Jeuxvideo.com's Scores

  • Games
For 3,091 reviews, this publication has graded:
  • 39% higher than the average critic
  • 9% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 0.8 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 God of War
Lowest review score: 20 Underworld Ascendant
Score distribution:
3122 game reviews
    • 70 Metascore
    • 75 Critic Score
    Below is an experience where survival and exploration are the keys to success in a narrative and well-polished environment. Unfortunately, the roguelike aspect is sometimes too repetitive, and the lack of visibility messes with the pleasure that we take.
    • 70 Metascore
    • 70 Critic Score
    With its renewed mechanics and charming environments, Biped, sold at a low price, remains a bit stingy in terms of level and a bit too short. We would not have said no to a more extensive experience.
    • 70 Metascore
    • 75 Critic Score
    In space, no one will hear you scream... with joy or anger? Building on the rock-solid foundation of the first Dead Space, The Callisto Protocol dodges the photocopy with its intense, difficult, but not as precise melee combat as we would have liked. Despite a certain lack of audacity, Striking Distance managed to steal Saturn's rings in order to slip them on the ring fingers of sci-fi horror lovers. Fasten your asteroid belt, the Space Mountain gore will shake you up, even if the trip turns out to be as imperfect as it is classic.
    • 70 Metascore
    • 65 Critic Score
    Highly relaxing, sometimes too much perhaps, Lake offers an escape of a few hours that is not refused when one seeks a purely restful narrative experience. The interactive story shaped by Gamious also benefits from a great deal of authenticity and choice of dialogues that allow the player to feel truly engaged. Too bad the adventure is based on a pattern that does not evolve enough, a too languid pace and a scenario that fails to touch us fully.
    • 70 Metascore
    • 70 Critic Score
    Red Faction Guerilla Re-Mars-Tered is a steady remastered version, which never really shines. Any player who had never given it a try should consider it now, keeping in mind that it’s a 9-year-old game.
    • 70 Metascore
    • 70 Critic Score
    Shining Resonance Refrain can enthrall the player with its rollercoaster story, despite some very clichéd characters. It has great combat and many good ideas, even if the whole game is a bit classic.
    • 70 Metascore
    • 75 Critic Score
    Ride 3 is better than the previous entry in the franchise, in all respects. Moto handling is good and content amount is huge. Unfortunately, there is no local multiplayer to compete with friends and online MP deserves more work. Plus, the game's tracks are still a bit empty sometimes.
    • 70 Metascore
    • 75 Critic Score
    Contra: Operation Galuga finally allows the series to reconnect with its origins to once again become a staple of “run & gun”. Even if its artistic direction spoils part of the experience, we definitely find the original spirit of the franchise. Weapon management has been completely redesigned and the game is now teeming with multiple bonuses and improvements to unlock. The frenzy of Arcade mode playable with 4 players in coop compensates for the lack of readability specific to certain levels as well as the lifespan 100% focused on scoring. And if the feeling of déjà vu is sometimes tenacious, it is it which makes the link with the mythical origins of the saga.
    • 70 Metascore
    • 65 Critic Score
    Vampyr is both amazing and irritating. Yes, the fighting system is very forgettable and the level-design is frustrating, but the world and the NPC are so great you’ll have a good time anyway.
    • 70 Metascore
    • 65 Critic Score
    Without being frankly unavoidable, as much because of its rather poor ancillary content as the low contribution of new features that it brings to the original game, Peril on Gorgon nevertheless remains solid in the story it tells.
    • 70 Metascore
    • 70 Critic Score
    Madden NFL 23 is as usual greedy in number of game modes, faithful to the level of modeling and the show offered, but is still slowed down on certain points. The American football simulation is still not translated, decided this year to offer a career mode without a scenario, and is unfortunately not spared from certain visual bugs. EA Tiburon will still be able to rely on the small changes made to its gameplay with Fieldsense technology for the next games, full of potential.
    • 70 Metascore
    • 70 Critic Score
    If Monster Energy Supercross 4 is ahead of the new generation from a technical point of view, we regret the little care given to the old-gen inclination. Cliping and strong aliasing on Xbox ONE and PS4, it is hard to raise the license in our esteem on its media with this new iteration. Purists can simply console themselves with the few novelties of career mode and the improved scrubs present on both versions, but will face other similar flaws. Pity !
    • 70 Metascore
    • 80 Critic Score
    Despite some concerns about precision and frustrating moments because of the physics, the title is all good: it's well done, fun and terribly catchy.
    • 70 Metascore
    • 65 Critic Score
    The unexpected arrival of a new episode of Project Zero, 15 years after its debut in Japan, in a reworked version translated into French, may delight us to the highest degree, but above all it highlights the urgency of modernizing the gameplay from the series. As it stands, this remaster is therefore only intended for fans of the franchise who have been waiting for a long time for an opportunity to discover this fourth opus.
    • 69 Metascore
    • 75 Critic Score
    Ascendant Studio manages to lay a solid foundation in the magical FPS genre without, however, rising to the heights of the greatest. So much the better for them then, since they are therefore following the same path as their master.
