) creations. [Christmas 2011, p.80]
    • 68 Metascore
    • 84 Critic Score
    You'll remember A Shadow's Tale for years to come. [Oct 2010, p.63]
    • Nintendo Gamer
    • 68 Metascore
    • 70 Critic Score
    Spyro's latest, while predictable, is still a slick slice of handheld that's hard to dislike. [Dec 2006, p.39]
    • Nintendo Gamer
    • 68 Metascore
    • 78 Critic Score
    Incredibly addictive. [Nov 2008, p.74]
    • Nintendo Gamer
    • 68 Metascore
    • 75 Critic Score
    The promise of new items is a great incentive for a walk. There just needs to be more to do when you get home. [Oct 2009, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 80 Critic Score
    The thrill of using logical reasoning to kick someone's arse is a phenomenal experience. Single player's a good laugh, too. [May 2007, p.61]
    • Nintendo Gamer
    • 68 Metascore
    • 63 Critic Score
    Nifty use of the pointer like nobody's business, but the WiiConnect24 stuff is deeply uninspired. [Sept 2007, p.44]
    • Nintendo Gamer
    • 68 Metascore
    • 69 Critic Score
    If you think of it as a kind of a spin on Wii Sports Tennis, then you might enjoy elements of this. Unfortunately, with the disappointing controls you should probably give it a miss.
    • 68 Metascore
    • 60 Critic Score
    That old Samba magic is still there, but the challenge is in beating the controls, not the game. This should have been way better, given the console's strengths. [Nov 2008, p.56]
    • 68 Metascore
    • 76 Critic Score
    A rather impressive little package. [Jan 2008, p.64]
    • Nintendo Gamer
    • 68 Metascore
    • 57 Critic Score
    Despite plenty of colour and 'cheeky' dialogue it's as uplifting as a Wilfred Owen poem. It also lacks the personal touch that a physical board game provides. [Jan 2012, p.104]
    • 68 Metascore
    • 60 Critic Score
    Sideways grip may well be more like proper tennis, but it's not comfy. Lefties aren't welcome. [Aug 2008, p.58]
    • Nintendo Gamer
    • 68 Metascore
    • 59 Critic Score
    An imbalanced "Gradius"-style powerup system makes getting multiballs and sticky bats far too easy, so you'll find you attention wandering as you clatter unchallenged through one bland brick wass after another. [Aug 2006, p.67]
    • Nintendo Gamer

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