Inverse's Scores

  • Games
For 270 reviews, this publication has graded:
  • 45% higher than the average critic
  • 3% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Hi-Fi Rush
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 3 out of 270
270 game reviews
    • 72 Metascore
    • 80 Critic Score
    A fighting game based on the comic Invincible, which gained widespread acclaim for its brutally realistic and explicit action. Compared to other titles in the genre, it is exceptionally easy to pick up and play, though that accessibility can somewhat diminish its overall depth and long-term appeal. While the narrative presentation is highly polished, the story itself feels far too short.
    • 82 Metascore
    • 80 Critic Score
    Yes, Octopath Traveler 0 can feel a bit bloated at times, but it’s also the best thematic use of the series to date of the “anthology” style of storytelling, all held together by deliciously dark villains and an uplifting core message. More than anything, it’s astounding how ambitious this game is in terms of transforming a mobile experience into a single-player RPG — on a level that we’ve quite honestly never seen in video games before. It’s experimental and messy in many ways, but so much more compelling because of that exact reason...In a world where mobile games end service and ultimately disappear from history, I genuinely hope this is a blueprint both Square Enix and others can continue to use. But in the meantime, I can at least say Octopath is on the right track.
    • 78 Metascore
    • 60 Critic Score
    Ultimately, much of Metroid Prime 4 feels like a failed experiment. As great as it is to explore the lightning-struck Volt Forge or pick through the haunted remains of the Ice Belt facility, the game’s standout moments are buried in drudgery.
    • 81 Metascore
    • 80 Critic Score
    There’s something for everyone here. For Marvel fans, it's chock-full of crowd-pleasing Easter eggs and fan service. For nostalgic arcade junkies, it's an absolute blast to play through, and it looks and sounds damn good the entire time. Marvel Comics Invasion is the definitive Marvel beat ‘em up, and one that will be well worth revisiting as many times as we did its arcade forebearers 30 years ago.
    • 79 Metascore
    • 80 Critic Score
    Kirby Air Riders is absolutely not going to be a game for everyone, and it doesn’t want to be. And it won’t be a constant in your life either. But like that weird uncle and his larger-than-life stories, it’s probably an experience you’ll remember fondly now and again. And in a world where video games are obsessed with occupying your time and stringing you along for weeks, months, even years — that’s undeniably refreshing.
    • 87 Metascore
    • 100 Critic Score
    I don’t know if I’ve ever seen a game that manages to capture the very feeling of the word ‘resilience’ quite the same way. And that applies to even the gameplay experience of methodically learning the systems and improving. I can easily see Lumines Arise being one of those yearly games for me, the select few I play through as a kind of comfort pick. And I guarantee you’ll find your own something out of it too – even if I can’t say exactly what that’ll be.
    • 80 Metascore
    • 90 Critic Score
    It’s almost impossible to find copies of many Tales games today, and Bandai could’ve simply ported the game to modern platforms and been done with it. But Tales of Xillia Remastered is the best version it can be, a hidden gem polished to a sheen. RPG fans shouldn’t miss it.
    • 79 Metascore
    • 80 Critic Score
    I might hesitate to call Age of Imprisonment an “essential” Switch 2 game, but it’s a crucial piece of giving the system a strongly varied first-year lineup. And, more than anything, it makes me excited to see the future of Koei Tecmo and Nintendo’s budding relationship.
    • 85 Metascore
    • 90 Critic Score
    This remake is one for the ages, and that’s whether you remember playing Dragon Warrior 2 on a little CRT television three decades ago or whether you’ve never even touched the series in your life. And there are decades of games and history to dive into if you can’t get enough.
    • 82 Metascore
    • 90 Critic Score
    The sequel utterly revels in the absurdity of its satire on capitalism, government, authoritarianism, and individuality – even if it takes a bit longer to get situated than the first game.
    • 78 Metascore
    • 80 Critic Score
    Overall, it feels like Z-A has made a definitive statement about what the “Legends” games are able to aspire to – a way for Pokémon to get weird and experimental alongside the main games. Looking back, that’s the most compelling part about Z-A: the promise it holds for the series’ future and the steps it takes to do something different. So even if Z-A isn’t everything I wanted it to be, it’s a world I dearly enjoyed getting to live in.
    • 83 Metascore
    • 80 Critic Score
    Battlefield 6 is a new high point for the franchise, and the beginning of an overdue journey towards making things right.
    • 87 Metascore
    • 90 Critic Score
    I played Hades 2 and Absolum back-to-back, and Absolum feels like the perfect chaser.
