Kotaku's Scores
- Games
For 0 reviews, this publication has graded:
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0% same as the average critic
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0% lower than the average critic
On average, this publication grades 0 points higher than other critics.
(0-100 point scale)
Average Game review score: 0
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- Kotaku
- Posted Oct 24, 2016
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While I wish Back 4 Blood had a classic, stripped-down mode and wasn’t so annoying on harder levels, I’m still craving it. I still want to play it. I actually stopped writing this draft to load it up and play a few levels. You have to climb some hills to reach the fun summit of Back 4 Blood, but I think it’s worth it.- Kotaku
- Posted Oct 21, 2021
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Arms is a one-trick pony. That one trick is polished and addictive, with deep minutia worth mastering. What makes it so eminently replayable is each battle’s constant and fluid power struggle; the ah-ha of dodging an opponent’s grab, jumping up and grabbing them; moving that opponent into a vulnerable corner with a boomerang arm; or the exhilaration of landing a slow, large “Megaton” punch. While Arms doesn’t play like a Mario Party mini game, it definitely could be one.- Kotaku
- Posted Jun 20, 2017
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Still Wakes the Deep isn’t the most riveting interactive journey. The monsters are easy to hide from (though plenty scary), and the puzzles and platforming quickly come to feel tired. But Still Wakes does deal with compelling emotional material that rewards you for your time spent with it. It’s the kind of game I’d like to play again and see what new things I get out of it. But it’s also a testament to why I like this genre, the poorly-named “walking simulator,” so much. When I’m not focused on the reactive challenges of a more fast-paced game that demands constant input response, I’m instead offered the challenge of navigating the puzzles of my own thoughts. You know, where the real horror and dread lies.- Kotaku
- Posted Jun 17, 2024
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Digimon Survive, the new video game made in celebration of the anime’s 25th anniversary, attempts to juggle being both a visual novel and a tactical role-playing game. The result is a slog of a game that’s 70 percent visual novel, 20 percent tactical role-playing game, and 10 percent horror; totalling out as a 100 percent waste of my time. [Impressions]- Kotaku
- Posted Aug 5, 2022
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Call of Duty: Infinite Warfare is three very different games. It’s a character-driven military sci-fi action adventure with spaceship battles and a villain carved from the finest cedar. It’s a lighthearted co-op survival game with a bitchin’ period theme and some classic tunes. And it’s Black Ops III’s competitive multiplayer with a fresh coat of paint. I suppose it’s easier to push boundaries if you take them one at a time.- Kotaku
- Posted Nov 7, 2016
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Even an XCOM that I’m not 100 percent clicking with is still better than many other games, and this is definitely still XCOM. I’ve once again fallen into that comfortable rhythm of “One more turn” followed by “Oh god, how is it already four hours later” followed by “...One more turn.” I’m still waiting for Chimera Squad to really wow me, but I’m not having a bad time waiting, by any means.[Impressions]- Kotaku
- Posted Apr 23, 2020
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I’m impressed. Still, I think I’ll always want World of Horror to more widely embrace the minimalism it practices in moments so eloquently. I understand that ambient horror. I can live with it.- Kotaku
- Posted Oct 26, 2023
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Like the South itself, South of Midnight is a messy, complicated, but often beautiful and passionate thing worth experiencing.- Kotaku
- Posted Apr 7, 2025
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Ultimately, Solar Ash left me in similar standing as the protagonist: a little awed, a little confused, a little satisfied, a little frustrated, wishing I fully understood this thing that doesn’t want to be fully understood, that so badly wants to go where few have gone before, yet backs away moments before taking the leap.- Kotaku
- Posted Dec 1, 2021
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Immortals impressed me. It’s an unexpected success, blending comedy and condensed open-world gameplay into one of the most entertaining games I’ve played this year. Even if the combat lacks some variety and the main quests are a bit stale, the rest of Immortals is fantastic. It takes the modern open-world game and compresses it into something easier to enjoy, covering the whole thing in colorful art, great humor, and a ton of puzzles. If, over the years, you’ve found yourself getting bored of big open-world games that strive to look hyper-realistic and feature 200 hours of quests, Immortals might just be the perfect alternative.- Kotaku
- Posted Nov 30, 2020
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If you have never played The World Ends With You before, the Nintendo Switch version released on Thursday night is not a bad way to get into it. Final Remix retains the game’s great sense of humor, its fantastic music, and Tetsuya Nomura’s most restrained character designs. But if you have played it before—say, if you’re a big fan of the original 2007 Nintendo DS version, like me—you will most likely be disappointed by the Switch port.- Kotaku
- Posted Oct 12, 2018
