Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Blue Prince
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 75 Metascore
    • 90 Critic Score
    Onimusha 2 is the kind of game that the blockbuster side of the gaming industry feels like it’d be averse to these days, an ambitious sequel that completely leaves out everything the first game did, and keeps players in the dark. Even all these years later, I’m still blown away by the sheer gutsiness of the game, and in this case, I respect the choice to simply use this remaster as an update and not alter anything about the core vision of the game. If anything, I hope choosing to bring Onimusha 2 back in this way serves as inspiration for Capcom to re-embrace the series’ sense of experimentation as they revive it with Onimusha: Way of the Sword. At the very least, experiencing Onimusha 2 again all these years later has solidified in my mind — it’s one of Capcom’s biggest unspoken masterpieces.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages' brand of heart-pounding frenetic action still makes for one of the most fun shooters you can play this year, and another spellbinding step in the series that revolutionized the first-person shooter.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet wants to be the game you can sit on your couch and beat over a weekend with a friend, and that’s just perfect.
    • 91 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 isn’t just a great RPG, it’s a generational one — and picture proof of the power of how a team’s clear passion, when used just right, can be used to create something transcendent.
    • 85 Metascore
    • 90 Critic Score
    Last Defense Academy is indulgent in every sense. It’s filled to the brim with complex characters and systems, an absurdly deep story, and wild new art styles and gameplay twists. Kodaka and Tookyo Games know the exact kind of player they designed this game for: the sickos who revel in the off-the-wall absurdity, complexity, and violence of games like Danganronpa. It doubles down on its bizarre ideas instead of making concessions to appeal to a wider audience, and it’s better off for it. You’ll need to commit to Last Defense Academy to really see it through, but if you can, you won’t regret it for a second.
    • 73 Metascore
    • 80 Critic Score
    It would be easy to let Mandragora fade into the crowd of Soulslike Metroidvanias, but it’s so much more than the sum of its parts. I’ve avoided a lot of Soulslike games over the years for what felt to me like focusing on difficulty to the exclusion of all else. But while Mandragora can be extremely punishing, it’s a reminder that difficulty can also be an expression of a game’s world, and pushing through that challenge can be far more satisfying than completing a game that doesn’t take such pleasure in pushing players to their limits. Mandragora is one of the most nerve-wracking games I’ve played in years, and I’m already eager to pick up another of its classes and wallow in its infuriating joy all over again.
    • 80 Metascore
    • 90 Critic Score
    The Lunar games are steeped in the ideas of the era and time they were made, and because of that, retaining the original vision is essential. I’m glad developer GungHo realized that for this collection, and I’m even happier these games can finally be played without hunting down an ultra-rare copy and dusty console.
    • 92 Metascore
    • 100 Critic Score
    There’s a lot of bottled magic in Blue Prince, and it reminds me of the best reasons why fantasy still captures hearts today.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight’s endless imagination and slick presentation make for a perfect weekend playthrough for Game Pass subscribers. But it doesn’t quite have the chops to make it the fun single-player action game that I had hoped for.
    • 85 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows is a beautiful, mostly fun game held back by head-scratching design decisions and nagging issues that have plagued the series for over a decade now. While it's far from a bad entry, it's the latest game in the series to fall short of reaching the soaring action highs of the beloved Ezio Trilogy or the epic RPG adventure of Assassin’s Creed Origins and Odyssey.
    • 87 Metascore
    • 100 Critic Score
    Xenoblade Chronicles X isn’t a game for everyone. It doesn’t have the kind of guided story a lot of RPGs do, and its dense systems can be a lot to digest. But it’s a game with a wholly unique vision, and only gets better the more time you put into it. It’s hard to think of a bigger high note the Nintendo Switch could be going out on.
    • 88 Metascore
    • 80 Critic Score
    More than anything, Wilds feels like an experience, a grand journey filled with a shockingly emotional story, bombastic hunts, and jaw-droppingly gorgeous vistas. It’s an adventure that tries, and mostly succeeds, in making sure that you’re having fun at all times.
    • 80 Metascore
    • 90 Critic Score
    If you’re looking for something that fits the cozy game formula, Wanderstop will probably leave you disappointed. It offers none of the satisfaction of building and expanding that the genre typically does, instead opting for a more ephemeral sense of accomplishment. But where the endless demands in farming games can make them stressful to play in spite of their friendly facades, Wanderstop left me feeling at peace like no other game has. Wanderstop asks you to let its stories unfold slowly and find joy in work done for its own sake, and I couldn’t be happier to oblige.
    • 82 Metascore
    • 60 Critic Score
    Aside from its fresh coat of paint, Suikoden I and II remain largely the same as they first appeared, even in spots where a modern update is sorely needed. The two classics feel stuck in limbo; not quite the games you might remember from childhood, but not transformed into something more befitting the current day, either. I have no doubt that Suikoden I & II HD Remaster will rekindle a love of the series in plenty of players, but it mostly convinces me that remasters are a pale replacement for either remaking games entirely, or preserving and playing games in their original state, where their flaws and outmoded prejudices can at least be written off as the product of another age.
    • 91 Metascore
    • 100 Critic Score
    Split Fiction is a generational work. It’s brimming with creativity, tells a resonant story that reflects the current state of the world, and is a sincere love letter to genre fiction that has inspired so many of us.
    • 84 Metascore
    • 90 Critic Score
    I can’t think of a single other game that lets you manage museums, and it’s baffling it hasn’t been done before now. Two Point Museum clicks within minutes of taking control, and it only grows more captivating with time. It delicately strikes a balance between complex and approachable, and it’s genuinely hard to imagine how Two Point Studios can improve on its formula from here.