    • 86 Metascore
    • 80 Critic Score
    Easily one of the most jaw-droppingly gorgeous games I’ve ever played in my life, Ghost of Yotei is a sequel that makes a strong first impression, and makes a handful of meaningful improvements over its predecessor. But as a sequel, it lacks a bit of the novelty that Ghost of Tsushima had, and while many elements of Yotei are objectively stronger, just a bit of its shine wears off after a few dozen hours of formulaic open world design.
    • 80 Metascore
    • 70 Critic Score
    There’s still a lot to love about Consume Me, up to a point. Its funny, poignant story feels as original as it does relatable, supported by its wonderfully playful art. As an example of how mechanics can evoke emotions and draw players deeper into a story, it’s nearly unrivaled. But the fact that failure is never really an option is at odds with the story it’s trying to tell, and ultimately, the abrupt conclusion to that story undercuts the very points it tries to make. Consume Me is utterly original and in many ways feels like a genuine step forward for personal narratives in games, but while it is worth experiencing on those grounds, it sputters out just shy of being something incredible.
    • 95 Metascore
    • 80 Critic Score
    Immortal family drama is at the heart of Hades II, just as it was its 2020 predecessor. This time, though, the stakes are higher, the cast is larger, and the action is more demanding, mostly for the better.
    • 86 Metascore
    • 100 Critic Score
    It’s a game that manages to honor the series’ legacy, while simultaneously pushing it in a new direction, and it might just be the best Silent Hill to date.
    • 81 Metascore
    • 80 Critic Score
    Borderlands 4 rises above it all by committing fully to the bit. It serves up exactly what the fans wanted, exactly what it would be like to play as Cate Blanchett for one sixty hour mission, blowing up aliens and weirdos alike, ascending and descending from spacecraft.
    • 77 Metascore
    • 80 Critic Score
    Cronos is a strong reminder of how important the survival element of the genre can be, and how so many games have seemingly lost that half. I absolutely adore the decrepit little world that Bloober has built here, and just wish the game could have stuck the landing better in support of it. Cronos comes within a razor’s edge of being a new horror classic, but even with its missteps, its world and panic-inducing combat is something well worth experiencing. A snafu in the review process meant I had access to the wrong build of the game for a while, but it’s proof of how much I enjoyed Cronos that I was willing to play through it another whole time in the review process...More than anything, it feels like post-Silent Hill 2 Bloober Team has really found its footing. Cronos is absolutely a step in the right direction, and I can’t wait to see what the studio does next to keep on building from here.
    • 83 Metascore
    • 80 Critic Score
    Kirby and the Forgotten Land - Nintendo Switch 2 Edition + Star-Crossed World may not transform what was already in the game, but it never needed to. Three years after its release, Kirby and the Forgotten Land is still an excellent platformer, made just a bit better by the new edition’s visual improvements. But the new levels added in Star-Crossed World are the real reason to pay attention to the new release, as some of the best games of an already great game. Between the Star-Crossed World update and the upcoming Kirby Air Riders, this is as good a time as there’s ever been to pay attention to Nintendo’s strangest mascot, and a good sign that the Kirby series has still more to offer.
    • 86 Metascore
    • 90 Critic Score
    Every element of Shinobi works in concert to make for a relentlessly gripping experience, and I think it’s legitimately fascinating how the game takes elements from so many different places to make something new. It’s like if you took Metroid, Ninja Gaiden, Hollowknight, and Street Fighter and threw them all into a blender, but the mixture actually turns out delicious...It’s been a long time since we’ve seen a Shinobi game, but by all accounts, this feels like it could be the start of a new franchise for Sega. That mix of platforming and fighting elements is intoxicating, and it feels like it’d be an actual crime to not see more of it.
    • 85 Metascore
    • 70 Critic Score
    Metal Gear Solid Delta: Snake Eater is a game in an odd place. I get the reverence to the original, especially with series creator Hideo Kojima no longer involved, and the bad blood that ensued between him and Konami. I get the hesitancy to retouch a game considered as one of the greatest ever made. But then, I question what the point of remaking Snake Eater is at all, if you’re going to try and keep everything exactly the same.
    • 60 Metascore
    • 60 Critic Score
    Drag x Drive feels like its developers managed to create a fun and innovative basketball experience using the Switch 2’s coolest new feature, then stopped short of finishing the game. It can be a blast, but the lack of even the most basic single-player modes is sorely felt.
    • 84 Metascore
    • 90 Critic Score
    Ninja Gaiden Ragebound is one of those games you finish and it feels like it’s gone by in the blink of an eye. While there can be some frustration in difficulty spikes, by and large it feels like a perfectly-paced experience that manages to find that sweet spot: not too short, but not too long. But nearly every minute of its six-ish hours is sublime...I can see myself going back to Ragebound for years to come — popping in for a replay every now and again, because it simply feels that good to play. While Ninja Gaiden 4 is still on the way, Ragebound makes a bold statement that the series side scrolling legacy still holds plenty of promise. Ninja Gaiden is back, and hopefully it’s here to stay.
