Kotaku's Scores
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It is so large and generous that it’s going to leave many different people with many different takeaways based on which characters and ideas they latch onto first or last or in the middle. Some will be longer-winded than mine, others will be as simple as “dash good” (and oh man, the dash is so, so good). This is not all to say that Hades tries to wriggle out of saying anything definitive. It says plenty no matter how you slice it. But a good story is in the telling, and Hades tells its story a little differently to everybody. It’s like a good myth, in that regard. Or a hydra, in that it has a lot of heads, but nobody can quite agree on exactly how many.- Kotaku
- Posted Oct 1, 2020
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Don’t let the lush, colorful graphics and whimsical, xylophone-heavy soundtrack fool you. Crash Bandicoot 4: It’s About Time’s fun and frivolous facade hides a game that feels like it’s actively trying to murder mischievous marsupials. It’s about snatching victory from the jaws, bombs, fast-moving vehicles, spinning blades, laser grids, and fire spouts of death. I failed much more often than I succeeded during my run thanks to Ray West and his lackeys, but I had a great time doing it.- Kotaku
- Posted Oct 1, 2020
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Genshin Impact is a solid action-RPG with an open world on the scale of something you’d expect from a full-price game rather than something that’s available for free. It spices up formulaic combat with creative ideas. Even the derivative parts are, for what it’s worth, well-executed. At the very least, the game is worth checking out. Just don’t expect it to be Breath of the Wild 1.5. [Impressions]- Kotaku
- Posted Sep 30, 2020
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Every game in Super Mario 3D All-Stars is a triumph, a clear indication of why Mario has remained an inextricable part of gaming history. They don’t even have to tell you how to jump in these games anymore; Nintendo knows that every player’s thumb will inevitably hover to the appropriate button. Although I have my qualms with this collection—strange inconsistencies in the Super Mario Sunshine port chief among them—it does what it set out to do: chart Mario’s evolution from a bushwhacking pioneer to the inimitable mascot of 3D platforming.- Kotaku
- Posted Sep 16, 2020
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In 2K21, just like we’ve seen for the last few years, every moment of fun on the court is undermined by the racket being run off it.- Kotaku
- Posted Sep 11, 2020
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One of the lesser-discussed aspects of the new Microsoft Flight Simulator is that it’s the first game in its franchise to be shipped without a number. (Even the original, 1982 version was billed as Microsoft Flight Simulator 1.0.) On one level, this is perfectly reasonable: Microsoft Flight Simulator is as much a platform as a game, and the inevitable updates to it–bug fixes, performance updates, a “fix” for Buckingham Palace, etc.–are more evolutionary in character than the wholesale upgrade implied by the transition from 1.0 to 2.0 and beyond. But the lack of any numerical identifier might also be read as a statement of ambition, or even permanence: what’s on offer, here, isn’t the final flight simulator so much as it is the forever one. From the Grasberg Mine to Redmond to your computer screen, it’s Microsoft’s world; we’re just playing in it.- Kotaku
- Posted Sep 6, 2020
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Even with all its changes, THPS1+2 perfectly captures a moment in time. It’s a damaged Polaroid photo scanned, digitized, and lovingly retouched. It’s gravel picked out of a scraped knee. It’s a night of sleep untouched by nightmares and insomnia. It is, as it always was, just what I need in this moment.- Kotaku
- Posted Sep 3, 2020
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Marvel’s Avengers isn’t the best comic book game out there, but it’s certainly the best team-based comic book game I’ve played. It’s not simply that it gathers iconic heroes together and lets me become them, but that each one of them is equally enjoyable. When the first couple of minutes of any session is spent picking out which character I want to play as, something has gone wonderfully right, which makes overlooking all the little things I don’t like that much easier.- Kotaku
- Posted Sep 1, 2020
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I would recommend Crusader Kings III to Crusader Kings II fans, obviously. But also to Civilization and Total War fans. To people who play The Sims. Or visual novels. Or Bioware RPGS. That’s testament to how wild and untamed this game’s scope it, but also how successful it is in delivering on the promise of wrapping it all up into a single cohesive offering. Crusader Kings III may begin in what we used to call the Dark Ages, but it’s a Renaissance for strategy gaming in 2020.- Kotaku
- Posted Aug 31, 2020
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I can’t think of many times in the main game of Control that I was worried about what might be around the next corner or when I was truly concerned about what might be right behind me while I was searching for a power cube to turn on a generator, but AWE has tapped into those feelings with a weird, warped creature whose design is going to stick with me. Frankly, I’m a little disappointed that this is the last planned expansion for Control, since I’d love to see what happens when other horror genres get explored in the Bureau of Control (splatterpunk? slasher?) or maybe even other tones and genres entirely. Hell, give me a romance expansion. Let Jesse Faden smooch the Astral Plane (finally). I’m on board.- Kotaku