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The end result is one of the weaker remasters in Double Fine’s catalog. It doesn’t reach the operatic heights of Grim Fandango, and it lacks the memorable puzzles of Monkey Island. Full Throttle is a rough and tumble game full of affection for the open road. It’s a fun time full of fire, stunts, and fury. The remaster is a solid preservation of a classic title with some unnecessary additions.- Kotaku
- Posted Apr 18, 2017
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But more than anything, I disliked Season’s belief in its own profundity. Its mysticism felt like cod-Buddhist leftovers, while its nonchalant efficacy of prayer undermined its attempts at agnostic universalism, all crushed under the weight of the sheer banality of all your actions being delivered as if creating a vital tome of historical significance.- Kotaku
- Posted Feb 3, 2023
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While I’ve had a wonderful adventuring in Bravely Default II’s familiar but streamlined JRPG world, it is not of the faint of heart, or those who aren’t ready to get deep into the details of stat math and build synergies. And even then there are more than a few rough edges to catch a frustrating splinter on while playing, something I also did literally when grinding battles in-between doing demolition on my kitchen pantry. Also the game’s sidequests are mostly terrible, but more on that in my full review. [Impressions]- Kotaku
- Posted Feb 25, 2021
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Wait for a sale or go pick up a used copy of Mario Tennis Aces instead.- Kotaku
- Posted Mar 6, 2026
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Tacoma ultimately succeeds as a piece of emotional storytelling. Every moment spent with the crew is spellbinding, as their strengths and struggles play out in painful detail. The experience is sometimes frustrating, but Tacoma leaves a lasting impression.- Kotaku
- Posted Aug 1, 2017
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And sure, it doesn’t always succeed. Its unwavering commitment to the RoboCop power fantasy limits its narrative at times and it suffers from bugs and pacing issues. But it mostly comes together to create a game that, thanks to its slower, more methodical combat, feels unique and different from most other shooters released in the last few years. So while it won’t win awards for being the best, it certainly won’t be forgotten anytime soon.- Kotaku
- Posted Nov 8, 2023
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Sable imagines identity and growth as playful, joyous, and nearly impossible to fail. It promises you that changing your mind is okay. You wanted to be an Innkeeper, and now you don’t. It encourages you to become something else then, without rejecting or hating the person you’re leaving behind.- Kotaku
- Posted Sep 28, 2021
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Read Only Memories provides a clumsy but resonant experience. What it lacks in thematic substance or technical challenge, it makes up for in emotional content, a lush setting, and memorable characters. It’s a story worth experiencing in spite of its occasional frustrations. Come for the robots. Stay for the soul.- Kotaku
- Posted Jan 17, 2017
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Tales of Kenzera never challenged me to a point where I felt I needed to give up—but it got close, forcing me to stay level-headed and focused during times of emotional strife. When I’d take a break from playing to grab some more coffee, or step outside to greet the UPS person, I’d feel lighter, as if I had just finished a particularly helpful therapy session.- Kotaku
- Posted Apr 23, 2024
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It’s hard to get too mad about Aspyr’s just-released Nintendo Switch port for being a buggy mess.- Kotaku
- Posted Jul 22, 2022
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It strikes a great balance between retaining much of what makes a Paradox grand strategy game so time-consuming while streamlining its approach and interface. If you’ve always been curious about Paradox games but too scared to try one, Imperator—with its sample platter of systems drawn from many of its other big series—is a good place to start.- Kotaku
- Posted Apr 26, 2019
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Pokken Tournament might not quite be the Pokemon fighting game I’ve been dreaming of for years, but to be fair my dreams are ridiculously lofty. Despite its limited-by-reality scope, it’s the closest we’ve come to capturing the excitement of animated Pokemon battles in video game form.- Kotaku
- Posted Oct 19, 2016
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Despite a few minor hiccups, Super Mario Party offers precisely what I wanted: a refreshed, ridiculous and majorly replayable virtual board game that won’t totally end my friendships, but might put a few at risk. It’s saturated with small (and large) touches that give the game character, but respectfully relies and improves on classic mechanics.- Kotaku
- Posted Oct 3, 2018
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It’s tempting to call Wild Bastards an evolution, but that’s unfair to Void, which has its excellent crafting elements and the permadeath of characters (albeit with persistent progress). What’s crucially similar about both, beyond the excellent art and fantastic sense of humor, is that unlike so many roguelite games, they both want you to win. They’re about progressing forward, being able to reach an ending, and then starting all over to try it completely differently. It’s just that in Wild Bastards, there’s so much more that can be different each time.- Kotaku
- Posted Sep 12, 2024
