Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 The Wolf Among Us: Episode 4 - In Sheep's Clothing
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 76 Metascore
    • 70 Critic Score
    The silliness of turning history into a tactical land grab is worth mentioning in order to point out that the Total War series, and much more Total War: Rome 2, won't appeal to everyone with its tedium exchange.
    • 38 Metascore
    • 50 Critic Score
    If it had greater enemy variety and required players to utilize their full arsenal of abilities – and if its technical issues were ironed out – it might have really been something special.
    • 87 Metascore
    • 70 Critic Score
    Perhaps the biggest source of frustration, however, is the antiquated user interface.
    • 69 Metascore
    • 40 Critic Score
    It sets out to explore a very compelling set of themes, parenthood, responsibility and the casual cruelty of nature, but it ends up doing so in the most straightforward and predictable way possible. It's almost ironic how a game so adamantly about nature manages to feel so unnatural.
    • 64 Metascore
    • 70 Critic Score
    Its combat is neat if still a bit limited, and its dark direction and weird narrative a bit tainted by self-indulgence, but this is still a Grasshopper grindhouse romp worth most of its issues. The danger, I guess, will always be one drink too many.
    • 61 Metascore
    • 50 Critic Score
    Jim Peyton's story as played in Lost Planet 3 is a mixed proposition, in need of trimming to the monster-shooting tedium, yet anemic at its core interactions.
    • 65 Metascore
    • 40 Critic Score
    Maybe Divekick is the future of fighting games. Maybe the hardcore tournament set really does want a fighter so barebones that it's basically marrow. Everyone else would be better served going elsewhere for their virtual pugilism fix.
    • 92 Metascore
    • 90 Critic Score
    If you've ever gleaned enjoyment from a platformer in your life, there's simply no reason to pass up Rayman Legends. Should you own a Wii U you'll be treated to the original, if occasionally frustrating experience, though the game will make you smile no matter what system you call home.
    • 80 Metascore
    • 80 Critic Score
    Connected Franchise, with the introduction of owner mode, is a great realization of digital NFL ownership offerings seen in the past, while the new ball-carrier moves push the game forward. Of course, Madden 25 could use an update or two to iron out the Infinity Engine and blocking system's tendency to let nearly any running back plow through the defense.
    • 50 Metascore
    • 40 Critic Score
    In this modern remake, the original vision is lost in favor of trying to reach a new generation of potential fans with some half-baked ideas on what would make A Cool Sci-Fi Game™. And in the process of doing that, Flashback has lost its identity entirely.
    • 66 Metascore
    • 80 Critic Score
    Paradoxically, The Bureau: XCOM Declassified feels immediate and inclusive as a strategy game, relying more closely on your rapid-fire commands than the bursts of your rifle. The odd hybrid is far from being fully evolved, but it's well suited to further study.
    • 74 Metascore
    • 80 Critic Score
    Adults who have a fondness for Disney will get the most out of Disney Infinity, thanks to its expansive Toy Box mode, and the Play Sets will provide hours of entertainment for kids who have prior experience with platformers.
    • 84 Metascore
    • 100 Critic Score
    Blacklist's multiple methods of enemy engagement brings Ubisoft's grizzled veteran spy to an outstanding new frontier, giving players the best game in the franchise's history.
    • 86 Metascore
    • 80 Critic Score
    Gone Home offers its revelations in quietness and purity, and that's why you'll leave it with a spring in your step. Turning the world into a storyteller is nothing new in video games, but I think I've gotten to know it much better here, in its pajamas and inside, without all the noise.
    • 86 Metascore
    • 100 Critic Score
    Every single thing in Saints Row 4 is worth doing, which is a huge accomplishment on its own, but its story missions in particular are inventive, hilariously unexpected examples of truly inspired game design.
    • 79 Metascore
    • 80 Critic Score
    Payday 2 proves that you can't plan for everything. No two jobs, despite being of similar set-up, go down in the same way – and without the help of few friends, you'll never survive long enough to reach that tropical paradise.
    • 70 Metascore
    • 60 Critic Score
    If anything, I'll blame DuckTales Remastered's shortcomings on the current state of digital pricing. It's unfortunate that a short but near-perfect game had to be weighed down with so much extraneous material, seemingly for the sake of padding out its length to justify a premium-priced digital release.