- Posted Aug 27, 2020
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Tell Me Why’s first episode, “Homecoming,” took me about three hours to play, and I had to stop after the episode’s surprising ending to take the whole experience in. The first episode’s events weren’t all that intense, but they brought up so many memories of my own life and experiences that I needed a break. I leaned back in my chair and thought about my mom and my sister, and the painful road we’ve travelled to have the often uneasy relationship we have now. I’m not going to say the game made me see their side of our past and present disagreements, but it reminded me how all that complicated, difficult stuff is part of a trans life I’ve worked hard to create. I’m grateful to have this particular experience of my life, even when it hurts a whole lot. I’m excited to see how Tyler navigates his own version of it as Tell Me Why goes on.- Kotaku
- Posted Aug 27, 2020
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Most importantly, Carrion’s smart. It’s an extremely finely crafted game, so much so that you’re essentially playing a meat-smeared Metroidvania without a map, and you won’t even miss it. That’s quite something. Add in the excellent puzzles, ever-growing cast of enemies, and constant sense of progress, and Carrion is much more than just the gore. But ho boy, the gore.- Kotaku
- Posted Jul 23, 2020
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I’m not sure why Nintendo feels that Paper Mario can’t be a role-playing game: What exactly was the issue with the original games, which were widely praised and sold very well? But the major issue for me was not that Nintendo removed the series’ RPG mechanics, but that what it replaced them with was not as good. Origami King might not be the successor to Thousand-Year Door for which fans have been clamoring, but this time the formula works, allowing the series’ great writing and worlds to shine through.- Kotaku
- Posted Jul 15, 2020
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Ghost of Tsushima is pretty as heck—sporadic capturing left me with almost 50 GB worth of screenshots and short video clips to sift through—but at its core, it’s just another open-world game. I found myself audibly sighing every time I crested a hill towards a mystery objective only to find another fox to follow or another haiku to compose. These diversions, while unique at first glance, proved to just be busy work as time wore on.- Kotaku
- Posted Jul 14, 2020
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I know this won’t last forever, but it doesn’t have to. The whole point of the app is to establish patterns and break down resistance to something that’s really quick and easy, and it’s definitely doing that, so if it’s taking some Pokémon stickers to get that through to them, then whatever, that’s awesome.- Kotaku
- Posted Jul 3, 2020
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Iron Man VR would have been better off being smaller, focusing the game on telling a story and using the suit in interesting and fresh ways. Instead, it focuses on being a big combat simulator that’s too clumsy to enjoy. Strong voice acting and writing can’t overcome all of Iron Man VR’s technical problems, which are bad enough that I would warn most players who haven’t tried much VR to stay away. For those with strong VR stomachs and a love of the MCU, there’s enough here that you might have a good time. But you might be better off just downloading the demo instead.- Kotaku
- Posted Jul 2, 2020
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The first game’s story was polarizing; this one’s will clearly be as well. So many people worked on this game for so long, and at such cost, that I want The Last Of Us II to be more than the experience I had. It’s a visually beautiful game that feels distinct to play, and the story it tells and how it tells it, at the most basic level, certainly pushes the edges of what games have done before. None of those accomplishments elevated or redeemed it for me. Like the nature consuming Seattle, or the outbreak consuming humanity, its ugliness overshadowed everything else.- Kotaku
- Posted Jun 12, 2020
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Xenoblade Chronicles: Definitive Edition looks much better than the original game, but that’s not what makes it the “definitive edition.” It’s a combination of the graphical upgrade and countless little quality-of-life improvements that breath new life into this modern classic. [Impressions]- Kotaku
- Posted May 27, 2020
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I enjoyed a lot of Maneater, even if the repetitive missions grated on me. It was fun to swim around as a shark, fighting whales and hunting down evil humans. Exploring the world of Port Clovis as a sleek and deadly maneater reminded me of how great it felt to swing around NYC in Spider-Man, including ignoring objectives to explore just a little longer and find collectibles. Despite its lack of things to do, Maneater does one thing—being a bloodthirsty shark—very well.- Kotaku
