INVEN's Scores

  • Games
For 367 reviews, this publication has graded:
  • 54% higher than the average critic
  • 13% same as the average critic
  • 33% lower than the average critic
On average, this publication grades 4.6 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Animal Well
Lowest review score: 30 The Lord of the Rings - Gollum
Score distribution:
  1. Negative: 4 out of 367
369 game reviews
    • 82 Metascore
    • 83 Critic Score
    A Plague Tail: Requiem portrayed tragic narratives into a game full of immersion. Improved graphics and systems are smoothly combined with the characters' expressions. The story of tragic siblings over the two titles, have successfully concluded.
    • 54 Metascore
    • 65 Critic Score
    The Last Oricru tried to balance its design between in-depth narratives of CRPG and Souls-like heavy action. On top of that, a world that is a mixture of myth, science and magic is also compelling. However, it becomes frustrating when you realize the shortcomings of Souls-like (no maps, no explanation) and the element of CRPG that every action affect the ending does not make a good synergy.
    • 79 Metascore
    • 78 Critic Score
    Is it because of the pressure of showing a better story than the previous work? They ended up with the story line that doesn't even add up and destroyed the plausibility between the characters, rather became a poor story compared to last one. However, high-quality shooting action and photo-realistic graphics that you expect from the series is still there, giving a genuine joy of FPS itself.
    • 76 Metascore
    • 78 Critic Score
    Despite quite a lot of changes, FIFA23 somehow feels much the same to its previous title. However, As the final title that uses the name of FIFA, the game seems like a stepping stone, preparing for the next bright future. By the way, training center for those who are not used to this genre was quite impressive.
    • 70 Metascore
    • 63 Critic Score
    Although there is a room for arguments, Scorn's art design seems properly portrayed the original intention of the game. It is also fun to digest the ending as the way you think. However, intuition-dependent puzzles and insufficient combats can make players easily quit the game before ending. The combination of checkpoints and dysfunctional combat is the scariest part of it.
    • tbd Metascore
    • 69 Critic Score
    A Rogue-like deck building game that you can enjoy with simple controls. You can taste the joy from randomness and the importance of choice even though there are only two buttons to interact. However, the game tends to focus solely on the charm of simplicity without stories or encounter event, making the entire experience a bit shallow.
    • 85 Metascore
    • 88 Critic Score
    While the first title was also satisfactory, the evolution of Mario + Rabbids: Sparks Of Hope is even more enjoyable. Strategic depth, world expansion, and hidden elements are all brilliantly implemented in the game. Ubisoft's attempt to depict Nintendo's unique humor was also plausible. This game can be considered as one of the best in many turn-based tactics games out there for Nintendo Switch.
    • tbd Metascore
    • Critic Score
    With simple rules that you only need a few minutes to understand, Marvel Snap successfully delivers a compact, but full of fun deck-building experience. Though it seems many aspects of the game is based on randomness, that would not bother you that much since you can finish each game in about 3-minutes. [Early Access Score = 80]
    • 75 Metascore
    • 70 Critic Score
    The of Lego Bricktales is solid and simple. It is that you can feel the joy of assembling Lego by playing a videogame. Also, it is highly immersive! However, even though it is a game that requires assembly, there are many aspects that are lacking in terms of convenience and controls.
    • 75 Metascore
    • 75 Critic Score
    A traditional SRPG which strategy and tactics are its key. It seems like the game deliberately chose the serious, heavy vibe over flashy visual. The game's graphic based on reality is surely a different, charming point among other anime-style SRPGs out there. However, that kind of seriousness can make someone to feel the game is too heavy, difficult to immerse in most characters or the story itself is too monotonous.
    • 87 Metascore
    • 88 Critic Score
    Ron Gilbert, who started the series, focused on continuing the adventure from Monkey Island 2. You can easily find out that his unique sense of humor remains still to date. Even though there are slight disappoints with art style and ending sequence, it is destined to be moved at the end of the game if you are a fan who shared the long journey of this franchise.
    • 79 Metascore
    • 83 Critic Score
    In overall balance-wise, I was able to feel the change from Overwatch to Overwatch2. Especially, 5 vs 5 match locking one tank successfully returned the game to a fast-paced battle in the early days while suppressing the existing tank meta. Though it is hard to say the balance between characters is perfect, I believe the game is going to provide fresh, joyful gameplay in each season.
    • tbd Metascore
    • 70 Critic Score
    It is a title obsessed with Edgar Allan Poe, Gothic and homage to a classic games. Though there isn't much volume, it is noteworthy that the game structure is heavily influenced by the side scroll action RPGs of PS1 era. Also, overall visual concept that contains Gothic, Witchcraft and Victorian era is eye-catching. However, there are some flaws such as that enemy patterns and character animations are sloppy and critical bugs often disrupt the process of entire gameplay.
    • 65 Metascore
    • 65 Critic Score
    A Valkyrie series transformed from a turn-based game into an action. While this changed system itself is not bad, terrible camera work is ruining the overall experience. More to that, repetitive gameplay structure and mediocre story are also disappointing. Don't have much choice but to look forward to a better Valkyrie title in the future.
