Jeuxvideo.com's Scores

  • Games
For 3,090 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Police Chase
Score distribution:
3121 game reviews
    • 70 Metascore
    • 65 Critic Score
    Highly relaxing, sometimes too much perhaps, Lake offers an escape of a few hours that is not refused when one seeks a purely restful narrative experience. The interactive story shaped by Gamious also benefits from a great deal of authenticity and choice of dialogues that allow the player to feel truly engaged. Too bad the adventure is based on a pattern that does not evolve enough, a too languid pace and a scenario that fails to touch us fully.
    • 56 Metascore
    • 65 Critic Score
    Redfall is a hodgepodge of influences that fails to excel in the many categories it aims for. Far from being uninteresting, in particular thanks to a quality level design and cogs that fit together rather well in its main systems, the title of Arkane Austin is disappointing compared to the pedigree of the studio. Unlike Prey, the game design is not brilliant or original, but in return, the app is surely the most accessible game imagined by Harvey Smith. This adventure to be lived in co-op, featuring vampires who have managed to hide the sun, is to be tested with friends thanks to the Game Pass before it is overshadowed by other outings. Bethesda's action game will divide, but not rule.
    • 69 Metascore
    • 65 Critic Score
    AO Tennis 2 delivers a more enjoyable and comprehensive experience than the first episode but still suffers from technical and gameplay issues.
    • 74 Metascore
    • 65 Critic Score
    White Shadows contains a seductive architecture and a perfectly disturbing atmosphere which owes a lot to its sound design. But the trip is not contemplative enough to overcome the lack of energy from which the level design suffers. The game draws on inspirations already very often exploited without managing to stand out during its journey of only 2.5 hours.
    • 74 Metascore
    • 65 Critic Score
    Without showing any great singularity, A Juggler's Tale stands out with a beautiful atmosphere, a few nicely sketched sets and a handful of well-thought-out puzzles. But the lack of comfort felt during the crossing lacks an experience that is a bit too short and generic to really score. With better handling and some additional originalities, the game could have been a real success. Pity.
    • 71 Metascore
    • 65 Critic Score
    Highly relaxing, sometimes too much perhaps, Lake offers an escape of a few hours that is not refused when one seeks a purely restful narrative experience. The interactive story shaped by Gamious also benefits from a great deal of authenticity and choice of dialogues that allow the player to feel truly engaged. Too bad the adventure is based on a pattern that does not evolve enough, a too languid pace and a scenario that fails to touch us fully.
    • 53 Metascore
    • 65 Critic Score
    Redfall is a hodgepodge of influences that fails to excel in the many categories it aims for. Far from being uninteresting, in particular thanks to a quality level design and cogs that fit together rather well in its main systems, the title of Arkane Austin is disappointing compared to the pedigree of the studio. Unlike Prey, the game design is not brilliant or original, but in return, the app is surely the most accessible game imagined by Harvey Smith. This adventure to be lived in co-op, featuring vampires who have managed to hide the sun, is to be tested with friends thanks to the Game Pass before it is overshadowed by other outings. Bethesda's action game will divide, but not rule.
    • 71 Metascore
    • 65 Critic Score
    White Shadows contains a seductive architecture and a perfectly disturbing atmosphere which owes a lot to its sound design. But the trip is not contemplative enough to overcome the lack of energy from which the level design suffers. The game draws on inspirations already very often exploited without managing to stand out during its journey of only 2.5 hours.
    • 65 Metascore
    • 65 Critic Score
    White Shadows contains a seductive architecture and a perfectly disturbing atmosphere which owes a lot to its sound design. But the trip is not contemplative enough to overcome the lack of energy from which the level design suffers. The game draws on inspirations already very often exploited without managing to stand out during its journey of only 2.5 hours.
