Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hi-Fi Rush
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 96 Metascore
    • 100 Critic Score
    Playing Baldur’s Gate 3 is an exercise in wonder. How could anyone manage to make a game of this scope, execution, and quality? It’s thrilling, it’s emotional, and it’s incredibly wacky, all at the same time. The sense of freedom and reactivity is unlike anything I’ve played for years, maybe even ever. and all of that is only heightened by a world that feels simultaneously whimsical and horrifying. Baldur’s Gate 3 is a game we’ll be looking back on for years to come.
    • 76 Metascore
    • 50 Critic Score
    If Stray Gods had been a Broadway musical, it would have been the second show I walked out of.
    • tbd Metascore
    • 100 Critic Score
    Great art isn’t about trying to speak to the largest audience. It is about selflessly tearing pieces of yourself off and sending them into the world to be seen by others — with no guarantee that anybody will resonate with them. It is the desperate hope that while your experience is personal, others will accept you for who you are and what your art says. The openness of HFTGOOM is an exercise in radical healing for someone who has gone through Ann’s experience of being forced to close themselves off.
    • 67 Metascore
    • 80 Critic Score
    There are some balancing issues between the classes, and going forward Capcom will need to provide more diverse content and game modes. I can understand the initial barrier of content-gating turning off a lot of people, but it’s clear that this ties directly into Capcom’s overall vision. If you can stick out those first few hours, though, you’ll find one of the most enrapturing experiences of the year.
    • 87 Metascore
    • 90 Critic Score
    This is the most approachable Pikmin to date, with satisfying gameplay systems that will appeal to a broad variety of players.
    • 73 Metascore
    • 60 Critic Score
    The first game’s most rewarding ending taught Alex that despite loss and heartache, she needed to move on. Oxenfree II: Lost Signals backpedals on this sentiment and refuses to let go of the past.
    • 81 Metascore
    • 90 Critic Score
    The truly staggering achievement of Trails into Reverie, however, is that it manages to bring some true catharsis and poignancy to nearly nineteen years of connected storytelling, something that no other video game series in existence can claim.
    • 64 Metascore
    • 40 Critic Score
    Given the long wait and high expectations, it’s easy to be disappointed by AEW: Fight Forever. It plays like a budget version of the WWE 2K series, which already has a litany of issues. Fight Forever may be fun for maybe a couple of matches, but it’s hard to imagine spending a considerable amount of time with this game.
    • 87 Metascore
    • 90 Critic Score
    The latest installment of Square Enix’s decade-spanning series gets its hooks in you immediately and never lets up. The stakes are consistently high, the scenery is always breathtaking, and the combat system is nothing short of fantastic— whether you’re battling bees on a sidequest or chipping away at Titan himself.
    • 75 Metascore
    • 60 Critic Score
    Just like life, you can make all the right decisions and still end up with the worst outcome, only able to wonder how it ended in such disappointment.
    • 92 Metascore
    • 100 Critic Score
    Capcom’s latest takes everything you’d expect from the father of the fighting genre and turns it up to 10. There’s something for everyone here, with no fat or filler to ruin the experience. Street Fighter 6 is the best fighting game experience in a long time, and in the years to come, its impact and legacy could be every bit as massive as Street Fighter 2.
    • 68 Metascore
    • 80 Critic Score
    Firmament is a magnificent achievement in visual worldbuilding that I’m still thinking about weeks later. I’m already back in the Realms, looking for Easter eggs I may have missed the first time. My desire to learn more about Firmament’s story is a testament to Cyan’s ability to make players care about fictional worlds, and its shorter runtime and smoother puzzle mechanics make it the most approachable game in the company’s history, as well as a perfect primer for the puzzle adventure genre at large. I truly hope Cyan keeps making worlds like this for decades to come.
    • 33 Metascore
    • 30 Critic Score
    The Lord of the Rings: Gollum is a messy and frustrating action platformer set in Middle-earth. ... Most of the gameplay involves platforming and stealth, though neither works very well. Gollum is full of technical problems that make an otherwise unpleasant experience even worse, and the game’s boring story makes it hard to recommend, even to the most hardcore Lord of the Rings fans.
    • 96 Metascore
    • 100 Critic Score
    Tears of the Kingdom handily exceeds the sky-high expectations surrounding it. It’s an instant classic — and a testament to the unmatched ingenuity of Nintendo’s game design.
    • 56 Metascore
    • 50 Critic Score
    Redfall isn’t the game anyone wanted it to be, and what is there is just OK. It’s a freak show, a roadside attraction, inviting you and your friends to come and gawk at one of god’s failed designs for an evening or an afternoon. The longer you stay, the less fun it gets, but curiosity and the low cost of admission (for Game Pass subscribers anyway) is likely enough to keep up a slow trickle of players.
    • tbd Metascore
    • 60 Critic Score
    Trinity Trigger has a passable plot, but not one that stands out among the many fantasy RPGs out there. The trope-filled story offers plenty of familiar beats, and the campaign is over before you know it. Trinity Trigger is only about 15 to 18 hours long, not an 80-plus hour journey like Xenoblade Chronicles. It’s a fun detour for anyone looking for a quick RPG to devour in a weekend, but you’ll probably want to wait for a sale.
