Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sin & Punishment: Star Successor
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 59 Metascore
    • 50 Critic Score
    The gap between concept and execution has rarely felt as wide, and the Mad Doc's redemption has only come closer by a smidge.
    • 74 Metascore
    • 80 Critic Score
    The rock-solid fighting mechanics alone make it worth a look, but even non-fight fans can enjoy the frenzied fun of video game icons beating each other mercilessly. Where else can you see the brutally violent god of war bested by an anthropomorphic raccoon or a rapping puppy? Nintendo should be paying attention; it's not a genre of one anymore.
    • 79 Metascore
    • 80 Critic Score
    The creepy atmosphere, the single-minded focus on extremely minimal actions, and the mocking self-awareness all contribute to a deft statement on games and how we play them.
    • 69 Metascore
    • 80 Critic Score
    A standout effort as Wii U launch titles go, but it's also a welcome improvement to a game that sorely needed a kick. Team Ninja heard the complaints about Ninja Gaiden 3 and came back with an exceptional revision in Razor's Edge, one that lives up to the high standards set by other games in the series, reinvigorating its combat with fresh variety and a real challenge.
    • 67 Metascore
    • 80 Critic Score
    Hey Ice King is a potent distillation of everything that makes the cartoon such an uncommon, endearing powerhouse, and out of all the things I assumed this game would be, that was never, ever one of them.
    • 33 Metascore
    • 30 Critic Score
    A flimsy, forgettable, phoned-in Call of Duty. The only entertainment value comes from watching the relationship between Activision and Sony, who now seem chummy enough to exchange gag gifts.
    • 45 Metascore
    • 50 Critic Score
    Fun for a few hours, better with friends, soon set aside for more complex experiences.
    • 77 Metascore
    • 90 Critic Score
    These minor problems, however, rarely interfere with the pulse-quickening thrill of diving into a mass of infected and coming out alive on the other side. ZombiU isn't for everyone, but those who stick with it, through its unforgiving and occasionally frustrating difficulty, there's a an exhilarating experience to be had.
    • 79 Metascore
    • 80 Critic Score
    There are some bugs and the story is disappointing, but it says a lot about the experience that I was able to quickly shake those things off and keep replaying levels or building contracts again and again.
    • 73 Metascore
    • 80 Critic Score
    There are few better places for creative players and unchecked villainy to prosper than in Scribblenauts Unlimited.
    • 85 Metascore
    • 90 Critic Score
    The coolest use of the GamePad, however, is in the environmental audio. When Batman receives radio transmissions from Oracle or overhears a conversation with his surveillance equipment, the audio comes in over the GamePad, simulating Batman's earpiece.
    • 60 Metascore
    • 40 Critic Score
    The single-player mode doesn't do anything that Rock Band or other karaoke games haven't already done, and the rigid competitive structure of Team mode limits the usefulness of its dual-screen display.
    • 77 Metascore
    • 80 Critic Score
    The complexity of the GamePad makes it best suited for people who know their way around a video game, at least at first. Tying some of the fun to recognition of familiar Nintendo series helps the right initial audience self-select.
    • 84 Metascore
    • 90 Critic Score
    There's a sense of wonder again, of exploration and discovery. I'm not quite prepared to say New Super Mario Bros. U fully recaptures the spark of Mario's 2D heyday, but it's an impressive step in the right direction.
    • 83 Metascore
    • 80 Critic Score
    Multiplayer is king in Black Ops 2, offering plenty of in-game and inherent rewards for its ravenous online community. It's paired with a lackluster story that fails the ambition shown by the branching campaign, reflecting the overall game's forward-thinking but imperfectly executed ideas.
    • 60 Metascore
    • 50 Critic Score
    Maybe the issue here is whether or not a remake was a good idea, because the new Karateka has too many issues and too little substance to compete against current peers.
    • 75 Metascore
    • 70 Critic Score
    An enjoyable, usually easygoing, funny RPG, with some unfortunately frustrating elements affixed to it.
    • 73 Metascore
    • 80 Critic Score
    A well-tuned kart racer. It cleaves rather closely to the genre's established formula, though it does add a few wrinkles to the equation, namely the grappling hook and the very welcome ability to defend oneself against power-ups.