    • 62 Metascore
    • 65 Critic Score
    Rich and demanding, the clashes are gripping, worthy of frenzied chess games during which each placement must be thought out and calculated. On the other hand, the title is served by its technical shortcomings, a lack of depth in its dialogues, as well as a difficult attachment to the characters. Despite everything, Monark knows how to establish itself as an experience to live for any J-RPG lover looking for strategic brawls that oppose him with some resistance.
    • 66 Metascore
    • 65 Critic Score
    Rich and demanding, the clashes are gripping, worthy of frenzied chess games during which each placement must be thought out and calculated. On the other hand, the title is served by its technical shortcomings, a lack of depth in its dialogues, as well as a difficult attachment to the characters. Despite everything, Monark knows how to establish itself as an experience to live for any J-RPG lover looking for strategic brawls that oppose him with some resistance.
    • 67 Metascore
    • 65 Critic Score
    Kirby's Dream Buffet is to be considered as an ideal little game for very short fun sessions with family or friends in a universe that frankly holds up. However, the experience is still very limited in terms of content, updates are now expected to expand the activities. Finally, it is a pity that the game on the same console is limited to a maximum of two players.
    • 73 Metascore
    • 65 Critic Score
    Rich and demanding, the clashes are gripping, worthy of frenzied chess games during which each placement must be thought out and calculated. On the other hand, the title is served by its technical shortcomings, a lack of depth in its dialogues, as well as a difficult attachment to the characters. Despite everything, Monark knows how to establish itself as an experience to live for any J-RPG lover looking for strategic brawls that oppose him with some resistance.
    • 69 Metascore
    • 65 Critic Score
    Breathedge ultimately remains fairly classic in its survival mechanics and does not succeed in everything it undertakes in this area. It turns out to be rather repetitive and unfortunately quite timid in its call for exploration, a shame, given the beauty and originality of its yet attractive universe. In addition, the game also sins with some unfortunate choices regarding inventory management, the resource collection loop or the durability of equipment, too ephemeral. With a shift in tone at the midpoint, which relegates survival to the closet, the Breathedge experience is not always balanced, despite some real good ideas and a story that follows without displeasure, for a little one. about twenty hours.
    • 54 Metascore
    • 65 Critic Score
    With a marvelous open world and a dynamic action gameplay, Anthem has surely a lot to offer, but it forgot to bring with it a good AI system, various types of enemies, a more diversified missions set, and, of course, deeper teamplay and storytelling.
    • 77 Metascore
    • 65 Critic Score
    LEGO Speed Champions doesn’t add enough novelty to Forza Horizon 4. The Hot Wheels DLC brought its crazy plastic tracks and new sensations, where this LEGO DLC just kind of changes the visual in a more or less harmonious way.
    • 66 Metascore
    • 65 Critic Score
    Breathedge ultimately remains fairly classic in its survival mechanics and does not succeed in everything it undertakes in this area. It turns out to be rather repetitive and unfortunately quite timid in its call for exploration, a shame, given the beauty and originality of its yet attractive universe. In addition, the game also sins with some unfortunate choices regarding inventory management, the resource collection loop or the durability of equipment, too ephemeral. With a shift in tone at the midpoint, which relegates survival to the closet, the Breathedge experience is not always balanced, despite some real good ideas and a story that follows without displeasure, for a little one. about twenty hours.
    • 65 Metascore
    • 65 Critic Score
    With a marvelous open world and a dynamic action gameplay, Anthem has surely a lot to offer, but it forgot to bring with it a good AI system, various types of enemies, a more diversified missions set, and, of course, deeper teamplay and storytelling.
    • tbd Metascore
    • 65 Critic Score
    LEGO Speed Champions doesn’t add enough novelty to Forza Horizon 4. The Hot Wheels DLC brought its crazy plastic tracks and new sensations, where this LEGO DLC just kind of changes the visual in a more or less harmonious way.
