Joystiq's Scores

  • Games
For 768 reviews, this publication has graded:
  • 46% higher than the average critic
  • 3% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 1.8 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Sin & Punishment: Star Successor
Lowest review score: 20 Conduit 2
Score distribution:
  1. Negative: 68 out of 768
768 game reviews
    • 91 Metascore
    • 90 Critic Score
    The level of synergy between Career and multiplayer feels precise and balanced; one constantly bolsters the other, yet neither take priority or feel parasitic. It's an equalized, symbiotic relationship that neither hampers nor enables, and players that prefer one over the other need not worry over missing out.
    • 79 Metascore
    • 80 Critic Score
    If the writing were as clever as the gameplay it supports, Orcs Must Die would be a comedy masterpiece. It oscillates perfectly between states of calm, cool and collected design and panicked damage control, and rewards your diligence with a gorgeous sight: A finely-tuned whirling chamber of death, which gnaws up enemies with tactical brutality reminiscent of Tecmo's Deception series, and a gory kind of whimsy reminiscent of Grape Escape.
    • 57 Metascore
    • 50 Critic Score
    The staffers of Beenox may have done their research and read plenty of back issues, but if Spider-Man: Edge of Time is any indication, they never, ever wore the PJs.
    • 79 Metascore
    • 80 Critic Score
    It's a refreshing, perfectly sized game that squeezes the fun puzzle process, of learning and exploiting the rules, into tidy little rooms.
    • 81 Metascore
    • 60 Critic Score
    There's just not a lot of "there" there - my first playthrough, which included every side-mission and several job board assignments, took me 9 hours and 15 minutes. My second, where I completed every side-mission, every job board assignment, every courier mission, and most of the races, took eight hours and 50 minutes. RAGE ends so abruptly that I didn't realize it was over until the final cutscene began. I was left wondering what had happened.
    • 89 Metascore
    • 90 Critic Score
    The cycle of Dark Souls is essentially the same: Hours of diligent, often frustrating work followed by a surprising, often spectacular payoff.
    • 90 Metascore
    • 90 Critic Score
    The best additions this year are bits of the unexpected, something almost never achieved in sports video games. FIFA 12 delivers enough of those flashes of brilliance to feel a little less like a game, and more like a true soccer simulator.
    • 47 Metascore
    • 30 Critic Score
    It's a careless, cynical, opportunistic mess that Silicon Knights and Activision should be ashamed to release. In fact, its concision almost comes back around to being a virtue, because at least you can quickly move onto something more pleasurable, like selling X-Men Destiny to a stupid friend you hate, or burying a beloved family pet.
    • 66 Metascore
    • 60 Critic Score
    There are deep, deep pockets of joy embedded in the mantle of Burnout Crash, but for reasons beyond understanding, you're going to have to do your chores before you're allowed to play them.
    • 81 Metascore
    • 60 Critic Score
    Renegade Ops is adequate for what it attempts to be, but it's more conformist than the title suggests.
    • 83 Metascore
    • 80 Critic Score
    The highs handily outweigh the lows, thanks to a near-schizophrenic level of variety and metric tons of charm HAL Laboratory has included. Mathematically speaking, the sheer volume of Kirbys doesn't make Mass Attack ten times as good as any other DS title, but I'll be entirely damned if it doesn't make it ten times as endearing.
    • 91 Metascore
    • 100 Critic Score
    On one side, it represents a powerful elegy, a close to a series that has done much to define this console generation. It's a melancholy thing, seeing a solid conclusion for characters that a lot of us liked despite ourselves, that make themselves even more understood in the end. But Gears of War 3 does it with respect and grace, and even subtlety, for a fantastic experience from start to finish. And it bestows a postscript of one of the most full featured, fun, and polished multiplayer experiences I've ever played.
    • 77 Metascore
    • 100 Critic Score
    With all the chaff you have to swipe through on the Kinect, you can forget just how good it feels when something just works. That's exactly what The Gunstringer does: It works, and in a smart, slick way that feels simultaneously natural and fresh.
    • 78 Metascore
    • 80 Critic Score
    The pacing and presentation of objectives is what's really different: They make Tropico 4 feel fresh, despite the truly remarkable ripeness of the franchise's core mechanics.
    • 80 Metascore
    • 80 Critic Score
    Fans will love it for everything it is, while detractors will ignore it for all that it isn't. This is a game, and series, that isn't out to win over gamers by changing its stripes -- though its fans probably wouldn't have it any other way.
