Nintendo Gamer's Scores

  • Games
For 1,482 reviews, this publication has graded:
  • 46% higher than the average critic
  • 7% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 100 Mighty Milky Way
Lowest review score: 0 Fireplacing
Score distribution:
1482 game reviews
    • 65 Metascore
    • 66 Critic Score
    It's exactly the same as the GC game. [Sept 2007, p.41]
    • Nintendo Gamer
    • 65 Metascore
    • 61 Critic Score
    Retro fans will bemoan the left out favourite bits, while newcomers will feel it's a little bit simple. [Sept 2008, p.65]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Perversely, there are complex ideas in here but the game itself is pretty simple, rather repetitive and often clumsy. [Nov 2008, p.62]
    • Nintendo Gamer
    • 65 Metascore
    • 71 Critic Score
    A solid and punchy racer that lays it on too thick with the gimmicks and then forgets to put any bends in. All the same, this is a strong restart for NFS. [Christmas 2011, p.69]
    • Nintendo Gamer
    • 65 Metascore
    • 40 Critic Score
    Dull, dull, dull. [Jan 2008, p.64]
    • Nintendo Gamer
    • 65 Metascore
    • 70 Critic Score
    An enjoyable little blast through the sweaty jungles of Vietnam, with a gung-ho storyline and knowingly cheesy, Rambo-esque phrases. [Dec 2007, p.69]
    • Nintendo Gamer
    • 65 Metascore
    • 78 Critic Score
    As a happy-go-lucky bit of racket-fuelled froth it'll keep you pleasantly diverted. [June 2008, p.70]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Don't expect to put the pedal to the medal and this is harmless Disney-fied racing. [January 2007, p.56]
    • Nintendo Gamer
    • 65 Metascore
    • 85 Critic Score
    You need to invest in Opoona's world to get the most out of this title - but if you do, there's no traditional RPG on the Wii that comes close to its look and feel. [July 2008, p.56]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Newcomers should steer clear. [Oct 2008, p.77]
    • Nintendo Gamer
    • 65 Metascore
    • 55 Critic Score
    A massive waste of time. [Christmas 2010, p.70]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Both a decent brain-tickler and a remarkably swift argument-starter. [Aug 2008, p.72]
    • Nintendo Gamer
    • 65 Metascore
    • 40 Critic Score
    Like the stick men themselves, Defend Your Castle is a little skinny but not unable to break through your defences. [Aug 2008, p.75]
    • Nintendo Gamer
    • 65 Metascore
    • 50 Critic Score
    An old-fashioned platformer with no challenge, no depth and no real point. Buy some classics on Virtual Console instead. [Winter 2009, p.50]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Only inflict on youngsters when you're absolutely desperate. [May 2008, p.75]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    A short, sharp blast of pricey fun. [June 2010, p.76]
    • Nintendo Gamer
    • 65 Metascore
    • 64 Critic Score
    Not too taxing, but well made. [Aug 2011, p.73]
    • 65 Metascore
    • 63 Critic Score
    An RPG-fan-only purchase - but they'll probably love it. [Oct 2008, p.76]
    • Nintendo Gamer
    • 65 Metascore
    • 74 Critic Score
    Nothing amazing, but not without cheeky charm. [Apr 2007, p.70]
    • Nintendo Gamer
    • 65 Metascore
    • 55 Critic Score
    Digging fanatics will dig exploring every last square of earth, but Namco haven't dug deep enough to create a truly compelling and fresh experience. [Oct 2006, p.68]
    • Nintendo Gamer
    • 65 Metascore
    • 68 Critic Score
    It has a slightly goofy and laid-back approach to gaming, but it's solid and way more fun than the other recent movie-licensed launch titles. [January 2007, p.61]
    • Nintendo Gamer
    • 65 Metascore
    • 59 Critic Score
    An acquired taste, and definitely not for impatient gamers. [Nov 2009, p.69]
    • Nintendo Gamer
    • 65 Metascore
    • 82 Critic Score
    Really hard to put down, even though it makes our palms all sweaty and gives us horrible dreams about chainsaw men. You've got to play this - it's great. [June 2011, p.52]
    • 65 Metascore
    • 65 Critic Score
    Do minigames become more playable when coupled with a story that would have cinema goers lobbing popcorn at the screen? Answer: not really. [May 2009, p.60]
    • Nintendo Gamer
    • 65 Metascore
    • 61 Critic Score
    Genuinely playable. [Nov 2006, p.77]
    • Nintendo Gamer
    • 65 Metascore
    • 60 Critic Score
    Neither bad nor ugly, but reasonably good. [Nov 2008, p.73]
    • Nintendo Gamer
    • 65 Metascore
    • 69 Critic Score
    An intriguing title. [Jan 2009, p.76]
    • Nintendo Gamer
    • 65 Metascore
    • 77 Critic Score
    It's a perfect fit for the dual screens, and the simultaneous two-rabbit control works well:: each half on its own would be too simple, but playing them together is interesting. [Oct 2007, p.73]
    • Nintendo Gamer
    • 65 Metascore
    • 63 Critic Score
    The genre's as old as the hills, and moust pointer to remote pointer is hardly a great leap. [July 2008, p.59]
    • Nintendo Gamer
    • 64 Metascore
    • 45 Critic Score
    It's very little fun to play, and since you can play a limited version online for free as a Flash game, there's no good reason to put it in your DS. [June 2007, p.70]
    • Nintendo Gamer

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