MondoXbox's Scores

  • Games
For 1,856 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Forza Horizon 5
Lowest review score: 20 Fast & Furious: Showdown
Score distribution:
1857 game reviews
    • 44 Metascore
    • 65 Critic Score
    Risen 3: Titan Lords fails to reach its full potential: it's got a compelling and interesting story, which clashes with a bad technical production and a too muddled and unsatisfying combat system.
    • 50 Metascore
    • 65 Critic Score
    Narco Terror manages to bring us back to the Rambo arcade game with a good longevity and technical production, but its repetitive nature and the shoddy story and main character keep it from really shining.
    • 56 Metascore
    • 65 Critic Score
    This comeback of the three GTA classics feels superficial and poorly optimized, although some improvements are clearly visible. It's not the remaster we were hoping for, but these are still immortal classics that can still entertain and sometimes even amaze. And sometimes that's all we need.
    • 53 Metascore
    • 65 Critic Score
    If Eat Lead developers wanted to revive some of 80's gaming cliches, they succeeded: but this brought with it some heavy shortcomings, like great linearity, no environment interaction, and a very repetitive soundtrack. Nevertheless, the game is still enjoyable, mainly due to some very crazy moments. We suggest to give it a chance just for trying, but only when you'll be able to find it at a budget price.
    • 67 Metascore
    • 65 Critic Score
    Sword Art Online: Last Recollection is the worthy conclusion, narrative-wise, of the SAO Gamerverse, with continuous twists and turns and the presence of many memorable characters. Unfortunately, on a gameplay level the many mechanics introduced are of little use, and even on a technical level it doesn't impress, also presenting several quality-of-life flaws. It is in all respects a title to be played solely for the plot, dedicated to those who enjoyed the previous chapters.
    • 69 Metascore
    • 65 Critic Score
    We appreciate Square's willingness to keep the original spirit of the games unchanged, but they should have done more to make the last-gen games more pleasant to see on modern consoles. The result is too rough and probably advisable only to the stealth genre's super-fans.
    • 73 Metascore
    • 65 Critic Score
    The Sojourn offers some complex and interesting first-person puzzles, but it all happens in a too repetitive world and without offering enough rewards for the player, with a very skinny plot. It's still a decent puzzle game, but it fails to be something really memorable.
    • 56 Metascore
    • 65 Critic Score
    A very good story and great music are the main upsides in an otherwise weak game both from the technical and gameplay standpoints. If you're great fantasy stories lovers, you could be willing to give it a shot: for every one else there are better games out there.
    • 49 Metascore
    • 65 Critic Score
    The card-based combat system is a nice novelty, but everything is oversimplified and the setting and characters feel too clichéd and uninspired. A good base idea, but not developed enough.
    • 78 Metascore
    • 65 Critic Score
    Invincible VS brings Robert Kirkman's world into a video game and brings attention back to the 3vs3 fighting game genre. Battles are frantic, extremely violent, and make good use of tag mechanics with accessible controls. Unfortunately, balancing issues and a severe lack of single-player content with a disappointingly short Story mode, hold the game back. It is a recommended purchase only for hardcore fans of the series or genre.
    • 46 Metascore
    • 65 Critic Score
    An interesting title and with good potential, but it drowns in defects we can't ignore, like the badly balanced difficulty and a bad ui in the menus. You could however consider it if you're looking for a more serious Kinect sports game.
    • 54 Metascore
    • 65 Critic Score
    Quantum Rush brings the futuristic racer genre to Xbox One, something we craved long but it fails to satisfy due to and overly high and frustrating difficulty.
    • 58 Metascore
    • 65 Critic Score
    Sword Art Online: Alicization Lycoris tries to experiment with too many different mechanics without making them too compelling, and that's hampered by a lackluster technical production. It's anyway got a good basis, and SAO fans will definitely appreciate its depiction of the anime's universe and the huge levels of fan service present.
    • tbd Metascore
    • 65 Critic Score
    Minoria offers a pleasant anime design and some spectacular combat animations, but it disappoints as a metroidvania game, with a too simplistic design, unsatisfying progression system and a troublesome difficult balancing.