    • 76 Metascore
    • 80 Critic Score
    Space Marine is a terrific title, and proof that Relic's expertise can extend far past the RTS genre they've already conquered. The game is short, in terms of both length and features, but what's there, especially in the single-player campaign, is of the highest quality. Warhammer fans especially will love it.
    • 54 Metascore
    • 70 Critic Score
    It's important to remember, however, that underneath the trite atmosphere and awful writing, there lies an experience that allows you to physically sift through a pile of skulls and, later on, toss explosive spheres of arcane energy at your enemies.
    • 69 Metascore
    • 90 Critic Score
    I don't even think those skulls, or the brutal scoring system, were needed to encourage replayability. Bloodrayne Betrayal has enough style, substance and butter-smooth combat to pull me in for a sweet reprise.
    • 80 Metascore
    • 90 Critic Score
    Ubisoft Reflections has pruned the dead weight from Driver's branches, and the result is a pure, focused experience, unencumbered by redundant mechanics and "me too" design choices.
    • 72 Metascore
    • 80 Critic Score
    Crimson Alliance could be a delicious piece of peanut butter and s'mores toast with raspberry jam, it's just that the proportions are distracting on this first attempt. Basic genre expectations are fulfilled, delivering an approachable, action-RPG dungeon crawl -- but with a bit more careful measurement, Certain Affinity could have made this good game great.
    • 83 Metascore
    • 90 Critic Score
    Resistance 3 isn't just a great game full of marked, inspired improvements over its predecessor -- it's a declaration of intent to become the new heir apparent to the sci-fi shooter throne.
    • 71 Metascore
    • 60 Critic Score
    Probably the most realistic recreation of the inevitable and oncoming zombie apocalypse in video game history. It's typified by desperation, sacrifice, frustration, terror and the overbearing sense of hopelessness. But there's a catch. Though the zombie apocalypse may occasionally be grimly satisfying or fleetingly triumphant when you survive another night, there's one thing it almost certainly won't be...Fun.
    • 53 Metascore
    • 40 Critic Score
    Bodycount tries to drown out its many, many shortcomings with the din of a few big, loud guns.
    • 64 Metascore
    • 40 Critic Score
    By obscuring their comedic voice under a fog of poorly (and frequently) implemented combat and a still-questionable inventory, it's difficult to enjoy DeathSpank's new adventure. That genuinely funny experience that DeathSpank once represented is still around; it just takes a little too much hacking, slashing and digging to get to it.
    • 72 Metascore
    • 70 Critic Score
    Surely, this game's existence demands to be celebrated.
    • 78 Metascore
    • 70 Critic Score
    Every year, the series brings a balance of improvement and ongoing flaws. Considering this year's game as a whole, improvements like the new presentation style and lack of player suction heavily outweigh the more minuscule issues that remain. It's a good kind of frustration for players, the kind where this year's game is definitely better than last year's, which may actually be enough incentive to give it a shot.
    • 86 Metascore
    • 90 Critic Score
    It's because Capcom had the good sense to leave well enough alone, however, that Online Edition is the best Third Strike there's ever been. And, as we all know, the third strike is what counts.
    • 90 Metascore
    • 90 Critic Score
    An imperfect, complex and ambitious reminder of what a game can be when it's unafraid.
    • 70 Metascore
    • 70 Critic Score
    There's still fun to be had here, though given the choice series fans and strategy purists will likely boot up a previous title, such as the genre-defining Age of Empires II: The Age of Kings instead.
    • 78 Metascore
    • 90 Critic Score
    The experience of a game so elegantly, artfully designed in both mechanics and visuals is something that will stay with me, even if the plot wasn't totally coherent.
    • 81 Metascore
    • 80 Critic Score
    Toy Soldiers: Cold War isn't out to change any paradigms. It's a game through and through, a game based on perhaps the oldest boyhood pastime there is. I'd never dream of recommending it over real toys and childhood imagination but, for the adults who want to remember – and maybe share some of that 80s magic with their own kids – it definitely fits the bill.
    • 71 Metascore
    • 90 Critic Score
    It doesn't just set a high bar for the flock of touch-based apps which will almost certainly follow in its footsteps to the Kinect platform -- it sets a pretty intimidating precedent for the platform altogether.