    • 59 Metascore
    • 65 Critic Score
    Breathedge ultimately remains fairly classic in its survival mechanics and does not succeed in everything it undertakes in this area. It turns out to be rather repetitive and unfortunately quite timid in its call for exploration, a shame, given the beauty and originality of its yet attractive universe. In addition, the game also sins with some unfortunate choices regarding inventory management, the resource collection loop or the durability of equipment, too ephemeral. With a shift in tone at the midpoint, which relegates survival to the closet, the Breathedge experience is not always balanced, despite some real good ideas and a story that follows without displeasure, for a little one. about twenty hours.
    • 71 Metascore
    • 65 Critic Score
    Breathedge ultimately remains fairly classic in its survival mechanics and does not succeed in everything it undertakes in this area. It turns out to be rather repetitive and unfortunately quite timid in its call for exploration, a shame, given the beauty and originality of its yet attractive universe. In addition, the game also sins with some unfortunate choices regarding inventory management, the resource collection loop or the durability of equipment, too ephemeral. With a shift in tone at the midpoint, which relegates survival to the closet, the Breathedge experience is not always balanced, despite some real good ideas and a story that follows without displeasure, for a little one. about twenty hours.
    • 78 Metascore
    • 65 Critic Score
    The result is a rather confused adventure, where the player is easily lost between two puzzles. The whole thing is not helped by a script and an uninteresting universe. However, some good game design ideas, like the possibility of entering inside certain mechanisms, hit the mark. And the diversity of the puzzles is to be welcomed. A Dark Matter is thus a pleasant title despite its flaws. But far from being a must in VR.
    • 75 Metascore
    • 65 Critic Score
    The result is a rather confused adventure, where the player is easily lost between two puzzles. The whole thing is not helped by a script and an uninteresting universe. However, some good game design ideas, like the possibility of entering inside certain mechanisms, hit the mark. And the diversity of the puzzles is to be welcomed. A Dark Matter is thus a pleasant title despite its flaws. But far from being a must in VR.
    • 70 Metascore
    • 65 Critic Score
    Wrath of the Druids is an interesting DLC because of its generosity but which is sorely lacking in originality and new elements compared to Valhalla. Offering 10 to 15 hours of scripted adventure, it extends the experience, serving us Ireland on a set. However, we would have appreciated a more in-depth treatment of the druids, relegated to the rank of obscure threat like “Order of the Ancients” and a much better balanced difficulty, just to do honor to the various quests, both main and secondary.
    • 70 Metascore
    • 65 Critic Score
    Wrath of the Druids is an interesting DLC because of its generosity but which is sorely lacking in originality and new elements compared to Valhalla. Offering 10 to 15 hours of scripted adventure, it extends the experience, serving us Ireland on a set. However, we would have appreciated a more in-depth treatment of the druids, relegated to the rank of obscure threat like “Order of the Ancients” and a much better balanced difficulty, just to do honor to the various quests, both main and secondary.
    • 73 Metascore
    • 65 Critic Score
    Wrath of the Druids is an interesting DLC because of its generosity but which is sorely lacking in originality and new elements compared to Valhalla. Offering 10 to 15 hours of scripted adventure, it extends the experience, serving us Ireland on a set. However, we would have appreciated a more in-depth treatment of the druids, relegated to the rank of obscure threat like “Order of the Ancients” and a much better balanced difficulty, just to do honor to the various quests, both main and secondary.
    • 55 Metascore
    • 65 Critic Score
    A nice surprise that does not make it a must-have, but a title that is still worth a look as long as you are running out of little yellow balls on your console.
    • 63 Metascore
    • 65 Critic Score
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
    • 70 Metascore
    • 65 Critic Score
    With less fighting and exploration, but more management, Nelke & the Legendary Alchemists: Ateliers of the New World takes some risks. Which is a good thing, but some fans may be displeased.
    • 74 Metascore
    • 65 Critic Score
    Never surprising, LEGO The Incredibles is repetitive and the building mechanics are now dusty, to say the least. But there are 8 playable characters and they are all very different, making it a fun game especially in co-op.

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