Metro GameCentral's Scores

  • Games
For 4,393 reviews, this publication has graded:
  • 18% higher than the average critic
  • 6% same as the average critic
  • 76% lower than the average critic
On average, this publication grades 8.7 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Grand Theft Auto V
Lowest review score: 0 Dungeon Keeper
Score distribution:
4444 game reviews
    • 74 Metascore
    • 40 Critic Score
    In Asphalt 9, skill is a distant second to car upgrades, a situation that generates weary acceptance rather than excitement.
    • 78 Metascore
    • 60 Critic Score
    it does eventually start to feel a bit samey, however elegantly drawn it is.
    • tbd Metascore
    • 80 Critic Score
    Puzzles involve picking your way through the darkened maze using walls of light to separate your spindly stick woman from aggressors and guiding her to pads in the floor which trigger the next door to open. It’s not a terribly good summer game, the perma-darkness making the action almost impossible to make out on a sunny day, but it’s a well made and atmospheric game with interesting puzzles and a distinct personality.
    • 86 Metascore
    • 80 Critic Score
    The most entertaining Yakuza game so far and a fine debut on PC, with a game that’s part gangster epic and part surreal Japanese nightlife simulator.
    • 78 Metascore
    • Critic Score
    It’s a shame this is a greatest hits compilation and not a sequel but seeing the full madness of the series in one game is a wonderful journey of imagination and surreal humour.
    • 66 Metascore
    • 60 Critic Score
    An overall improvement on the original but the lack of focus encourages too many unwanted features, that dilute an otherwise interesting portrayal of law enforcement.
    • 77 Metascore
    • 70 Critic Score
    The updates have brought definite improvement, but even after two years the huge scope and ambition only serves to hide how simplistic and repetitive the gameplay is.
    • 82 Metascore
    • 70 Critic Score
    Not a good standalone game but a fine ending to the trilogy, that manages to make three games feel like one.
    • 75 Metascore
    • 70 Critic Score
    An effective homage to Clock Tower that manages to create a similar sense of helplessness even if it doesn’t improve on the formula in any notable way.
    • 78 Metascore
    • 80 Critic Score
    One of the best horror games on PlayStation VR, as well as an impressively inventive first person roguelike that Dead Space fans in particular will appreciate.
    • 56 Metascore
    • 40 Critic Score
    Experience life as a train driver or passenger with inexplicably mundane real-time railway journeys.
    • 78 Metascore
    • 80 Critic Score
    An inspired new take on Doom style shooters, as seen through the prism of bullet hell shoot ‘em-ups and roguelikes.
    • 75 Metascore
    • 80 Critic Score
    The price is no doubt Atari’s doing but it makes recommending the game a lot harder than it used to be. And yet when the bad guys are falling like skittles, as you skid past one and quickly jump back to explode him and his cohorts, any qualifications about the game being too retro, too familiar, or too expensive fall away. But it is frustrating that the game’s most important talking point has become how much it costs and not how it plays.
    • 83 Metascore
    • 70 Critic Score
    An excellent first person co-op game, with some spectacularly gory melee combat and a loot box system that’s not nearly as controversial as it might have been.
    • 67 Metascore
    • 50 Critic Score
    A horribly generic Japanese role-player that has no glaring flaws but fails to offer a single interesting new idea or character of its own.
    • 87 Metascore
    • 90 Critic Score
    The ‘Plus’ additions are minor but this is still a touching, and highly playable, labour of love by fans that understand Sonic The Hedgehog better than Sega themselves.
    • 83 Metascore
    • 80 Critic Score
    A fantastic balancing act between old and new, creating a Japanese role-player that’s full of charm, innovative ideas, and clever nods to the past.
    • 82 Metascore
    • 80 Critic Score
    The storytelling is lacking but otherwise this is one of the most interesting Japanese role-players of recent years, and one that isn’t afraid to take inspiration from other genres.
    • 82 Metascore
    • 80 Critic Score
    Utterly charming on (literally) every level, it may not offer much in terms of fast action but this is just as imaginative and engrossing as any Super Mario game.
    • 69 Metascore
    • 60 Critic Score
    More competent than incredible, this middle-of-the-road tie-in replicates the films well enough but doesn’t mesh with the Lego formula as well as some other properties.
    • 90 Metascore
    • 80 Critic Score
    Gorgeously presented and cleverly designed, this impressively realised Metroidvania excels in every area except originality.
    • tbd Metascore
    • 40 Critic Score
    There’s the core of an interesting game here, but it feels like an idea that’s been only partially fleshed out.
    • 75 Metascore
    • 60 Critic Score
    At its best it’s like being in control of a pixellated Final Destination, the deaths coming thick and fast with amusingly inventive variety. At its worst it’s a fiddly load of trial and error, where you can still be tripped up by pesky police angels even once you’ve figured out what to do.
    • 71 Metascore
    • 60 Critic Score
    Although the central conceit of continual binary choices sits well on mobile, it eventually proves a shade too simplistic, making your ongoing adventures feel repetitive and as though you’re too much at the mercy of RNG-esus.
    • tbd Metascore
    • 40 Critic Score
    The action is a bit basic, but it’s the way it’s framed that destroys the atmosphere. The messy, cluttered interface proving to be a constant assault on the senses. It’s not helped by the banality of the characters and stories, with the patchy translation making that problem even worse – the turgid dialogue adding to a sense of not trying very hard. Although not a dead loss it would be hard to recommend this even to die-hard role-playing fans.
    • 63 Metascore
    • 30 Critic Score
    There are no bugs and the art department has clearly been working overtime creating a huge library of colourful creatures to unlock and upgrade, but this is not so much a game as digital pan-handling, whose sole aim is separating you from your cash. As the movie WarGames taught us, the only winning move is not to play.
    • tbd Metascore
    • 80 Critic Score
    Beautiful and elegiac are not normally adjectives you’d use to describe a golf simulation, but that’s what this is, and a highly unusual and peaceful experience.
    • 64 Metascore
    • 50 Critic Score
    Some strange design decisions create a racing sequel that’s arguably worse than the original, and only time will tell whether it recovers from its poor start.
    • 79 Metascore
    • 80 Critic Score
    Some of the most fearless and idiosyncratic storytelling ever seen in a video game, married to one of the most viciously entertaining shooters of the generation.
    • 90 Metascore
    • 90 Critic Score
    A fantastic mix of explosive action and thoughtful storytelling, that results in one of the most unpredictable and ambitious action role-players of the modern era.

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