    • 81 Metascore
    • 70 Critic Score
    Dream Team does a lot of things right, and is a satisfying detour for a franchise that is risking too much predictability it its main guise. It's hard to shake that feeling of a missed opportunity, of a premise not fully realized that therefore exposes some comparative shortcomings.
    • 75 Metascore
    • 60 Critic Score
    Beatbuddy's incorporation of music into its gameplay is truly wonderful, but the repetition of its challenges holds the experience back.
    • 78 Metascore
    • 70 Critic Score
    It's hard to tell where the punk lifestyle ends in Charlie Murder, whether in the game or with Ska Studios itself, and the game's insane, patchwork gameplay is a thrill.
    • 86 Metascore
    • 100 Critic Score
    It's rare for a game to forge a connection so strong, and even rarer for you to become the connective tissue.
    • 78 Metascore
    • 90 Critic Score
    Though it hews closely to the traditional ratio of exploration and critter killing, Tales of Xillia has more than enough unusual and refreshing elements to keep pushing you forward.
    • 76 Metascore
    • 80 Critic Score
    Shadowrun Returns succeeds because, beyond its cyberpunk leanings, it's also a mash-up of many concepts born in that halcyon decade. It's very much of its time, but for many of us, its time was pretty great.
    • 67 Metascore
    • 60 Critic Score
    It's good, silly fun, and nails the experience of the original just about perfectly, but it's also a reminder that not everything from those early days of run-and-gun deserves to be celebrated.
    • 78 Metascore
    • 90 Critic Score
    Teleglitch is a harsh mistress, but the cruelest lessons are often the ones that truly stick with us.
    • 82 Metascore
    • 90 Critic Score
    While it scales back the complexity that defined Princess Crown and Odin Sphere, its focus on deep, varied fighting mechanics make it one of the best beat-em-ups released for any platform in recent years.
    • 87 Metascore
    • 80 Critic Score
    It's not the most complicated experience, but its cute exterior belies some inner sophistication, even if it is sometimes let down by little troubles.
    • 74 Metascore
    • 80 Critic Score
    Has everything you want from this kind of cozy mystery: a high-stakes crime, over-the-top suspects and a plucky everyman sleuth. The story and acting are pitch-perfect and will engage even the fussiest armchair detectives, so long as they can put up with the game's mechanical shortcomings.
    • 77 Metascore
    • 70 Critic Score
    As a whole, NCAA Football 14 is boom-or-bust; with all of its big gains this year, it missed some opportunities to be truly excellent.
    • 83 Metascore
    • 80 Critic Score
    It's not the prettiest thing you'll ever pop into your 3DS, and the story isn't the series' strongest, but SMT4 will demand your full attention every step of the way.
    • 70 Metascore
    • 60 Critic Score
    It embraces and relishes in the legacies and identities of the companies, characters, and worlds it encompasses. If you don't know or care about a lot of the cast, then this will do nothing for you. For others, engaging with characters from the unlocalized Valkyria Chronicles 3, or seeing Tron Bonne after the cancellation of Mega Man Legends 3, will hold a unique significance. Project X Zone may be a poor strategy game, but it will still be a very special experience for many.
    • 83 Metascore
    • 90 Critic Score
    Magic 2014 is the jewel in the Stainless Games crown, and a shining example of the rewards of iterative development.
    • 56 Metascore
    • 70 Critic Score
    It's not a bad way to pass some time but it's really more of a curiosity than a must-play game, a relic from a time when the thought of a video game character dropping an f-bomb was simply beyond consideration.
    • 80 Metascore
    • 70 Critic Score
    It was a great game in 2006, it's remained a great game since, and now this sequel is roughly more of the same. But after seven years and with a $60 asking price, I'm also left asking, "Is this all there is?" It's the Eastern Front, after all. It seems like there should be more to it.
    • 83 Metascore
    • 90 Critic Score
    At $10, Gunpoint is a proudly lean product, and its clever blend of stealth, puzzles and film noir humor is worth exploring, though you may want to avoid enhancing your real-life spy skills by following Conway's lead. Unless consistently hurling yourself through windows is already a hobby.
    • 62 Metascore
    • 60 Critic Score
    Better to take it as an unvarnished comedy, then, because Deadpool self-destructs when you read so deeply (and madly?) to see satire. That's okay, bearing in mind there are better games in which you slice people up for points, and that everything Deadpool the man revels in – the bullets, the blood and the babes – are sincerely sought and embarrassingly commonplace in the marketplace to begin with.
