MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 61 Metascore
    • 67 Critic Score
    A nice platform game with good gameplay and controls, but its design feels quite uninspired and too repetitive, failing to offer decent incentives for the player to go on.
    • tbd Metascore
    • 67 Critic Score
    While sporting an interesting turn based/real-time hybrid gameplay mechanic, the novelty effect wears off quite soon and Nova-111 finally reveals to be a too repetitive experience.
    • 75 Metascore
    • 67 Critic Score
    The Mooseman offers us a fascinating setting with an interesting art style, but its slow gameplay made of trial and error sections and scattered with too many texts to read make it a not so engaging experience. If you're interested in ancient folklore and would like to explore finno-ugric myths, it could still be a worthwhile buy.
    • 73 Metascore
    • 67 Critic Score
    King's Bounty II is a title that only strategy fans will really appreciate. Gameplay is satisfying, but it is nevertheless undermined by a disappointing technical aspect and many little ingenuities that make the experience slow and tedious and that, if solved, would greatly improve the quality of life of the game.
    • 66 Metascore
    • 67 Critic Score
    The interesting premise of a nordic horror adventure ends up being partially ruined by a poor technical production and a boring and too linear gameplay.
    • 66 Metascore
    • 67 Critic Score
    Stranger of Paradise: Final Fantasy Origin feels like a wasted opportunity, with an intriguing base idea but a lackluster plot, bad characterization and a disappointing technical production. It's partly saved by a satisfying - although not original - gameplay and a surprising ending.
    • 71 Metascore
    • 67 Critic Score
    Just Cause 3 is a no-frills game mainlyborn to let us play with destruction and over-the-top physics. Unfortunately there isn't much meat around this core skeleton, leaving it lacking in story and content variety.
    • 55 Metascore
    • 66 Critic Score
    Mighty No.9 disappoints in almost any area due to an inaccurate and frustrating gameplay and a bad technical production with uninspired art. Unlocking the co-op mode only once the story has been completed was a bad and inexplicable choice, too. On the bright side, though, it's packed full of contents and when it works it can be frantic and entertaining. Not a total failure, but given the kind of talents working on it it's unluckily a huge letdown.
    • 67 Metascore
    • 66 Critic Score
    Rad Rodgers tries to evoke the great platformers of the 90s but it succeeds only in part, failing to provide a compelling and challenging gameplay like the ones it's inspired by, using a sometimes forced humour and and offering us a too short experience. It still is a decent platformer, but it could have been much more.
    • 65 Metascore
    • 66 Critic Score
    Serious Sam lovers will like seeing their beloved characters (and enemies) in a new game genre, but the good gameplay ideas quickly evaporate in a too repetitive and unevenly difficult experience.
    • 65 Metascore
    • 66 Critic Score
    Degrees of Separation presents us with a fascinating idea and a pleasing audio-visual production, but ends up being repetitive too quickly without meaningful evolutions in the formula and design while progressing.
    • 66 Metascore
    • 65 Critic Score
    AO International Tennis brings some good ideas and gameplay mechanics to the table, but it's too much focused on shots timing to the detriment of other elements like player movement and placement. And its poor graphics and lack of licensed players are simply inexcusable. We'd love to see Big Ant Studios building on it for a better game next year, though.
    • 59 Metascore
    • 65 Critic Score
    Matchpoint - Tennis Championships is a simulation that goes through ups and downs. The graphics feel a bit dated and the ball physics don't feel fully convincing, but once you master the control system you'll get some decent satisfaction out of it. Too bad, also, for the lack of content both in terms of modes and prominent tennis players.
    • 57 Metascore
    • 65 Critic Score
    Despite the new enemies and other additions, Dead Island: Riptide feels too much like more of the same. Techland had the opportunity to fix many of the flaws of the first game - bad story, technical glitches, repetitiveness - but they did almost nothing about it.