    • 72 Metascore
    • 50 Critic Score
    Pid
    That butler is what I most clearly remember about Pid. In time (maybe just in a matter of weeks) it's probably all I'll remember about Pid. I'll see him flying around, crushing my spirit time and again, and cleaning up those broken pieces of glass. Too bad he can't pick up the pieces of this once promising game.
    • 85 Metascore
    • 80 Critic Score
    Those looking for a challenge in planning, reflexes and dexterity – and those with the intestinal fortitude to witness the scads of gruesome deaths that result – will be well served by Hotline Miami.
    • 67 Metascore
    • 70 Critic Score
    Primal Carnage could become a better beast with updates, but at launch it's missing some key elements and polish. Despite those issues, Primal Carnage is still an entertaining experience.
    • 78 Metascore
    • 80 Critic Score
    Where WWE 13 shines in its attention to detail, especially in the dedicated ways it brings the Attitude Era to life, it falls just a few steps short in other modes.
    • 62 Metascore
    • 70 Critic Score
    Despite a fairly serious issue – the aforementioned troop misbehavior – I think it's absolutely worth playing. The theme is a lot of fun, the gameplay is unique, the music is masterful, and the boss fights can be truly spectacular.
    • 87 Metascore
    • 100 Critic Score
    The developer launches the best kind of protest, which is to wave an impressive, throbbing shooter in your face. Trust me, you want this.
    • 84 Metascore
    • 80 Critic Score
    Need for Speed: Most Wanted is the next Burnout game fans have clamoring for – it may not say so on the box, but everything about it screams Burnout. The feel of the cars, the physics and the eclectic mix of multiplayer modes are all undeniably Criterion qualities, the things old fans love and the properties that convert new fans with every studio release.
    • 84 Metascore
    • 70 Critic Score
    It's sad to see the game lose sight of its assassin role-playing ideals in favor of bombast, bomb blasts and pig herding, so I hope this is but a momentary stumble while the franchise regains its balance. Trim the excess, remember the central thrust (hint: it's with a knife) and then you'll have a great game again. Assassin's Creed 3 is the kind of game that's just good enough to make you wish it was better.
    • 82 Metascore
    • 80 Critic Score
    Rather than decrying Level-5 for relying on a formula, I'm happy with the developer for providing me with such a consistent, and consistently enjoyable, experience.
    • 73 Metascore
    • 70 Critic Score
    If you're in the mood for a rhythm game unlike anything else and don't have to worry about ruining the relationship with your downstairs neighbors, give NBA Baller Beats a try. Just move the lamp first.
    • 54 Metascore
    • 40 Critic Score
    The concept behind Warfighter is sound – particularly its attempt to personalize the internal conflict of a soldier – but the execution leaves a lot to be desired.
    • 58 Metascore
    • 60 Critic Score
    The one aspect that most defines Silent Hill, story, is lacking here in both presentation and content, again providing a missed opportunity for material to lure me back in.
    • 73 Metascore
    • 70 Critic Score
    It's largely the same entertaining experience that Team17 has been iterating for years now, and there's nothing wrong with that.
    • 45 Metascore
    • 40 Critic Score
    Simply put, 007 Legends is a trap: a poor, uninspired game touting the 007 license hoping nostalgic fans will shell out $60 expecting to relive some of their favorite franchise moments. Bond-lovers will be offended by story inaccuracies and barely recognizable action sequences, while shooter fans will grow bored of the lame level design, lack of variety, and out-of-context story lines.
    • 77 Metascore
    • 70 Critic Score
    It is entirely possible to play through the game using just the three figures that come packed with it, thereby sidestepping the financial minefield upon which Skylanders: Giants is so precariously stationed. Possible, but not particularly realistic. Much of the fun and variety in Giants comes from the abilities lurking inside its many different characters, and with an estimated $500 in new figures to collect, Giants becomes even more difficult to recommend.
    • 67 Metascore
    • 60 Critic Score
    A high-quality localization and a wealth of content, however, can't make up for a gameplay experience that quickly grows stale.