    • 61 Metascore
    • 40 Critic Score
    It's disappointing to see the once confidently subversive Wario brand perverted into a desperate, flailing mess like Game & Wario.
    • 78 Metascore
    • 70 Critic Score
    The technical hurdles are very steep at first, but once I put about five hours in, the sting started to dissipate. These flaws mar the atmosphere that State of Decay tries to create. If you can stomach them, however, the game's sense of urgency and its mountain of tasks and systems will be a nice vacation away from the societal constraints of your everyday, zombie-free life.
    • 95 Metascore
    • 100 Critic Score
    The Last of Us is not a cheerful story, but it's a damned good one.
    • 88 Metascore
    • 90 Critic Score
    Yes, it can be boiled down to "just more Animal Crossing," but the introduction of your mayoral duties, a few housing and furniture enhancements and (let's be honest here) the ability to buy your character pants is enough to make Animal Crossing: New Leaf worth playing, even for series veterans.
    • 65 Metascore
    • 50 Critic Score
    As you can see, Remember Me inspires excuses and an attempt to polish up the parts that are capable of shining, even after making a case for mediocrity. The anxiety over homogenous AAA games is only growing, making us latch on to the odd ones that dial down the shooting and make way for smart heroines. If only that alone was enough to deliver excellence, and not just the kind of game that ought to be remembered for trying.
    • 70 Metascore
    • 80 Critic Score
    For the first pixelated, point-and-click adventure game from a tiny, two-man studio, Richard & Alice is complex in ways that transcend its mechanics. The story is deep, thoughtful and not at all whitewashed – which is more than can be said for the snowy world in which it takes place.
    • 62 Metascore
    • 40 Critic Score
    Fuse's basic mechanics are functional, even interesting, but they're hamstrung by poor AI (on both sides) and boring encounters. Friends make things better, but even then this locomotive doesn't take long to run out of steam. Fuse is satisfactory at best and frustrating at worst, and a bare-bones shooter without any personality or flair.
    • 78 Metascore
    • 60 Critic Score
    Grid 2 has its moments, but every racing game comes down to the relationship between car and driver, and here it is almost exclusively an adversarial one. Were the cars more fun to drive, the events more coherently constructed and the AI given a sense of a self-preservation, Grid 2's best moments could have been the norm, instead of the exception that proves the rule.
    • 79 Metascore
    • 70 Critic Score
    Despite the frustration of the damage indicator, the worsened duel mode and a story that sort of loses its way near the end, Gunslinger is still an enjoyable experience. It's exciting and challenging, whether you're mowing down banditos in slow-mo with an engraved six-shooter or racking up 80 kill combos in arcade mode.
    • 79 Metascore
    • 90 Critic Score
    This community engagement is not only smart from a marketing and outreach perspective, but it's what gives Don't Starve its depth: All of these features bundled into a survival game with streamlined, robust mechanics and infinite ways to die.
    • 75 Metascore
    • 60 Critic Score
    Resident Evil fans will want to see the story, and will forgive the design flaws and wacky dialogue. For everyone else, the game doesn't hold the HD spotlight well. This was a quality handheld title, but on a larger screen it falls into the middle of the pack.
    • 80 Metascore
    • 90 Critic Score
    Having played so many of the Firaxis' games and having spent so much time learning their intricate mechanics, I'm pleased to report the simple elegance of Sid Meier's Ace Patrol doesn't diminish the satisfaction and underlying depth the studio is known for.
    • 82 Metascore
    • 90 Critic Score
    Metro: Last Light does belong in the company of Half-Life, though. It's an unusual, meticulously detailed shooter inextricable from its environment – making its refuge in the railways of Moscow all the more apt. The survival and shooting aspects engage with what is considered valuable in the world, and both leave ample room for moments of solace, exploration and concise violence.
    • 78 Metascore
    • 50 Critic Score
    In the crowded puzzle genre, especially on a handheld like the 3DS, Minis on the Move doesn't stand out in any significant way. There is no impressive gameplay twist, no mechanic that feels fresh or noteworthy. It may attempt to mesh hectic action with mind-bending challenges, but it doesn't particularly succeed at either.
    • 77 Metascore
    • 70 Critic Score
    I think Soul Sacrifice is worth the asking price, but playing it may exact an unexpected toll on your thoughts. To enjoy it is to engage with its unvarnished contract, and to recognize your adventure as a sequence of repetitive harvests that culminate in some kind of relief and freedom.