- Posted May 22, 2020
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The beautiful illustrations, framing, and score make this game truly special and well worth checking out.- Kotaku
- Posted May 20, 2020
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Streets of Rage 4 feels more like a celebration of that history inside of a new and updated world. I will continue to play an absurd amount of this game in the years to come, and I’m glad to fit it into rotation when deciding which in the series I want to dive into with friends.- Kotaku
- Posted Apr 29, 2020
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Were these simple yet satisfying battles presented without the expansive narrative, they wouldn’t be nearly as satisfying. Sakura Wars’ story is filled with passionate, dedicated characters, and that passion and dedication carries over when transitioning from theater stage to mech cockpit. I’m in the early hours of this new Sakura Wars, but I like what I’ve played. [Impressions]- Kotaku
- Posted Apr 27, 2020
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Two years removed from its surprise announcement, Gears Tactics is a creative success. While it lacks multiplayer and features a few too many repetitive missions, its aggressive combat and dedication to translating all the details from Gears of War into a tactical game are impressive. This isn’t a gimmick or reskin of XCOM. This is something great that stands on its own.- Kotaku
- Posted Apr 27, 2020
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Even an XCOM that I’m not 100 percent clicking with is still better than many other games, and this is definitely still XCOM. I’ve once again fallen into that comfortable rhythm of “One more turn” followed by “Oh god, how is it already four hours later” followed by “...One more turn.” I’m still waiting for Chimera Squad to really wow me, but I’m not having a bad time waiting, by any means.[Impressions]- Kotaku
- Posted Apr 23, 2020
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Final Fantasy VII Remake is not what I expected. It’s a grand, ambitious, beautiful experiment, a bold new take on a game that millions of people remember fondly. It sometimes feels shackled by the weight of two decades worth of expectations, but it handles those restraints with aplomb. I certainly can’t wait to see what’s next. As a great man named Barret Wallace once said: There ain’t no getting off this train we on.- Kotaku
- Posted Apr 6, 2020
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Resident Evil 3 is loud. It is a snarling dog too close to your face, spittle flying everywhere. For some players, the intensity will be a turn off. The original version is the link between the earlier games’ simmering spookiness and Resident Evil 4’s bold action. It marked the first step in a tonal shift that arguably went too far: As the series progressed, the action grew too excessive. The remake threads a spectacular needle. The explosive boss fights and ever-present cat and mouse chases never feel out of place. Windows shatters as the zombie horde bursts in, giant lizards swallow you whole, and the Nemesis slams down behind you at the worst moment. The terror doesn’t fade simply because you have an assault rifle or grenade launcher. Resident Evil 3 solidifies a new model for the remakes. It takes last year’s Resident Evil 2 remake and hones it into something meaner and more intense. Embracing the chaos leads to an intense and confidently executed Resident Evil experience.- Kotaku
- Posted Mar 30, 2020
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Doom Eternal’s philosophy is simple: make the most intense experience possible. That mostly works out. Combat, while occasionally busy, is sure to satisfy even the most voracious of shooter-mavens. The ripping and tearing is as good as it has ever been. There are a few sticking points— a shaky story that’s hard to engage with, the few moments when style trumps substance, a glitch here and there—but there’s no denying that the highs are among the highest you can experience in any first-person shooter. Crank up the difficulty, throw your elbows around, and embrace the chaos. From the deepest diehards to fresh-faced demon slayers, there’s something for everyone to enjoy. Blood, guts, music, mayhem. You might get the occasional bloody nose or interrupted by an unwanted tutorial pop-up, but there’s nothing else like it.- Kotaku
- Posted Mar 24, 2020
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Half-Life: Alyx reaches some astoundingly high heights while also managing to be both too ambitious and too conservative for its own good.- Kotaku
- Posted Mar 23, 2020
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Panzer Corps 2 had a lot to live up to, both because of its predecessor’s success but also the fact that publishers Slitherine have a competing series, Order of Battle, that already improved on so much of what Panzer Corps did. This sequel does enough to justify standing on its own merits though, finding a cozy spot between its rival’s offerings. I’m normally always playing a game like this in my spare time, and I’m confident that this is the one I’ll be playing a lot more of through 2020.- Kotaku
- Posted Mar 19, 2020