    • 85 Metascore
    • 90 Critic Score
    With Star Wars Jedi: Survivor, Respawn has crafted one of the most memorable Star Wars experiences of the last decade. If you’re a fan of a galaxy far, far away, you can’t miss this one.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 is very much so a blast from the past. It looks pretty, but it’s a phoned-in first-person action zombie adventure with oddly unpolished combat, horrendous writing, and overly linear stages that lack depth.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, Horizon Forbidden West: Burning Shores feels like a good tease. It flirts with the concept of some biggest things yet in this story, but doesn’t quite commit to most of them in full. It’s always great getting to spend more time with Aloy, and while I wish a couple of things were explored further, it’s still a fun ride that hints at some of what is to come.
    • 79 Metascore
    • 60 Critic Score
    It wants to deliver the chill vibes while confronting real-world social issues. There is no commitment to the latter beyond surface-level platitudes; Otherwise, it might detract from the relaxing goals of brewing drinks. It is a problem that existed in the original Coffee Talk but has only gotten worse. While there is no denying the joys of revisiting the magical residents of Seattle, Coffee Talk Episode 2 doesn’t nail the balance of bitter and sweet like a perfect cup of coffee.
    • 83 Metascore
    • 90 Critic Score
    Advance Wars 1+2: Re-Boot Camp leans into the toybox aesthetic of the series, giving the first two games a gorgeous new coat of paint, along with several welcome gameplay updates. If you’re a fan of strategic, turn-based gameplay, don’t sleep on this one.
    • 65 Metascore
    • 70 Critic Score
    Minecraft Legends looks like a role-playing game on the surface, but it’s more of a strategy game. It doesn’t fall in the same vein as lengthy RPGs, with parties of sword-wielding heroes that you bond with over emotional baggage. Instead, it commands the hero’s attention in real-time to protect villages and destroy piglin bases, something it gives players an impressive array of tools to accomplish. However, it relies on the assumption that the player will feel compelled to continue to the next piglin base or village in crisis based on the sheer enjoyment of the gameplay. While Minecraft Legends satisfies in terms of progression and exploration, the paper-thin plot and lack of incentives left me wanting more from the experience.
    • 59 Metascore
    • 60 Critic Score
    The most prominent emotion I felt during my playthrough was exhaustion – both physically and mentally. For a studio that has won multiple awards for its dedication to disabled players, it’s almost ironic that a key setting like customizing controls feels unfinished. Now that I finally have the game on a system I can use, it’s comical that my biggest obstacle is still the control scheme.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil’s focus on ecological restoration is refreshing to see, and it feels particularly poignant in the face of worsening global warming. Luckily, that strong theme is backed up by equally strong gameplay elements that all tie into that overarching theme. Generous thought has been put into each step of the restoration process, and whether you want a challenging city builder or a laid-back puzzle game, Terra Nil can fill either role.
    • 67 Metascore
    • 80 Critic Score
    What is truly surprising about Tron: Identity is that this is the game Tron fans deserve, one that has as much reverence for the source material as the fans do. Disney is a massive corporation known for theme-park entertainment – both in their actual theme parks and in their ethos of making successful properties like the MCU and Star Wars into endless content mills. It could easily have pumped money into making a heartless but generally appealing AAA Tron game where you get to fight hordes of enemies with your Identity Disc and speed around on a light cycle – Assassin’s Creed but with a Tron skin. That would have been a much worse game.
    • 82 Metascore
    • 80 Critic Score
    All things considered, the misfires in MLB The Show ‘23 feel smaller than they have in years, and the upsides in this year’s entry elevate the full package. The game’s core product is solid, and the Negro Leagues mode offers something that hasn’t been explored at this level before.
    • 52 Metascore
    • 60 Critic Score
    Rockay City has something interesting in its novel campaign structure, and its modest price tag currently discounted to $31.99 makes it an outright bargain. But there’s not enough to appreciate that warrants anybody to stick around for more than a random night with some buddies. The whole project is clearly a loving homage to the glory days of ‘90s action flicks, but the tone-deaf execution misses the mark. But how long can that hold your attention for when your multiplayer game time is far better spent elsewhere?
    • 81 Metascore
    • 80 Critic Score
    Atelier Ryza 3: Alchemist of the End & the Secret Key is another great entry in a criminally underrated series from an overlooked developer. It builds upon the previous games to deliver one of the year’s most satisfying RPG conclusions.
    • 93 Metascore
    • 90 Critic Score
    Resident Evil 4 mixes high-octane action, thrills, scares, and cinematic moments that exemplify what this series does best. If you never played the 2005 original — or any Resident Evil game at all — this is a great place to start.
    • 80 Metascore
    • 90 Critic Score
    The transition from saucy, mature action game to a family-friendly puzzle platformer is pulled off with surprising style and sincerity. 'Bayonetta Origins: Cereza and the Lost Demon' is the perfect sweet treat to convince lapsed fans the series can still be something special.

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