Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s still easier to construct narrative contingency than to make it meaningful.- Kill Screen
- Posted May 21, 2015
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The game hangs like a pendulum, waiting for the player’s hand to send it this way or that, to pass through the darkness of civil war, and cast their own meaning—like sunlight—upon the action.- Kill Screen
- Posted May 21, 2015
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What’s endearing about Chroma Squad is that it captures how silly it all was: an absurd, slapstick plot with actual, devastating conclusions if evil ever managed to succeed.- Kill Screen
- Posted May 11, 2015
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You can be bread. I can be bread. I can be destructive. I am destructive. I am bread.- Kill Screen
- Posted Apr 30, 2015
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Rather than relying on the same emotional tricks, Schafer and Double Fine opted to tell a different kind of story; like Shay and Vella, they learned from those that came before without feeling compelled to follow in their predecessors’ exact footsteps. As a result, Broken Age is a resounding success; a charming, quietly subversive, and ultimately uplifting parable about finding beauty in the broken.- Kill Screen
- Posted Apr 29, 2015
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It cares much more about sustaining self-irony than making a good-faith attempt at realism. In it we might see the specter of Ackerley’s self-ironizing narrator, obsessing over urine because he knows the limitations of his own perspective. Or we might see something else—because, like dogs themselves, the game begs for an interpretation even when it’s taking a shit.- Kill Screen
- Posted Apr 28, 2015
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None of this is anything like progress—Westerado isn’t exploring new frontiers when it comes to genre work—but the romance inherent to the game’s emphasis on freedom sometimes comes close to overpowering a bitter remembrance of the very real history it cribs from.- Kill Screen
- Posted Apr 22, 2015
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In a stone-cold RPG like Etrian Odyssey you want to minimize the crazy shit happening, but in a Mystery Dungeon you want to revel in it, like a surfer in search of the biggest wave. You would hope in spite of this the game would manage to branch off and do its own thing, but it doesn’t, unless that thing is needless complexity, endless grinding and conscripting dreary-eyed anime children on a plodding adventure.- Kill Screen
- Posted Apr 17, 2015
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Those hoping for 90° Kirby won’t get it in BoxBoy, but those looking for BoxBoy—puzzle-solving, muted box-making extraordinaire—need not look any further. Kirby is not up to this task. Unless, of course, Kirby eats BoxBoy and acquires his powers. Then Kirby might do just fine.- Kill Screen
- Posted Apr 16, 2015
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MLB 15: The Show is remarkable in that it adheres to a method of gameplay that's absent in most sports games. By privileging patience, attention to detail, and creating a system that rewards minor adjustments to the way we play (not unlike strategy adjustments in the real life MLB), MLB 15: The Show remains one of the only sports games on the market that not only has a distinctive and engaging look and feel, but also pushes an admirable ideology that, however subtly, explores how we engage with sports and videogames.- Kill Screen
- Posted Apr 15, 2015
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Titan Souls takes a motif in film that’s so played out as to be empty, and uses it to create joy, triumph, and meaning in a context where we’ve come to expect the absence of all three. It’s an argument for what games can do that other media can’t because of their interactive and iterative natures.- Kill Screen
- Posted Apr 14, 2015
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In spite of its problems, Three Fourths Home still showcases some pretty sharp dialogue and storytelling. And if nothing else, it will make you think twice about how you conduct yourself the next time you’re on the phone with your mom.- Kill Screen
- Posted Apr 13, 2015
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If you don’t have to turn down your TV volume from its usual spot I salute you.- Kill Screen
- Posted Apr 9, 2015
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Like Arcanum and Vampire: The Masquerade—Bloodlines before it, Pillars of Eternity is a feat of world-building.- Kill Screen
- Posted Apr 7, 2015
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If the games hope to be considered worthy additions to the phenomenon, they'll need to take advantage of that vast world, and all its opportunities for original storytelling. While also remembering that we’d like to see a bit more than the bottom of a Whitehill’s shoe.- Kill Screen
- Posted Apr 6, 2015