    • 76 Metascore
    • 80 Critic Score
    Begins stupendously, kicking things off with a visually stunning, orchestral bang. Its first moments are truly captivating, introducing a planet that is both hostile and inviting -- a world that begs to be explored.
    • 80 Metascore
    • 70 Critic Score
    A curious thing happens when From Dust stops getting in the way and tells you to just have fun...You have fun...From Dust is finally able to dazzle, however briefly, by stripping away practically everything that makes it a "game" and leaving only its base mechanics behind.
    • 82 Metascore
    • 90 Critic Score
    Though it may seem standoffish and esoteric at first, patience and perseverance will reveal the charming eccentricities and personality quirks that make it so special. Like any relationship worth having, Catherine takes effort, but the end result is worth it.
    • 60 Metascore
    • 70 Critic Score
    Some of its one-note elements cry out for variety and it can't hold a torch to the senses of immersion and depth that make a game like Arkham Asylum stand out so brilliantly. But as far as movie-based games go there are plenty worse -- and just like a popcorn flick, there is enough fight and flash in the Captain that you may end up having fun in spite of yourself.
    • 47 Metascore
    • 30 Critic Score
    The Cartel heartbreakingly not only fails to build upon Bound in Blood's momentum, it spits in the face of everything that made it worthwhile. It doesn't feel like a misstep for the series, it feels like an epitaph.
    • 86 Metascore
    • 80 Critic Score
    Bastion is a quiet explosion in reverse, and there's no mistaking its charms once it all comes together.
    • 67 Metascore
    • 70 Critic Score
    Instead of simply clicking around a screen and hotkeying special moves like in Dawn of War, it's fun to actually control a Space Marine in a more personal, focused way.
    • 65 Metascore
    • 70 Critic Score
    Instead of simply clicking around a screen and hotkeying special moves like in Dawn of War, it's fun to actually control a Space Marine in a more personal, focused way.
    • 83 Metascore
    • 100 Critic Score
    Stuffed with new mechanics, meticulous level design and what I believe (with some confidence) to be the best ending of all time, Ms. 'Splosion Man excels over its predecessor in every way.
    • 68 Metascore
    • 40 Critic Score
    Even the most brainless of braindead fare can aim higher than this rat-hitting-the-feeder-bar inanity. You deserve better.
    • 56 Metascore
    • 80 Critic Score
    When you're not wrestling with its cumbersome online machinations, Deadliest Warrior: Legends is an absolute treat. It possesses a number of potent improvements over last year's model, resulting in a fighter that's cerebral, satisfying and deep -- and, in the moments when it is not those things, absolutely hilarious.
    • 74 Metascore
    • 50 Critic Score
    These superb touches only serve as a reminder of how good the game could have been, and how thoroughly its been spoiled by its one defining flaw: It tries to find a happy medium between two genres, but sadly fails to capture the essence of either.
    • 65 Metascore
    • 50 Critic Score
    It could have been an addictive mission-based multiplayer title perfect for a portable platform, but with its limited content and quickly tiresome combat, Mercenaries 3D is little more than a fully-priced proof of concept.
    • 76 Metascore
    • 80 Critic Score
    I fell in love with this game, immediately. It's got a funny script, it's easy to learn, and I can complete a whole quest while I wait for my tea to steep.
    • 59 Metascore
    • 40 Critic Score
    There's nothing wrong with a short game that feels complete, but Dark of the Moon feels half-finished.
    • 75 Metascore
    • 70 Critic Score
    Fear is intrinsically a solitary emotion, but the only worthwhile experiences you can have with FEAR 3 require the participation of a friend or three. With that kind of congregation, any chance for terror is completely diminished; but your chances for excitement are dramatically increased.
    • 72 Metascore
    • 70 Critic Score
    It's just a shame the co-op isn't better implemented -- without a compelling multiplayer component, Dungeon Siege 3 lags behind its role-playing competitors.
    • 76 Metascore
    • 80 Critic Score
    A campy, silly and over-the-top adventure. It's certainly pleasing to annihilate demon hordes, but the real drive of Garcia's "road movie" is to see what weird and wonderful thing pops up next, be it a friendly demon with a southern drawl or an unexpected series of 2D shoot-em-up levels.
    • 82 Metascore
    • 90 Critic Score
    Like Costume Quest and Stacked before it, Trenched is one of those downloadable games that almost makes you feel like you're getting away with robbery for paying $15 for it rather than full retail price.