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Ever Oasis is an intriguing blend of genres that serves as an interesting proof of concept, but is far too bland and repetitive to be a classic of the ARPG genre. And that’s too bad, because after a spate of similarly disappointing entries in the Mana series, I was hoping this spiritual successor would be better. I plodded through it, searching and searching for some kind of respite, something that broke out of the game’s loop of busywork. I never found it. As with most oases, this one turned out to be a mirage.- Kotaku
- Posted Jun 22, 2017
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House of the Dying Sun’s numerous achievements are all the more remarkable because it is largely the work of one man, an ex-AAA developer named Mike Tipul. In some ways, Dying Sun reminds me of Gunpoint, the terrific single-developer stealth game from 2013. While the games share little in common in terms of style or mechanics, both take a couple of good ideas and expand on them in smart ways without adding flabby padding. Both feel guided by a single vision, and both left me wanting more when the credits rolled.- Kotaku
- Posted Nov 3, 2016
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If nothing else, I’m absolutely stoked to translate more words. I think I’ve almost figured out how the ancient society did math!- Kotaku
- Posted Apr 16, 2019
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Yes, the story of putting together a crew to pull off a heist is great. And yeah, working with and against criminal gangs led by people like Jabba is fun. And I love ND-5 and Nix, too! But what I appreciate the most about Star Wars Outlaws is that finally, after all these years of watching the movies, I can step into the Star Wars universe and just exist in it.- Kotaku
- Posted Aug 26, 2024
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Flashy turn-based battles with plenty of room for strategy, varied character classes with several different avenues of advancement, plenty of semi-optional activities to keep me occupied when I need a break from the main quest—these are things I crave. Toss in a random cat cafe, a mini dating sim, a healthy sense of humor and the odd washed-up Power Ranger wannabe, and I’m in JRPG heaven, silly name be damned.- Kotaku
- Posted Oct 19, 2016
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I’m not angry at Kingdom Come, I’m just… disappointed. It was touted as this grand historical representation, an abandonment of fantasy for a true medieval setting, a game that would let us live the middle ages. But the game we got is just this busted, inconsistently ambitious RPG that shines in points, but falls apart in most others.- Kotaku
- Posted Mar 14, 2018
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This game is everything I love about survival horror. There are foreboding environs to explore. Horrific monsters both large and small to slay or avoid. The sound design sends chills down the spine, from the evocative soundtrack to the anguished moans of The Lost. There is plenty of challenge, and players must choose their battles wisely and carefully manage their resources. With a shocking amount of blood and a surprising amount of heart, The Evil Within 2 slashes, stomps, and sneaks its way into the pantheon of all-time greats. When I finished the story, I had to stop myself from immediately starting a new game. That’s partially because this is one of the best survival horror games I’ve played...- Kotaku
- Posted Oct 21, 2017
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With Miitomo being a social app and Pokémon GO a licensed Niantic creation, Super Mario Run is Nintendo’s first real foray into mobile gaming. They’ve fumbled the execution somewhat, but these first stumbling steps bring with them a game that’s worth playing.- Kotaku
- Posted Dec 15, 2016
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I don’t care that much of the open-world glut is flavorless and unsatisfying. I don’t care that the story is largely delivered through dolls whose bodies ignore the writing behind them. I don’t care that my decisions don’t always matter. I’m here for everything Rise of the Ronin is serving because I’m still having a great time with Team Ninja’s latest game. I’m enjoying the combat, which is approachable, deep, and varied. I’m enjoying the setting, which is inspired by IRL events I’ve studied for years. I’m enjoying the characters, all of whom are three-dimensional and memorable. (I’ve teared up a few times when some of my fave characters died.) Hell, I’m even enjoying the uninspired side content simply because I get to swing my sword. For better and worse, Rise of the Ronin is Team Ninja’s “Greatest Hits” RPG. There might be a dud or two in the tracklist, but on the whole, this record—I mean, game—bangs.- Kotaku
- Posted Mar 22, 2024
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Playing WarioWare reminds me how, and why, I became a critic. It was by playing hundreds of games for two hours each, regardless of tone or genre. My grandmother, and her parallel love of movies, let me touch an entire Family Video’s worth of weird and messy art. My colleague John Walker recently asked if there’s any kind of video game I don’t play, and I told him no, there isn’t. Games I don’t like are still interesting, and still worth my time and energy.- Kotaku
- Posted Sep 10, 2021
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Cold War takes all those positives from Modern Warfare, and now we’re one step further with pretty much cross-everything. The multiplayer and Zombies matches are crossplay and cross-generation, meaning no one gets left behind if they couldn’t score a new PS5 or Xbox. There’s also cross-progression, so you can switch platforms without losing your progress.- Kotaku
- Posted Nov 16, 2020
