Jeuxvideo.com's Scores

  • Games
For 3,091 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3122 game reviews
    • 68 Metascore
    • 65 Critic Score
    While it is not a bad game, Empire of Sin is sometimes disappointing in that it fails to give shape to complementary ideas that could have been good. If the first hours in the game are rather pleasant and that we take pleasure in growing his empire of crime, once the management mechanics are assimilated, the game goes on autopilot. In addition, he proves too unconvincing in his fights, conventional, sometimes buggy and which often seem interminable, because too repetitive and not very nervous. Not uninteresting then, but not as balanced or entertaining as one would have hoped.
    • 68 Metascore
    • 75 Critic Score
    A very good pick for a sofa or remote night on the computer.
    • 68 Metascore
    • 70 Critic Score
    Madden NFL 23 is as usual greedy in number of game modes, faithful to the level of modeling and the show offered, but is still slowed down on certain points. The American football simulation is still not translated, decided this year to offer a career mode without a scenario, and is unfortunately not spared from certain visual bugs. EA Tiburon will still be able to rely on the small changes made to its gameplay with Fieldsense technology for the next games, full of potential.
    • 68 Metascore
    • 75 Critic Score
    The Snack World is a fun and truly tactical RPG featuring massive content that dungeon crawler and loot fans should enjoy but can be kind of overwhelming during the first hours of gameplay.
    • 68 Metascore
    • 65 Critic Score
    As a whole, the game is interesting, thanks to a (too?) complete customization system and complementary superheroes. On the other hand, the player often finds himself confronted with awkward choices and great redundancy synonymous with repetitive missions... Although Crystal Dynamics has, unlike BioWare with Anthem, avoided the trap of unbalanced loot, the game remains, as it is, simply attractive if not essential.
    • 68 Metascore
    • 65 Critic Score
    Destiny 2 : Warmind failed to deliver a compelling campaign and rushes its storyline in less than a couple of hours. Nevertheless, it adds a cool new end-game PvE event and many quests, which were eagerly expected by fans.
    • 68 Metascore
    • 65 Critic Score
    Thanks to the beauty of its graphics and music, Astria Ascending has an undeniable charm. Far from being content to be a beautiful postcard, the title does not forget to offer solid RPG mechanics to offer a tough challenge to fans of the genre. Unfortunately, its overly classic course and ergonomic concerns make the adventure at times laborious, at least to detract from the enjoyment of the player. Nonetheless, it remains a nice title which, behind its flaws, has an atmosphere that will delight those nostalgic for old-fashioned J-RPGs.
    • 68 Metascore
    • 50 Critic Score
    Serious Sam 4 is a legitimate sequel to the franchise, true to its origins in both substance and form, but that's it, and that’s the point. Video games have evolved. The players and their expectations have changed in 2020. A franchise needs to innovate, like the reboots of Doom and Wolfenstein, or else it will be overwhelmed before it has even had time to draw. This is clearly not the case with Serious Sam 4, which is mired in a dated vision of the video game.
    • 68 Metascore
    • 85 Critic Score
    Realistic and exhilarating, TT Isle of Man lets you experience the rush of speed and danger without the risk of falling off the ramp. We can't guarantee your gamepad is safe, though.
    • 68 Metascore
    • 65 Critic Score
    The Toy-Con 02 is both fun and original, therefore it’s a good fit for parents who are looking to play with their kids. But the video game part itself is dull and repetitive and will soon bore both kids and parents.
    • 68 Metascore
    • 85 Critic Score
    Realistic and exhilarating, TT Isle of Man lets you experience the rush of speed and danger without the risk of falling off the ramp. We can't guarantee your gamepad is safe, though.
    • 68 Metascore
    • 75 Critic Score
    In space, no one will hear you scream... with joy or anger? Building on the rock-solid foundation of the first Dead Space, The Callisto Protocol dodges the photocopy with its intense, difficult, but not as precise melee combat as we would have liked. Despite a certain lack of audacity, Striking Distance managed to steal Saturn's rings in order to slip them on the ring fingers of sci-fi horror lovers. Fasten your asteroid belt, the Space Mountain gore will shake you up, even if the trip turns out to be as imperfect as it is classic.