    • 94 Metascore
    • 90 Critic Score
    It sets a new standard for modern remakes of past-generation titles, proving that there's absolutely nothing wrong with a publisher capitalizing on gamers' nostalgia, so long as they can find a developer who loves the source material just as much as -- if not more than -- we do.
    • 77 Metascore
    • 80 Critic Score
    With all of its expansion packs, the first game has greater card variety; but if you're looking for some innovative changes to the classic gameplay formula, Planeswalkers 2012 deserves your attention.
    • 84 Metascore
    • 100 Critic Score
    Some players may be hung up by its brevity, but if its extension would have depreciated how breathtaking the rest of the game is, I don't think I'd have it any other way.
    • 70 Metascore
    • 70 Critic Score
    It's just a pity that a title inspired by some of the most outlandish and inspired works of literature has to live with some of the driest tropes that the game design textbook has to offer.
    • 49 Metascore
    • 40 Critic Score
    What has, at long last, been committed to a disc and placed into a box might have been alright a dozen years ago, but by today's standards it simply doesn't hold up.
    • 83 Metascore
    • 90 Critic Score
    Infamous 2 tows a perfect line between too-strong and too-puny, between human and superhuman, between risk and restraint. It halfheartedly delivers on a few of its promises, but its shortcomings are far outweighed by this one stellar achievement: It knows how to make you feel powerful.
    • 60 Metascore
    • 70 Critic Score
    Ultimately, one of Hunted: The Demon Forge's biggest strengths is also its biggest weakness -- there's just not much there. Yes, its constituent components are polished and impeccably streamlined, but after a few hours, there aren't any surprises in store.
    • 70 Metascore
    • 50 Critic Score
    Red Faction: Armageddon manages to strip most of what was good about Guerrilla and fill the vacuum left behind with only mediocrity and a cool magnet gun.
    • 88 Metascore
    • 80 Critic Score
    Describing the opening moments of The Witcher 2: Assassins of Kings as a "trial by fire" is almost too trite to bear, but don't tell me it isn't accurate.
    • 79 Metascore
    • 70 Critic Score
    Despite all the problems, DOA Dimensions is fundamentally a good fighter, and a great DOA. The controls don't really require an arcade stick or six face buttons, and therefore translate nicely to the 3DS; the graphics look slick, especially the huge, interactive environments; the counter-heavy battles are as quick as ever. I can't ignore the egregious missteps made, but there's a lot to enjoy about the game despite those.
    • 78 Metascore
    • 80 Critic Score
    Shmups are hardcore enough, but Bangai-O HD: Missile Fury somehow feels like a niche unto itself. At least death is served up à la carte, so you can move between stages at will if you die three times.
    • 46 Metascore
    • 30 Critic Score
    It's not just a bad game, it's a terrible use of Wizards of the Coast's timeless license. Even when boiled down to its core combat mechanics, D&D is cerebral, challenging, intense, and infinitely rewarding. Dungeons & Dragons: Daggerdale is just a game about hitting monsters until treasure falls out of them.
    • 87 Metascore
    • 90 Critic Score
    It has the capability to convert people who aren't particularly interested in rally racing to addicts who need just one more race or Gymkhana event. It would seem that Codemasters' love for the sport is infectious.
    • 89 Metascore
    • 90 Critic Score
    L.A. Noire may not always be "fun" in the traditional sense, but it's also unsatisfied with being "merely fun," and the result of that aspiration is something that no one who cares about video games should miss.
    • 68 Metascore
    • 40 Critic Score
    Brink's artistically compelling soldiers can sail effortlessly over obstacles, landing acrobatic maneuvers never before seen in the genre with effortless poise -- unfortunately, just about everything else lands flat on its face.
    • 64 Metascore
    • 20 Critic Score
    There's only one 4-minute bit in the entire thing that was fun to play, and that was tailgunning in the spaceship. So at least the whole review wasn't negative, amirite?
    • 65 Metascore
    • 60 Critic Score
    Darkspore doesn't exactly redefine RPGs as we know it, but there's no other action RPG around that allows this much control over the look of your characters. There's a lot of room for improvement, but the living loot system and Hero Editor help Darkspore stand out among other hack-and-slash games.