    • 68 Metascore
    • 76 Critic Score
    Though it may seem like an homage to the famous Japanese title, Soulstice is an action game with its own interpretation of the genre and gives a different type of joy. Its splendid visual and crisp action control enhance the overall experience. However, dizzy and limited point of views with repetitive backgrounds are the ones that hinder the immersion.
    • 72 Metascore
    • 78 Critic Score
    Though some things have changed compared to the original, the game has the most common and universal gameplay among other Gundam-based games by thoroughly tailored skill and armament for FPS genre. However, jagged balances between mobile suits, poor matching mechanic and sloppy MVP systems seem to have a bit too many shortcomings even though they benchmarked other games in the same genre.
    • 83 Metascore
    • 80 Critic Score
    Grounded changed the ordinary backyard into an intense place where you can't see what's coming next by simply adding a concept of shrunk kids. The sandbox game with survival and variety of crafting elements is always fun whether you are playing alone or with friends.
    • 63 Metascore
    • 70 Critic Score
    The attempt of adopting the element of a real-time tactical battle into a strategic RPG was good. While attractive characters and main stories are its strength, the narrative and approach to lead the story seem to fail to reveal its charm. More to that, individuality of the game's battle is faded due to systematic limits and there are few strategic elements. Despite these problems, you will be able to enjoy it if it suits your taste.
    • 68 Metascore
    • 71 Critic Score
    Showing a different approach from the existing action games, Serial Cleaners is a fun game filled with artistic visuals seem to be inspired by postmodernism and street art. However, the slow tempo compared to previous work and dumb Police AI are reducing the tension of 'infiltration'. Also, can't expect the replayability due to the lack of challenge mode.
    • INVEN
    • tbd Metascore
    • 73 Critic Score
    A game that neatly solves the problem of existing SCP games, entry barriers. Even those who are not familiar about SCP foundations can understand and enjoy the main story. However, the point that there are few devices for players to interact makes the game bland, apart from its exciting stories and visual depiction.
    • 83 Metascore
    • 93 Critic Score
    While it is true that there has been no significant change compared to its previous title, the unique enjoyment and short, but intense game play of this particular franchise have become solid with few tweaks. In addition, the fact that it has been localized for the first time in the series is something worthwhile for Korean fans.
    • 68 Metascore
    • 72 Critic Score
    It is certain that the game creates an eye-catching mood by infusing 18th-century French Revolution and Automata into Souls-like gameplay. The game well supplemented its organized action and growth gimmicks for those who are not well aware of Souls-like games. However, you will eventually notice that the game is far from perfection when there are frequent frame drops, bugs and some loopholes that are hard to see in other Souls-like games.
    • 79 Metascore
    • 80 Critic Score
    The speedy and intuitive FPS design does not get behind the metal all-stars lineup in the late 90s and early 2000s. The pleasure of avoiding enemy attacks using the beat and destroying demons is surely something that can be comparable with Doom. However, you can easily get tired from the short playtime, monotonous patterns and lack of details if you are not a metal fan.
    • 78 Metascore
    • 84 Critic Score
    An action adventure with unique visual and comfortable controls mixed with 3D and 2D. It is a game hard not to mention the resemblance with Nintendo's masterpiece 'Pikmin' series. Although the game has built an attractive gameplay using Tinykin, It is a bit of shame that there is no combat content that utilize it, lacking the entire tension.
    • 88 Metascore
    • 91 Critic Score
    Throughout its gameplay, you are going to ask question about the game and explore the movie itself. The interesting story tells you about an immortal art and ugly reality, also an unknown phenomena time to time. However, the lack of interaction in gameplay was highlighted even more, under Sam Barlow's intention. That is why someone is talking about its perfection, while others point out its insufficiency.
    • 74 Metascore
    • 71 Critic Score
    SD Gundam Battle Alliance ensures combo-centric, spectacular battle by adding the variety of close-up actions. But, the timeframe for 'just guard' or avoidance maneuver is too short to use them well. You will be able to experience close-combat action little by little after the second half of the game, when your level slowly rises from the repetitive gameplay.
    • 69 Metascore
    • 74 Critic Score
    Thymesia will be a good choice if you are looking for a souls-like game with an interesting combat system. The game tries to differentiate itself with unique combat, which is nearly impossible to take a rest for a moment. And the execution system also feels great in your hands. Except for battles, however, You are going to need patience for its lack of stories and the overall volumes.
    • 89 Metascore
    • 90 Critic Score
    This is the best game for players who want to feel the impression of the original once again with improved graphics. It delivers the nostalgic impression we have all experienced beyond time with outstanding narratives and enhanced facial expressions of the characters. However, the fully priced game despite the same story in 9 years can make you think twice before buying it.
    • tbd Metascore
    • 75 Critic Score
    It is extremely difficult to survive in the Runegea world, which is uncomfortable and rough. Player's action is too slow while the enemies are so powerful. However, the joy of growing characters and charming open-world are the things that keep players to continue playing.
    • 82 Metascore
    • 83 Critic Score
    Simply, Lost in Play is a "non-toxic game" that can be recommended to any family member. You don't have to worry about complicated controls or wrap your head because of its difficulty. Moreover, every single visual in the game is heartwarming. However, it is sad that many things in the second half part seems to be left out a bit too much.

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