MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 57 Metascore
    • 55 Critic Score
    A step back for the series, with a more repetitive gameplay and not enough differentiation between the classic spidey and the 2099 one.
    • 54 Metascore
    • 55 Critic Score
    THQ's graphic tablet proved to be a solid and well-thought product, but the bundle price is too high for what's inside, due to the lack of quality and contents in the Instant Artist software. Bundling it with Marvel Super Hero Squad or Pictionary - at the same price - would have been a wiser choice.
    • 54 Metascore
    • 55 Critic Score
    Dakar 18 feels unluckily like a missed opportunity; a low technical level, uneven difficulty and an excessive vehicles weakness don't do justice to Dakar's official license the beautiful environments it's based on.
    • 56 Metascore
    • 55 Critic Score
    Fall of Light is based on interesting premises, but it falls short of its ambitions due to a frustrating and boring gameplay worsened by an annoying input lag.
    • 51 Metascore
    • 55 Critic Score
    Cyanide's new cycling game offers some good aspects, but it lacks to deliver any excitement and quickly ends up showing itself as a quite boring experience.
    • 67 Metascore
    • 55 Critic Score
    Sniper Ghost Warrior Contracts introduces a good new gameplay structure, only to waste it with lots of bugs, a lackluster enemy AI and quite bad graphics.
    • 51 Metascore
    • 55 Critic Score
    This could have been a good game for every Ben 10 fan, but it's held back by some very evident gameplay flaws. Get it for your children only if you're willing to help them with the most frustrating sections.
    • 42 Metascore
    • 55 Critic Score
    Tennis World Tour feels too incomplete and detached from a real tennis experience to be at least satisfying. A good Career structure and nice graphics aren't enough to counterbalance the bad gameplay and a lack of essential modes, like online support and Doubles.
    • 72 Metascore
    • 55 Critic Score
    Infliction: Extended Cut presents us a distressing and emotional story of family horrors, but this clashes with lots of bugs and a repetitive and frustrating design, dragging the game down.
    • 54 Metascore
    • 55 Critic Score
    A disappointment. One great problem is the loss of the series' personality, but it's nothing compared to the lack of any play modes other than the 8-hour campaign. EA likely bet all of its money on co-op, but there are better games around with that feature.
    • 69 Metascore
    • 55 Critic Score
    Penalized by a too arcadey approach, a non-existent physics simulation and other flaws, this game looks like a flop for Capcom, unable to revive the MotoGP franchise.
    • 70 Metascore
    • 55 Critic Score
    Directive 8020 is one of Supermassive Games' weakest projects. While the sci-fi premise is fascinating and the audiovisual presentation is solid, the experience collapses under the weight of weak writing, a lack of true horror tension, and poorly implemented stealth mechanics. Despite a surprising plot twist, it fails to capitalize on its potential, resulting in a fragile narrative adventure.
    • 44 Metascore
    • 55 Critic Score
    A mere add-on to the previous game, short and without any improvements to the first game, even losing features like Kinect support.
    • 49 Metascore
    • 55 Critic Score
    We hoped for a great return of PAC-MAN World style adventures, but Namco disappointed us with a generic, imprecise and quickly boring experience.
    • 67 Metascore
    • 55 Critic Score
    Disintegration creates an original mix of FPS and real-time strategy action, but it ends up over-simplifying both aspects delivering an unsatisfying experience. The underdeveloped Campaign story and the problematic multiplayer don't help, too.
    • 50 Metascore
    • 55 Critic Score
    Even judging by kids standards, Kung Fu Panda 2 is ruined by flaws like bad movements recognitions and long load times. There are better Kinect games out there.
    • 55 Metascore
    • 55 Critic Score
    Spike's new game feels like a missed occasion: due a repetitive and limited gameplay and a bad storytelling, even fans of the series will feel uncomfortable with it.
    • 54 Metascore
    • 55 Critic Score
    Rise of Nightmares is a missed opportunity. The idea of a first person horror game made more immersive thanks to motion controls is a very good one, but it fumbles in the controls department due to a clunky exploration system and a too simplistic and repetitive combat system. It deserved to be better thought out and developed.
    • 72 Metascore
    • 55 Critic Score
    A very low-effort remaster collection, that even pales in comparison with the same games ran via enhanced backward compatibility on Xbox.
    • 57 Metascore
    • 55 Critic Score
    Fade to Silence tries to mix many different elements like survival, management and souls-like combat, but it fails in doing it in a cohesive and satisfying way, resulting in a frustratingly difficult and often boring gameplay, with several technical problems too.
    • 58 Metascore
    • 55 Critic Score
    A pointless porting, with the same bugs of the original PC game from three years ago and an imprecise control system.
    • 46 Metascore
    • 55 Critic Score
    Fear Effect Sedna does many things but with mediocre results in all of them, like with the excessively punishing puzzles or the ridiculous voice acting. It's a real pity, as it shows great love for the original games and it deserved to be more successful.
    • 42 Metascore
    • 55 Critic Score
    Star Trek fans' hopes for a really good game tied to Roddenberry's franchise are once again crushed. Star Trek disappoints both in the technical and gameplay aspects, trying to emulate other popular titles but failing to do so.
    • 66 Metascore
    • 55 Critic Score
    Sinner: Sacrifice for Redemption is built around an interesting gameplay concept, but it fails to add enough elements to make it interesting and deep enough. Moreover, an imprecise gameplay makes it feel more frustrating than really challenging.
    • 64 Metascore
    • 55 Critic Score
    An overly simplified game, suited for children and casual gamers looking for a few hours of diversion between Hogwarts walls. The lackluster storytelling makes it more suitable for people already knowing the complete story, and it misses on giving the player any kind of challenge: it's basically comprised of the same three mini-games repeated over and over through the five hours needed to complete it.
    • 41 Metascore
    • 54 Critic Score
    A good activities and environments variety is ruined by too-monotonous gameplay where, except for climbing, we're asked to repeat very similar moves for each sport.
    • 60 Metascore
    • 54 Critic Score
    An easy forgettable game, too repetitive to be considered even by Bakugan fans.
    • 37 Metascore
    • 54 Critic Score
    What could have been a nice old school top-down arcade racer gets ruined by a crazy and unpredictable handling and physics model.
    • 61 Metascore
    • 50 Critic Score
    Jump Force feels like a huge missed opportunity: a so impressive characters roster deserved more than a causal-oriented fighter with barely no difference between characters and a quickly boring combat system. Even the characters depiction ends up being disappointing, with a "realistic-ization" that does them no justice.
    • 53 Metascore
    • 50 Critic Score
    A disappointing game, failing both on the graphics side and the gameplay mechanics side, like with the lumbering cover/aim system and the lacking multiplayer. The single-player campaign is capable of delivering some good moments of destructive action, but it isn't enough.

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