Kotaku's Scores

  • Games
For 0 reviews, this publication has graded:
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  • 0% same as the average critic
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On average, this publication grades 0 points higher than other critics. (0-100 point scale)
Average Game review score: 0
Score distribution:
  1. Positive: 0 out of
  2. Mixed: 0 out of
  3. Negative: 0 out of
626 game reviews
    • 83 Metascore
    • Critic Score
    There are no video games like Zero Escape. No other series plays with the interactive form to tell stories in such an elaborate, satisfying way. No other game can fuck with your head quite this much. Nothing else even comes close.
    • 78 Metascore
    • Critic Score
    While the three new features don’t exactly revolutionize the series, they’re enough to make The Force Awakens more than just another licensed Lego action game.
    • 80 Metascore
    • Critic Score
    Worth experiencing. Even when the game is at its most sluggish, it’s never boring. For a story-heavy RPG, good writing can make up for all other deficiencies, and this is a prime example of that.
    • 80 Metascore
    • Critic Score
    If you liked BoxBoy, you’ll really like BoxBoxBoy. If you didn’t play BoxBoy, I don’t know what you’re waiting for. BoxBoxBoxBoy? Might be a bit too much.
    • 76 Metascore
    • Critic Score
    Flashy turn-based battles with plenty of room for strategy, varied character classes with several different avenues of advancement, plenty of semi-optional activities to keep me occupied when I need a break from the main quest—these are things I crave. Toss in a random cat cafe, a mini dating sim, a healthy sense of humor and the odd washed-up Power Ranger wannabe, and I’m in JRPG heaven, silly name be damned.
    • 74 Metascore
    • Critic Score
    If Tokyo RPG Factory’s goal was to create a sad, stirring adventure that evokes memories of the past without feeling too antiquated, they nailed it, with big assists from Chrono Trigger, Final Fantasy X, and even a little Xenogears at the very end. If this is the type of story we’ll continue to get from the Tokyo RPG Factory, then hey, maybe RPG assembly lines aren’t so bad.
    • 70 Metascore
    • Critic Score
    The narrow focus of Near Death is appealing. Its designers succeed in presenting a refreshingly simple game about a straightforward struggle to live. They simply pit you against the cold, and they have erected an arduous and interesting interactive obstacle course you must overcome to survive.
    • 81 Metascore
    • Critic Score
    The closest a game has ever come to making me feel like a hacker.
    • 83 Metascore
    • Critic Score
    Abzu is a lovely, pleasant game, one well worth experiencing for yourself. It unfolds in unexpected directions, a relaxing exploration in a beautiful and mysterious world.
    • 81 Metascore
    • Critic Score
    Starbound is full of whimsy, surprise, and strange little interactions. It’s a universe unto itself, just begging to be explored.
    • 71 Metascore
    • Critic Score
    The first time I played No Man’s Sky, I moved forward too fast. The second time, I stood still. Now, I’m ready to set out again, anchored by the things I’ll leave behind.
    • 61 Metascore
    • Critic Score
    Few games in recent memory have been as open to a metaphorical interpretation as No Man’s Sky, bleak though many of those interpretations may be. You are alone, voiceless and bodiless, casting about in an endless copy-paste universe. You will only find peace when you accept that you’re never going to find what you were looking for.
    • 64 Metascore
    • Critic Score
    While it may not be a classic Metroid, it proves to be the kind of strategic shooter not seen from Nintendo before. Its designers enter such uncharted territory with aplomb, and the resulting game is one of the most pleasant surprises of the season.
    • 83 Metascore
    • Critic Score
    Whatever disappointment I felt about the limited narrative scope has been offset by the many surprises hidden in its wonderfully winding city hub. Whatever grumbles I groused about its heavy-handed allegory were offset by how compassionately it often depicted the people living in its fractured world. Whatever complaints I had about its wonky balance and deteriorating difficulty curve were offset by the fact that I’m having a better time with all of my abilities unlocked than I had the first time through.
    • tbd Metascore
    • Critic Score
    Working through puzzles (and even brute forcing a few) occasionally made my head pound, but Pan-Pan made it very clear to me that challenges are temporary. But if you keep trying, push hard enough, and persevere? There’s a wonderful world waiting for you.
    • 81 Metascore
    • Critic Score
    There’s just something about these games—the logical threads, the ridiculous courtroom antics, the outlandish plot twists—that makes me really happy. Spirit of Justice is no exception. I hope Capcom never stops making these things.
    • 63 Metascore
    • Critic Score
    I began ReCore having a marvelous time. By the end, I had begun to resent it. It wasn’t that I felt rushed; I allowed myself extra days to play. It was just that the game is such a heart-sinker. It was created by people whose work I’ve greatly respected, but ReCore just doesn’t feel ready for all of us to be playing it.
    • 88 Metascore
    • Critic Score
    Between the order hall campaigns and the core storyline that carries players through the expansion’s four initial zones (in any order) and beyond, Legion is packed with powerful plot moments, moments that carry real weight.
    • 62 Metascore
    • Critic Score
    If you can handle a little (or a lot) of frustration and aren’t too hung up on visuals, Sonic Boom: Fire & Ice isn’t too bad. It manages to combine the wit and charm of the Sonic Boom animated series (your mileage may vary there) with the speed and simplicity of old school Sonic the Hedgehog in a way that doesn’t completely miss the mark. Compared to the previous two attempts, that’s quite a feat.
    • 72 Metascore
    • Critic Score
    I played Rise of Iron with the same mix of joy, frustration, satisfaction and disappointment that has come to define the two years I’ve spent with Destiny. In addition to those familiar emotions arose a newer one: nostalgia.
    • 74 Metascore
    • Critic Score
    It’s a start at best. It’s not a destination.
    • 76 Metascore
    • Critic Score
    Color Splash is so damned imaginative and beautiful, though, so colorful and confidently funny. Even when it annoyed me, it was only fleetingly.
    • 62 Metascore
    • Critic Score
    Mafia III’s story is often told with impressive subtlety and personality, despite occasionally being prone to cringe-worthy clumsiness.
    • 84 Metascore
    • Critic Score
    I’m left wondering what a true metamorphosis of Gears could look like, how this series could go about defining a new generation of video games. It’s a lot to ask. Gears of War might continue as on as it has, a single revolution followed by a lifetime of refinement. It’s enough.
    • 79 Metascore
    • Critic Score
    After a dozen hours romping around the Skylands with Faemily, Seamusbot, Archer Rex, Bird Kirkilton and Dadcat Robot, it feels like I’ve made the game my own. This is my Skylanders.

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