    • 91 Metascore
    • 100 Critic Score
    Every time I’d get to a new layer, I’d immediately ignore the story objective and spend a half dozen hours just smashing things around like a toddler in a sandbox.
    • 80 Metascore
    • 90 Critic Score
    There’s untold satisfaction found in fine-tuning your economy and constructing the perfect siege defense — seeing the whole thing basically run itself at a certain point.
    • 82 Metascore
    • 80 Critic Score
    As an old school fan who remembers these originals so fondly, it pains me to say this isn’t the perfect, definitive remaster I’ve been praying for since 2020.
    • 89 Metascore
    • 90 Critic Score
    Death Stranding 2: On The Beach may not be for everyone. But if it is for you, it's one of the most enjoyable games of 2025, a must-see follow-up that is more cohesive, refined, and fully developed than the first.
    • 86 Metascore
    • 80 Critic Score
    The follow-up to Mario Kart 8 was always going to have a tough time trying to fill its predecessor's shoes. But Mario Kart World does just enough to establish itself as its own distinct and still fun entry in the series. From its joyous presentation to the new depth of its accessible racing, Mario Kart World succeeds in living up to the Mario Kart name despite remaining firmly in the shadow of what came before it.
    • 77 Metascore
    • 70 Critic Score
    More than anything, Nightreign feels like a sandbox for FromSoftware to try something new, implement ideas, and see how they land. In the grand scheme of things, it makes me far more interested to see what the studio can cook up with the Nintendo Switch 2 exclusive The Duskbloods, which is also multiplayer-focused. In that regard, Nightreign feels more like a stepping-stone for the studio, and as long as you go in with tempered expectations, there’s still a healthy dose of fun to be had.
    • 75 Metascore
    • 90 Critic Score
    Onimusha 2 is the kind of game that the blockbuster side of the gaming industry feels like it’d be averse to these days, an ambitious sequel that completely leaves out everything the first game did, and keeps players in the dark. Even all these years later, I’m still blown away by the sheer gutsiness of the game, and in this case, I respect the choice to simply use this remaster as an update and not alter anything about the core vision of the game. If anything, I hope choosing to bring Onimusha 2 back in this way serves as inspiration for Capcom to re-embrace the series’ sense of experimentation as they revive it with Onimusha: Way of the Sword. At the very least, experiencing Onimusha 2 again all these years later has solidified in my mind — it’s one of Capcom’s biggest unspoken masterpieces.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages' brand of heart-pounding frenetic action still makes for one of the most fun shooters you can play this year, and another spellbinding step in the series that revolutionized the first-person shooter.
    • 80 Metascore
    • 80 Critic Score
    Revenge of the Savage Planet wants to be the game you can sit on your couch and beat over a weekend with a friend, and that’s just perfect.
    • 91 Metascore
    • 100 Critic Score
    Clair Obscur: Expedition 33 isn’t just a great RPG, it’s a generational one — and picture proof of the power of how a team’s clear passion, when used just right, can be used to create something transcendent.
    • 85 Metascore
    • 90 Critic Score
    Last Defense Academy is indulgent in every sense. It’s filled to the brim with complex characters and systems, an absurdly deep story, and wild new art styles and gameplay twists. Kodaka and Tookyo Games know the exact kind of player they designed this game for: the sickos who revel in the off-the-wall absurdity, complexity, and violence of games like Danganronpa. It doubles down on its bizarre ideas instead of making concessions to appeal to a wider audience, and it’s better off for it. You’ll need to commit to Last Defense Academy to really see it through, but if you can, you won’t regret it for a second.
    • 73 Metascore
    • 80 Critic Score
    It would be easy to let Mandragora fade into the crowd of Soulslike Metroidvanias, but it’s so much more than the sum of its parts. I’ve avoided a lot of Soulslike games over the years for what felt to me like focusing on difficulty to the exclusion of all else. But while Mandragora can be extremely punishing, it’s a reminder that difficulty can also be an expression of a game’s world, and pushing through that challenge can be far more satisfying than completing a game that doesn’t take such pleasure in pushing players to their limits. Mandragora is one of the most nerve-wracking games I’ve played in years, and I’m already eager to pick up another of its classes and wallow in its infuriating joy all over again.
    • 80 Metascore
    • 90 Critic Score
    The Lunar games are steeped in the ideas of the era and time they were made, and because of that, retaining the original vision is essential. I’m glad developer GungHo realized that for this collection, and I’m even happier these games can finally be played without hunting down an ultra-rare copy and dusty console.
    • 92 Metascore
    • 100 Critic Score
    There’s a lot of bottled magic in Blue Prince, and it reminds me of the best reasons why fantasy still captures hearts today.
