INVEN's Scores

  • Games
For 379 reviews, this publication has graded:
  • 55% higher than the average critic
  • 14% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 4.7 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 379
381 game reviews
    • 72 Metascore
    • 80 Critic Score
    A game that you can see every experimental feature shown in spin-offs after 8th gen. While neat story and adventure with Pokémon in Paldea region are fun as always, too much lag and bugs are beyond inconvenience. Sometimes they actually keep players away from all the joy.
    • 73 Metascore
    • 77 Critic Score
    A game that shows efforts to lower the entry barrier of action games. Thanks to the friendly aim assistance, the game enables you to perform great action without difficulty. However, somewhat repetitive combats with same monsters and overall volume of the game, vague main stories are the ones that could have been better.
    • 73 Metascore
    • 75 Critic Score
    A simulation game focused on the peoples' life, rather than the world destroyed by climate change. Simple UI and tutorials completed with unique art seems suitable for beginners of the genre. However, resource limitations and bugs that sometime feel unreasonable make it difficult to head to the later part of the game.
    • 57 Metascore
    • 75 Critic Score
    An attractive action game that you don't have to worry about reloading the gun. The participation of Yasuhiro Naito, who created the original character design, resulted in an attractive reincarnation of Grave. While the game has various combat gimmicks that spice up the battle, a story that you may not follow if you are not familiar to the original IP and repetitive stage composition may be felt awkward for some players.
    • 74 Metascore
    • 70 Critic Score
    Are you looking for a fantasy life with beautiful scenery and deep stories? 'Harvestella' can be one of your choices only if you are okay with suffering from terrible management system for stamina and time. While the combat system is okay at least, overall motion is somewhat awkward. Also, Insufficient convenience features are enough to make you think the game has a pretty big room for improvement.
    • INVEN
    • 86 Metascore
    • 89 Critic Score
    Bayonetta 3 broke anew its own action that had already peaked by previous titles. While refining the existing combat system, the game also tried to expand by adding new elements. The addition of a new element can be felt awkward, but they all fit together as if they were there all along. However, it is hard to believe that this is the title to closes the original saga, especially where it shows the most clumsy story in the entire series.
    • 66 Metascore
    • 59 Critic Score
    A Batman family that couldn't get out of Arkhamverse's shadow. The game design structured around Co-op shows a lack of motivation. So many problems with monotonous combat, empty Gotham city, insufficient hero abilities, optimization issues and so on. A screenshot of Gotham city from photo-mode is the only thing that comforted me.
    • 75 Metascore
    • 76 Critic Score
    An animated film-like video game for fans of the series. The newly added 'open zone' system turned out to reveal more flaws than advantages, but the franchise's unique, high-speed action is well expressed. While the solid character settings and story for fans stand out, graphics quality that are hard to believe it's out in 2022 need to be improved.
    • 81 Metascore
    • 75 Critic Score
    Signalis added a bit of freshness by delivering a unique, dark worldview with a classic system familiar to survival horror fans. Though there are some shortcomings that almost all aspects are predictable due to its adaptations from the past, It is certain that the developers wanted this way. For today's generation, it may be an opportunity to find out what kind of horror games their dads usually played.
    • 75 Metascore
    • 77 Critic Score
    The game inherits the unique points of its previous series, both in good and bad ways. It is true that you can easily find out several elements were recycled in the map and enemy designs, but doubled volume compared to the previous work and impressive main story line is compensating those issues. While the newly added "closing eyes" function plays an important role in the story, there seems much space for improvement in the actual system.
    • 81 Metascore
    • 81 Critic Score
    A grand strategy simulation game depicting the global situation from Belle Époque era to interwar period. Though the game managed to embody a big world with amazing details, it is still quite boring in visual-wise since pretty much all design is focused on diplomacy and economy system. I'm sure you will have fun while playing it after getting used to it, but the process to it is quite tough.
    • 94 Metascore
    • 97 Critic Score
    Though it is hard to be certain that this is the greatest game of all time, It definitely has its rightful place around the masterpieces. The relatively simple narrative has become more complex but solid, characters' individuality and Santa Monica's directing skills combined to show the best-ever narrative delivery. The level design and combat sequence, which were close to the best, have also been able to take a step further. The one and only drawback to this game is that this is the last of its great saga.
    • 82 Metascore
    • 83 Critic Score
    A Plague Tail: Requiem portrayed tragic narratives into a game full of immersion. Improved graphics and systems are smoothly combined with the characters' expressions. The story of tragic siblings over the two titles, have successfully concluded.
    • 54 Metascore
    • 65 Critic Score
    The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
    • 79 Metascore
    • 78 Critic Score
    Is it because of the pressure of showing a better story than the previous work? They ended up with the story line that doesn't even add up and destroyed the plausibility between the characters, rather became a poor story compared to last one. However, high-quality shooting action and photo-realistic graphics that you expect from the series is still there, giving a genuine joy of FPS itself.