    • 80 Metascore
    • 80 Critic Score
    Admittedly, the platforming mechanics occasionally feel too simple for their own good, but the narrative and gameplay weave together so seamlessly that the game becomes greater than the sum of its parts. Its little blocks have heart, and that gave me a reason to see things through to the end.
    • 73 Metascore
    • 80 Critic Score
    What it does offer, though, is enough to warrant a recommendation, namely its fun dungeons, great bosses, an enjoyable chain-flinging gimmick, and emotional warmth in the relationship between Aeron and Elena.
    • 80 Metascore
    • 90 Critic Score
    Parody's a thorny thing, tricky to execute and often limited in appeal. It's to Ubisoft Montreal's credit that Blood Dragon broadens the appeal of its source, thanks to a hilarious, accessible dollop of nostalgia, coated in the mechanics that made Far Cry 3 great. This easily could've been a great idea greenlit into something terrible. We do love it when a plan comes together.
    • 83 Metascore
    • 90 Critic Score
    Monaco handily captures the Ocean's 11 flair for fun and action, but it runs deeper than its heist theme, presenting a challenge for hardcore fans of strategy and clever design.
    • 57 Metascore
    • 40 Critic Score
    If, like a zombie on Banoi, you've been absolutely starved for fresh meat, then Riptide might be for you. In my case, it left me with a familiar heartburn and a bad taste in my gullet.
    • 81 Metascore
    • 90 Critic Score
    Incredible storytelling and fantastically executed single-player modes. Even its online offerings, which may not be NetherRealm's best work, are worlds better than the majority of other solutions being floated by Capcom and Namco Bandai.
    • 76 Metascore
    • 80 Critic Score
    It matches this respect for its players with easy controls that belie the game's complex puzzles. It's surprisingly refreshing, and yet very unassuming. While the occasional frustration may grate, it's this charming simplicity that will always pull you back in.
    • 84 Metascore
    • 80 Critic Score
    The clumsy evolution of combat aside, I'd heartily recommend Guacamelee – once for its devilish difficulty, again for its luchadorable charm, and one last time for its even-handed treatment of the lowly video game chicken.
    • 85 Metascore
    • 90 Critic Score
    As a platformer with beat-em-up tendencies, Battleblock Theater is a rousing good time, alone or accompanied, and it weaves a charming tale throughout every challenge.
    • 73 Metascore
    • 60 Critic Score
    Harmoknight isn't a bad little tune, but its simple melody just doesn't have the strength to carry a truly memorable song.
    • 77 Metascore
    • 70 Critic Score
    It's just a shame that the game doesn't do more to make newcomers feel as welcome.
    • 94 Metascore
    • 100 Critic Score
    Undoubtedly the finest game crafted by Irrational Games, BioShock Infinite is one of the best told stories of this generation. It simply cannot be missed.
    • 86 Metascore
    • 70 Critic Score
    Dark Moon is a bit like Luigi himself: charming, goofy and utterly affable. The core mechanic of catching ghosts is solid and exciting, and the environments are absolutely worth seeing and exploring. It's got heart, but after trudging through all five of its locales, you may wind up feeling a little like a bedraggled, battle-worn ghostbuster yourself.
    • 86 Metascore
    • 80 Critic Score
    Heart of the Swarm isn't perfect. Blizzard spends time in the campaign teasing the story of Legacy of the Void when it could be doing Kerrigan's tale a bit more justice. Still, the expansion is well recommended to anyone who enjoyed Wings of Liberty. Heart of the Swarm shakes up the universe and moves a larger threat into place, getting us ready for the resolution in Legacy of the Void.
    • 79 Metascore
    • 90 Critic Score
    A diligent approach to ensuring that no two encounters are the same keeps it from ever feeling stagnant or like a waste of your time. You're always moving, constantly pushing through the next enemy stronghold, never sure of what you'll face, and it's always harrowing.
    • 91 Metascore
    • 100 Critic Score
    Ridiculous Fishing's art, by Greg Wohlwend, is unlike anything I've seen on any platform, an intricate arrangement of creatures, backdrops made entirely of 45-degree angles. Any screenshot you take of this game would make an amazing wallpaper – quite an achievement for a game about a guy sitting alone in a boat.