    • tbd Metascore
    • 65 Critic Score
    Initial II: New Stage sports an entertaining and compelling combat system, but unluckily it gets dragged down by too many poorly developed elements like the repetitive and overly linear structure, a bad technical production, lack of polish and a poor english localization.
    • 62 Metascore
    • 65 Critic Score
    A decent transition game for Bandai Namco's series, with a great character roster and interesting original scenes made by Studio Pierrot. But it still feels like a more of the same, lacking a real Revolution.
    • 73 Metascore
    • 65 Critic Score
    Eko Software's new game fails in successfully leveraging the huge Warhammer lore and it also feels underwhelming as a pure Diablo-like game, with an unsatisfying looting system and several technical problems. Where it does good is in its immediate gameplay and local co-op, but it definitely isn't enough for a Warhammer-branded game.
    • 75 Metascore
    • 65 Critic Score
    Screamer is a game of contrasts: on one hand, it offers a very deep and crafted story mode, supported by great art direction and a good technical execution. On the other hand, the gameplay feels too basic and unrewarding, with the novelty represented by the dual stick steering system quickly wearing out, and limited power-ups that fail to deliver the chaotic fun that we'd expect from an arcade racer.
    • 59 Metascore
    • 65 Critic Score
    Dark Void shows some good premises, but Airtight couldn't manage to let its wings spread open, delivering us an uninspired game lacking any truly memorable moments.
    • 61 Metascore
    • 65 Critic Score
    Obliteracers would have been a very good racer if not for its problematic controls, faulty physics and bad performances.
    • 73 Metascore
    • 65 Critic Score
    A fascinating jump in gaming past, with a varied gameplay and a pleasant art style. Unluckily it proved to be quite frustrating too, due to several bad choices in game design.
    • 65 Metascore
    • 65 Critic Score
    Gat out of Hell lack the deep humor that characterized Saints Row IV, and its almost non-existent story make it more a collection of random missions than a proper story epilogue. It's still enjoyable thanks to the new powers and a solid gameplay, but it remains far from the original game's quality.
    • 67 Metascore
    • 65 Critic Score
    Transference's story's got interesting premises, but it feels underdeveloped and way too short even for a walking simulator, falling under the two hours of length. It might have been a good first (and cheap) episode for an episodic game, but at this price it's pretty difficult to recommend it.
    • 56 Metascore
    • 65 Critic Score
    Rugby 18's high points are a good competitions databases, even if lacking the Six Nations, and some good gameplay elements. It still has to improve in many areas though, mainly ruck management and sound.
    • 50 Metascore
    • 65 Critic Score
    Despite its many defects, mainly the tricky controls and the bland story, X-Blades revealed to be somewhat enjoyable, and capable of keeping us interested until the end.
    • 75 Metascore
    • 65 Critic Score
    PayDay 2 sports an interesting concept but it isn't flawless: bad graphics and a very inappropriate AI keep it from showing its true potential. You should consider it only if you've got three friends to play with.
    • 67 Metascore
    • 65 Critic Score
    Despite some nice tracks and gameplay features, V-Rally 4 disappoints due to an underdeveloped and chaotic Campaign mode, some driving problems and a somewhat messy interface.
    • 63 Metascore
    • 65 Critic Score
    This game offers nothing new, but it succeeds in blending together different genders, offering a pleasant package for younger players, whom will find it very easy to learn. It's isn't clearly aimed to the hardcore gamer who won't find anything particularly interesting in it.
    • 60 Metascore
    • 65 Critic Score
    Project Zero: Maiden of Black Water is an old-fashioned horror title capable of delivering many thrills thanks to a well-written storyline, anxiety-inducing atmosphere and unique gameplay, provided, however, you can turn a blind eye to the problems related to controls, the little care taken in graphics improvements and the lack of localization for several western languages.
    • 45 Metascore
    • 65 Critic Score
    WWE 2K20 is a game that still needs a lot of work, both in the graphics and gameplay/AI/physics areas, to be on par with the previous titles in the series. However the awesome roster, big Universe mode and some improved controls keep it from being a complete disappointment.

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