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It’s a shame those stuttering screams are littered throughout a game I was otherwise drawn into. If you have the tolerance for jump scares, especially ones that have no real basis in the world, have at it. For everyone else, you might need to take some breaks walking through Cain’s mansion like I did, but once you’re past them, there’s a pretty compelling escape room mystery here, elevated by great performances from its two leads. Dead Take is scariest when it’s rooted in something real, and even if there’s a disclaimer assuring everyone it’s not based on anyone specific, know that Duke Cains walk among us.- Kotaku
- Posted Jul 31, 2025
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Color Splash is so damned imaginative and beautiful, though, so colorful and confidently funny. Even when it annoyed me, it was only fleetingly.- Kotaku
- Posted Oct 18, 2016
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I’m enamored by Stray Gods’ writing and art, but the thing that makes it unique is the worst part about it. Whenever I was enjoying the writing, acting, or art, the music would kick in and I’d mutter “oh, okay, here we go again” until it was time to pick my choices and direct the song one way or another. It’s such a cool idea, but the foundation is so shaky that I sometimes wish it was just a standard adventure game so its best parts could shine through. It wouldn’t have been as eye-catching or original without its gimmick, but it would’ve been a better game.- Kotaku
- Posted Aug 18, 2023
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With dialogue this unsexy, it feels like Phoenix Labs added dating elements to its game because that’s what you do in a game like Stardew Valley, and that’s what women like...I’m ready to move on from that.- Kotaku
- Posted Sep 6, 2023
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After finishing the campaign, I found myself itching for more of the game’s combat. But sadly, all I was left with was a boring-as-hell opening set of levels that are only loosely made up for with level structures lifted from other AAA games later on. And I have little desire to play through the sequences where I’m shooting people who don’t feel like a threat. I guess there’s the multiplayer to look forward to, but this campaign is a wildly missed opportunity for those who enjoy military-themed first-person shooters. [Campaign Impressions]- Kotaku
- Posted Oct 25, 2022
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In this Tomb Raider, Lara Croft again shows signs of renewal, not as the gritty survivor we met in 2013, but as a more complex character who actually talks to the people she meets on her travels and understands the gravity of her actions.- Kotaku
- Posted Sep 10, 2018
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MultiVersus is great. But I wouldn’t feel good about letting my own kid play it. That sucks.- Kotaku
- Posted Jul 2, 2024
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This game is really for my 12-year-old nephew. He loves Lego and Minecraft and is a natural tinkerer, and would rise to the challenge of creating different courses in a limited, largely immutable space. That’s not to say an adult couldn’t also experiment, and I expect social media at Christmastime will be flooded with images of truly wacky course design. If you have a suitable space for it, and can tap into the latent power of your imagination, then Mario Kart Live: Home Circuit will enjoy a decently long life in your household. Or, if you’re like me, someone whose creativity has been worn thin by the realities of being a bill-paying adult, the kart alone will deliver plenty of fun just from chasing around your pets.- Kotaku
- Posted Oct 14, 2020
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EA UFC 3 is closer to nailing this whole UFC video game thing than the comparatively thin EA UFC 2, but while this one has plenty of meat on its bones, it lacks connective tissue. In fight parlance, it’s a solid mid-tier fighter, a gatekeeper to the top rather than a championship-caliber contender.- Kotaku
- Posted Feb 3, 2018
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I helped heal Visions of Mana itself from its illness. Things were wrong, the world was not functioning properly. And the poor people doing their best to keep life worth living couldn’t see it. Even in the moments when they could feel it, even when Val at one point begged to be “the villain” under the weight of grief, the world was sticking to its guns and refusing to acknowledge the problem. But in those final moments, when my confusion almost turned to tears as the world was right again, I realized I had helped put Mana back on track. Just like so many folks out there hope Visions of Mana itself is doing. How do you put a score on that? I’m grateful I don’t have to this time.- Kotaku
- Posted Aug 27, 2024
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And that’s really what it comes down to for me, what makes Double Exposure a strong and worthy sequel to the original. It’s genuinely interested in Max as a person, in exploring her, in developing her further. It respects her enough to let her grow and change in ways that feel consistent with her experience and who she’s always been. Fans who just wanted more of what they got in the original Life Is Strange may be frustrated by the fact that Max’s life has entered a new chapter of ambiguity and growth, but, then, things rarely go precisely the way we want them to. Much of getting older and growing as a person is about carrying the pain of the past with some measure of grace and still maintaining the capacity for hope, joy, and love. If you ask me, Max is doing just fine.- Kotaku
- Posted Oct 30, 2024