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Aurora Island started off as an escape, a way for me to run away from the people and things that were weighing me down. It became so much more than that in just a short amount of time. I found community here. Not a community shackled together by economy or industry, but one connected by mutual compassion. That doesn’t mean everyone is blithely ignorant of reality or brainwashed into mind-numbing positivity, but there’s an undercurrent of tenderness for your fellow animal that inspires each and every action we take. I know life is waiting for me back on the mainland. I know this can’t last forever. But in the meantime, I’m going to absorb as much from my time here as possible in the hopes of taking at least a little bit of Aurora back with me.- Kotaku
- Posted Mar 16, 2020
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With Will of the Wisps, the Ori series’ focus has widened. While some of the details have blurred in the process, the result is a game that’s much more expansive while even more magical and heart-wrenching than the original. That’s coming from someone who just spent 15 hours with a bug-riddled early review copy. I’m guessing it’s even better fixed.- Kotaku
- Posted Mar 12, 2020
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Nioh 2 is a big improvement on an already impressive initial outing. With more weapons and powers, combat expands into something truly special, while the story holds more emotion and impact. Fans of the first will enjoy returning to Japan and seeing familiar characters; they’ll also welcome the fresh challenges. If you’ve never played Nioh or shy away from Soulslike experiences, I can’t stress enough that Nioh 2 is worth checking out. It’s an incredibly smart game that rewards you for your time and patience.- Kotaku
- Posted Mar 11, 2020
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Warlords of New York isn’t The Division 3. But it does feel a lot like Division 2.5 or even 2.6. It’s a big step forward for the game, fixing problems that have been around since last year and giving players more to do and a better end game progression.- Kotaku
- Posted Mar 6, 2020
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Granblue Fantasy Versus is a fantastic new fighting game that more than justifies its existence in an already overcrowded genre.- Kotaku
- Posted Mar 2, 2020
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The most important thing to say is that this is an authentic Space Channel 5 experience. The wacky situations, the charming dialogue, the classy dance moves, the signature sounds of the classic 1966 jazz anthem “Mexican Flyer”—it’s all here, and it’s as timeless an aesthetic as it was 20 years ago. If that’s all you’ve wanted to hear, you’ll be as excited as I am for this interstellar dance adventure. Just know that it’ll be a short trip.- Kotaku
- Posted Feb 25, 2020
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I’m not angry. I am a little disappointed. I expected Warcraft 3: Reforged to feel new. Instead, it just looks new. [Impressions]- Kotaku
- Posted Jan 31, 2020
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I’m shocked by how different my life is now from when the first act came out. Parts of it remind me of who and where I was when I first played them, and it’s hard not to look at the game as a whole without also remembering that stuff.- Kotaku
- Posted Jan 27, 2020
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It’s unfortunate that Savage Planet suffers from some annoying bugs and I wish the story came together into something more meaningful or interesting. I still had a blast playing it. I want more games like this in 2020: Games that aren’t focused on selling a battle pass or being 200-hour epics, a game that knows it’s wacky and embraces that and lets the player have fun in the world. In 2020 I need to smile more, and Savage Planet made me feel great, even if I was covered in goo.- Kotaku
- Posted Jan 27, 2020
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By nature of its small match size and focus on streamers, The Darwin Project fosters an intimacy that’s rare in battle royale games. To get the full experience, you really have to talk to each other. For a final release, especially for a free-to-play game, this can be a gamble. But despite some changes that make gameplay feel a little more rote, The Darwin Project still has the weird, charming core that makes it worth checking out. Please don’t be a jerk. [Impressions]- Kotaku
- Posted Jan 20, 2020
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By the time I reached the end of Life Is Strange 2’s final episode, I had been on the brink of tears for hours.- Kotaku
- Posted Dec 4, 2019
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Arise is worth checking out if you’re in the mood for a game like Journey or Gris, or if you just want to explore a magical world while listening to an emotional soundtrack.- Kotaku
- Posted Dec 4, 2019
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Within the context of the series, Shenmue III feels more like connective tissue than a fully functioning organ. There are a few revelations about the larger myth arc, and a one-sided battle with Lan Di, but it’s hard to say that much actually happens until the very end.- Kotaku
- Posted Dec 3, 2019
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That Fallen Order is a very straightforward and unremarkable, albeit pleasing, sci-fi adventure makes it feel slight after years of disappointing Battlefront revivals and tantalizing canceled projects. But the fact that it adopts, and mainstreams, one of the most idiosyncratic and influential schools of game design of the decade—the third-person, exploration-based action of games like Dark Souls— feels radical. Taken as a whole, Jedi: Fallen Order brings a very familiar concept to the world of Star Wars video games: balance.- Kotaku