    • 68 Metascore
    • 70 Critic Score
    With Soulstice, the developers at Reply Game Studios have probably created their most ambitious game. Nervous beat'em up set in a universe reminiscent of the Claymore manga, it plays on the duality of force fields (evocation, banishment) and a mix of exploration, puzzles and action for lovers of the genre. Unfortunately, the lack of means is felt over the length and we very often complain about a badly adjusted camera and obvious technical problems (slowdowns, excessive copy-paste, textures from another time, etc.). Not to mention this permanent juggling at the level of the side keys of the controller. In the end, Soulstice is a game far from being uninteresting, but which is reserved for fans of the genre and amateurs of scoring.
    • 68 Metascore
    • 60 Critic Score
    It's tough to deny our slight disappointment with Exoprimal. Rather pleasant to play and offering many tactical possibilities in team play, not to mention simply insane phases with thousands of dinosaurs to face, it is clear that Capcom has not chosen the right structure: the one and only game mode to repeat on a loop is enough to drive crazy the whole first part of the game and even during the second. More solid content, a more traditional single-player campaign, more digestible writing and simply more things to do or unlock (other than skins that push you to buy the battle pass) would have been very wise to make it a fun game over time. We will probably have to come back in a few months, when Capcom has delivered a real variety through the promised seasons… but as it stands, Exoprimal looks like a dinosaur not far from having nothing but mouth.
    • 68 Metascore
    • 90 Critic Score
    Battlefield 2042 does everything expected of it and more. Not content with fully succeeding in its traditional multi-pan, this opus has the luxury of offering additional gigantic and highly qualitative content to players. Portal mode seems ready to keep all of its promises and allow the creation of various modes whether they are crazy or competitive. Hazard Zone, on the other hand, succeeds in unexpected situations and offers a particularly successful reading of the game in squads. Beautiful as a truck, generous, modular and damn fun to play, 2042 is neither more nor less than one of the best games of the license.
    • 68 Metascore
    • 65 Critic Score
    Tour de France 2022 is certainly a good sports title in terms of live cycling management, but especially for fans of cyclists who are new to the license. Regulars will understand with disappointment that the new title offers few new features, such as the addition of online multiplayer to compare your score with other players or the Milan San Remo race (called Primavera Classic). For the rest, TDF 2022 keeps the same quality in the animation of the races, the consistency of the results for certain really engaging game phases, even more so if we are in FPS view. A good entertainment in parallel with the real Tour de France with almost all the real names for the riders and teams, while impatiently awaiting a redesign of the title?
    • 68 Metascore
    • 75 Critic Score
    Biomutant is what we expected from it, no more and no less, namely a generous project, steeped in good intentions, and which, through his atypical vision of Action-RPG, breathes a breath of fresh air into the genre. The studio title Experiment 101 is an ode to the exploration of a colorful post-apo universe, karmic destiny, avatar customization, and martial arts. It is difficult, it is true, to concretize these different aspects and to merge them. The fact remains that this experience, equal to no other, changes, surprises, and throws off to the point of becoming memorable. However, it is necessary to ignore a technical achievement which is clearly behind schedule and a progression that is sometimes too interventionist.
    • 68 Metascore
    • 60 Critic Score
    Despite a nice and complex scenario, and a quite original concept, The Occupation has many flaws, from many technical issues to an imperfect AI. Most players won’t see all the different endings because of this.
    • 68 Metascore
    • 65 Critic Score
    Disappointing ! Milestone was off to a good start with its pretty MotoGP 20, full of promise with finally a career mode worthy of the name. But instead of polishing it, the Italian studio has put the diamond in the next-gen's garage this season. MotoGP 21 is stagnating in the gameplay, the fault of the sets and animations still unchanged and quite dull, an AI that falls back into its faults causing too many accidents and the absence of a split screen mode. Worse, the title regresses in content, puts the historical mode to oblivion and brings no notable novelty to the career. Even the shimmering visual identity of MGP20 has given way to a dreary ersatz menu, enough to assure us of one thing: the next installment in the series will be expected around the corner.
