Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sin & Punishment: Star Successor
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 70 Metascore
    • 50 Critic Score
    The question then (and isn't the question always some variation on this?) is how did Kaos Studios and THQ go from that great germ of an idea to the brain-dead, dull and frankly pretty lousy final product they're releasing today?
    • 81 Metascore
    • 90 Critic Score
    Even without multiplayer, however, Torchlight on XBLA is as close as you can get to dungeon crawling nirvana for $15. Like its PC counterpart, it removes the cruft of the genre, allowing players to get right down to the loot-driven core with a minimum of fuss. And now, thanks to the streamlined controls, we get it all without the constant clacking of a mouse.
    • 79 Metascore
    • 80 Critic Score
    By the time the last sword was swung in Dragon Age 2, I had enjoyed some great conversations, participated in some thrilling battles and even been at the center of an interesting story. I just never could shake the feeling that it was a story I was telling myself.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, though, these are the new trappings of an old, old game -- one you may have already played three or four times before.
    • 87 Metascore
    • 80 Critic Score
    Ultimately, though, these are the new trappings of an old, old game -- one you may have already played three or four times before.
    • 49 Metascore
    • 30 Critic Score
    From the awful AI to the jittery camera to the hazardous-to-controllers difficulty spikes, right down to the grammatically-challenged title, Knights Contract feels unfinished at best and lazy at worst.
    • 77 Metascore
    • 70 Critic Score
    This isn't Conker's Bad Fur Day. It is still very much a game, if not bluntly for kids, that kids can play. The co-op and difficult unlockable objective stages present the game, intentionally or not, as a adventure that a parent plays with the kid. It's not a perfect game for kids or adults, but it's good for both.
    • 84 Metascore
    • 90 Critic Score
    I've come to a conclusion: Bulletstorm wasn't so much developed as it was raised on human growth hormones and taught the English language by a group of sailors and truck drivers. It was also shown every '80s action and sci-fi movie ever made about a dozen times, given a bottle of whiskey, handed a gun and instructed to shoot anything that moves.
    • 78 Metascore
    • 80 Critic Score
    It's not a bad game, but it's certainly not a friendly game -- something that you'd notice even if you weren't coming off of Dragon Quest IX, and something that is only exacerbated for those who are.
    • 85 Metascore
    • 100 Critic Score
    A game made great by an enormous amount of love and attention to detail. It's a worthy sequel to one of the most beloved fighting games of all time, brought to a current-gen level. Expect this one to be in heavy rotation among fans of fighting games for a long time coming.
    • 65 Metascore
    • 80 Critic Score
    Ultimately, Explodemon doesn't coalesce into a product that's as refined or as beautiful as the Treasure classics that inspired it. But thought it may be a bit rough around the edges, it's also precisely the kind of game I would've bought used from a Japanese import store -- so, in that sense, it's still something of a gem.
    • 76 Metascore
    • 60 Critic Score
    Any game with such a premise is inevitably, and unconsciously, drawn into comparison with Katamari Damacy, which is pretty much universally beloved. Having to be measured against something like that makes any game seem worse. And from that perspective, the not-bad About a Blob seems bland.
    • 84 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 83 Metascore
    • 90 Critic Score
    Critics are constantly crying out for fresh mechanics, and this is a wonderful one that I hope I get to see an evolution of.
    • 82 Metascore
    • 90 Critic Score
    This is a formula that just works.
    • 84 Metascore
    • 70 Critic Score
    No amount of 3D waggle can change the fact that the Killzone 3 campaign is a miserable experience. Killzone 3 certainly offers more bells and whistles than its predecessor -- it's just a shame they've been affixed to an inferior game.
    • 62 Metascore
    • 60 Critic Score
    Bionic Commando Rearmed 2 simply doesn't live up to its predecessor. Side by side, Rearmed looks more like the sequel, packed with bigger, better iterations of the concepts in Rearmed 2.
    • 80 Metascore
    • 80 Critic Score
    Even with its rough spots, Encore of the Night is a great game and a genuine surprise. You don't have to be a Castlevania junkie to enjoy it, but you'll definitely appreciate it even more if you come from the vamp-stamping camp.
    • 87 Metascore
    • 100 Critic Score
    It's the kind of deep, well-thought-out combat system that puts most console sword fighting to shame, and it's still only part of what makes this one of the easiest recommendations I'll make all year. You might find games that are a more perfect fit for the platform, but in terms of recreating a console-level experience on the iPhone, you simply will not do better than Infinity Blade.
    • 67 Metascore
    • 60 Critic Score
    But especially on the PS3, the menus and various engine bugs really make it tough to justify the initial purchase (with one free month of gameplay), much less the eventual monthly fee.