    • 77 Metascore
    • 70 Critic Score
    South of Midnight’s endless imagination and slick presentation make for a perfect weekend playthrough for Game Pass subscribers. But it doesn’t quite have the chops to make it the fun single-player action game that I had hoped for.
    • 85 Metascore
    • 70 Critic Score
    Assassin’s Creed Shadows is a beautiful, mostly fun game held back by head-scratching design decisions and nagging issues that have plagued the series for over a decade now. While it's far from a bad entry, it's the latest game in the series to fall short of reaching the soaring action highs of the beloved Ezio Trilogy or the epic RPG adventure of Assassin’s Creed Origins and Odyssey.
    • 87 Metascore
    • 100 Critic Score
    Xenoblade Chronicles X isn’t a game for everyone. It doesn’t have the kind of guided story a lot of RPGs do, and its dense systems can be a lot to digest. But it’s a game with a wholly unique vision, and only gets better the more time you put into it. It’s hard to think of a bigger high note the Nintendo Switch could be going out on.
    • 88 Metascore
    • 80 Critic Score
    More than anything, Wilds feels like an experience, a grand journey filled with a shockingly emotional story, bombastic hunts, and jaw-droppingly gorgeous vistas. It’s an adventure that tries, and mostly succeeds, in making sure that you’re having fun at all times.
    • 80 Metascore
    • 90 Critic Score
    If you’re looking for something that fits the cozy game formula, Wanderstop will probably leave you disappointed. It offers none of the satisfaction of building and expanding that the genre typically does, instead opting for a more ephemeral sense of accomplishment. But where the endless demands in farming games can make them stressful to play in spite of their friendly facades, Wanderstop left me feeling at peace like no other game has. Wanderstop asks you to let its stories unfold slowly and find joy in work done for its own sake, and I couldn’t be happier to oblige.
    • 82 Metascore
    • 60 Critic Score
    Aside from its fresh coat of paint, Suikoden I and II remain largely the same as they first appeared, even in spots where a modern update is sorely needed. The two classics feel stuck in limbo; not quite the games you might remember from childhood, but not transformed into something more befitting the current day, either. I have no doubt that Suikoden I & II HD Remaster will rekindle a love of the series in plenty of players, but it mostly convinces me that remasters are a pale replacement for either remaking games entirely, or preserving and playing games in their original state, where their flaws and outmoded prejudices can at least be written off as the product of another age.
    • 91 Metascore
    • 100 Critic Score
    Split Fiction is a generational work. It’s brimming with creativity, tells a resonant story that reflects the current state of the world, and is a sincere love letter to genre fiction that has inspired so many of us.
    • 84 Metascore
    • 90 Critic Score
    I can’t think of a single other game that lets you manage museums, and it’s baffling it hasn’t been done before now. Two Point Museum clicks within minutes of taking control, and it only grows more captivating with time. It delicately strikes a balance between complex and approachable, and it’s genuinely hard to imagine how Two Point Studios can improve on its formula from here.
    • 79 Metascore
    • 80 Critic Score
    This is a Yakuza game through and through, filled with both raucous absurdity and heart-crushing emotion.
    • 80 Metascore
    • 90 Critic Score
    Avowed is a concise and tightly designed RPG that never sacrifices the ambition of its grand adventure.
    • 76 Metascore
    • 80 Critic Score
    Daybreak 2 may not be quite what Trails fans are expecting, and if you’re not a fan you might feel a bit lost — but if you buy into the experience, there’s a truly delightful role-playing game underneath.
    • 76 Metascore
    • 60 Critic Score
    Even some of Eternal Strands’ visible limitations are charming, like its decision to use 2D animation for some cutscenes and to play out conversations using static character portraits instead of animating everyone. Details like that show Yellow Brick Games smartly working within its budget, which blockbuster studios could learn from. I can’t really call Eternal Strands a good game, but it’s still one I’m fond of. In a world of games playing it too safe with franchise tie-ins and cookie-cutter gameplay, seeing a game that’s actually too ambitious for its own good is a welcome change of pace.
    • 85 Metascore
    • 70 Critic Score
    This all adds up to a game that feels deeply divided. Any time I was on a contract, I was captivated. The palpable tension of every dice roll left me with sweaty palms and a racing heart, wondering if this would be the job that finally got the better of me. But in slower moments, what takes up the majority of the game when you’re not on the clock, Citizen Sleeper 2 never quite clicked with me. It’s still a stunningly well written game, full of prose that took my breath away, but with a story that overall seems listless and unfocused. There are shining moments of Citizen Sleeper 2 that I’ll carry with me, but in the end it’s much like its protagonist, searching for the core of its own identity and coming up short.