    • 85 Metascore
    • 80 Critic Score
    When it comes down to it, some automotive enthusiasts just want to jump into the car of their dreams and go for a long drive through the country, and Forza Horizon delivers that simple pleasure on a silver platter. The fact that a solid racing game is included doesn't hurt either.
    • 79 Metascore
    • 80 Critic Score
    The power of The Unfinished Swan – not unlike a Terry Gilliam film, coincidentally – lies in its engagement with our imagination, in its ability to remind us of that capacity for whimsy and fantasy. If your life could use a little less logic and a little more fascination, The Unfinished Swan should not be missed.
    • 86 Metascore
    • 80 Critic Score
    The enhanced co-op and head-to-head modes offer new incentives to the socially minded, but Dance Central 3 rocks to the same beat as the first two. But then there isn't much room for improvement, as the first game basically nailed the actual dancing part of the equation.
    • 80 Metascore
    • 90 Critic Score
    Fans of the comic should feel a deep resonance with Episode 4, as it channels aspects of the early story directly, in the way the group explores the house, a la the Wiltshire Estates, and the inclusion of the self-obsessed, Governor-like figure briefly mentioned in the middle of the game.
    • 79 Metascore
    • 80 Critic Score
    Retro City Rampage is still worth playing for its simple, accessible gameplay and charming, lovingly crafted world that Provinciano created. It's the perfect game for gamers, an experience carefully executed to appeal directly to them.
    • 88 Metascore
    • 70 Critic Score
    The bar has definitely slipped a notch or two, and while it may be the best basketball game you'll play this year, being the best by default isn't enough.
    • 61 Metascore
    • 70 Critic Score
    Though it struggles with this repetitiveness at times, The Journey's wonderful vistas, heartwarming character and inventive use of the Kinect offer an experience that is blissfully pleasant, even soothing.
    • 89 Metascore
    • 90 Critic Score
    The fact remains that XCOM: Enemy Unknown is an exemplary turn-based strategy game. Firaxis has deftly blended management, tactics and the sort of gut-level, throaty encounters usually reserved for fast-paced action games.
    • 88 Metascore
    • 90 Critic Score
    What makes Dishonored great are the mechanics made possible by the universe in which it exists. There is a level of replayability and creativity available here that isn't seen in most stealth action games. You aren't just figuring out how you need to get from point A to point B, but how you want to get there.
    • 70 Metascore
    • 70 Critic Score
    It's a story that could have used a few more editorial passes, sure, but it's a tale that I'd recommend experiencing nonetheless.
    • 82 Metascore
    • 80 Critic Score
    Successfully executing plays in its more complicated control system, especially in trapping and dynamic one-two passing, does feel appropriately rewarding. There's definitely an appeal to the more challenging game in Pro Evolution Soccer 2013, and I happily encourage players to give it a shot.
    • 80 Metascore
    • 80 Critic Score
    Pokémon Black 2 and White 2 feel like the "true" versions of Black and White, much as Crystal, Emerald, and Platinum felt like the real versions of their respective generations.
    • 80 Metascore
    • 80 Critic Score
    For the first time in years, I'm ready to put aside the steady grind of raising the perfect monster and really delve into what the world of Pokémon has to offer. A world that feels larger and more interesting than ever.
    • 73 Metascore
    • 60 Critic Score
    I find myself wishing that The Testament of Sherlock Holmes were more like a Professor Layton game than a free-roaming adventure, since the puzzles are where the game truly succeeds.
    • 67 Metascore
    • 50 Critic Score
    It's a fully-featured, sloppy, frequently frustrating attempt to do well by everyone. Everyone would do well to study its anatomy, to learn what happens to a series stuck somewhere between a new life and an old body.
    • 90 Metascore
    • 100 Critic Score
    The inclusion of surprisingly awesome Kinect features and extra in-game rewards offers new reasons to play and builds upon last year's solid foundation. Finally, the complete dribbling mechanics and First Touch Control dive into the gameplay equivalent of the "uncanny valley," offering an unrivaled sense of realism and unparalleled excitement.