- Posted Nov 19, 2019
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Unity of Command II shows that even in a genre as tried-and-tested as this, where so much has remained the same for so long, that there’s room for change that not only interesting, but exciting.- Kotaku
- Posted Nov 15, 2019
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The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.- Kotaku
- Posted Nov 13, 2019
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The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.- Kotaku
- Posted Nov 13, 2019
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The magic of Pokémon is that it lets you tap into a sense of wonder that becomes more and more difficult to access as an adult. Sword and Shield do that more successfully than any Pokémon release has in years. It won’t be everything to everyone, and it will not make everyone happy. I’m not sure it needs to. It’s a portal to a new world. And it definitely has something for Pokémon’s core audience: everyone in the entire world.- Kotaku
- Posted Nov 13, 2019
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- Posted Nov 11, 2019
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The sandbox mode is a thing of wonder, and the animals and crowds both add immensely to the cheery atmosphere...Management mode is again a disappointment.- Kotaku
- Posted Nov 5, 2019
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As long as we’re not bullshitting here, I do not think Call of Duty: Modern Warfare is a good video game. At the same time, it’s a game I enjoy playing, because I am, as I just established, a hypocrite. Or at the very least, I have been able to negotiate with myself a church-and-state separation between the well-established norms and pleasures of first-person military shooter video games, and their often specious storytelling.- Kotaku
- Posted Nov 4, 2019
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Every inch of Death Stranding teems with meaning or implication. Even the stupidest and most pretentious developments build to create a multi-layered game, one with numerous potential points of attack to analyze. It is a story about fatherhood. It is a broad dig at the gig economy. It is deeply concerned with upcoming environmental disaster and American politics, old and new.- Kotaku
- Posted Nov 1, 2019
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It’s the sheer variety of experiences in Luigi’s Mansion 3 that keeps it entertaining throughout. While you might at first think you’re in for a repetitive time as you go through the first few floors and find nothing but standard hotel rooms, things get quite unexpected as you continue higher and higher. While it doesn’t reinvent the wheel, it’s a solid take on a series that hasn’t had many entries over the last nearly 20 years. Mostly, it’s just nice to see that Luigi is indeed alive, and not dead.- Kotaku
- Posted Oct 28, 2019
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The Outer Worlds is so impactful that it made me question and ultimately settle more thoughtfully into my beliefs.- Kotaku
- Posted Oct 22, 2019
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The experience was as captivating and memorable as I’d hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again.- Kotaku
- Posted Oct 21, 2019
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The experience was as captivating and memorable as I’d hoped. I was glued to it until I was done. My only wish is that I could erase my brain and play it again.- Kotaku
- Posted Oct 18, 2019
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Maybe this isn’t the game you were hoping Nintendo would make next, but it’s the kind of experiment I’m glad the company sometimes tries. And it’s fun, even, miraculously, when it’s asking me to exercise my abs.- Kotaku
- Posted Oct 17, 2019
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It’s the type of game that makes you feel clever for doing exactly what it’s designed to allow, and that’s always a great time. [Impressions]- Kotaku
- Posted Oct 16, 2019
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Overwatch is about coordination, strategy, accuracy, and positioning. A lot of games are, but Overwatch is an addictive, mind-stretching cocktail of these things in perfect ratio. Unfortunately, the Switch isn’t a great console for online competitive gaming. Unless you’ve got a LAN adapter and a Pro controller and you’re playing in docked mode, it can be tricky to summon the accuracy and timing necessary to best enemies.- Kotaku
- Posted Oct 16, 2019
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Outer Wilds is not a power fantasy. It is a game about discovering how little power you have, and how maybe that isn’t as scary as you might initially have thought. The galaxy is huge, but you can still make your mark on a small part of it. And that mark will reverberate forward through time, like an echo of a harmonica played by a friend in the low light of a dying campfire.- Kotaku
- Posted Oct 15, 2019
