Kill Screen's Scores
- Games
For 340 reviews, this publication has graded:
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19% higher than the average critic
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5% same as the average critic
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76% lower than the average critic
On average, this publication grades 8 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | Hatred |
Score distribution:
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Positive: 112 out of 340
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Mixed: 199 out of 340
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Negative: 29 out of 340
340
game
reviews
- By Date
- By Critic Score
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- Critic Score
Revives the visual style of a cartoon aimed at ten-year-olds.- Kill Screen
- Posted Oct 27, 2015
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- Critic Score
Thankfully, the lynchpin for this game is a pretty decent lynchpin, so if you love ghosts and Instagram and don’t mind redundancy, then Fatal Frame: Maiden of Black Water is the sixth scariest thing you can do with a camera.- Kill Screen
- Posted Oct 23, 2015
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- Critic Score
Assassin’s Creed: Syndicate lets you science the shit out of murder in a city where people are sciencing the shit out of everything. There's an undeniable appeal to that. But it’s an appeal worth looking in the face.- Kill Screen
- Posted Oct 22, 2015
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- Critic Score
It is fun and addictive, but moreover it’s adrenaline-pumping and shocking in its barbarity.- Kill Screen
- Posted Oct 21, 2015
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- Kill Screen
- Posted Oct 14, 2015
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- Critic Score
Its limited combat options and often obtuse puzzle solving, alongside the sheer endurance required to survive boss fights long enough to end them, add up to a system that doesn't point to any elaborate moral insight. It simply points to itself.- Kill Screen
- Posted Oct 13, 2015
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- Kill Screen
- Posted Oct 9, 2015
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- Critic Score
Shadowrun Hong Kong’s success boils down to a smart early decision to stay true to Hong Kong, and exaggerate the flaws of the city’s bizarre governing philosophy to find a new, urgent relevance in the cyberpunk genre.- Kill Screen
- Posted Oct 8, 2015
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Yes, The Beginner’s Guide occasionally fumbles its narrative, Wreden sometimes overacts, and the writing can be a little ham-fisted—but the game also provokes incisive, critical thought about the way we read and evaluate games, and does so not by laying out a definitive “message” to be delivered to players, but by prompting us, through play, with open-ended questions.- Kill Screen
- Posted Oct 7, 2015
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Simulations can distort for good, and so help us resist, or ill, and obscure the forces that corral hearts and minds. Every system locks us up. But sims like Prison Architect throw away the keys.- Kill Screen
- Posted Oct 6, 2015
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- Kill Screen
- Posted Oct 6, 2015
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- Critic Score
Without any friction to the player’s actions, the game’s title becomes a suggestion rather than a command.- Kill Screen
- Posted Oct 2, 2015
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- Critic Score
It’s true that Dream can be beautiful and fun at times, but its structure too often holds it back from being something great.- Kill Screen
- Posted Sep 30, 2015
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- Critic Score
All of which leaves Dancing All Night as a rare mix: at once a good dancing game, a bad Persona game, and a Vita game.- Kill Screen
- Posted Sep 29, 2015
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- Critic Score
The Taken King shows Destiny is willing to reach for everything it might be, and it's hard not to look forward to what comes next.- Kill Screen
- Posted Sep 29, 2015
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- Kill Screen
- Posted Sep 28, 2015
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- Critic Score
PES 2016 stumbles under the weight of all its divergent modes and duties- Kill Screen
- Posted Sep 24, 2015
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- Kill Screen
- Posted Sep 24, 2015
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- Critic Score
By placing your adventure in the context of all the other tragedies aboard the Groomlake, a kind of familial intimacy develops.- Kill Screen
- Posted Sep 21, 2015
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- Critic Score
Panoramical is Ramallo and Kanaga’s vision of what music can look like. It’s an interactive music visualizer and generator that’s content with illustrating the magic of musical arrangement, and on that front, it plays beautifully.- Kill Screen
- Posted Sep 17, 2015
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- Critic Score
“Complicated” is not the same as “complex,” and nowhere does Rememoried fail to parse this distinction than in its unconventional ruleset.- Kill Screen
- Posted Sep 16, 2015
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- Critic Score
As the game becomes more “normal,” Dropsy’s original challenge of endearing himself to those he repulses fades, and the puzzles start seeming a little tedious. So many are based around a difficult to manage day/night cycle, and many others around the talents of collectible animals. But before things escalate, when it’s just the story of a clown without a circus, the sentiment warms you like a hug.- Kill Screen
- Posted Sep 15, 2015
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- Critic Score
You are not truly alone in Corpse of Discovery, but the videogame shows how loneliness is a question of degrees and shades, and not a simple binary. It is through this three-dimensional exploration of the pilgrim on a foreign world that the game shows its worth.- Kill Screen
- Posted Sep 15, 2015
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- Critic Score
Volume’s strengths are primal but simple, at times feeling like a Crossy Road-style time-passer with a cyberpunk sheen. It tries but ultimately doesn’t say much of modern society or governments beyond the elementary. Indeed, it is the modern videogame incarnate, warts and all.- Kill Screen
- Posted Sep 14, 2015
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- Critic Score
The Phantom Pain is different. It, like its predecessors, wants to remind the player that war is, indeed, hell. But, in giving over to structural bloat it obscures the tremendous promise established in its opening hours, trading the narrative power of violent anguish for a routine, Sisyphean take on torment.- Kill Screen
- Posted Sep 11, 2015
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- Critic Score
It’s more of the same, just colder and thinner.- Kill Screen
- Posted Sep 9, 2015
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- Kill Screen
- Posted Sep 8, 2015
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- Critic Score
Submerged is skeletal and unoiled. It is damned by competence: a short story that checks the boxes, but in doing so leaves no mark.- Kill Screen
- Posted Aug 26, 2015
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- Critic Score
Until Dawn is a game constructed by people who understand how to manipulate its players’ sense of control. It’s informed by a deep study of horror films and smart in its consideration of how to employ this understanding in an interactive medium. It only fails in its uncharacteristic acceptance of a few outmoded tropes.- Kill Screen
- Posted Aug 24, 2015
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- Critic Score
If The Wire was a conversation with an audience about culture and society, The Detail seems content to converse only with other fans of the show; to speak in excited tones about their favorite parts.- Kill Screen
- Posted Aug 20, 2015
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