    • 76 Metascore
    • 80 Critic Score
    For now I'll happily mock Kasumi for wearing next to nothing in Antarctica, roll my eyes at Christie creeping on boys in an oil rig bar, and question the practices of Helena Douglas, a supposedly French CEO who dresses for sultry cabaret and literally beats up her employees.
    • 70 Metascore
    • 80 Critic Score
    The effervescent and copious presentation, the silly minigames, and the joy of shooting rainbows from a magic octopus to make a blissed-out cloud disappear (for example) make it worth taking Ash's giant wheel for a spin.
    • 88 Metascore
    • 90 Critic Score
    I'm giving Torchlight 2 a half-star less. The game makes some minor missteps in design, and I don't think the pacing or the scope matches up to that of Diablo 3...Those complaints aside, Runic has made a phenomenal game here, and fans of the original will be overjoyed to find that most of what they loved is still here, with lots more of it.
    • 89 Metascore
    • 90 Critic Score
    Borderlands 2 is full of memorable moments and silly, crass folks – and if those silly, crass folks happen to be your friends, it's easily one of the best co-op experiences out there, and one of the best games I've played all year.
    • 82 Metascore
    • 80 Critic Score
    Maybe Joe Danger 2 doesn't stretch out of its comfort zone as much as it could, but its comfort zone is still a danger zone worth riding into, and easy to recommend.
    • 90 Metascore
    • 90 Critic Score
    Though Mark of the Ninja's informative design makes it easy to obtain that perfect stealth run, there's still a healthy amount of fear throughout.
    • 88 Metascore
    • 80 Critic Score
    LittleBigPlanet Vita positively bursts with charm and cleverness. It's more refinement than revolution, but that also makes it the purest distillation of the concept's potential. Don't let franchise fatigue keep you from this latest incarnation; it's the best yet.
    • 83 Metascore
    • 90 Critic Score
    This is Tekken's thesis statement, in a sense – the complete distillation of everything the series ever was and everything it is now, which just so happens to be everything I could possibly want in a fighter.
    • 66 Metascore
    • 90 Critic Score
    Double Dragon Neon is a fantastic game, one that's carried on a simple premise: it's fun to punch stuff.
    • 85 Metascore
    • 90 Critic Score
    Telltale needs to retain a modicum of control over such an intense, intricate plot. In doing so, it has found the balance between personalized gaming and coherent drama. Enjoy the journey.
    • 79 Metascore
    • 70 Critic Score
    Fall of Cybertron's multiplayer component also benefits from High Moon's sincere approach to the source material, always enabling those giddy moments in which you and your teammates leap into the air, transform and blast off to the next objective.
    • 83 Metascore
    • 80 Critic Score
    Modern shooters do their job well, but Counter-Strike is the series that helped build the scene. At $15, Global Offensive is a great extension to that legacy.
    • 78 Metascore
    • 70 Critic Score
    Oddly enough, using a standard controller instead of a plastic guitar is hardly the most jarring aspect of Rock Band Blitz. The freebie DLC still makes it a no-brainer purchase, but Rock Band fans might find themselves alienated by the strange score focus, social game elements and absent multiplayer.
    • 81 Metascore
    • 80 Critic Score
    A great football game, and lays the foundation for eventual excellence. With a little tweaking and building upon its features, the series definitely has a bright future.
    • 78 Metascore
    • 80 Critic Score
    Despite all the insanity around the concept – and aside from all the weird "challenge mode" variants, unlockable ships, cute level descriptions, and all the other quirk – Retro/Grade is a well-designed music game with a completely original soundtrack. And that's as rare as a backwards shmup these days.
    • 83 Metascore
    • 80 Critic Score
    Doesn't do much to innovate the platform-adventure sub-genre, but it does manage to look and play beautifully throughout, and sometimes that's enough.
    • 83 Metascore
    • 80 Critic Score
    Darksiders 2 is a series of peaks and valleys, but you spend more time at the top than you do in the pits below. More importantly, you spend even more time climbing and descending, claiming treasures and delving into the most dangerous parts of the world.
