Metro GameCentral's Scores

  • Games
For 4,375 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Metroid Prime Remastered
Lowest review score: 0 Dungeon Keeper
Score distribution:
4425 game reviews
    • tbd Metascore
    • 20 Critic Score
    Rogue Hearts is a dungeon crawler in which your hero stalks the hallways of its randomised levels smashing absolutely everything to reveal tiny, incremental quantities of gold and occasionally fighting monsters using melee weapons, magic, and a selection of special moves. Unfortunately, the dungeons are unerringly dreary, the relentless smashing of furniture, appalling translation of its turgid dialogue, and poorly explained mechanics add to an overwhelming sense of futility. To make matters even worse it monetises like a free-to-play game despite costing actual money. It’s peculiarly awful and you should on no account download this catastrophic mess.
    • 80 Metascore
    • 70 Critic Score
    In Dissembler you swap tiles in a grid to match three or more of the same colour, which then disappear. Your job is to clear each board, a process that involves making considerable use of the game’s unlimited undo button as you tinker with tactics to make sure you leave no square behind. The puzzles are elegantly designed, the interface simple and the ratchet and click noise as you swap tiles is so satisfying it’s almost a game in itself. There’s also a pleasing sense of progression, and before too long you’ll be spotting promising patterns of squares before you’ve even made your first move.
    • 88 Metascore
    • 80 Critic Score
    Transplanting its action from the snow of Alto’s Adventure to a desert makes less difference than you might imagine to this beautiful-looking, almost meditative sandboarding game. Sharing a great deal with the first outing, you’ll once again be sliding down undulating, procedurally-generated terrain, popping tricks, hopping over rocks, chasms and bonfires and occasionally racing stray lemurs. Its perpetual magic hour lighting and immaculately drawn visuals complement the serene action, in which you can now wall-ride to extend your chain of tricks, even if players of the original may feel they’ve seen much of this before.
    • 90 Metascore
    • 90 Critic Score
    An almost perfectly formed strategy game, that hides near infinite variety and depth beneath its deceptively simple presentation.
    • 85 Metascore
    • 80 Critic Score
    One of the most impressive PlayStation VR games so far, in terms of both its technical achievements and the sheer joy of playing it.
    • 60 Metascore
    • 40 Critic Score
    The flawed original is already showing its age, but this poor quality Switch port is Payday 2 at its very worst.
    • 60 Metascore
    • 50 Critic Score
    Not the Metal Gear fans will be used to in terms of either quality or action. But despite a few interesting highlights, it’s just too boring to get very angry about.
    • 82 Metascore
    • 80 Critic Score
    A milestone in fast action VR games, which solves most of the problems with motion sickness while also being an excellent first person racer.
    • 80 Metascore
    • 80 Critic Score
    An unexpectedly brave attempt to once again rewrite the rules on Pac-Man, resulting in another near-classic arcade experience.
    • 69 Metascore
    • 50 Critic Score
    A well-crafted remaster but this ancient real-time strategy has little to offer modern gamers, especially when the sequel is already readily available.
    • 70 Metascore
    • 60 Critic Score
    Fe
    Shallow mechanics hide a game that is much more simplistic than it first appears, but this is still a passingly entertaining take on a 3D Metroidvania.
    • 63 Metascore
    • 50 Critic Score
    The original SNES classic deserves better than this overpriced and undercooked remake, which fails to recreate the original’s ‘90s charm.
    • 69 Metascore
    • 70 Critic Score
    It won’t be for everyone, for various reasons, but if nothing else Kingdom Come proves that a role-playing game doesn’t have to rely on fantasy to keep you interested.
    • 65 Metascore
    • 40 Critic Score
    Dynasty Warriors finally gets the overhaul it’s long been waiting for… and while it addresses a few old problems it creates just as many new ones.
    • 92 Metascore
    • 90 Critic Score
    A fantastic sequel and one of the greatest action games ever made, and now available on a format that people actually own.
    • 87 Metascore
    • 90 Critic Score
    A superbly crafted 2D adventure that is a near perfect blend of new and old influences, in terms of both gameplay and the stunning visuals and music.
    • 78 Metascore
    • 80 Critic Score
    A knowing tribute to some of the greats of action gaming, and a highly competent 2D shooter in its own right.
