MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 62 Metascore
    • 50 Critic Score
    Divinity II: Ego Draconis left us with a bitter taste: while being a quite good PC game, the console porting leaves much to desire. The charm of being able to transform into a dragon and the nice plot aren't enough to save the game, undermined by a shoddy technical side and a frustrating gameplay.
    • 48 Metascore
    • 50 Critic Score
    The new fantasy Nightmare campaign isn't enough to rejuvenate an already mediocre game, which even keeps many of its original technical problems despite of the new gen porting.
    • 47 Metascore
    • 50 Critic Score
    A disappointing game, with interesting premises but with a boring gameplay and underdeveloped RPG elements.
    • 58 Metascore
    • 50 Critic Score
    A false step for Omega Force, with a lacklustre technical production, bugs and modes scarcity.
    • tbd Metascore
    • 50 Critic Score
    An overly boring game structure, too easy gameplay and a crop of technical problems prevent Hunting Simulator from being the hunting sim fans of the genre wanted.
    • 55 Metascore
    • 50 Critic Score
    A delusion in almost every aspect. The free-roaming gameplay, which should have been its strength point, revealed to be instead one of its main shortcomings. Other than the fascinating environments, there aren't many more reasons to buy this game.
    • 38 Metascore
    • 50 Critic Score
    Just one of many lackluster gaming movie tie-ins, made just to exploit its license. Its only shining point is the good story by Matt Fraction.
    • 46 Metascore
    • 50 Critic Score
    The nice characters cast can't save the game from its too reductive game structure, its surpassed technical making and especially its repetitive gameplay.
    • 65 Metascore
    • 50 Critic Score
    A game with great potential, heavily hindered by some serious technical problems. Overkill Software did nothing to improve the original game's lacklustre A.I., while one month after release it still is almost unplayable online due to very frequent disconnects and errors.
    • 63 Metascore
    • 50 Critic Score
    Alpha Protocol is the best example as many good ideas can't save a game with a mediocre gameplay and technical side. Obsidian made some good things with the dialogue system, but the shabby visuals, a bad aiming system and a ridiculous AI can let down even the more passionate spy stories and RPGs fan.
    • 53 Metascore
    • 50 Critic Score
    Illfonic's game offers a very captivating gameplay loop with original and effective mechanics, but it ends up being dragged down by too many technical flaws and too few contents. It feels like an early access game at an overly too high price, and that's a pity as it shows great potential.
    • 56 Metascore
    • 50 Critic Score
    A good level design and some good ideas loaned from more successful titles aren't enough to make a good game of Velvet Assassin. Frustration always around the corner and a rough gameplay unavoidably worsen the game experience.
    • 63 Metascore
    • 50 Critic Score
    DarkStar One fails in every aspect, even if we have to acknowledge it the merit of having introduced some potentially interesting mechanics.
    • tbd Metascore
    • 50 Critic Score
    Spike Volleyball is an overdue indoor volley simulation, with some good ideas but too many technical problems.
    • 29 Metascore
    • 50 Critic Score
    Too many defects and bad design decisions hinder what could otherwise have been a funny game.
    • 43 Metascore
    • 48 Critic Score
    If the game could have been interesting thanks to some well-thought minigames and charismatic characters, bad Kinect support an very short longevity make it an easily forgettable game.
    • 52 Metascore
    • 48 Critic Score
    Red Faction: Battlegrounds sports good graphics and interesting ideas: unfortunately, the absence of a true single player mode and the too chaotic multiplayer matches due to the overly small maps, rapidly blow out any interest in the game.
    • 52 Metascore
    • 48 Critic Score
    Sniper: Ghost Warrior 2 turned out to be a clumsy attempt in creating a sniper-focused FPS, with many defects and few positives. A good overall atmosphere is overcome by a bad enemy AI, an incredibly short campaign and glitchy CryEngine implementation. Forgettable.
    • 52 Metascore
    • 47 Critic Score
    Neverdead tries to mix shooters and action games but it fails, merging common defects from both genres and without adding nothing good.
    • 44 Metascore
    • 47 Critic Score
    We hoped that with this second episode Warner could bring more variety to the game, but we found a bad product on many fronts, except the very good visuals. A questionable plot, short longevity and a very repetitive gameplay make this game suitable only to the Watchmen über-fans, just to have some more Rorschach and Nite Owl action after the movie.
    • 61 Metascore
    • 47 Critic Score
    The Forbidden Arts presents some nice ideas and a surprising variety in environments, but it gets all ruined by very bad performances and input detection problems and design choices that make it very frustrating to play.
    • 55 Metascore
    • 47 Critic Score
    A very disappointing game, especially considering it was made by Platinum Games. Boring, chaotic and irritatingly repetitive.
    • 32 Metascore
    • 46 Critic Score
    Giana Sisters: Dream Runners could have been a good game on paper, but it gets dragged down by too many gameplay and technical problems, other than contents scarcity.
    • 46 Metascore
    • 45 Critic Score
    A Payday-like game in a WW2 setting is a good concept and the live action cutscenes are very good, but it all gets wasted by a laughable technical production with a repetitive and boring game design.
    • 42 Metascore
    • 45 Critic Score
    Very simplistic gameplay mainly aimed at kids and casual gamers, mediocre graphics and several problems in controls and camera management ruin a game that maintains as its only bright spot the co-op mode, unfortunately only offline. Forgettable.
    • 63 Metascore
    • 45 Critic Score
    A lazy straight-to-HD porting, inexplicably missing the second game in the series, with control problems and issues like the Playstation controls shown on the Xbox 360 version.
    • 43 Metascore
    • 45 Critic Score
    A very interesting idea gets dragged down by a lackluster production: repetitive and boring fights, shoddy controls and sub-par graphics make it hard to be recommend for anyone.
    • 58 Metascore
    • 45 Critic Score
    Dead by Daylight is nothing more than a failed porting from PC, with many technical problems, an awful net-code, bad localization and lack of content and gameplay variety.
    • 62 Metascore
    • 45 Critic Score
    Superstars V8 Racing is an easily forgettable game: once finished the championship and established some track records in the free race mode, you won't desire to go back to the game, due to its very frustrating gameplay and poor and bug-ridden online multiplayer. Unless you're great fans of the italian Superstars championship, we suggest you wait for much better racers coming in the next months.
    • 41 Metascore
    • 45 Critic Score
    Protocol may have been an interesting experience in VR, but as a classic game it turns out to be a slow, boring, frustrating, sloppy and repetitive action/puzzle game. It could have been more interesting with a deep gameplay redesign, but as it is, we wouldn't recommend it even to die-hard fans of first-person puzzle games.

Top Trailers