    • 57 Metascore
    • 70 Critic Score
    As it stands, military enthusiasts or die-hard shooter fans looking to grind for a new set of unlockables may find something to like. Those willing to put in the time will find some very enjoyable weapons and gadgets waiting for them.
    • 67 Metascore
    • 60 Critic Score
    There are parts of me that are objectively bad, yes. But there are also things that are just obtuse or antiquated, and if people can look past that stuff or even embrace it, there's absolute merit to me.
    • 90 Metascore
    • 80 Critic Score
    How much you get out of Dead Space 2 is directly proportional to how much you enjoy slicing up Necromorphs (or eviscerating humans in multiplayer). The campaign is designed for multiple plays, with a "new game plus" option allowing Isaac to take his items and upgrades into a new game, even on a new difficulty.
    • 66 Metascore
    • 70 Critic Score
    The camera constantly needs babysitting -- my index finger was a near-permanent fixture on the repositioning trigger--and platforming sections can be a frustrating nightmare; floating, disappearing and jump-boost blocks require the sort of precise controls only games with "Super Mario" in the title can claim.
    • 42 Metascore
    • 40 Critic Score
    Venetica contains hints of a compelling quest but feels like its development life was cut short. The end result is a potentially grand concept that just can't flourish within its forced, generic confines.
    • 62 Metascore
    • 40 Critic Score
    Derivative, yet lacking in what makes twin-stick shooters like Geometry Wars and Robotron: 2084 great, MicroBot's intravenous adventure makes what should be an adrenaline-fueled genre boring with lackluster controls, dull levels, and lame co-op.
    • 83 Metascore
    • 100 Critic Score
    It turns fetching a bottle into just as heroic an effort as preventing a hitman from reaching his target. And I don't think I've had a better time doing either elsewhere.
    • 81 Metascore
    • 80 Critic Score
    My apprehension toward abandonment is exactly what kept me coming back to ilomilo, because I couldn't bear to leave those errant thumbs unsupervised (in the game, I mean).
    • 68 Metascore
    • 60 Critic Score
    It feels like a decent downloadable game trying desperately to stretch itself into a full retail suit that doesn't quite fit. As it is, its joys are like its formless protagonist: ephemeral.
    • 91 Metascore
    • 100 Critic Score
    Yes, it's an incredible platformer, categorically and exponentially improved over its predecessor, but there's a much larger picture that might take you a few evenings of madcap, freeform architecture to discover. LittleBigPlanet 2 isn't just a great platformer, it's a veritable celebration of creativity.
    • 75 Metascore
    • 70 Critic Score
    There's little truly innovative about Raskulls, and its non-stop attempt to charm (never as funny as it thinks it is) nearly backfires. But with its solid mechanics, well-designed levels, and cute characters, only a grizzled old Gargamel wouldn't enjoy their time with the Raskulls.
    • 88 Metascore
    • 80 Critic Score
    Battlefield Bad Company 2 Vietnam -- as a $15 expansion -- is a must. The maps are excellent and several aspects of the game feel different, but still balanced, like they did in the original game.
    • 77 Metascore
    • 70 Critic Score
    As a palate cleanser, A World of Keflings certainly does the trick, though you may feel your sanity begin to ebb after extended sessions.
    • 74 Metascore
    • 90 Critic Score
    For a few hours peering into my laptop screen, Telltale managed to make me feel eight years old again. It may not be time travel, but it could be the closest you can get without a flux capacitor.
    • 75 Metascore
    • 80 Critic Score
    The music in Fate is dark, ominous, and really cool.
    • 85 Metascore
    • 80 Critic Score
    Amnesia's macabre sensibilities and slow pacing may not be for everyone, but horror fans looking for a truly frightening experience should turn off the lights, plug in some headphones and settle in.
    • 47 Metascore
    • 20 Critic Score
    To its credit, the game is colorful.
    • 74 Metascore
    • 70 Critic Score
    The game is at its best with a friend, perhaps someone turned off by the long-term learning required by more complex fighting games.
    • 52 Metascore
    • 50 Critic Score
    If there wasn't a decent racer attached to the gimmick, I wouldn't recommend it at all.
    • 79 Metascore
    • 80 Critic Score
    Having waited seven years for another helping of Golden Sun, cozy is exactly what I was looking for.
    • 62 Metascore
    • 50 Critic Score
    Splatterhouse is like an undercooked blood sausage. It's sloppy, gooey, and all falls apart under any real amount of pressure.