    • 79 Metascore
    • 80 Critic Score
    A very worthwhile expansion of the venerable strategy game, whose new features seem a natural, and surprisingly realistic, extension of the original game.
    • 81 Metascore
    • 80 Critic Score
    A surprisingly successful mash-up between two completely different franchises, whose quiet charms offer a welcome alternative to incessant action and overbearing storytelling.
    • 75 Metascore
    • 60 Critic Score
    It definitely looks the part, and the striking is excellent, but stodgy controls and a weak ground game makes this far from the ultimate MMA game.
    • 85 Metascore
    • 80 Critic Score
    A hugely impressive achievement in interactive storytelling, that tackles difficult subjects head-on but still manages to be life-affirming and relatable.
    • 67 Metascore
    • 70 Critic Score
    The Final Fantasy crossover gimmick almost feels like a distraction in what remains a uniquely innovative, but also frustratingly flawed, fighting game.
    • 87 Metascore
    • 80 Critic Score
    A survival game that isn’t out just to punish its players, but to entertain; with an impressive mix of exploration, crafting, and survival horror.
    • 94 Metascore
    • 90 Critic Score
    The best indie platformer since Super Meat Boy, but also one of the best storytelling experiences of recent years – with an incisive and thoughtful portrayal of mental illness.
    • 91 Metascore
    • 90 Critic Score
    A stunning recreation of one of gaming’s most enduring classics, and what remains a towering example of the art of interactive entertainment.
    • 86 Metascore
    • 70 Critic Score
    The Room series offers players tactile, faux-Victorian puzzles that involve opening up wood and brass contraptions to reveal crank handles, sculptures with star-shaped bases, and devices that happen to be just the right angle to connect two recently-discovered apertures. Unlike The Room 2, which came over all Myst and had you spending a significant chunk of your time wandering back and forth, this goes back to its roots with a much more compact experience, revolving around the rooms of a single doll’s house. It does nothing to innovate and is relatively short-lived, but it’s enormously engaging while it lasts.
    • 85 Metascore
    • 80 Critic Score
    Ported from a PC game, Antihero has you building and running a thieves’ guild in Olde England. Taking turns with a computer or human foe, your job is to earn gold and lanterns, the two currencies you need to upgrade your thievery HQ and recruit new ne’er-do-wells to do your bidding. Splitting your time between scouting new premises, occupying useful buildings, burglary and assassination, you grow your criminal empire whilst craftily side-lining the opposition. The game’s multiple interlocking systems supplying a complex set of tactical options to exploit in your quest for infamy.
    • tbd Metascore
    • 60 Critic Score
    When the local parish church won’t absolve you of immoral acts committed elsewhere, you need to re-commit each of the seven deadly sins within the bounds of its diocese. So begins this work of delightful absurdity that brings together baroque music, Renaissance painting, and the spirit of Monkey Island; in a point and click adventure that feels like being stuck in an interactive Terry Gilliam animation. Its puzzles are not sophisticated, and the multiple fourth-wall-breaking references and meta-jokes won’t be everyone’s cup of tea, but picking your way through cheerfully animated Hieronymus Bosch canvasses never loses its charm.
    • 91 Metascore
    • 90 Critic Score
    If you’ve played other Michael Brough games, like Imbroglio or 868-HACK, the details of Cinco Paus may come as less of a shock to the system. It’s a fabulously complex and deep turn-based strategy game revolving around the use of five magic wands, each of which has complementary powers and limited uses. Discovering how they work and what each system does is left entirely up to you, because the game is only available in Portuguese and does not have English subtitles, making discovering its rules through a series of hard-won Eureka moments, fascinating and daunting in equal measure.
    • 68 Metascore
    • 60 Critic Score
    You’re Rock Gunar, sole survivor of your unit and last bulwark against the extraterrestrial onslaught in this Aliens sentry-gun simulator. Illuminated by the flickering muzzle flash of your gun and the explosions generated by grenades, Molotov cocktails, and one highly combustible species of alien, your job is to aim high or low to take out herds of xenomorphs advancing along the floor, walls, and ceiling. It’s all a little bit mindless, but the upgrade path has a satisfying grind to it, and the chiptunes and faux 16-bit pixel art style are a winning combination.

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