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Assuming you’re okay with dealing with the frustrations of local multiplayer—or just plan to play online and don’t care about any of this—Killer Queen Black is a brilliant ballet of a team-based online competitive game. If you haven’t experienced it yet, you won’t be disappointed.- Kotaku
- Posted Oct 10, 2019
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It’s a damn shame that Breakpoint seems religiously devoted to slapping together mismatched bit of modern game design into a mediocre patchwork. For all the clumsiness, there’s something here but it’s been watered down.- Kotaku
- Posted Oct 8, 2019
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With the amount of love and care poured into the storytelling, I wanted more from the gameplay. If the first part of Concrete Genie were more tightly done, it could have easily been one of my favorite games of the year. But like the fishing town of Denska itself, it faded before I could really appreciate it.- Kotaku
- Posted Oct 7, 2019
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It’s impossible to predict what Magic Arena will mean for the paper card game’s future. That said, it’s easy to look around and see hype for the game snowballing alongside Arena’s release and the launch of Magic’s new esports league. For my part, Magic Arena’s pitch has finally gotten me hooked on a game I’ve been playing on and off for seven years. Its ease of play makes the average Magic game more of a ballet than a stop-and-start football match. As most of its clunkier aspects game melt away, the heart of a card game that has nearly three decades’ worth of staying power shines through.- Kotaku
- Posted Sep 27, 2019
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The overwhelming impression I got playing both games this year is that they’re just tired. Both series are in need of a fresh shot of adrenaline (and a fresh coat of paint), and they were never going to get it in 2019, in the twilight of the sixth console generation. We can only hope that this year’s stagnation is just a result of something bigger and better coming along next year.- Kotaku
- Posted Sep 25, 2019
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The overwhelming impression I got playing both games this year is that they’re just tired. Both series are in need of a fresh shot of adrenaline (and a fresh coat of paint), and they were never going to get it in 2019, in the twilight of the sixth console generation. We can only hope that this year’s stagnation is just a result of something bigger and better coming along next year.- Kotaku
- Posted Sep 25, 2019
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I came away from I Love You, Colonel Sanders confused more than anything. It’s not actively hostile to the genre, but also doesn’t take the genre seriously enough to be funny to fans of it.- Kotaku
- Posted Sep 24, 2019
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Like junk food, Borderlands 3 is an exercise in cheap hedonism. It’s not meant to take the place of a meal, but it still warrants criticism for being what it is, what it’s always been: a compulsively playable shooter with some good ideas and also some frustratingly retrograde attitudes. There’s enough good here to understand why you’d keep it around, but also enough troubling aspects that you could justify cutting it from your life entirely. But, even then, if you came across it at a house party, you’d probably take a bite.- Kotaku
- Posted Sep 23, 2019
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It’s like taking a nice walk through a sleepy town on a sunny afternoon. Except, of course, for the fact that all the characters in the game are the ones taking that walk, and you’re there to honk at them until they change their minds and decide to never go outside again.- Kotaku
- Posted Sep 20, 2019
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Link’s Awakening is a beautiful recreation of a legendary game, but it doesn’t have much to offer to players who already know the ins and outs of Koholint Island. For newcomers, or people who played Link’s Awakening two decades ago and can’t remember exactly how to finish the trading quest or track down that damn singing frog, this is a worthy remake and a must-play Zelda game.- Kotaku
- Posted Sep 19, 2019
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It’s undeniably cool, and if it’s not your thing, then Sayonara Wild Hearts is like, whatever. It wants to take whoever does love it and ride off into the neon sunset with them.- Kotaku
- Posted Sep 18, 2019
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Not all video games need to be introspective and interrogative, but Greedfall wants to have it all without the work. That ambition leads to a confusing and ultimately disappointing experience.- Kotaku
- Posted Sep 17, 2019
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I wanted to like Daemon X Machina, but as I played, I kept wondering how much more fun it might have been if the developers had zeroed in on some of the more enjoyable elements instead of providing so many customization options and wrapping everything in such a convoluted story. There are some genuine bright spots in the gameplay and even some of the ridiculous characters, but there’s honestly just too much of…everything. It should be a good problem to have, but in a world that’s changing for good, Marvelous never truly figured out what they were fighting for.- Kotaku
- Posted Sep 11, 2019