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Right now, much of Absolver might feel small, but it has plenty of room to grow. Its foundation is solid: a well-designed combat system in a distraction-free world. Whether you spend a handful of hours seeing the sights or days delving into meta-discussions on the best builds, Absolver’s fresh approach to hand-to-hand combat is a welcome addition to the pantheon of one-on-one fighters.- Kotaku
- Posted Aug 31, 2017
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It’s a shame that this game is in such a rough state at launch, including numerous performance hiccups on Xbox Series X. There are some really cool and funny ideas in High on Life 2.- Kotaku
- Posted Feb 13, 2026
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It’s making the right points—that people will so easily believe what they want to hear without a hint of scrutiny, that they’ll dismiss any dissent with a smarmy phrase, that the widespread tendency to do so has serious and very visible ramifications on how a modern society can function. But the reductiveness of it all is so on the nose that any statements are functionally toothless. The things Road 96 wants to say might have been profound several years ago, when the game was presumably gestating in pre-production.- Kotaku
- Posted Sep 3, 2021
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Fear the Spotlight offers me solace over escapism. It tells me that love is everywhere, especially in the dark.- Kotaku
- Posted Oct 21, 2024
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With the amount of love and care poured into the storytelling, I wanted more from the gameplay. If the first part of Concrete Genie were more tightly done, it could have easily been one of my favorite games of the year. But like the fishing town of Denska itself, it faded before I could really appreciate it.- Kotaku
- Posted Oct 7, 2019
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The first episode of Hitman is a very strong start, and it’s a return to form for a series that some were worried had begun to wander.- Kotaku
- Posted Oct 19, 2016
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The biggest compliment that I can pay it is how sad I was when the breezy trip down memory lane ended so soon. Now I’m ready for Steel Assault II. Hopefully it’s not another six years away.- Kotaku
- Posted Oct 4, 2021
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I just hope the second half lives up to the first when it launches on April 15.- Kotaku
- Posted Feb 19, 2025
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I am impressed with Bloober’s ground-up transformation of its series into a compact nightmare with white rats. The game is a show of strength, despite fans’ reservations for the studio’s upcoming Silent Hill 2 remake, and I admire a game that cares about art as deeply as its characters do. I only wish that it weren’t so annoying about it.- Kotaku
- Posted Jun 15, 2023
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More than establishing a core meaning or truth to cut through the absurdity of reality, No More Heroes 3 is all about imparting a feeling. Those emotions, by design, will be different for everyone who takes the Jodorowsky-like pill Grasshopper has manufactured into the form of a video game.- Kotaku
- Posted Aug 26, 2021
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Most importantly, Carrion’s smart. It’s an extremely finely crafted game, so much so that you’re essentially playing a meat-smeared Metroidvania without a map, and you won’t even miss it. That’s quite something. Add in the excellent puzzles, ever-growing cast of enemies, and constant sense of progress, and Carrion is much more than just the gore. But ho boy, the gore.- Kotaku
- Posted Jul 23, 2020
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Blud may not play perfectly, but this seven-hour vampire-killing adventure is such a visual treat that I rarely cared when a boss crushed me or the menu bugged out and I had to reload it. If you can put up with a bit of jank, Blud is worth playing on a big TV screen with some friends, preferably folks who grew up loving late ‘90s animated cartoons. Just be prepared for people going “Oh wow!” a lot as you run around town and save the world with a pink field hockey stick.- Kotaku
- Posted Jun 21, 2024
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- Posted Oct 18, 2016
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- Posted Oct 26, 2018
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If Tokyo RPG Factory’s goal was to create a sad, stirring adventure that evokes memories of the past without feeling too antiquated, they nailed it, with big assists from Chrono Trigger, Final Fantasy X, and even a little Xenogears at the very end. If this is the type of story we’ll continue to get from the Tokyo RPG Factory, then hey, maybe RPG assembly lines aren’t so bad.- Kotaku
- Posted Oct 19, 2016
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Tell Me Why’s first episode, “Homecoming,” took me about three hours to play, and I had to stop after the episode’s surprising ending to take the whole experience in. The first episode’s events weren’t all that intense, but they brought up so many memories of my own life and experiences that I needed a break. I leaned back in my chair and thought about my mom and my sister, and the painful road we’ve travelled to have the often uneasy relationship we have now. I’m not going to say the game made me see their side of our past and present disagreements, but it reminded me how all that complicated, difficult stuff is part of a trans life I’ve worked hard to create. I’m grateful to have this particular experience of my life, even when it hurts a whole lot. I’m excited to see how Tyler navigates his own version of it as Tell Me Why goes on.- Kotaku
- Posted Aug 27, 2020