    • 76 Metascore
    • 78 Critic Score
    Despite quite a lot of changes, FIFA23 somehow feels much the same to its previous title. However, As the final title that uses the name of FIFA, the game seems like a stepping stone, preparing for the next bright future. By the way, training center for those who are not used to this genre was quite impressive.
    • 70 Metascore
    • 63 Critic Score
    Although there is a room for arguments, Scorn's art design seems properly portrayed the original intention of the game. It is also fun to digest the ending as the way you think. However, intuition-dependent puzzles and insufficient combats can make players easily quit the game before ending. The combination of checkpoints and dysfunctional combat is the scariest part of it.
    • tbd Metascore
    • 69 Critic Score
    A Rogue-like deck building game that you can enjoy with simple controls. You can taste the joy from randomness and the importance of choice even though there are only two buttons to interact. However, the game tends to focus solely on the charm of simplicity without stories or encounter event, making the entire experience a bit shallow.
    • 85 Metascore
    • 88 Critic Score
    While the first title was also satisfactory, the evolution of Mario + Rabbids: Sparks Of Hope is even more enjoyable. Strategic depth, world expansion, and hidden elements are all brilliantly implemented in the game. Ubisoft's attempt to depict Nintendo's unique humor was also plausible. This game can be considered as one of the best in many turn-based tactics games out there for Nintendo Switch.
    • tbd Metascore
    • Critic Score
    With simple rules that you only need a few minutes to understand, Marvel Snap successfully delivers a compact, but full of fun deck-building experience. Though it seems many aspects of the game is based on randomness, that would not bother you that much since you can finish each game in about 3-minutes. [Early Access Score = 80]
    • 75 Metascore
    • 70 Critic Score
    The of Lego Bricktales is solid and simple. It is that you can feel the joy of assembling Lego by playing a videogame. Also, it is highly immersive! However, even though it is a game that requires assembly, there are many aspects that are lacking in terms of convenience and controls.
    • 75 Metascore
    • 75 Critic Score
    A traditional SRPG which strategy and tactics are its key. It seems like the game deliberately chose the serious, heavy vibe over flashy visual. The game's graphic based on reality is surely a different, charming point among other anime-style SRPGs out there. However, that kind of seriousness can make someone to feel the game is too heavy, difficult to immerse in most characters or the story itself is too monotonous.
    • 87 Metascore
    • 88 Critic Score
    Ron Gilbert, who started the series, focused on continuing the adventure from Monkey Island 2. You can easily find out that his unique sense of humor remains still to date. Even though there are slight disappoints with art style and ending sequence, it is destined to be moved at the end of the game if you are a fan who shared the long journey of this franchise.
    • 79 Metascore
    • 83 Critic Score
    In overall balance-wise, I was able to feel the change from Overwatch to Overwatch2. Especially, 5 vs 5 match locking one tank successfully returned the game to a fast-paced battle in the early days while suppressing the existing tank meta. Though it is hard to say the balance between characters is perfect, I believe the game is going to provide fresh, joyful gameplay in each season.
    • tbd Metascore
    • 70 Critic Score
    It is a title obsessed with Edgar Allan Poe, Gothic and homage to a classic games. Though there isn't much volume, it is noteworthy that the game structure is heavily influenced by the side scroll action RPGs of PS1 era. Also, overall visual concept that contains Gothic, Witchcraft and Victorian era is eye-catching. However, there are some flaws such as that enemy patterns and character animations are sloppy and critical bugs often disrupt the process of entire gameplay.
    • 65 Metascore
    • 65 Critic Score
    A Valkyrie series transformed from a turn-based game into an action. While this changed system itself is not bad, terrible camera work is ruining the overall experience. More to that, repetitive gameplay structure and mediocre story are also disappointing. Don't have much choice but to look forward to a better Valkyrie title in the future.
    • 68 Metascore
    • 76 Critic Score
    Though it may seem like an homage to the famous Japanese title, Soulstice is an action game with its own interpretation of the genre and gives a different type of joy. Its splendid visual and crisp action control enhance the overall experience. However, dizzy and limited point of views with repetitive backgrounds are the ones that hinder the immersion.
    • 72 Metascore
    • 78 Critic Score
    Though some things have changed compared to the original, the game has the most common and universal gameplay among other Gundam-based games by thoroughly tailored skill and armament for FPS genre. However, jagged balances between mobile suits, poor matching mechanic and sloppy MVP systems seem to have a bit too many shortcomings even though they benchmarked other games in the same genre.
    • 83 Metascore
    • 80 Critic Score
    Grounded changed the ordinary backyard into an intense place where you can't see what's coming next by simply adding a concept of shrunk kids. The sandbox game with survival and variety of crafting elements is always fun whether you are playing alone or with friends.
    • 63 Metascore
    • 70 Critic Score
    The attempt of adopting the element of a real-time tactical battle into a strategic RPG was good. While attractive characters and main stories are its strength, the narrative and approach to lead the story seem to fail to reveal its charm. More to that, individuality of the game's battle is faded due to systematic limits and there are few strategic elements. Despite these problems, you will be able to enjoy it if it suits your taste.

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