    • 72 Metascore
    • 60 Critic Score
    Frankly, Majin and the Forsaken Kingdom might have been better off with no combat at all. In about 15 hours of playtime, the puzzles stay fresh, while the fighting feels stale from the start.
    • 75 Metascore
    • 80 Critic Score
    But like Narbacular Drop, Hoard's gameplay shines beyond its meager trappings. If anyone ever polishes this game to a Portal-like hue, there won't be enough cake jokes in the world.
    • 71 Metascore
    • 50 Critic Score
    Playing cards with some talkative favorite characters is great ... for about the first 30 minutes.
    • 50 Metascore
    • 70 Critic Score
    Fans of Kung fu pulp or those who want to sample motion-controlled gaming without breaking the bank should find enough stupid fun in KFL to warrant the $14.99 download. Just don't blame me if you can't lift your arms in the morning.
    • 68 Metascore
    • 50 Critic Score
    Unlike the Buddha, who waited for his students to grasp his lesson on their own, The UnderGarden felt the need to prompt me. That's not very Zen, dude.
    • 79 Metascore
    • 80 Critic Score
    Although the bite-sized puzzle play of Mario vs. Donkey Kong: Mini-Land Mayhem! initially seems no more enthralling than what you could find on a free Flash game site, it takes only a few minutes for the game's quality to shine through.
    • 48 Metascore
    • 60 Critic Score
    If you find you have a knack for the basic gameplay of FlingSmash, beyond willing yourself through the levels as I did, there's plenty of replayability.
    • 59 Metascore
    • 40 Critic Score
    Look: This is a game about punching perplexed paper dolls until they explode with blood, and that's not necessarily a bad thing. But it is so very much about that -- and only that -- that, unless you're in love, it's far safer on this side of the looking glass.
    • 48 Metascore
    • 40 Critic Score
    Nearly 1000 milligrams of ibuprofen are coursing through my system while I finish this review, slightly dulling the pain of the strained muscles in my chest and torso that I endured at the hands of The Fight: Lights Out.
    • 78 Metascore
    • 80 Critic Score
    It's a solid effort all-around and a surprisingly fun way to get fit.
    • 77 Metascore
    • 100 Critic Score
    But if you have a willing friend, and don't have a history of heart disease, this is a journey worth taking.
    • 88 Metascore
    • 100 Critic Score
    Need for Speed: Hot Pursuit may have been a late entrant into the race, but it both grabs the checkered flag for this year and may set a land speed record for this entire class of racer.
    • 89 Metascore
    • 100 Critic Score
    Need for Speed: Hot Pursuit may have been a late entrant into the race, but it both grabs the checkered flag for this year and may set a land speed record for this entire class of racer.
    • 81 Metascore
    • 80 Critic Score
    I tend to sprint in the middle of the room with a shotgun, shoot a round in the air, and get ready for the army to rain down on me. To each his own.
    • 87 Metascore
    • 90 Critic Score
    Donkey Kong Country Returns proves that Retro Studios doesn't just have a talent for first-person sci-fi adventures. This is a game that succeeds not because of incredible innovations, but simply because it was designed really well.
    • 61 Metascore
    • 30 Critic Score
    Between the uninspired puzzles and numbing repetition, it's especially difficult to recommend Create. As a puzzle game, it's shallow and monotonous; as a creative sandbox, it's extremely light on stuff to do.
    • 87 Metascore
    • 80 Critic Score
    Black Ops is a terrific action game with a solid story and a deep, rewarding multiplayer mode.
    • 73 Metascore
    • 80 Critic Score
    You don't need to be a Disney fan to appreciate the high points of Epic Mickey, but it certainly helps when the going gets rough. Thankfully, the moments of sheer joy this game creates -- whether it's the umpteenth weird twist on a Disney classic or the multitude of fantastic side-scrolling levels themed after Mickey Mouse cartoon shorts -- mean there's always something worthwhile just around the corner.
    • 84 Metascore
    • 80 Critic Score
    If you're one of those car nuts I mentioned earlier, here's your game. Have fun, we'll see you in a year when you finally leave the house. If you're not in that group -- you like, even love racing games, but care less about tuning and more about the thrill of the race -- GT5 is like walking in on a group of physicists discussing string theory and asking who wants to go toss around a ball for a bit. You're looking to have fun; they're only interested in studying the math behind how it bounces.
    • 64 Metascore
    • 70 Critic Score
    As it stands, Nail'd is an arcade racer less about perfection and more about the simple joys of going fast and landing big stunts. It's a simple trick, but it's well-executed.