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In a word, Crisol is uneven, and that’s the most novella-ass thing about it. See, the thing about novellas is that though they attempt it all–comedy, melodrama, camp, action, steamy romance, and thrills of all sorts–they also kind of fizzle out by their end. The balancing act is tough to maintain so consistently. Crisol‘s ambitions seem to lie all over the place, but despite that, it still brings out top-notch performances. I was hooked on its drama plenty enough to blast through Tormentosa’s clubs, caverns, and cathedrals. And it is a competent enough survival-horror title to thrill and occasionally provide a good scare along the way, even if it feels at times like its action and horror is pulling its punches. But for all its missteps, I couldn’t help but love Crisol‘s authentically Spanish heart, and I can’t help but desire more of it. From Crisol and from games at large.- Kotaku
- Posted Feb 13, 2026
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Like Rama’s music, Afterlove EP balances the thorny and heartwarming parts of love and loss.- Kotaku
- Posted Feb 24, 2025
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Because that’s the real message at the game’s conclusion. Life blows up sometimes, especially if you’re trying to make a living as a creative. Art is extremely volatile under capitalism. But through support systems that uplift us, whether that’s pushing us to do better or joining our indie pop band, we come to find out that we are o-fucking-kay.- Kotaku
- Posted Aug 17, 2022
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It’s one of Nintendo’s most distinct games in years, one that makes great use of the Wii U for a fun, distinct solo or co-op experience.- Kotaku
- Posted Oct 19, 2016
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It’s unfortunate that Savage Planet suffers from some annoying bugs and I wish the story came together into something more meaningful or interesting. I still had a blast playing it. I want more games like this in 2020: Games that aren’t focused on selling a battle pass or being 200-hour epics, a game that knows it’s wacky and embraces that and lets the player have fun in the world. In 2020 I need to smile more, and Savage Planet made me feel great, even if I was covered in goo.- Kotaku
- Posted Jan 27, 2020
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By nature of its small match size and focus on streamers, The Darwin Project fosters an intimacy that’s rare in battle royale games. To get the full experience, you really have to talk to each other. For a final release, especially for a free-to-play game, this can be a gamble. But despite some changes that make gameplay feel a little more rote, The Darwin Project still has the weird, charming core that makes it worth checking out. Please don’t be a jerk. [Impressions]- Kotaku
- Posted Jan 20, 2020
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- Posted Oct 23, 2017
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For all the flaws, the regular stutters, quirks with the UI, the bug in co-op where you can’t mute your microphone and occasional restarts to get a quest door to open, The Ascent is astonishingly good fun. I’d be stunned if it didn’t end up on many game of the year lists; I’m absolutely certain it’ll be on mine.- Kotaku
- Posted Jul 29, 2021
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I do not regret my time with A New Frontier, but the emotional core at the center of the series seems rotten. There are seeds of greatness here, but A New Frontier never gave them the necessary time to grow. The Walking Dead started as a story about people. It was about a convict looking to redeem himself and a child growing up in an unfair world. A New Frontier chases after these figures but no matter how hard it runs, it always remains firmly in their shadows.- Kotaku
- Posted May 31, 2017
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I’m surprised to find myself thinking of Mirror’s Edge Catalyst as a disappointingly safe game, given that I would never have used that word to describe its 2008 predecessor.- Kotaku
- Posted Oct 19, 2016
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Warlords of New York isn’t The Division 3. But it does feel a lot like Division 2.5 or even 2.6. It’s a big step forward for the game, fixing problems that have been around since last year and giving players more to do and a better end game progression.- Kotaku
- Posted Mar 6, 2020
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I can’t think of many times in the main game of Control that I was worried about what might be around the next corner or when I was truly concerned about what might be right behind me while I was searching for a power cube to turn on a generator, but AWE has tapped into those feelings with a weird, warped creature whose design is going to stick with me. Frankly, I’m a little disappointed that this is the last planned expansion for Control, since I’d love to see what happens when other horror genres get explored in the Bureau of Control (splatterpunk? slasher?) or maybe even other tones and genres entirely. Hell, give me a romance expansion. Let Jesse Faden smooch the Astral Plane (finally). I’m on board.- Kotaku
- Posted Aug 27, 2020
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Mafia: The Old Country’s story was good enough to keep me engaged to the end with its authentic portrayal of 1900s Sicily and its superb characters. It’s too bad, however, that while the narrative traveled backwards in time for its new setting, the gameplay mechanics went along with them.- Kotaku
- Posted Aug 13, 2025