    • 69 Metascore
    • 70 Critic Score
    While staying true to The Dark Pictures franchise, The Devil in Me attempts to innovate by incorporating an inventory system and characters with real-world expertise. By taking on America's first serial killer, the game manages to instill an interesting vibe with its "Castle of Murders." Unfortunately, and although we are curious about the fate of each of the protagonists, the title struggles to convince completely. The story takes a long time to start, the pace is a little too slow – despite some nice finds – and we feel little empathy for the characters, stereotypical as possible. If we add a gameplay that accumulates clichés seen and reviewed, The Devil in Me does not have the content of The Quarry or even of a House of Ashes. Despite everything, the formula works thanks to the place inspired by a real event and a finale rich in tension.
    • 69 Metascore
    • 75 Critic Score
    An interesting experience that mixes investigation, puzzles and chasing scenes with jumpscares. The forest and the oppressing atmosphere are really well handled, and we really liked the end of the game, that unfortunately, concludes an intense, yet short and sometimes too conventionnal, story.
    • 69 Metascore
    • 70 Critic Score
    In short, it's a drive where the saga has lost ground.
    • 69 Metascore
    • 60 Critic Score
    Despite its numerous bugs, Pure Farming 2018 is a game made with love. It even shows many novelties we'd like to see in other games.
    • 69 Metascore
    • 65 Critic Score
    Breathedge ultimately remains fairly classic in its survival mechanics and does not succeed in everything it undertakes in this area. It turns out to be rather repetitive and unfortunately quite timid in its call for exploration, a shame, given the beauty and originality of its yet attractive universe. In addition, the game also sins with some unfortunate choices regarding inventory management, the resource collection loop or the durability of equipment, too ephemeral. With a shift in tone at the midpoint, which relegates survival to the closet, the Breathedge experience is not always balanced, despite some real good ideas and a story that follows without displeasure, for a little one. about twenty hours.
    • 69 Metascore
    • 45 Critic Score
    Man of Medan succeeds in bringing nice effects, several endings, good jumpscares and a good coop concept, but fails to bring pleasant optimization (uncanny valley syndrom, numerous loadings, freezes...). Plus, the writting isn't as good as it was in Until Dawn, and doesn't help us get involved in the story.
    • 69 Metascore
    • 70 Critic Score
    Using everything Arkane can do in terms of level-design, Wolfenstein Youngblood offers an interesting new take on what’s a Wolfenstein game. But for a co-op game, it doesn’t have substantial co-op mechanics.
    • 69 Metascore
    • 70 Critic Score
    Trek to Yomi is a very beautiful cinematographic work. It doesn't have to pale before the giants who inspired it. Its use of the camera and black and white grain allow it to present us with particularly sumptuous paintings. Add to that some eye-popping fight choreography and you've got a little nugget of artistic mastery. If a game was judged by this, Trek to Yomi would undoubtedly top the charts. But unfortunately, the game is, in comparison, too little pushed in terms of gameplay. Its superfluous choices and its repetitive fights prevent it from expressing his full potential. That said, it is still worth the detour and even more so if you are sensitive to this kind of video game work.
    • 69 Metascore
    • 70 Critic Score
    With its numerous propositions, Chocobo’s Mystery Dungeon Every Buddy! is a pretty rich experience, which can seduce both the fans and the dungeon-RPG lovers. Too bad the controls and the graphics haven’t seen much improvement.
    • 69 Metascore
    • 75 Critic Score
    West of Dead stands out for its putrid Western Fantastic universe, its licked comic art direction and its Roguelite approach to the Twin Stick Shooter for an explosive result.
    • 69 Metascore
    • 65 Critic Score
    Slightly Mad has changed a lot of things with Project Cars, and it's not going to appeal to gamers looking for outright simulation.
    • 69 Metascore
    • 80 Critic Score
    Rather pretty, very accessible, funny and with an effective and varied gameplay, it is difficult to really blame it for anything.
    • 69 Metascore
    • 80 Critic Score
    The greatest strong point of Extraction is undoubtedly to succeed in brilliantly mixing two distinctly different universes: on the one hand, the ultra-calculated military aspect of the Rainbow Six saga and, on the other, the tireless fashion of infected (or zombies) which has been attacking our favorite hobby for years.
    • 69 Metascore
    • 65 Critic Score
    The confrontations underlined by visual effects of any beauty do honor to the sequences passed to the posterity of the animated series. Yet the lack of creativity in anything related to directing turns a supposedly epic and touching story mode into a simple succession of fights interspersed with phases of exploration of no real interest. As for multiplayer, Versus mode is content to show presence. Ultimately, the title of CyberConnect2 is to advise fans, and only fans of the work of Koyoharu Gotōge.
    • 69 Metascore
    • 65 Critic Score
    Without showing any great singularity, A Juggler's Tale stands out with a beautiful atmosphere, a few nicely sketched sets and a handful of well-thought-out puzzles. But the lack of comfort felt during the crossing lacks an experience that is a bit too short and generic to really score. With better handling and some additional originalities, the game could have been a real success. Pity.

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