    • 82 Metascore
    • 80 Critic Score
    The Tales series has been quiet ever since the release of Tales of Arise in 2021, and Tales of Graces f Remastered proves there’s still a place for the franchise — particularly the older games that have faded into obscurity. Even if it’s not the pinnacle of the franchise, Tales of Graces f still holds up in nearly every regard. It’s a game that’ll warm your heart with a dose of nostalgia, and for anyone playing a Tales game for the first time, it’s a good indication of why the series has stood the test of time.
    • 86 Metascore
    • 90 Critic Score
    Indiana Jones and The Great Circle is tremendous. It is a worthy new chapter in the chronicles of film’s greatest archeologist and one of the year’s best video games.
    • 80 Metascore
    • 90 Critic Score
    With Fantasian, it’s clear that Sakaguchi wanted to take a hard look at the key games that have defined his work, namely Final Fantasy VI, and find a meaningful way to advance his craft — to create something that can appeal to both the old guard and brand-new fans. In my mind, he and Mistwalker have wildly succeeded in that endeavor, creating one of the defining RPGs of modern gaming. It’s an enthralling experience that reminds me why I love video games so much and simultaneously makes me excited for where they can go in the future.
    • 73 Metascore
    • 70 Critic Score
    There’s a wonderful game tucked away underneath S.T.A.L.K.E.R. 2 impenetrable surface. When riding high on the ability to go 15 minutes without dying and surviving back-to-back enemy encounters, it works as developer GSC Game World likely intended. At a time when gamers are more willing than ever to play games that challenge them to be more deliberate about their actions, S.T.A.L.K.E.R. 2 will undoubtedly find its audience for years to come as its predecessor did. For fans of the source material — there’s an added layer of artful frustration that mirrors the nihilistic world set forth by the authors...With the inevitable mod scene, expansions, and patches that come along will only improve the solid foundation here. But as it stands now, the vanilla version of the game is more frustrating than it should be, oftentimes not by design, but by the lack of polish that pervades its world.
    • 82 Metascore
    • 90 Critic Score
    With Dragon Quest 3, it really feels like Square Enix has cemented itself as the king of remakes and remasters. From Final Fantasy 7 Remake, to Star Ocean 2, and now this — Square Enix has consistently shown why remakes can be meaningful and the role they play in the larger ecosystem of video games. Dragon Quest 3 isn’t just a rehash of a tremendously influential RPG, it’s a chance to really reinforce why this game was so important in the first place. That creates a bridge for new fans to get into the wide world of Dragon Quest while honoring the lasting legacy this game has left...But more than anything, it’s proof of why this franchise has endured for decades — Dragon Quest 3 is a chance to step into an enrapturing fantasy world where fears and worries melt away, and where the hero really does save the day. Good prevailing over evil is a simple joy, and that’s the beauty of it.
    • 77 Metascore
    • 80 Critic Score
    For those who do decide to delve in and grind to the end, Brothership has a message about how we’re all in this together. And seeing the classic brothers get up to all sorts of creative hijinks is always a fun nostalgia trip, providing just enough cuteness to see this journey through.
    • 83 Metascore
    • 80 Critic Score
    Black Ops 6 is easily the best Call of Duty campaign in years and one of the year’s best first-person shooters. It strays from what one might expect from a Call of Duty campaign (an onslaught of set pieces with a few moments of respite to break up the action) in favor of an anthology of cool and memorable ideas for levels. Its story doesn’t go anywhere Call of Duty hasn’t before, but the variety of its mission design more than make up for it.
    • 82 Metascore
    • 70 Critic Score
    Fortunately for fans who’ve been waiting over a decade for it, The Veilguard mostly succeeds in both heading in a new direction and showing the climax of what’s come before, even if the growing pains of its new combat system and an uneven story keep it from being truly great.
    • 82 Metascore
    • 80 Critic Score
    Romancing SaGa 2 is a game that’s unrelenting in committing to its vision, and if you can buy into it, you’re in for one heck of a ride. There’s still nothing else quite like it.
    • 82 Metascore
    • 80 Critic Score
    Super Mario Party Jamboree, like any other great Mario Party, isn’t some big departure from what was first established in 1998. There are some good times to be had in the new modes, but they serve more as a fun distraction from what these games do well. For a package as jam-packed with fun ideas and content, Jamboree is easily one of the most entertaining multiplayer games you can own on the Switch today.
    • 80 Metascore
    • 90 Critic Score
    Ys X: Nordics doesn’t exactly feel like an evolution of the prolific series, but more of a sidestep into something new and different. I’m not sure if future games will look like this, but that’s honestly Nordics’ biggest strength. It simultaneously feels faithful to the franchise and bold and new, all at once. It certainly stumbles here and there with story and the visual variety of its world, but it’s a robust seafaring tale full of rebellious spirit — just like the pirates that inspired it. It’s already been an absurdly busy year for RPGs, but I hope something as stellar as Ys X doesn’t get lost beneath the waves.