    • 80 Metascore
    • 60 Critic Score
    Yes, the campaign is unexciting compared to the delights outside of it, but there's great promise too. It feels like developer TT Fusion is, quite appropriately, building towards something more with Undercover, something that really shows Lego games can stand on their own two leg blocks. It just isn't there yet.
    • 72 Metascore
    • 70 Critic Score
    There's nothing inherently wrong with linearity here; Mirror of Fate is just lacking an easily discernible big picture, and often conflates errand-running for intricacy. It's also unevenly paced, with all the solid puzzles sedimenting in the game's middle.
    • 64 Metascore
    • 50 Critic Score
    It's conventional. Playing the game is like being handed a piece of paper and checking off a to-do list. The old games weren't much different in this respect, but this is supposed to be a modern game and it's lacking in stories to tell your friends. A city is millions of people living together in harmony and tension. It's a human achievement and it's messy. SimCity is gorgeous and bland.
    • 48 Metascore
    • 30 Critic Score
    It's as much a shame on 2K Sports for releasing this game as it is for the MLB to carelessly stamp its name on it. Whether it was sheer apathy or contractual licensing obligations that caused MLB 2K13 to exist in this state, it certainly wasn't a love for baseball, sports games, or its fans.
    • 87 Metascore
    • 100 Critic Score
    MLB 13: The Show can be tailored to emphasize whatever you like most about baseball. If you're a statistician, there are countless graphs and plenty of data to mine. Sluggers can swing to their hearts' content, laying the burden of pitching entirely on the CPU – or vice versa. However you want to play, whatever you want to play – it's all been accounted for with exceptional care.
    • 84 Metascore
    • 80 Critic Score
    One of the two best RPGs on the Nintendo 3DS (the other being Fire Emblem). It's big, it's deep, and for once, it's accessible. That's more than enough reason to go and discover what has been, to this point, one of Atlus' best kept secrets.
    • 80 Metascore
    • 70 Critic Score
    Ascension is a car riding in the spectacle slipstream of its predecessors, never quite able to surpass them.
    • 86 Metascore
    • 80 Critic Score
    The combat is the best it's ever been, puzzles are short but satisfying, and Yamatai is a veritable platforming playground. For the series fanatic, there are loads of secrets to find and a new legend to digest. More importantly, it just may convince a new generation to like Tomb Raider again.
    • 85 Metascore
    • 80 Critic Score
    Runner 2 is absolutely worth playing, so long as you can deal with its unforgiving and occasionally frustrating nature.
    • 76 Metascore
    • 80 Critic Score
    Crysis 3 is a marked improvement over its predecessors, both from a narrative and gameplay standpoint. It features a simpler, cohesive story with fewer of the constrained corridor crawls and Ceph turkey shoots found in Crysis 2. Even within the confines of its linear level design, Crysis 3 offers a great deal of freedom.
    • 82 Metascore
    • 80 Critic Score
    The crux of combat holds Metal Gear Rising: Revengeance together despite its structural problems. The game's priorities are right, and cutting through cruft and seizing the core of the experience is a better result than the opposite end of the spectrum – a cluttered game that buries its heart in busywork.
    • 69 Metascore
    • 70 Critic Score
    Even compared to the original Brain Age, Concentration Training is much more demanding, and players shouldn't expect to breeze through exercises and watch their training grade skyrocket.
    • 45 Metascore
    • 20 Critic Score
    The marriage of a first-person shooter and the Alien franchise should be a perfect fit, especially from Gearbox, a team rooted in the genre. And yet, the pairing eludes a happy ending once again. Aliens: Colonial Marines isn't disappointing because it couldn't live up to lofty expectations, it's disappointing because it turned out to be such an unfettered disaster.
    • 78 Metascore
    • 90 Critic Score
    An exciting, shocking and mammoth adventure through the ghostly, unvarnished segments of space – and you do, thankfully, get to spend some more time flying. There aren't many games that can match the elegiac, liberating movements of Isaac Clarke in nullified gravity, or his vengeful, squishy stomps of victory...Huh, maybe I enjoyed more of Dead Space 3 than I thought.
    • 81 Metascore
    • 100 Critic Score
    Skulls of the Shogun encapsulates whatever essence puts Castle Crashers at the top of the XBLA charts year after year, and does so without infringing on that game's intellectual property or overall vibe.