    • 68 Metascore
    • 75 Critic Score
    Very respectful of the hit of yesteryear, Arkanoid Eternal Battle is adorned with a successful electro look and new mechanics that will delight fans of the genre. Uninhibited brick breaker, the Pastagames title has the good idea of integrating an ingenious Battle Royale mode, but also a single or multiplayer mode for long winter evenings. If the content could be more generous – if only in terms of rewards – the room for improvement is such that we come back to it regularly to improve our reflexes. A good little game that is just waiting for a large community to give full meaning to the Battle Royale.
    • 68 Metascore
    • 65 Critic Score
    By stuffing the title with content to justify its unattractive business model, Final Strike Games loses sight of what makes its game salt. It’s nice to chain clashes in Deathmatch, but the rest of the content goes astray and transforms the experience in chaos that is often unreadable and sometimes frustrating. Too bad, because its concept and its mixture of influences hit the target when the stars align.
    • 68 Metascore
    • 65 Critic Score
    Despite his pleasant artistic direction and his ambition to tell a complex story with multiple ramifications, The Falconeer lacks a little soul during its ten hours of play. The developed lore struggles to include the player because of a lack attachment to the heroes while the uninspiring missions, even generic, plague the desire to progress. Fortunately, his overall successful dogfights as well as his few flashes make this aerial shoot an experience that deserves attention. The work done by its sole developer is obviously remarkable: his love for an endangered genre shines on every feather of the Fantastic Falcon.
    • 68 Metascore
    • 55 Critic Score
    If in its Switch port, Beyond Blue retains its educational quality through skilfully conducted dialogues, it regretfully loses what made its second strength: its contemplative appeal. Exploration, however comfortable at the console pad, suffers from decorations marred by an excessively pronounced flicker and an overall lack of finesse. It will therefore be necessary to know how to be satisfied with the learning that experience has to offer.
    • 68 Metascore
    • 80 Critic Score
    Rather complete and benefiting from a significant visual improvement, Sniper Ghost Warrior Contracts 2 has been able to emancipate itself from its predecessor without denigrating it. While remaining faithful to the principles of the first episode, this sequel relies on immersive and spectacular ultra-long-distance spots. The developers have chosen a path that may not appeal to everyone, but in our opinion, these sequences provide additional variety. The free phases, between action and infiltration, are still present and the overall experience is very solid. CI Games is mastering its subject more and more and demonstrating it once again.
    • 68 Metascore
    • 55 Critic Score
    Despite some obvious qualities, Oninaki loses its strenght because of too many omnipresent flaws. Poor realization, balance issues and failed dungeons sequences, there’s too much to really enjoy what’s left.
    • 68 Metascore
    • 60 Critic Score
    The game shows too quickly what it has to offer and struggles to infuse the feeling of progression essential in this type of register, due to a slightly unbalanced structure.
    • 68 Metascore
    • 70 Critic Score
    Very neat, it is based on classic foundations, but is full of interesting ideas.
    • 68 Metascore
    • 75 Critic Score
    A well balanced motocross game that will please newcommers and experts as well, thanks to a brand new race-editor, and some small improvements that unfortunately doesn't concern the Career or Online modes.
    • 68 Metascore
    • 65 Critic Score
    My Hero: One’s Justice is just another manga adaptation from Bandai Namco. Built upon the mechanics created for the Naruto Shippuden Ultimate Ninja Storm series, MYHOJ feels empty and dull despite all the good fan service.
    • 68 Metascore
    • 75 Critic Score
    Just Cause 4, on PC, is a totally free sandbox experience where physics matter. Unluckily, the repetitive aspect of missions objectives will disappoint those who seek more than a physic playground, even if its combat system has evolved.

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