    • 87 Metascore
    • 60 Critic Score
    Neva ultimately feels at odds with itself, trying to be too much at once. Its combat and platforming are competent, but not enough to carry the game on their own. Neva’s story seems to be reaching after pure emotional appeal and a more concrete tale at once, but landing awkwardly between them. While the sense of Alba and Neva’s connection is enchanting at first, the game loses focus on their relationship as it wears on. Even its stunning art — the best part of Neva by far — is stuck halfway between some of the most gorgeous depictions of nature I’ve ever seen in a game and less successful dives into surreal yet sparse environments. Maybe I’m being cold-hearted, but even its adorable wolf cub couldn’t keep me interested for long. Neva has its moments when everything briefly clicks, but in the end it takes a half-step in too many directions at once.
    • 81 Metascore
    • 80 Critic Score
    While it has some issues with mode variety and how things are implemented, Sparking Zero is a deliriously good time that makes it almost impossible to not have a massive smile on your face while playing.
    • 92 Metascore
    • 80 Critic Score
    Metaphor: ReFantazio is a startling, insightful RPG that succeeds far more than it struggles. This genuinely feels like a massive step up for Atlus in terms of storytelling and writing, and the genuine way the game tackles its themes feels important.
    • 85 Metascore
    • 80 Critic Score
    Echoes of Wisdom proves that even after nearly 40 years, The Legend of Zelda still has room to surprise us... Echoes of Wisdom feels like the Zelda-fronted game I’ve been waiting decades for. I only hope this isn’t her last turn as the series’ star.
    • 76 Metascore
    • 70 Critic Score
    Epic Mickey: Rebrushed is a great idea held back by the era of games in which it was created. Younger players and fanatics of classic Disney may have a blast seeing this creative spin on the source material. But there’s little else that it does to stand out among the genre’s best.
    • 58 Metascore
    • 60 Critic Score
    Reynatis is obviously made by a small team with a lot of passion for the world and concept, but the game’s disparate ideas simply don’t come together into a truly cohesive package. There’s greatness hidden in Reynatis and even bits that I truly loved, like the text conversations, but it all comes with some caveats. I don’t regret the time I spent with Reynatis, and think there could be the spark of something truly interesting if it gets a sequel. But for now, it feels a bit like RPG junk food, satisfying in some ways, but leaving you wanting more.
    • 83 Metascore
    • 90 Critic Score
    Dead Rising was always an underrated masterpiece in my eyes, but with this remaster it feels like it has the polish to be truly deserving of that title, and the streamlined approachability means it can appeal to an entire new generation of fans.
    • 94 Metascore
    • 100 Critic Score
    More than anything, my time with Astro Bot is dominated by one word: surprise. There were moments that had my jaw on the floor, moments I cackled with glee, and even one or two where may have shed a tear. Astro Bot is everything that I love about video games — the potential they have to cause wonder and excitement, self-reflection, and, most importantly, fun.
    • 83 Metascore
    • 90 Critic Score
    Age of Mythology: Retold is exactly what a remake should be — not just bringing something classic to a modern audience, but meaningfully changing and upgrading it for that audience. It’s stunning in nearly every way, and a clear sign that real-time strategy games still have a bright future ahead.
    • 75 Metascore
    • 50 Critic Score
    It’s a shame nothing else in Visions lives up to its gorgeous presentation. While it’s a joy to look at, I found it dull to trudge through, with too many undercooked systems bogging down what’s otherwise extremely simplistic gameplay. Even that wouldn’t be a dealbreaker if its story and characters were good enough, but alas, no luck there either. As someone with a soft spot in my heart for Secret of Mana, I keep hoping that the series will see another truly great game again someday. Unfortunately, Visions of Mana isn’t it.
    • 77 Metascore
    • 70 Critic Score
    Outlaws’ exploration so often leads to wonder and joy, but it's contrasted by other elements that fall flat — rote and generic quest design, frustrating stealth, and an underbaked crime syndicate system. This is a game that wants you to constantly feel immersed and soak up every second in the Star Wars universe, but it too often breaks that immersion with its own problems. Despite those complaints, Outlaws is one of the most stunning representations of Star Wars we’ve ever seen, at least visually, and a game that I learned to love, warts and all.
    • 72 Metascore
    • 80 Critic Score
    Creatures of Ava is a mixed bag when it comes to mechanics, but it’s a game I couldn’t stop playing once I saw the beauty under its surface. The world of Ava is one of the most compelling environments I’ve explored in a video game in some time, and its subversion of worn-out story tropes is nothing short of brilliant. Where most games make playing the hero about laying waste to your enemies, Creatures of Ava provides a needed counterpoint by showing that you can’t always be the hero, and not every story even needs one.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist II’s great tactical battles and sense of humor make it hard to imagine anyone not being won over by it, whether you’re a fan of strategy games or not.