    • 67 Metascore
    • 65 Critic Score
    Blair Witch has got some good premises, but stumbles with a banalized plot and an overall boring and not so scary experience. Bloober Team's hand is still noticeable, but the game could maybe have benefited from a longer development time.
    • 62 Metascore
    • 65 Critic Score
    AC Liberation HD lacks the production values the series used us to, and even if it's a Live Arcade release it results in a weak experience, with a badly narrated story and the complete omission of the multiplayer component, present in the original version. Ubisoft did a good HD porting job, but it's hardly an unmissable game.
    • 71 Metascore
    • 65 Critic Score
    SD Gundam Battle Alliance is dedicated to the ultra-enthusiasts of the brand, with a fun and varied gameplay; the same, however, cannot be said of the mission structure and farming, which make the game heavy on repetitiveness. A limited technical compartment and terrible camera handling, finally, hold back its potential a bit too much.
    • 67 Metascore
    • 65 Critic Score
    A decent match 3 game with a good amount of contents, but feeling uninspired and with a clunky control system.
    • 76 Metascore
    • 65 Critic Score
    A realistic and intriguing Mars colonization sim, but with a bad console porting. Small text, messy and uncomfortable controls and complete lack of a proper tutorial keep it from reaching its full potential.
    • 73 Metascore
    • 65 Critic Score
    An interesting idea with a journey inside the history of video game styles; too bad for its unsatisfying platforming mechanics, frequent and distracting dialogues and an overall uninspired look.
    • 63 Metascore
    • 65 Critic Score
    A classical beat-em up to enjoy some time alone or with friends. Too bad for the weak and inadequately developed story, something that could have been the true value of the game.
    • 67 Metascore
    • 65 Critic Score
    A fair co-op shooter, full of funny moments but not standing out in any particular area. Only for side scrolling shooters uber-aficionados.
    • 72 Metascore
    • 65 Critic Score
    Skelattack nails its retro flavor with a very pleasing art style, but it fails in providing a compelling and satisfying platforming experience due to imprecise controls, a basic level design and too little content.
    • 61 Metascore
    • 65 Critic Score
    CyberConnect2's new game feels like a missed opportunity, with a lazily built Naruto story mode and identical gameplay to the past games. Boruto's story mode and the huge roster of characters help it to partly recover, but it's too little, especially for a game that is supposed to celebrate 20 years of Naruto history.
    • 47 Metascore
    • 65 Critic Score
    Sonic Free Riders feels like a rushed game: it's got a great potential and looks like one of the deepest games in the Kinect launch line-up, but all is compromised bye e very imprecise Kinect support, not on par with other games seen so far. Too bad the developers didn't have more time to improve this only, but essential, aspect.
    • 64 Metascore
    • 65 Critic Score
    The Golf Club brings to the table some interesting features, like social interaction and the advanced course editor. Unluckily it fails in providing a good shot planning and swing mechanics, coupled with unpolished visuals and the lack of a more thought-out game structure.
    • 65 Metascore
    • 65 Critic Score
    A classic that only old school game lovers will fully appreciate. Its slow and repetitive gameplay and high - almost frustrating - difficulty levels could put off many gamers.
    • 56 Metascore
    • 65 Critic Score
    Dynasty Warriors 9 brings an overdue and very welcome change to the series, introducing a massive open world with lots of missions to do, an impressive characters roster and effective gameplay improvements. It's a real pity that much of this gets offset by a very lackluster technical production and some bad design choices. It's definitely the first step in the right direction for the series, but it needs much more perfecting.
    • 63 Metascore
    • 65 Critic Score
    Legendary Eleven brings us back to soccer's golden years, with some of the most famous national teams of the past. It's got some nice ideas like the cards system and a good gameplay, but some AI problems and a lacklustre audio design and soundtrack keep it from being completely satisfying.
    • tbd Metascore
    • 65 Critic Score
    KungFu Kickball would have all the makings of a great party game, but it lacks in depth and variety. Moreover, the overly simplistic single player component and the almost non-existent online community relegate it to the role of a game that can only be played among friends.

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