    • 92 Metascore
    • 90 Critic Score
    Most importantly, though, Fire Emblem: Awakening resembles a soap opera in how thoroughly addictive it can be. Once you get hooked on the combat and these characters and their stories, you'll feel the overpowering need to keep checking in on them. Instead of an hour a day, though, you can visit Fire Emblem at any time, pulling out your 3DS on the bus or on your lunch break or before dozing off at night.
    • 70 Metascore
    • 70 Critic Score
    Ron Gilbert and Chris Remo miss on the explicit narration, but their underlying story is perfectly pitched through puzzles and your own wicked participation.
    • 85 Metascore
    • 90 Critic Score
    Maybe all that beauty would be undermined by the low-key narrative if the combat wasn't as deep. It's why this collaboration between Level-5 and Studio Ghibli works. One without the other might have been good, but together they've created a superb role-playing game for this generation to savor.
    • 86 Metascore
    • 90 Critic Score
    DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.
    • 73 Metascore
    • 60 Critic Score
    The characters are well-designed and the story well-performed, but actually playing through the campaign is a chore. The multiplayer can be great, especially in the team or Death Ball modes, but the limited combat is bound to wear thin before too long, and matchmaking troubles are irritating.
    • tbd Metascore
    • 50 Critic Score
    There's the potential for a great competitive puzzler here, but the missing features, along with the iffy odds of actually connecting to an online game without something getting mucked up, make Magical Drop 5 impossible to recommend.
    • 66 Metascore
    • 50 Critic Score
    Had the actual gameplay been less clunky, more well balanced, more challenging and less aggressively abusive, Black Knight Sword's sense of style and unique presentation would have been healthy bonuses on top of an already stable foundation. As is stands though, the game's artistic atmosphere and sense of self are all it has going for it, and sadly that's not quite enough.
    • 76 Metascore
    • 60 Critic Score
    I think it's fair to say that it's an acquired taste. Most people will know whether or not like they like it from the first moment that they get a good look at the art, which is extremely rough. Crimson Shroud really isn't interested in fancy pyrotechnics or other frills. Its storytelling, combat, and exploration are about as raw as it gets.
    • 81 Metascore
    • 80 Critic Score
    DJMax Technika Tune is in some ways mindbendingly new, but simultaneously comfortingly nostalgic. The look and feel of Pentavision's Vita music game recall my high school Dance Dance Revolution obsession pleasantly.
    • 71 Metascore
    • 80 Critic Score
    The game's not perfect, and if the genre doesn't already appeal to you, this probably won't be the entry to convince you otherwise. But it is a neat experiment in translating a very PC-centric experience over to the console space, and a fun throwdown featuring some of fantasy's finest.
    • 86 Metascore
    • 90 Critic Score
    With its simple mechanics and unforgiving difficulty, Crashmo is the new standard bearer for Nintendo's legacy of excellent handheld puzzle games.
    • 91 Metascore
    • 90 Critic Score
    It has excellent, explicit design layered on top of system-based chaos – which is a fancy way of saying that just about everything in Far Cry 3 feels like a reward.
    • 72 Metascore
    • 70 Critic Score
    Book of Spells is a children's game that retains the magical appeal that makes Harry Potter's world so intriguing, even for older players. The games are easy, true, but if you, as a grown-up, can read a young adult novel on a packed bus without shame, you can probably enjoy Book of Spells in the comfort of your own home.
    • 63 Metascore
    • 70 Critic Score
    Is it an easy game for kids, or a tough game for seasoned players? It offers some great level design, top notch fan service, and a decent challenge, but that challenge arrives a little too late.
    • 82 Metascore
    • 90 Critic Score
    Transformed should not be missed by anyone who truly values a fun, exceptionally well crafted racing game.
    • 85 Metascore
    • 80 Critic Score
    The overall game doesn't get the polish on Wii U that it needed on other platforms back in August, but it remains a majestic blend of melee combat, puzzle solving and exploration. And if you squint, it's the best Steven Tyler game since Revolution X!
    • 85 Metascore
    • 90 Critic Score
    If Mass Effect 3 Special Edition is your only shot at dipping into BioWare's universe, you may as well take it. If you've already experienced the previous games, and you don't mind missing out on importing your character, you'll find a competent port with a few novel extras.
    • 89 Metascore
    • 100 Critic Score
    The tale is twisted and terrifying, heart-wrenching yet timeless, much like the infinite, undead existences of the series' antagonists. If stronger emotions have been wrenched from your gut while visiting an art gallery, I'd love to hear about it.

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