    • 79 Metascore
    • 80 Critic Score
    This is a Yakuza game through and through, filled with both raucous absurdity and heart-crushing emotion.
    • 80 Metascore
    • 90 Critic Score
    Avowed is a concise and tightly designed RPG that never sacrifices the ambition of its grand adventure.
    • 76 Metascore
    • 80 Critic Score
    Daybreak 2 may not be quite what Trails fans are expecting, and if you’re not a fan you might feel a bit lost — but if you buy into the experience, there’s a truly delightful role-playing game underneath.
    • 76 Metascore
    • 60 Critic Score
    Even some of Eternal Strands’ visible limitations are charming, like its decision to use 2D animation for some cutscenes and to play out conversations using static character portraits instead of animating everyone. Details like that show Yellow Brick Games smartly working within its budget, which blockbuster studios could learn from. I can’t really call Eternal Strands a good game, but it’s still one I’m fond of. In a world of games playing it too safe with franchise tie-ins and cookie-cutter gameplay, seeing a game that’s actually too ambitious for its own good is a welcome change of pace.
    • 85 Metascore
    • 70 Critic Score
    This all adds up to a game that feels deeply divided. Any time I was on a contract, I was captivated. The palpable tension of every dice roll left me with sweaty palms and a racing heart, wondering if this would be the job that finally got the better of me. But in slower moments, what takes up the majority of the game when you’re not on the clock, Citizen Sleeper 2 never quite clicked with me. It’s still a stunningly well written game, full of prose that took my breath away, but with a story that overall seems listless and unfocused. There are shining moments of Citizen Sleeper 2 that I’ll carry with me, but in the end it’s much like its protagonist, searching for the core of its own identity and coming up short.
    • 82 Metascore
    • 80 Critic Score
    The Tales series has been quiet ever since the release of Tales of Arise in 2021, and Tales of Graces f Remastered proves there’s still a place for the franchise — particularly the older games that have faded into obscurity. Even if it’s not the pinnacle of the franchise, Tales of Graces f still holds up in nearly every regard. It’s a game that’ll warm your heart with a dose of nostalgia, and for anyone playing a Tales game for the first time, it’s a good indication of why the series has stood the test of time.
    • 86 Metascore
    • 90 Critic Score
    Indiana Jones and The Great Circle is tremendous. It is a worthy new chapter in the chronicles of film’s greatest archeologist and one of the year’s best video games.
    • 80 Metascore
    • 90 Critic Score
    With Fantasian, it’s clear that Sakaguchi wanted to take a hard look at the key games that have defined his work, namely Final Fantasy VI, and find a meaningful way to advance his craft — to create something that can appeal to both the old guard and brand-new fans. In my mind, he and Mistwalker have wildly succeeded in that endeavor, creating one of the defining RPGs of modern gaming. It’s an enthralling experience that reminds me why I love video games so much and simultaneously makes me excited for where they can go in the future.
    • 73 Metascore
    • 70 Critic Score
    There’s a wonderful game tucked away underneath S.T.A.L.K.E.R. 2 impenetrable surface. When riding high on the ability to go 15 minutes without dying and surviving back-to-back enemy encounters, it works as developer GSC Game World likely intended. At a time when gamers are more willing than ever to play games that challenge them to be more deliberate about their actions, S.T.A.L.K.E.R. 2 will undoubtedly find its audience for years to come as its predecessor did. For fans of the source material — there’s an added layer of artful frustration that mirrors the nihilistic world set forth by the authors...With the inevitable mod scene, expansions, and patches that come along will only improve the solid foundation here. But as it stands now, the vanilla version of the game is more frustrating than it should be, oftentimes not by design, but by the lack of polish that pervades its world.
    • 82 Metascore
    • 90 Critic Score
    With Dragon Quest 3, it really feels like Square Enix has cemented itself as the king of remakes and remasters. From Final Fantasy 7 Remake, to Star Ocean 2, and now this — Square Enix has consistently shown why remakes can be meaningful and the role they play in the larger ecosystem of video games. Dragon Quest 3 isn’t just a rehash of a tremendously influential RPG, it’s a chance to really reinforce why this game was so important in the first place. That creates a bridge for new fans to get into the wide world of Dragon Quest while honoring the lasting legacy this game has left...But more than anything, it’s proof of why this franchise has endured for decades — Dragon Quest 3 is a chance to step into an enrapturing fantasy world where fears and worries melt away, and where the hero really does save the day. Good prevailing over evil is a simple joy, and that’s the beauty of it.
    • 77 Metascore
    • 80 Critic Score
    For those who do decide to delve in and grind to the end, Brothership has a message about how we’re all in this together. And seeing the classic brothers get up to all sorts of creative hijinks is always a fun nostalgia trip, providing just enough cuteness to see this journey through.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 6 is easily the best Call of Duty campaign in years and one of the year’s best first-person shooters. It strays from what one might expect from a Call of Duty campaign (an onslaught of set pieces with a few moments of respite to break up the action) in favor of an anthology of cool and memorable ideas for levels. Its story doesn’t go anywhere Call of Duty hasn’t before, but the variety of its mission design more than make up for it.
    • 82 Metascore
    • 70 Critic Score
    Fortunately for fans who’ve been waiting over a decade for it, The Veilguard mostly succeeds in both heading in a new direction and showing the climax of what’s come before, even if the growing pains of its new combat system and an uneven story keep it from being truly great.
    • 82 Metascore
    • 80 Critic Score
    Romancing SaGa 2 is a game that’s unrelenting in committing to its vision, and if you can buy into it, you’re in for one heck of a ride. There’s still nothing else quite like it.

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