    • 68 Metascore
    • 80 Critic Score
    The hands-free motion control with heart monitor alone is worth the price of admission. But fortunately there's more to this game than just a gimmick – it's a solid effort all-around and a surprisingly fun way to get fit.
    • 38 Metascore
    • 20 Critic Score
    This is the worst, laziest, most manipulative type of licensed game making. It's a top-to-bottom disaster that nobody, especially not anyone who gives a crap about Harry Potter, should play.
    • 89 Metascore
    • 90 Critic Score
    It's thrilling, it's satisfying, it's occasionally terrifying, and it's a completely unique take on multiplayer.
    • 78 Metascore
    • 80 Critic Score
    To say that this game comes as a surprise would be an enormous understatement. Sonic fans, I know it's hard to believe, but there's a reason to believe again.
    • 65 Metascore
    • 90 Critic Score
    It's not tied to a film, but think of this as more of a Bond adventure when he's on vacation; a fun, action-packed ride, but not necessarily cool or clever enough to warrant a cinematic adventure.
    • 40 Metascore
    • 30 Critic Score
    I imagine it's difficult to make a game called Blood Drive less fun than attending an actual blood drive, but, by golly, someone's done it. At least when you donate blood you get a cookie and juice at the end.
    • 73 Metascore
    • 60 Critic Score
    Your Shape Fitness Evolved won't replace your gym membership or motivate those who aren't already fitness-inclined, but for those looking to mix up their current routine or supplement their workout regimen, it may do the trick.
    • 82 Metascore
    • 80 Critic Score
    Ultimately, Dance Central's greatest shortcoming is that it can't actually teach you how to dance. But, it's greatest triumph is that -- against all odds -- it will make you want to.
    • 73 Metascore
    • 80 Critic Score
    Rare's work on Kinect Sports really demonstrates what the camera is capable when it's used by a capable developer. If you've already got the hardware to play it on, consider Kinect Sports a must-have.
    • 74 Metascore
    • 80 Critic Score
    You can judge Kinectimals all you want, but are you going to be the one who tells the little girl she can't have her own imaginary tiger? Thought not.
    • 61 Metascore
    • 60 Critic Score
    For huge fans of experimental gameplay, the skateboarding genre or Shaun, it still comes recommended. For everyone else, maybe catch the Flying Tomato where he's still best -- on the slopes.
    • 36 Metascore
    • 20 Critic Score
    Power Gig: Rise of the SixString is a dumbfounding product. It centers itself around a peripheral which is a real guitar, yet it doesn't allow the player to use the real guitar as if it were a real guitar. Instead, it settles for using a new toy to manipulate an old game -- but still manages to categorically fail at both.
    • 80 Metascore
    • 80 Critic Score
    While it's puzzling to watch so much effort go into streamlining Fable 2's already superb design without fixing its obvious technical shortcomings, try not to let that distract you from what remains an exceptional game. It may not be revolutionary, but it is royally fun.
    • 61 Metascore
    • 60 Critic Score
    Anyone looking to turn off their brain for several hours and spam some buttons as a ridiculously powerful Force user will do fine. Those who respected the first game for its story, or are looking for quality presentation, combat variety and the feeling like they didn't just get two-thirds of a full-priced product can find better games now in a galaxy much, much closer.
    • 86 Metascore
    • 90 Critic Score
    It's just really pretty, has refined combat and a more engrossing story than Chains of Olympus. If you were hoping for something really innovative, you're out of luck. If you have a PSP and haven't played it since beating Peace Walker (I can hardly blame you), it's time to get it out and charge it up.
    • 93 Metascore
    • 100 Critic Score
    Video games -- not just rhythm games, but all video games -- rarely show this much ambition. Even more rare are occasions where developers manage to fulfill the impossibly lofty goals they set before themselves. Rock Band 3 manages both with ease, backing up brilliant ideas with flawless execution.
    • 74 Metascore
    • 80 Critic Score
    Sure, it may drag on at times, especially for those accustomed to more cerebral RPG fare, but it's also kind of magical, and I'm not convinced you're ever old enough to pass that up.
    • 49 Metascore
    • 40 Critic Score
    Unfortunately, the only thing hiding under this particular luchadore's mask is a truly mediocre game.
    • 36 Metascore
    • 40 Critic Score
    The levels are also incredibly samey and brief – Kung Fu Rider is basically an arcade game that would have played better with a regular controller, and might have been worthwhile as a $10 PSN release.
    • 79 Metascore
    • 80 Critic Score
    It's a well-composed love letter to those who belonged to the culture of its predecessor. It's the kind of game you'll want to add to your permanent rotation of Wii party games, dusting it off every time you're entertaining a friend or three with which to perform countless, physics-defying alley-oops.