    • 81 Metascore
    • 80 Critic Score
    Dungeons of Hinterberg is a gorgeous, sincere, and snuggly little adventure. It doesn’t do anything groundbreaking, but its individual parts come together to create an immensely fun package that feels like a warm cup of tea on a cold dreary day. Fans of the cozy genre owe it to themselves to check this one out. The engaging puzzles and dungeons also warrant a look-in from those who have fuzzy memories of solving the elaborate temples of older 3D Zelda games. Dungeons of Hinterberg is a masterful mix of the modern cozy game and the wondrous sense of adventure of old-school role-playing classics. Spending a few days in this magical, quaint little town is sure to be time well spent.
    • 80 Metascore
    • 90 Critic Score
    Kunitsu-Gami, in many ways, feels like a game from a bygone era. It’s reminiscent of one of those weird experimental PS2 titles, like Okami, that would go on to become beloved cult classics. The brilliantly inventive mish-mash of strategy and action is immediately fun, but only grows more complex and delightful as the whole game progresses...This, coupled with Kunitsu-Gami’s entrancing art style and story, makes it one of Capcom’s best games in years, and that’s really saying something. Kunitsu-Gami’s sheer ambition blew me away, and the way the game consistently innovates upon its own formula is something other strategy titles should take notes from. No matter how you look at it, this is one you don’t want to miss.
    • 79 Metascore
    • 90 Critic Score
    I could actually see myself replaying Dawntrail in its entirety just to pore back over this adventure and look for missed details and re-experience the highs and lows. That’s a first for me, nearly a thousand hours in.
    • 84 Metascore
    • 90 Critic Score
    Whether this is your first step into Trails, or you’ve been with it for over a decade, Daybreak is a definitive RPG experience that can proudly stand with the best.
    • 92 Metascore
    • 80 Critic Score
    Shadow of the Erdtree feels like the moment where FromSoftware has to interrogate what it wants its games to be, and how the studio moves forward. Does the studio integrate more options for players, making the games more approachable to a wide array of players? Or do they stick to a core philosophy of being abrasive and unrelenting? More than anything, I’m interested to see how Shadow of the Erdtree lands with players, especially those who played Elden Ring as their first Souls games.
    • 74 Metascore
    • 50 Critic Score
    The Chinese Room has crafted yet another horrific and thrilling narrative to add to its arsenal of titles that practically pioneered the genre that so many others have contributed to over the last decade. It’s a novel love letter to fantastic films that have withstood the test of time some four decades later. It offers fun, nail-biting adventures that feel true to those authoritative, genre-defining works...But regrettably, mood and atmosphere aren’t enough to elevate this rote walking sim. While it’s an easy Xbox Game Pass recommendation for those looking for some cheap thrills, Still Wakes The Deep lacks any meaningful new ideas, preventing it from standing out amongst the heavily stacked pack.
    • 81 Metascore
    • 60 Critic Score
    By the end of Senua’s saga, however, I was left wishing there was just a bit more meat on the bone of this gorgeous, meticulously prepared piece of mutton.
    • 88 Metascore
    • 100 Critic Score
    Even if its dream is often a nightmare, Lorelei and the Laser Eyes is one of the most compelling games I’ve played in years. As a puzzle game, it’s already a triumph, but the meditations on art and bold aesthetic choices elevate it to the level of a magnum opus as grand as the artwork at the heart of its story.
    • 75 Metascore
    • 90 Critic Score
    Homeworld 3 is one of the most entrancing experiences I’ve had with a strategy game in years, and proof that the single-player RTS still has an important role to fill.
    • 81 Metascore
    • 80 Critic Score
    Looking back at my time with Stellar Blade, I believe it has the potential to turn into a franchise instead of just a one-off deal.
    • 76 Metascore
    • 80 Critic Score
    Third act woes aren’t enough to overshadow an otherwise fantastic game. From its gorgeous world, stellar writing and voice acting, and score that’s already on the short list of 2024’s best, Tales of Kenzera is a game I recommend wholeheartedly to anyone who believes in the medium’s ability to evoke very real, and above all very human, emotional experiences.
    • 86 Metascore
    • 90 Critic Score
    There are times you can feel Dragon’s Dogma 2 groaning under the weight of its own ambition, but the sheer confidence of its unfaltering vision keeps it surging forward.