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Outriders is a strange beast that won’t work for everyone, especially when the servers are down. But it mostly clicked with me. The use of looter shooter mechanics in a single-player experience with a solid narrative filled with fun, self-aware dialogue kept me playing even when fights got a bit annoying or missions were too long. Outriders isn’t a new Destiny or Warframe, and that’s fine. I’m happy that Outriders tries to be something different and more self-contained. It might limit its longevity, but it was nice to play something that was an adventure and not a treadmill covered in bad loot and battle passes.- Kotaku
- Posted Apr 9, 2021
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And yet, painful as some aspects of No Longer Home are, there’s a poignant comfort to it as well. Ao and Bo may be bidding farewell to their apartment and to living together, but they’ll still be in each other’s lives. I may be leaving the Bay Area soon, saying goodbye to my favorite coffee stands and parks and movie theaters, and I won’t be able to meet those dear friends of mine for drinks at my favorite bars soon, either. But it’s okay. There’s something else No Longer Home understands about those rare, special connections in our lives. Those people who truly know us and see us? We carry their love with us when we go.- Kotaku
- Posted Aug 8, 2021
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I was ultimately left feeling like I was in the writers’ heads instead of their story, and the game overall felt self-serving as a result. But like my favorite reality TV shows, I kept coming back anyway.- Kotaku
- Posted May 17, 2019
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It dazzles just enough visually to be pleasant to play through. Unaided by its dissatisfying posse gimmick, though, Star Allies has little that makes it special.- Kotaku
- Posted Mar 14, 2018
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Stories feels like it’s trying something rewardingly different, to do more than just ape the linear style of a summer blockbuster movie. It’s embracing tried-and-true hallmarks of action game design and weaving them around interactive fiction elements. The result is both familiar and fresh.- Kotaku
- Posted Oct 19, 2016
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After I moved away from being a professional musician to write about video games for a living a decade ago, the compositions I once spun in my head like breathing became background noise in my everyday life. I’ll find a new song or artist I resonate with, one of my faves will put out a new album, or I’ll go to a live show and remember all my musical inclinations like I’m putting on an old glove. Fretless gave me that same feeling, all to the tune of a well-crafted deck builder.- Kotaku
- Posted Jul 17, 2025
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MLB The Show 26 fields the same features and experiences the series has been leaning on for years now, and while nothing revolutionizes the game, it’s still a very good baseball simulation. Firing up The Show and playing a few games gets me pumped for the upcoming baseball season, which I realize is the entire point. The lack of competition from other baseball games has created some stagnation, but when the parts are working together well, it’s less noticeable than it seems on the surface.- Kotaku
- Posted Mar 25, 2026
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It’s another Lego Marvel game with a so-so story leading to an immensely engaging open-world experience. That’s fine if you primarily play Lego games to collect all the things.- Kotaku
- Posted Nov 14, 2017
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No matter all this griping, nothing should take away from the most important thing: that this preserves three vitally important games from gaming history—in their original form—for at least another few years. The new art and controls can be switched off, meaning you’ve got those classic games on your latest console, and that’s not to be sniffed at. Every other aspect, however: sniff away.- Kotaku
- Posted Feb 13, 2024
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Through its skillful environmental design and indulgent combat, Dead Island 2 is one of the best, most disgusting playgrounds I’ve ever played in.- Kotaku
- Posted Apr 18, 2023
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If an animated rehash of 10 years’ worth of movies and television is the framing needed to get me an action role-playing game as rich, challenging and satisfying as Marvel Ultimate Alliance 3: The Black Order, then so be it.- Kotaku
- Posted Jul 18, 2019
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Horses is fine. It’s not particularly trailblazing, but it knows what it’s trying to convey, and it uses a pretty concise visual metaphor to get it across. It is gross to look at, but I only really mind that when its jittery framerate makes me queasy. I don’t believe it is as distasteful as Epic or Steam does, and I still am surprised that something that feels mostly tame and along the lines of an A24 horror film has caused such controversy. If Horses didn’t expose anything we didn’t already know about the dangers of a sheltered, puritanical lifestyle, it at least unmasked Steam and Epic as cowardly companies that can’t be bothered to actually vet the work they’re barring from entry. I wish we could’ve had the conversation those bans sparked about a better game, but Horses, at the very least, is fine enough to have deserved better than being locked out in the rain.- Kotaku
- Posted Dec 9, 2025
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Overwatch is about coordination, strategy, accuracy, and positioning. A lot of games are, but Overwatch is an addictive, mind-stretching cocktail of these things in perfect ratio. Unfortunately, the Switch isn’t a great console for online competitive gaming. Unless you’ve got a LAN adapter and a Pro controller and you’re playing in docked mode, it can be tricky to summon the accuracy and timing necessary to best enemies.- Kotaku