    • 74 Metascore
    • 80 Critic Score
    Medal of Honor's campaign is an exceptional experience, but the total package simply doesn't beat Call of Duty...But at least EA's getting closer.
    • 79 Metascore
    • 80 Critic Score
    Dead Rising 2 doesn't stray from the core principle of the original. Murdering zombies in creative ways is immensely entertaining.
    • 71 Metascore
    • 90 Critic Score
    What I'm saying to you is that Shank is so fun that it's actually a cure for murder, and if that's not worth 4.5 stars, what is?
    • 72 Metascore
    • 50 Critic Score
    It's a brief, underwhelming and unchallenging experience that never really gets up to speed as a sequel -- never mind a particularly good platformer.
    • 86 Metascore
    • 80 Critic Score
    A pretty uneven experience. Most casual fans of the franchise might not feel particularly compelled to venture past the game's sagging midpoint -- but the diehards will be rewarded with a satisfying conclusion that finally shows that, yes, the titular pedagogue has (gasp!) feelings.
    • 89 Metascore
    • 90 Critic Score
    The truest adaptation of the sport available.
    • 82 Metascore
    • 90 Critic Score
    This is a beacon, a fine reminder that if you have talented people and a little respect for your audience, great storytelling in games can be not only possible but profound.
    • 59 Metascore
    • 60 Critic Score
    Gladiator Begins' smaller successes still can't compensate for its significant problems, and the game as a whole never quite gels in an effective way. Brutality, splashes of blood and gigantic swords might look and feel great, but I feel like Caesar wouldn't have mercy for this fighter's incompetence and missed marks.
    • 68 Metascore
    • 60 Critic Score
    I honestly can't say Wii Party is a bad game. I just also can't say it's a great game. It's ... fine. But, then, is that really the reaction you want to have to your party entertainment?
    • 77 Metascore
    • 80 Critic Score
    MMA is a fuller game that celebrates the broadest scope of the sport with a loving precision, while UFC brings out a roster of more recognizable fighters for a more casual, beer-and-buddies experience.
    • 79 Metascore
    • 80 Critic Score
    MMA is a fuller game that celebrates the broadest scope of the sport with a loving precision, while UFC brings out a roster of more recognizable fighters for a more casual, beer-and-buddies experience.
    • 84 Metascore
    • 70 Critic Score
    Paradoxically, New Vegas doesn't make good on much new on any front, and it takes a hit both as experience and product for it.
    • 90 Metascore
    • 90 Critic Score
    Super Meat Boy comes down to personal skill, which might be the only reason I didn't fling the controller through the window. In other words, if you fail, it's your fault. If the levels weren't well-designed, or if the controls were off even by the slightest bit, Super Meat Boy would be an entirely different experience. As it stands, it's one of the best platformers I've ever played.
    • 84 Metascore
    • 90 Critic Score
    At the end of six hours, I was feeling as rough as Sam's voice from the challenge, but also coursing with adrenaline -- and a profound desire to walk around high-fiving everyone in sight. Vanquish is a supremely fun and polished action game that makes even Gears of War look like a leisurely stroll, and you simply must not miss it.
    • 86 Metascore
    • 90 Critic Score
    In a genre where "improvement" is typically defined by how many new elements can be introduced between sequels, DJ Hero 2 relies on building upon the fundamentals of what made the first game so great. That's a pretty risky decision -- after all, it would be easier to sell the game on its newness if it came bundled with a theremin attachment -- but in terms of raw enjoyment, it's a decision that pays big, big dividends.
    • 48 Metascore
    • 50 Critic Score
    Sadly, though its reanimated heart is in the right place, Rock of the Dead ends up a little too much like its undead antagonists: starving for brains.
    • 86 Metascore
    • 90 Critic Score
    I spent around 10 lovely hours exploring the intricately detailed, painfully cute Patch Land in co-op, and came away feeling, well, lovely. Kirby's Epic Yarn makes a convincing case for the idea that we don't have to be challenged every single time we play a video game. Occasionally, it's enough to be happy.
    • 81 Metascore
    • 90 Critic Score
    If you were ever excited about the premise, this is the pure, near-flawless expression of it. And now that we've seen that 5th Cell can back up astounding innovation with great design, I can't wait to see what will spring from its notepad next.
    • 74 Metascore
    • 80 Critic Score
    Although Comic Jumper is Twisted Pixel's biggest and arguably most traditional title yet, it loses none of the studio's in-your-face personality and infectious irreverence. When developers tell me they had as much fun making a game as I had playing it, it's not often that I believe them.

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