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Iceborne is one of the most ambitious expansions I’ve played for any game, and it largely lives up to those ambitions. The snow-swept forests and glacial caves of the Hoarfrost Reach are breathtaking in their beauty, and Iceborne’s extensive catalogue provides plenty of challenge. Old-school fans will find a triumphant return to the difficulty they love while those who started with World will clash with some of the franchise’s best creatures. Iceborne picks up the pace without altering the core spirit of what made the series great. And while its narrative and truisms never reconcile with the core gameplay, the experience is consistently exciting. It can be a grindy slog at times, but that’s Monster Hunter. And more Monster Hunter is always welcome.- Kotaku
- Posted Sep 4, 2019
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The creative team for this series has changed a lot since its beginnings. The world around Gears has changed, too. Gears 5 seems like a reflection of those changes. It’s a game that further complicates its world and stars a more complex hero. It’s still a game with a chainsaw gun, but now, those chainsaw guns can have a grenade launcher attached. Sometimes, change is good.- Kotaku
- Posted Sep 4, 2019
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It’s a realistic depiction of depression, but it’s as tiring to play as it is to live.- Kotaku
- Posted Aug 29, 2019
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I’m interested in playing Man of Medan with more groups of people to see where else its story could go, and to see if it reaches more satisfying ends than the one I got. Ultimately, though, I fear that it’s destined to be more of a cult classic than a blockbuster.- Kotaku
- Posted Aug 28, 2019
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Some cool ideas, and the way you can climb all over trees is great fun...The endless repetition is soul-crushing.- Kotaku
- Posted Aug 27, 2019
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There are so many small, engaging moments: meeting the cool girl who runs the record shop, dressing up like a hay bale, Demelza admitting she draws worms on her mother’s grave to keep her company, how high-fiving gives you health. These moments stuck with me, making Knights and Bikes unexpectedly captivating and memorable.- Kotaku
- Posted Aug 27, 2019
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It’s a twisted, haunting odyssey through an old post-WWII office building under siege by parasitic beings from another dimension. Control has all the standard elements of a regular third-person shooter, but its exhaustive world building and all-consuming eeriness make it much more.- Kotaku
- Posted Aug 26, 2019
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I came into Astral Chain expecting a nice action game with a pleasant anime aesthetic, a a scoop of ice cream with a cherry on top. Platinum Games gave me a giant sundae piled high with whipped cream and sliced fruit and chocolate sauce. And nuts. Pecans. Love those pecans. What I wanted is there, and it’s good. There’s just so much more, and I love it all.- Kotaku
- Posted Aug 26, 2019
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Oninaki comes out of the gate promising, but it doesn’t truly capitalize on its dark themes or religious introspection. The ultimate truths revealed about Oninaki’s world and characters were never enough to really make me feel like cutting through enemy after enemy after enemy was worth it. It’s unfortunate—there are a lot of genuinely cool ideas here, but none of them really makes the game special.- Kotaku
- Posted Aug 21, 2019
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That stupid game you heard of once where you're the President of the United States piloting a giant robot has escaped Japan and eBay. Guess what? It's more than a dumb joke: it owns.- Kotaku
- Posted Aug 8, 2019
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It’s tempting to want Wolfenstein: Youngblood to be the rousing third chapter in a terrific revival of a classic franchise, but it’s not. Instead, it’s a fun, off-kilter experiment, a good game about doing good with your friend. Because killing Nazis is good, but it’s much better with friends.- Kotaku
- Posted Aug 5, 2019
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It isn’t pretty or easy, and it comes with more than its share of heartbreak. But it is worth it: to fight, to resist, to push for a better world. In Fire Emblem: Three Houses, Dimitri, Edelgard, and Claude all envision a future for Fódlan that’s radically different from the one they live in. By the end of the game, one of their dreams will be realized. It’s nice to spend time in a world where that’s not only certain, but believable.- Kotaku
- Posted Jul 25, 2019
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If an animated rehash of 10 years’ worth of movies and television is the framing needed to get me an action role-playing game as rich, challenging and satisfying as Marvel Ultimate Alliance 3: The Black Order, then so be it.- Kotaku
- Posted Jul 18, 2019
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Bloodstained is tethered to video game relevance by its influential creator’s desire to continue doing what he has done. Clearly, that’s something fans want, and it’s something Igarashi and the team at his studio, ArtPlay, do well. Bloodstained is fun to play. It’s also fun to take in, full of amusing touches like the demon that doesn’t attack you with claws or axes or swords, but by standing in a red dress and playing guitar riffs so sick flames come out to torch you. Or the haunted portraits that assault you, bearing the faces of Kickstarter backers.- Kotaku