    • Inverse
    • 74 Metascore
    • 70 Critic Score
    In the end, Princess Peach: Showtime! hits the mark way more often than it misses it. Despite not committing to the bit with its story, its aesthetics run wild with the theatrical premise, never failing to evoke glee. And while its shallow gameplay left me somewhat unsatisfied, the moments when it throws caution to the wind for train heists, table-flipping martial arts fights, and full-on space shooter segments are undeniably great. Princess Peach: Showtime’s simplicity and variety make it easy to recommend as a game for younger players. For everyone else, Princess Peach: Showtime! will probably leave you underwhelmed, but it’s still an enjoyable night at the theater while it lasts.
    • 89 Metascore
    • 90 Critic Score
    Unicorn Overlord’s story may not have thrilled me, but I still can’t recommend it highly enough to strategy fans. Every time I found myself longing for more character depth or a less predictable story, those critiques were washed away by the next hour-long battle pushing my strategic abilities to their limit. It’s hard to focus on shallow character dynamics when every brain cell is focused on developing the perfect set of tactics to pull off a clutch victory, after all. The sheer joy of leading your army to victory through nothing but clever planning is hard to overstate, and I’m convinced it will make Unicorn Overlord a new classic of the strategy genre in years to come.
    • 83 Metascore
    • 80 Critic Score
    The novelty of Helldivers 2, like its in-game purpose, is reliant on multiple conditions working together in synergy. Said conditions haven't just been met but surpassed, in less than a month since launch. It's an outstanding achievement, one that has deservedly engulfed the conversation. Yet, the commitment to a live service model comes with compromises. It's the game of the moment, sure, albeit a fleeting one. Only time will tell how long the ships outside your window will stay in orbit — or if there'll even be a server to queue up for.
    • 92 Metascore
    • 100 Critic Score
    I knew The Gold Saucer was going to be a big moment in Rebirth, but nothing could prepare me for the cacophonous performance that broke out when I entered the gilded theme park: dazzling holograms, gyrating bodies, and a healthy dose of Terry Crews-esque Pec Popping. It was just one of nearly a dozen moments that had my jaw on the floor.
    • 76 Metascore
    • 80 Critic Score
    Mario vs. Donkey Kong keeps things very simple. It’s about jumping up, surviving obstacles, and rescuing cute toys. But most important of all, it’s fun.
    • 80 Metascore
    • 90 Critic Score
    The story of Granblue Fantasy: Relink certainly doesn’t rank among the RPG greats, but its combat is so phenomenal that I can’t stop playing it anyway.
    • 86 Metascore
    • 70 Critic Score
    Persona 3 Reload is one of the weakest video game remakes I’ve seen in the last few years.
    • 90 Metascore
    • 80 Critic Score
    Bandai Namco has never put together such a feature-rich version of Tekken before, and even as the latest chapter of the Mishima saga comes to a close, the legacy of the signature fighting game series will be celebrated for years to come...But what Tekken 8 proves more than anything is that the infamously complex franchise is still capable of evolving. The new game makes a serious investment in making its most intimidating features accessible to a wider audience, while also offering weird detours and an ambitious story mode that reveals the limitations of the Tekken brand.
    • 70 Metascore
    • 70 Critic Score
    I highly recommend playing Go Mecha Ball — just know that it’s more limited than it might seem on the surface. I’d probably feel better about the game if it were a short, linear experience with crafted levels instead of a roguelike, and in its current form, just a few small updates to add a bit of variety would be enough to pique my interest again. Even now, I’m certain that I’ll be dusting it back off in a few months when the experience isn’t so fresh in my mind. As a way to spend a few blissfully chaotic nights, it’s hard to do better than Go Mecha Ball, even if it falls a bit short of greatness.
    • 89 Metascore
    • 90 Critic Score
    It’s the longest game the series has ever seen, and the most “Yakuza” Yakuza game imaginable — in the best way possible.
    • 85 Metascore
    • 80 Critic Score
    he Apollo Justice trilogy does a phenomenal job of updating these three games for a modern audience, and making them more seamless and enjoyable to play than ever. Missteps with Dual Destinies aside, this is an essential collection for both fans and newcomers alike.
    • 73 Metascore
    • 70 Critic Score
    Another Code: Recollection is an acceptable game in its own right, if an unexciting one for the majority of its playtime. However, it serves as an excellent case study for the video game remake phenomenon at large and the purpose it serves, reminding the industry of the importance of memory.
    • 90 Metascore
    • 70 Critic Score
    Ultimately, The Last of Us Part 2 Remastered is functionally the same game with a few new features and some developer commentary. It feels like an attempt to capitalize on the success of the HBO series and to entice a new audience to jump into Part 2 before it's adapted into Season 2. But While the developer commentary is interesting and helps demystify the kind of work that goes into these extremely expensive video games, its new roguelike mode gets old fast. The Last of Us Part 2 Remastered feels like an inevitability in terms of what the greater market demands, but that doesn’t mean it’s worth your time.

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