    • 67 Metascore
    • 70 Critic Score
    When I see Fancy Pants Man, the game's scribbled but charming protagonist, I see Tom Cruise sliding down the hall in his underwear. This entire game feels extrapolated from that iconic, underdressed celebration in the absence of authority.
    • 75 Metascore
    • 70 Critic Score
    The first episode is an unbalanced one, but it manages to pull itself together for a satisfying conclusion. Its compelling, cliffhanging afterword ensures that I'll be giving the second chapter a shot, as well -- I only hope that it spends more time being irreverently funny, rather than spending a third of its run-time desperately attempting to convince the player of its irreverence.
    • 84 Metascore
    • 80 Critic Score
    Developers! If a battle has several clear stages of pattern recognition, there had better be checkpoints between them.
    • 86 Metascore
    • 100 Critic Score
    Easily the best game the franchise has produced. Engaging for pros and newcomers alike, packing tons of content and wrapped in a gorgeous presentation, it's not just a show of love for fans of the series, but a game likely to make many more.
    • 77 Metascore
    • 60 Critic Score
    MotorStorm Apocalypse really nails the whole apocalypse thing, no question. It's the actual racing that's taken the back seat. There are moments when the planets align and the experience becomes pure arcade racing magic -- but they're only moments. The rest of the time you're just an angsty, glorified crash test dummy.
    • 76 Metascore
    • 80 Critic Score
    Despite the matchmaking quibbles and the occasionally stilted friendly AI, Section 8: Prejudice is a tremendous package, one that easily keeps up with -- and in some cases surpasses -- the retail competition.
    • 74 Metascore
    • 50 Critic Score
    Ultimately, Patapon 3 is the product of big dreams half-achieved. Around every corner, it buckles beneath the weight of its own ambition, hoping that its catchy, four-measure jingles and visual charm can redeem its rage-inducing missteps.
    • 84 Metascore
    • 80 Critic Score
    A delicious blend that masks its less welcoming ingredients with the grace of Tom Cruise in Cocktail. Its innovative, genre bending mechanics, forgiving design, brisk pace, and lovely setting more than compensate for the occasional unlucky circumstance or superfluous battle.
    • 95 Metascore
    • 90 Critic Score
    Between real, actual co-op and Chell's adventure, Portal 2 provides a stupendous package. So stupendous, in fact, that I feel tremendously guilty admitting that somewhere, way deep down in whatever critics have in place of a heart, I kind of wish it didn't exist.
    • 51 Metascore
    • 20 Critic Score
    This is the worst sort of throwback: It neither recalls fond memories of 1985, nor keeps pace with the state of games in 2011. It does not need to exist.
    • 67 Metascore
    • 50 Critic Score
    What could have been a return to form for the series ends up suffering an almost total loss of form. If this game didn't carry the SOCOM name it would be just another functional third-person military shooter that you might recognize when you saw it in the markdown bin after a few months.
    • 52 Metascore
    • 40 Critic Score
    A tepid pursuit of the bare minimum, resistant to the creative nudge that could have made it feel like something worthwhile. Everything works, it does what it says on the tin, but there's not a spark of personality in there.
    • 64 Metascore
    • 40 Critic Score
    A title that reeks of being over-designed, leaving the player with very little agency over how they want to complete the challenges set out for them. For every level that allows for a smidgen of strategy and exploration, there are several that force players down a single, unchanging path, which is pretty far from fun fun.
    • 71 Metascore
    • 60 Critic Score
    While not thoroughly original, it's at least consistently enjoyable during its short ride.
    • 60 Metascore
    • 60 Critic Score
    A hell of a single-player challenge, which should only be taken on by the sort of sadist who one-credit-clears Cave shooters. For the time being, however, even as Moon Diver hardly feels like a modern-day Big Damn Deal, it is at its best when posing as the over-serious side-scrolling equivalent of a party game.
    • 81 Metascore
    • 90 Critic Score
    A brilliantly executed, whirling dervish of a game that all but demands to be ripped open and played to death. Grab your kitty-cat, gas up your chainsaw-arm and sharpen your blades. It's gonna be a bloodbath.
    • 66 Metascore
    • 60 Critic Score
    If you're in college or live near lots of friends who regularly visit your abode as a group to play games, Slam Bolt Scrappers is perfect for you. Unfortunately, I don't have either of those luxuries. If you're in the same boat, you may want to think twice before laying down your money.
