INVEN's Scores

  • Games
For 379 reviews, this publication has graded:
  • 55% higher than the average critic
  • 14% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 4.7 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 379
381 game reviews
    • 77 Metascore
    • 65 Critic Score
    In the positive side, Time on Frog Island is a very easy and relaxing game. However, it also can be mean that it has shallow game play. The game surely has a wonderful, deep background scenery, but it feels like they didn't make a good use of all of it.
    • 48 Metascore
    • 32 Critic Score
    The game's concept and setting - a resistence running a gun shop in the dystopian cyberpunk world - were interesting. On the other hand, the shooting part is boring and store managing part is as lifeless as an empty can. Lastly, it is almost impossible to believe that the game is officially released because of so many bugs. It even made me feel like I paid to become a QA.
    • 46 Metascore
    • 35 Critic Score
    XEL
    A new game that combines classic Zelda-like gameplay design and sci-fi story. While the adventure part is enough to enjoy, the lack of convenience feature makes it hard to believe that the game is released in 2022. Also, the bugs are scattered all over the place to the point where it is almost difficult to proceed the game. It needs to be improved quickly.
    • 78 Metascore
    • 80 Critic Score
    Even after 25 years, its fairytale-like story and easy control using only three moves and two buttons are still enjoyable. The level of difficulty of this game is enough for the beginners, also the story can appeal to anyone. However, the game is a bit too easy for core gamers and the volume is insufficient to reveal all the mysteries behind the stories.
    • tbd Metascore
    • 71 Critic Score
    GWENT: Rogue Mage have mixed well the core of Gwent with Rogue-lite element. However, overall strategy aspect became slightly dull by the decision of eliminating one of the characteristic of Gwent, rounds system. despite these efforts to make the game easier, it seems the poor tutorial still keeps the beginners away from the game. It surely needs an update that suits with its purpose.
    • tbd Metascore
    • 68 Critic Score
    The game shows unique Korean art style combined with modern touch in overall graphics including character design. And that serves as an excellent condiment to enhance the joy of exploration, which is a virtue of Metrovania game. While the classic Metrovania style gameplay is appealing, there are many shortcomings such as rough manipulation, bugs, strange hit detection, key settings etc.
    • tbd Metascore
    • 70 Critic Score
    It is hard to believe that Suhoshin, a game with extreme details around Korean culture and history have been made by French developers. The game's attempt to share historical information alongside the main story feels natural, far from forcefully explaining everything. Though the core game play itself is a typical visual novel, the game is well deserved for its polished work and rare attempts.
    • 86 Metascore
    • 90 Critic Score
    Monster Hunter Rise: Sunbreak reached even closer to the franchises's core with new monsters, their patterns and overall action. Although there is little novelty, it is a DLC that has been satisfactorily expanded the original for fans of the series. I am not saying there are no shortcomings, but the game provides so much fun that you don't have to worry about them.
    • 71 Metascore
    • 77 Critic Score
    In game design wise, 'Fobia' is a great homage to the classic Survival Horrors such as Resident Evil. While the action part against the monster is rather sloppy, the hotel's level design and terrifying atmosphere are quite impressive.
    • 89 Metascore
    • 87 Critic Score
    Cuphead succeed to upgrade its unique classic cartoon style with long-awaited DLC. It is packed with fun enough to finally give a comfort to those who suffered from the delay of release date. Especially, I was happy to see cute and adorable Ms. Chalice's appearance.
    • tbd Metascore
    • 65 Critic Score
    If you want to make your own robots and make them fight monsters, pay attention to Mech Armada. This turn based strategy mixed with rogue-lite feature gives you a room to try various tactics. Even though the depth of strategy is pretty shallow, the entry barrier is also low enough so that anyone can enjoy.
    • 80 Metascore
    • 87 Critic Score
    Fire Emblem Warriors: Three Hopes seems to succeed in both capturing the essence of its original and embodying the enjoyable action that musou series always offer. While the amount of information on its complicated system can be a problem for newcomers, it is certain that the game gives fresh musou experience from if once you are adapted to it.
    • 79 Metascore
    • 80 Critic Score
    DNF Duel is a fighting game with great respect to its original IP. While the game providing deep sense of duel, its easy control system makes anyone can adapt into the game's mechanic. Though the collectable system and convenience in training mode are not as good as its graphic and sound quality, it is certain that both DNF fans and fighting fans can enjoy this.
    • 70 Metascore
    • 68 Critic Score
    A strategy game based on Paul Verhoeven's 1997 film. The fundamental element of dealing with countless alien bugs is well displayed, as well as the 19 chapters long single play campaigns are satisfying, whereas everything else is lacking. No multiplayer and unable to play other factions makes you don't have to play it again.
    • 72 Metascore
    • 62 Critic Score
    Puzzles using divers, deep-sea and possession succeed to increase immersion in early game. The atmospheric monochrome graphic and heart-warming soundtracks are also unforgettable. However, the puzzles are a bit too much simple and repetitive, as well as the narrative seems to fail keeping the tension till the end.