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We can see in its lack of substance a reflection of a disturbing social complacency when it comes to exploring complicated issues like police violence and systemic racism. We can also recognize what little faith it has in its players to wrestle with difficult concepts, to find something meaningful and troubling behind using a digital badge and police-issued firearm in equal measure to solve our crime problems.- Kill Screen
- Posted Apr 3, 2015
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Had the realization of that universe been more fully fleshed out—expansive and deep rather than restrictive and boardgame-like—Spaceships could have found success as a kind of post-human strategy game. Instead it feels lifeless. But not in the existential, gazing-into-the-void-of-space way. More in the way that an aging child realizes that her blanket is just a blanket, and promptly stops caring about it.- Kill Screen
- Posted Apr 1, 2015
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Mario Party 10 is the purest embodiment of an actual board game yet seen in the series.- Kill Screen
- Posted Mar 31, 2015
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Bloodborne is built on this transcendent love. A love of the crumbling ruin, of the screeching banshee, of the shape in the shadows whose eyes catch the candlelight. A love of heaven-scratching spires, ever-descending staircases and fog-cloaked alleys. A love of all the magnificent horrors that have filled the minds of humans since they learned to light fires to stave off the dark.- Kill Screen
- Posted Mar 27, 2015
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Parallax has no plot. It has no character(s). We get no indication of where this Will Shortzean universe is or who made it or why we’re here. We get puzzles. And we do them because they are puzzles, and puzzles demand doing. Because level B-7 is after B-6 and you haven’t finished B-6 yet, have you? This type of circular motivation is where spectacle could save Parallax from itself. Any kind of motivation (even the kind you forget!) is better than knowing that there is no motivation.- Kill Screen
- Posted Mar 26, 2015
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Hotline Miami 2 cares deeply for politics. It wants to make its brutality meaningful, to say something about media and culture and desensitization. But its sprawling narrative only shows that it has forgotten its own lessons: the way Hotline Miami plays, its spatial violence puzzle, is what Hotline Miami means.- Kill Screen
- Posted Mar 24, 2015
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In the end, I was allowed to play Tormentum like I play all games that ask you to make moral choices. I skated through the game unlocking cages, freeing prisoners, and forgiving murderers with impunity. And I wasn’t punished for it even once.- Kill Screen
- Posted Mar 19, 2015
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But Type-0 shows that Final Fantasy, despite its best efforts, probably doesn’t know how to grow up in the way it wants to—that it can only grasp at greater dramatic impact even as its battle systems are further refined, its attempts to dig something out of the ancient muck of a subject as heavy as war itself constantly curtailed by concessions to the iconography of its past.- Kill Screen
- Posted Mar 18, 2015
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So if you can be comfortable diving flag-first into a cartoon nerd empire built with ad hoc literary appropriation and Lovecraftian ice menaces, one that is completely sincere, you will be rewarded.- Kill Screen
- Posted Mar 17, 2015
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Helldivers measures its brutal difficulty against a dehumanizing military and political complex that results in humor and violence, both about as subtle and hard-hitting as a freight train. Such is the price of liberty, paid in full with a pile of shell casings and the sickening splat of another expendable soldier.- Kill Screen
- Posted Mar 13, 2015
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Rarely does a game acknowledge the cycle of play, die, repeat, and finally, succeed. Oblitus instead not only acknowledges it but embraces it; draws a parallel between its protagonist and its player, their movements synchronized, following the same unknown task.- Kill Screen
- Posted Mar 12, 2015
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Its disparate parts don’t align toward the same end: the karma system doesn’t mean anything here , just like the pixel art doesn’t mean anything, and the roguelike bits don’t mean anything.- Kill Screen
- Posted Mar 11, 2015
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If this collection of friendly, yet faceless, alphabetized words can at some level help her learn an appreciation of language, imagination and technology, then maybe it’s just best to admit that the device in your hands really is a baby’s toy.- Kill Screen
- Posted Mar 5, 2015
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Kirby and the Rainbow Curse is still a thing of beauty, lovely to look at and challenging (but not punitive) in play. In places, you can even see the sculptor’s fingerprints, but you can’t leave any of your own.- Kill Screen
- Posted Mar 5, 2015
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Life Is Strange has a charm that is hard to resist.- Kill Screen
- Posted Mar 3, 2015
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