    • 80 Metascore
    • 80 Critic Score
    Its elements are very well-executed, though some of the more elaborate encounters can really make the Wii chug. I suspect that experienced role-playing fans will find it a bit on the easy side, but The Last Story nevertheless has plenty of merit, and is certainly one of the better Wii games ever made.
    • 72 Metascore
    • 70 Critic Score
    There is, however, a powerful experience here. Papo & Yo makes its player face the terrible relationship of abuse in a very personal way.
    • 83 Metascore
    • 70 Critic Score
    It's a good game, but Sleeping Dogs mostly leaves you remembering the media that inspired it and probably won't remain in your thoughts over time.
    • 73 Metascore
    • 80 Critic Score
    Opposing teams taking potshots at one another from cover is nothing new, and Hybrid doesn't really turn the concept on its ear, but supplanting the usual ground game with an entirely aerial one is a delightful twist. It turns every movement into a serous commitment, a dedicated choice. When that choice is to glide into the air and gently lob a grenade behind a pair of unsuspecting adversaries, that's just gravy.
    • 84 Metascore
    • 90 Critic Score
    It's an experience I intend to play repeatedly, wearing out the virtual grooves in the metaphorical albums.
    • 83 Metascore
    • 80 Critic Score
    I am in love with this engine, true, and I probably spent as much time finding combos in Training Mode as I did finishing Story Mode, but it was Story Mode that got me honestly choked up.
    • 70 Metascore
    • 60 Critic Score
    It's this grind, more than anything else, which drags down Rainbow Moon, dividing your time almost equally between genuinely enjoyable dungeon-crawling and frustrating, level-building slog. It's a real shame, as the game has great ideas and a lot of retro charm to it, but it's hard to justify investing so much time into it when you're not really enjoying yourself.
    • 75 Metascore
    • 60 Critic Score
    Here's hoping Square Enix decides to perform some flaw-flushing open-heart surgery on the series before its next entry, because hiding the messy bits under arbitrary new systems clearly isn't doing it any favors.
    • 78 Metascore
    • 70 Critic Score
    There are plenty of things that were great the first time you saw them, and work together to provide a pleasant experience, but there is no element of surprise, no attempt to dazzle you with new elements.
    • 68 Metascore
    • 60 Critic Score
    Deadlight shines in its detailed world-building: The art direction, IDs, diary entries and pieces of hidden lore are glorious. It's the gameplay that fails to live up to the standard of these beautiful fragments, with unresponsive controls and frustrating scenarios that can't decide if they want to be puzzles or action sequences.
    • 83 Metascore
    • 90 Critic Score
    The streamlined reward system illustrates the true brilliance behind Orcs Must Die! 2: an extreme level of player accommodation.
    • 76 Metascore
    • 80 Critic Score
    Though I spent more time on the map screen than I would have liked, the world of Rhythm Thief is so beautiful and lively that I was, in general, just happy to be inhabiting it, and delighted to play out some absurd scenarios in clever musical vignettes. It's not a flawless experience, but it is a joyful one.
    • 82 Metascore
    • 90 Critic Score
    Its visual and aural splendor lies a simple, stimulating experience that's difficult to put down. Dyad manages to create a beautiful synthesis of music, visual design and gameplay mechanics, and it does so without missing a beat.
    • 76 Metascore
    • 60 Critic Score
    Make no mistake, Matt Leinart is a Heisman Trophy winner, and USC retired his number for a reason. He was excellent in his college years. But he's not my first pick as an all-time great, and neither is NCAA Football 13.
    • 84 Metascore
    • 90 Critic Score
    Episode 2 ends on a note that highlights the detail and thought behind its mechanics... (Potential spoiler omitted.) It's presented in a terribly disturbing manner, of course, but that's part of what makes it so wonderful.
    • 87 Metascore
    • 80 Critic Score
    Based on its initial look and feel, Spelunky is a whimsical adventure. It's adorable and exciting, but it's true, underlying plot to destroy your soul is what will keep you coming back. It offers a randomly generated world of fantastic possibilities, though all of them amount to what is essentially an infinite, irresistible quagmire. You'll love it while you hate it.