    • tbd Metascore
    • 60 Critic Score
    OVERLORD: ESCAPE FROM NAZARICK excellently recreated original characters into pixel graphics, as well as having good vibes and sound. While It is a metrovania with okay-ish battle and exploration features, unreasonable rewards and monotonous battles make the game a bit boring. Think twice before play it if you are not a fan of the originals.
    • 84 Metascore
    • 90 Critic Score
    A game that continues the core of the retro belt scroll genre. It emphasizes exciting action rather than equipment farming or growth process, and succeed to sustain each advantages both in single and multi-play. Especially, multiplayer delivers the joy of belt scroll thanks to its matching system and roll-back net code. The world with good use of TMNT universe is also attractive.
    • 89 Metascore
    • 85 Critic Score
    Neon White stands out for its gameplay that allows you to enjoy hyper speed action with simple maneuver. Even though who are not familiar with speedruns can enjoy it without burden, obtaining ace medals is challenging enough for skilled gamer as well. Meanwhile, a bit awkward Korean localization makes it difficult to fully immerse into characters.
    • 73 Metascore
    • 72 Critic Score
    Mario Strikers Battle League is a game faithful to the term 'easy to learn, hard to master'. Everyone can enjoy it without any concerns due to its simple controls as well as the exciting visuals are easy on the eyes. However, the lack of game modes and characters can make the game easily tiresome for those who don't fancy sports that much.
    • 64 Metascore
    • 45 Critic Score
    The world of vampires, the idea of implementing it as a single game was not bad. But the puzzles were unreasonable, and growth system seems failed to mean so much. Also, Poor graphics quality and lip sync interfere with immersion. Lastly, the story can be hard to follow if you are not familiar with WoD.
    • 80 Metascore
    • 77 Critic Score
    The game catches your eyes with over 150 road construction puzzles, comfy visual and sweet jazz rhythm. Beginners can also enjoy puzzles without stress thanks to its powerful hint system. However, there are not so many sub contents beside the narratives and records.
    • tbd Metascore
    • 80 Critic Score
    Fishing Paradiso is a game that comforts you with its simple yet fun gameplay and the stories about healing emotional wounds that anyone can experience in their daily lives. However, the repetitive gameplay to watch true ending is rather boring, and the quality of the episodes inserted in the middle of the complete version is also a bit jagged.
    • 80 Metascore
    • 82 Critic Score
    A game that catches the eye of gamers with a unique material, 'A sharper of medieval France'. Its fine art style visual and beautiful orchestra music, narratives featuring alternative history about 19th century France are impressive. However, they used 'card tricks' as a simple tool for progressing the story, unlike my expectation for them to be a key element of the game.
    • 70 Metascore
    • 70 Critic Score
    'Yurukill: The Calumniation Games' is an ensemble cast that handles the conflict between characters with interesting materials. While the intense story and reasonable shooting parts, great quality of voice-overs are standing out, its repetitive scenes and insufficient pacing on story, rather easy gameplay makes the game remained as a regret.
    • 79 Metascore
    • 82 Critic Score
    Sniper Elite5 shows overall improvement while maintaining the franchise's core mechanic. Though some might think nothing has ever changed, it doesn't feel like a disadvantage since the series has its own merit. However, overall map design and composition could have been better.
    • 79 Metascore
    • 80 Critic Score
    Although there is not much difference between Supermassive's previous games system wise, Quarry shows an interesting storytelling based on classical teenage horror films. Facial expressions came naturally without awkwardness thanks to the collaboration with famous actors. But, it is a bit unfortunate that we cannot enjoy co-op multiplayer right after its release.
    • 67 Metascore
    • 70 Critic Score
    The game succeeds in the Diablo franchise's core mechanics such as grinding, the pleasure of looting items. The build structure using legendary equipment in the early to mid-game also immersive. However, the fun of growing your character is halved as soon as the way to strengthen it evolves to upgrading legendary gems. Moreover, the in-game payment system seems to have failed to provide sufficient satisfaction compared to what has been invested.
    • 78 Metascore
    • 80 Critic Score
    It seems everyone can easily enjoy this run-and-gun action game packed with cute visual and decent level design. Though its overall gameplay is refreshing and comfortable just like a zero-calorie soda, bland storytelling and frequent item part phase are the ones that make the soda flat.
    • 77 Metascore
    • 78 Critic Score
    It presents a unique mystery by using a play-within-a-play that goes back and forth in 100 years. FMV are used as clues rather than interactive movies. And it feels much closer to the game because of that. While the story is attractive, several parts were difficult to immerse. UI/UX of clue-making clearly needs to be improved.
    • 85 Metascore
    • 85 Critic Score
    The power to immerse into 6 hour gameplay originates from the great narratives of the game. Even though the animations and face expressions are a bit clumsy, The Forgotten City's deep story added on award-winning original mode is something that should not be missed by those who love mysteries and adventures.

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