- Posted Oct 16, 2019
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Iron Man VR would have been better off being smaller, focusing the game on telling a story and using the suit in interesting and fresh ways. Instead, it focuses on being a big combat simulator that’s too clumsy to enjoy. Strong voice acting and writing can’t overcome all of Iron Man VR’s technical problems, which are bad enough that I would warn most players who haven’t tried much VR to stay away. For those with strong VR stomachs and a love of the MCU, there’s enough here that you might have a good time. But you might be better off just downloading the demo instead.- Kotaku
- Posted Jul 2, 2020
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Tearing away all of the bloat, Yooka-Laylee is a challenging and satisfying platformer. When it focuses on the basics, it succeeds with considerable flair. Yet, these moments arrive in short bursts that are padded out by confusing and hostile design. They point towards a far more enjoyable game than the complete package. The parts are significantly greater than the whole. There’s fun to be had but it doesn’t come easily. And if I never have to collect another shiny again, it’ll be far too soon.- Kotaku
- Posted Apr 4, 2017
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Were these simple yet satisfying battles presented without the expansive narrative, they wouldn’t be nearly as satisfying. Sakura Wars’ story is filled with passionate, dedicated characters, and that passion and dedication carries over when transitioning from theater stage to mech cockpit. I’m in the early hours of this new Sakura Wars, but I like what I’ve played. [Impressions]- Kotaku
- Posted Apr 27, 2020
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For me, Evil West is the kind of game I miss these days. I’ll fully admit, I love games like Destiny and Fortnite, games that never end and are filled with battle passes, crafting, loot, etc. Those games can provide hours of fun and are great to play while chilling with friends or listening to a podcast. But I don’t want everything to be a complex, all-encompassing, time-monopolizing social experience that continues to grow and evolve as time goes on. And Evil West is a wonderful example of the kind of games I want more of moving forward. Not everything needs an endgame or a crafting table. Sometimes, I just want to move forward, hear some bad banter and punch some monsters in the face for a few hours. And Evil West gave me exactly that. No more. No less.- Kotaku
- Posted Nov 21, 2022
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Tonally, it feels more like the kind of rah-rah, imperialist propaganda that was so common in the early 2000s than a work that’s trying to leverage its concept and setting to speak to the true nature of the horrors of the Iraq War. While Iraq isn’t stockpiling warheads in House of Ashes, what they’ve got are functionally WMDs: a colony of murderous vampire spawn. The vampire nest is a feel-good justification for horror movie violence, one that undermines the game’s half-hearted suggestions of war remorse.- Kotaku
- Posted Oct 26, 2021
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A very good kart racer. A good kart racer is one where you can engage in more than 100 races in a short period of time and not get bored. It’s a game where, no matter how good you are, a random blue shell or its eagle Wisp equivalent can ruin everything at the last minute. It’s a game that feels good to play and looks good in action. Team Sonic Racing is all of those things, with an intriguing team-based addition.- Kotaku
- Posted May 17, 2019
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The game also made a hard tonal and genre shift after the big climax. It was a bold choice, but some players might find the drastic change too jarring. I was ultimately unsatisfied with Backbone’s lack of resolution. I enjoy cliffhangers, but the story concluded with so many questions that I felt like I had only played through half of a game. Though the epilogue resolved one big plot point and fleshed out a major character, everything else, from the conspiracy to the true history of the Kind and Vancouver, was left lingering in the air.- Kotaku
- Posted Jun 9, 2021
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And the whole game is endlessly beautiful. Brilliant design choices have led to a game conceived with a 1950/60s retrofuturistic aesthetic, complete with rayguns, clunky robots and Mid-Century Modern furniture. Set against boldly colorful vistas, there isn’t a single moment where this game doesn’t look like the tattered paperback cover of a classic sci-fi novel...If only it were slightly smoother, slightly shorter, and less buggy.- Kotaku
- Posted Nov 10, 2023
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This doesn’t make Chasm bad, it just makes it derivative. Imitations have their uses. Instant coffee is great in a pinch. Vinyl floors made up to look like hardwood last longer than their real counterparts. I’m happy there’s another Metroidvania game for me to dig into, especially one that feels as taut and classically inspired as Chasm. It’s just that after such a long wait those things no longer feel like enough.- Kotaku
- Posted Aug 1, 2018
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So yeah, there are still too many Warhammer games, but this is exactly why that’s a problem, because if you start to ignore them and let them wash over you, you risk missing out on the good ones. Like Battlesector.- Kotaku
- Posted Jul 23, 2021
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