    • 78 Metascore
    • 80 Critic Score
    I enjoy the base gameplay, and the music, enough that I have no problem replaying each song repeatedly; however, I cannot ignore that I am, in fact, replaying each song repeatedly. Depending on your temperament, this might be an irritant.
    • 77 Metascore
    • 90 Critic Score
    At five bucks, it's an easy recommendation for anyone even remotely interested in role-playing games.
    • 76 Metascore
    • 60 Critic Score
    The kind of game we think we want. It aims to be thoughtful and mature as it ponders our recurring role as the trigger-happy mass murderer. And yet it casts us in that same spot again, making a boring job out of it and highlighting why even "stupid" games can better engage, entertain and challenge.
    • 77 Metascore
    • 70 Critic Score
    If you can ignore the jarring, clipped dialogue and attempted story, play Quantum Conundrum to enjoy the tranquility of practiced physics – tranquility that may frustrate you to the point of destroying a beautiful keyboard, but tranquility nonetheless.
    • 80 Metascore
    • 90 Critic Score
    The care and attention that went into this year's installment is obvious, and it's overall a fantastic product boasting several improvements over its previous incarnations. Duels of the Planeswalkers 2013 is the benchmark in the franchise and easily recommended to new and veteran Magic: The Gathering players alike.
    • 38 Metascore
    • 40 Critic Score
    Whenever the recognition is working, Kinect really does enhance the experience of Steel Battalion, enabling the fantasy of piloting a very real walking tank and delivering a thrill of satisfaction with every confirmed kill. When the tech fails, however, at least in my experience, it fails in such a fundamental way that it's impossible to ignore.
    • 53 Metascore
    • 40 Critic Score
    Inversion is so generic that I'd sooner recommend just about any other of gaming's numerous cover-based shooters ahead of it – especially since its anti-gravity mechanic barely even factors into the grand scheme of things.
    • 70 Metascore
    • 60 Critic Score
    What's heart-breaking about it all is that Grasshopper can do better. With a few tweaks to the combat – weaker zombies, and perhaps more of them – the experience could be much more entertaining. As is, Lollipop Chainsaw is a serviceable confection, though something of a bitter one.
    • 60 Metascore
    • 30 Critic Score
    Levels all feel constrictive, and the dour color palette doesn't help the dull nature of its locations. The start-to-sewer time is awfully short on this one.
    • 83 Metascore
    • 90 Critic Score
    It's easy to forgive the things that Gravity Rush gets wrong because of the absolutely basic thing it gets spectacularly, brilliantly right: movement. You might have guessed already, but I found flying around wildly to be fun in itself.
    • 79 Metascore
    • 90 Critic Score
    It's one of the best military shooters I've played. It doesn't push the boundaries of what we expect from that genre, but Future Soldier takes an approach that leaves little room for stagnant gameplay or retreading ground.
    • 88 Metascore
    • 100 Critic Score
    At its core, Diablo 3 is a series of combat encounters and, when you realize just how carefully it's put together, Blizzard's expertise is staggering.
    • 75 Metascore
    • 40 Critic Score
    Any brief flickers of fun I came across were consistently extinguished by the game's oppressive flaws.
    • 69 Metascore
    • 60 Critic Score
    Mario Tennis Open is a game best taken in small doses. Playing tournaments, exhibition games, and the special modes can be great fun for a few matches at a time.
    • 61 Metascore
    • 60 Critic Score
    In the end, it feels like Sonic the Hedgehog 4: Episode 2 is merely going through the motions (most of which involve spinning). As was intended, it's reminiscent of Sonic's best-remembered adventures, though it never manages to live up to them.
    • 52 Metascore
    • 50 Critic Score
    Cyanide's vision for Game of Thrones is ambitious, but the studio's end product has buckled under the weight of its intricate design document. Despite some ideas I've fallen in love with, it's a buggy and ugly mess of a video game. Even for its story and brushes with the franchise's fiction, it's difficult to recommend to either series vets or role-playing fans.
    • 86 Metascore
    • 90 Critic Score
    The transition from emotionally tinged burial ground to functional battleground is at once touching and tasteless, presented in that kind of awkward, bittersweet combination that video games have gotten down to an art form.

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