    • 73 Metascore
    • 60 Critic Score
    The core gameplay in Pro Evo 2011 3D is enjoyable, but it's constantly failed by the rest of the cart's fundamentals. Even with the game's limitations and shortsighted exclusions of some modes, the few options available to customize your experience makes for one of the best portable soccer games on the market. That may not be saying much, though.
    • 78 Metascore
    • 60 Critic Score
    Not particularly great. There's fun to be had with its flashy battles and who's-who roster of familiar faces, but if you're looking for depth or longevity, you'll want to start kicking up dirt elsewhere. Make no mistake: this is the best Dissidia's ever been. Problem is, it could still be much better.
    • 82 Metascore
    • 90 Critic Score
    With the release of Shift 2 Unleashed, the Need For Speed franchise now holds the distinction of representing the best of arcade-style and simulation racing on consoles. It's an evolution of the original -- not a revolution, but still markedly improved across the board -- and a worthy sequel, easy recommendation for those who enjoyed the first game and great entry point to "real" racing in general.
    • 75 Metascore
    • 90 Critic Score
    WWE All-Star revels in its absurdness. By moving away from what pro-wrestling actually is -- slow, fake, melodramatic -- WWE All-Stars is closer to what we imagine wrestling to be -- fast, violent, an epic battle between two, three or even four men who unleash not one, but dozens of blows and acrobatics that defy mortality and take a folding chair to Isaac Newton's head.
    • 80 Metascore
    • 80 Critic Score
    Stepping onto the greens at Augusta National for the first time was nerve-wracking, but I did it. I walked away a winner in stylish bravado, the green cloth of victory a sign to all that I came and conquered.
    • 78 Metascore
    • 80 Critic Score
    What a game. I passed a few dozen hours leading a contingent of scumbags-with-hearts-of-gold through a convoluted gangster soap opera full of betrayals, redemptions, posturing, overdramatic gestures, and profoundly awkward dates, and played Boxcelios 2 in the Club Sega arcade on Theater Square when I didn't feel like doing any of that stuff.
    • 75 Metascore
    • 90 Critic Score
    I have to hand it to Namco-Bandai: With the exception of omitting online multiplayer, it really put together a solid entry in the series for the 3DS launch, one that's easily high on the list of best titles available for the new system.
    • 71 Metascore
    • 60 Critic Score
    Swarm is a good idea in need of better executions.
    • 85 Metascore
    • 80 Critic Score
    While the single-player campaign is something I can see myself returning to a couple more times in a quest for Achievements/Trophies, the multiplayer side of Crysis 2 has me utterly hooked. I came for the pretty graphics, was happy with the solid shooter underneath them and am pretty much beside myself with how unexpectedly good the online play is.
    • 84 Metascore
    • 80 Critic Score
    While the single-player campaign is something I can see myself returning to a couple more times in a quest for Achievements/Trophies, the multiplayer side of Crysis 2 has me utterly hooked. I came for the pretty graphics, was happy with the solid shooter underneath them and am pretty much beside myself with how unexpectedly good the online play is.
    • 58 Metascore
    • 70 Critic Score
    Truth be told, its an extremely challenging side-scrolling ... well, it's part shoot-'em-up, part submarine simulator and part strategy game. The sum of these parts is actually a lot more compelling than the game taken at face value.
    • 71 Metascore
    • 80 Critic Score
    Taken in "shotgun" form, Pilotwings Resort's difficulty curve seems harsh, and the game stressful. But if you enjoy a few missions at a time, perhaps going back through them to refine your score and your abilities, you'll get a better sense of the relaxation and freedom that comes from taking to the skies.
    • 82 Metascore
    • 80 Critic Score
    Shooter 2 is not as consistent of an experience as its predecessor. Given Q's record of creating terrific "Encore" expansions for previous PixelJunk games, it's a bit disappointing that the franchise's first real sequel falls a little short. Still, I imagine it'd be a welcome addition to anyone's PSN library.
    • 85 Metascore
    • 90 Critic Score
    As good as any portable Street Fighter game can be. The touchscreen implementation, in fact, makes it a little better than that baseline, by adding an exclusive input method that actually works. It's no replacement for a genuine arcade button layout -- and you'll never forget that for a minute -- but it's a unique, and differently effective, way to interact with the game.
    • 82 Metascore
    • 70 Critic Score
    Though Okamiden hits a pretty satisfying stride in the middle, it is a bit of a marathon... OK, yes, an adorable marathon.

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