- Posted Jun 28, 2019
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While the improvements that Nintendo has made ensure it will likely have a much smoother launch than the first attempt, if that game’s trajectory is any indication, the game’s story is just beginning. We won’t truly know how Super Mario Maker 2 did until millions of fans are bashing away at it. For now, I can say that Nintendo has delivered a much more robust and feature-rich Mario maker, and hope players will use it well.- Kotaku
- Posted Jun 26, 2019
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Playing Judgment and Yakuza are like looking at the same photo—in this case the streets of Kamurocho—through two different filters. The presentation might be slightly different, and the tone a little off when you’re comparing them, but the underlying image is identical, from their geography to their face-kicking.- Kotaku
- Posted Jun 25, 2019
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Cadence of Hyrule feels like a french fry dunked into a milkshake. There’s two distinct flavors at play—the deep exploration of a Zelda game with the bouncy pace of a rhythm game—and they mix together into something greater than the initial pitch. In combining two addictive yet contrasting gameplay styles, Cadence of Hyrule crafts a brief and brilliant flash of adventure.- Kotaku
- Posted Jun 14, 2019
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While the lowered difficulty might be a positive for series newcomers, the ways Persona Q2 falls short makes me reluctant to recommend it as a gateway. There’s real fun to be had in Q2, but there are better ways to get your feet wet.- Kotaku
- Posted Jun 3, 2019
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For those new or interested in the series, this is absolutely the best place to start, as it’ll ease you in and communicate its complexities better than any other Total War. And if you’re experienced, you’ll just love how this is a smoother, smarter ride. Three Kingdoms isn’t a perfect Total War game, but it’s the closest the series has come in a long time.- Kotaku
- Posted May 31, 2019
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I was ultimately left feeling like I was in the writers’ heads instead of their story, and the game overall felt self-serving as a result. But like my favorite reality TV shows, I kept coming back anyway.- Kotaku
- Posted May 17, 2019
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Rage 2 has moments of Good Stupid, but they’re outweighed by moments of Bad Stupid: uninspired and rote enemy encounters, not enouch reasons to use my powers, and a general disdain for its own fiction. For a game about being an overpowered Ranger who can punch people until they explode, I rarely felt powerful. Rage 2 promised me chaos in its lawless world that I alone could save with big guns, super powers, and a bitchin’ car, but by the end, I was still looking for it.- Kotaku
- Posted May 17, 2019
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A very good kart racer. A good kart racer is one where you can engage in more than 100 races in a short period of time and not get bored. It’s a game where, no matter how good you are, a random blue shell or its eagle Wisp equivalent can ruin everything at the last minute. It’s a game that feels good to play and looks good in action. Team Sonic Racing is all of those things, with an intriguing team-based addition.- Kotaku
- Posted May 17, 2019
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Dwarf Fortress is a brilliant game, but it will make you work to find that out.- Kotaku
- Posted May 8, 2019
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Newcomers should have fun from the start of Box Boy + Box Girl. Old-timers will have to dig a little more. Everyone who plays will likely finish feeling at least a shade more clever. That’s always a nice feeling to get from a game.- Kotaku
- Posted Apr 29, 2019
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It strikes a great balance between retaining much of what makes a Paradox grand strategy game so time-consuming while streamlining its approach and interface. If you’ve always been curious about Paradox games but too scared to try one, Imperator—with its sample platter of systems drawn from many of its other big series—is a good place to start.- Kotaku
- Posted Apr 26, 2019
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Look no further than the game developers calling the zombies “freakers,” and expecting us to take that as something new.- Kotaku
- Posted Apr 25, 2019
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In the hundreds of battles I’ve had in SteamWorld Quest, no turn in any of them was ever the same. Even now there are strategies and builds I still want to go back and try, despite having already exhausted most of the dungeons. I only wish there were hundreds of new battles I had yet to fight.- Kotaku
- Posted Apr 23, 2019
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If nothing else, I’m absolutely stoked to translate more words. I think I’ve almost figured out how the ancient society did math!- Kotaku
- Posted Apr 16, 2019
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