IGN AU's Scores

  • Games
For 221 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 6.6 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 98 Red Dead Redemption
Lowest review score: 45 Reality Fighters
Score distribution:
  1. Negative: 1 out of 221
221 game reviews
    • 72 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 72 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 71 Metascore
    • 85 Critic Score
    Unbounded may not have much to do with the things that defined Ridge Racer, but if you can get over that, you'll discover an energetic, entertaining racer, with gratifyingly destructive environments, challenging gameplay and interesting online. Ridge Racer was due for a reboot, and here it is.
    • 57 Metascore
    • 75 Critic Score
    A reminder of just how good hanging out with friends and playing multiplayer in the same room can be. It's certainly not all it could – or perhaps should – be, so we can't help but be a little disappointed, but ultimately it's still a blast.
    • 77 Metascore
    • 85 Critic Score
    The environments are huge, the plane list is long plus it looks gorgeous and sounds great. The action is thick and visceral; aerial stoushes can go from tense, one-on-one affairs to grand, epic encounters against swarms of enemy fighters and bombers.
    • 73 Metascore
    • 85 Critic Score
    The environments are huge, the plane list is long plus it looks gorgeous and sounds great. The action is thick and visceral; aerial stoushes can go from tense, one-on-one affairs to grand, epic encounters against swarms of enemy fighters and bombers.
    • 91 Metascore
    • 90 Critic Score
    I do have some complaints; namely a short campaign (seven hours), cowardly AI Spartans, an undercooked plot, and it's obviously disappointing that Bungie is no longer at the bleeding edge of graphics technology (as it was with Halo and Halo 2) but at the end of the day we've got an absolute treasure trove of gameplay for shooter die-hards.
    • 75 Metascore
    • 80 Critic Score
    A deeply flawed game, where the story is the highlight - and far more engaging than most. I certainly enjoyed my 11-12 hours with Mafia II, and those looking for an authentic-feeling mob tale should definitely check it out. This one is more than the sum of its parts.
    • 74 Metascore
    • 80 Critic Score
    A deeply flawed game, where the story is the highlight - and far more engaging than most. I certainly enjoyed my 11-12 hours with Mafia II, and those looking for an authentic-feeling mob tale should definitely check it out. This one is more than the sum of its parts.
    • 87 Metascore
    • 75 Critic Score
    It's clunky and frustrating and (occasionally) dull, but it's also solid and addictive and (occasionally) beautiful. Like I said: a game of glaring contradictions.
    • 98 Metascore
    • 97 Critic Score
    A hugely impressive achievement. It takes everything we loved about the original game and improves upon it.
    • 83 Metascore
    • 85 Critic Score
    Alan Wake is not quite the revelatory experience we hoped it would be, but it’s a solid and entertaining game that’s rich in atmosphere, with good combat mechanics and an intriguing story.
    • 95 Metascore
    • 98 Critic Score
    A momentous gaming experience; one that marries artistry with supreme design rarely seen. If there's a textbook on how to be referent to a classic genre while always pressing forward, Red Dead Redemption is the byline. Wonderful.
    • 95 Metascore
    • 98 Critic Score
    A momentous gaming experience; one that marries artistry with supreme design rarely seen. If there's a textbook on how to be referent to a classic genre while always pressing forward, Red Dead Redemption is the byline. Wonderful.
    • 84 Metascore
    • 95 Critic Score
    Playing co-op with other humans truly brings the game to life. Whether your hunting squad is running like a well-oiled machine, or you're all screaming abuse at the one guy who keeps dying, the unpredictable nature of play always make co-op feel like an occasion.
    • 81 Metascore
    • 87 Critic Score
    It's a game that prides itself instead on the glories of the chaos you create, the freedom of exploration and a goof-off action story to keep you in money, weapons and women. It's not for every gamer we wager, but if you're in need of a dose of true sandbox action, there are few better ways to invest your buck.
    • 83 Metascore
    • 87 Critic Score
    It's a game that prides itself instead on the glories of the chaos you create, the freedom of exploration and a goof-off action story to keep you in money, weapons and women. It's not for every gamer we wager, but if you're in need of a dose of true sandbox action, there are few better ways to invest your buck.
    • 80 Metascore
    • 84 Critic Score
    Red Steel 2 really isn't a complex game. It doesn't need to be, of course, but it would be nice if it had better storytelling and more interesting characters.
    • 92 Metascore
    • 94 Critic Score
    Even if God of War III isn't going to cause a massive rethink on the way you play action-heavy platformers, Kratos has earned an enviable position at the head of his genre's ladder - and we don't think there's going to be another hero quite like him, in a series as consistently outstanding as this, for a very long time.
    • 83 Metascore
    • 84 Critic Score
    It’s a massive game with a ridiculous amount of content. That said, bigger isn’t necessarily better. A slightly shorter game with a more unified design might have worked better.
    • 87 Metascore
    • 88 Critic Score
    This game represents some fine character development and storytelling. The further in you get the more involving it all becomes, and when you finish you’ll be raring to start all over again, and that’s always a great sign.
    • 81 Metascore
    • 85 Critic Score
    Drop in multiplayer campaign battles add a human element to proceedings. However, the freeform campaign mode feels limited in only offering four nations to choose from.
    • 88 Metascore
    • 91 Critic Score
    In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully-featured multiplayer mode.
    • 88 Metascore
    • 91 Critic Score
    In raw gameplay terms, BioShock 2 improves on the original in everyway, with a deeper combat system, a broader set of enemy types and the addition of a fully-featured multiplayer mode.
    • 96 Metascore
    • 93 Critic Score
    Mass Effect 2's greatest strength once again falls upon the beauty of its universe and the carefully interwoven character dramas underpinning the action. It's a fascinating and hugely enjoyable experience that serves not only as a reminder of how wide the valley between a 'great and an 'excellent' game actually is, but why BioWare is still one of the most vital and important developers out there today.
    • 83 Metascore
    • 90 Critic Score
    A great action RPG. Solid, ever-evolving combat meets solid, ever-evolving puzzles in some really evocative environments. There are a few clumsy or lacklustre moments – the flying sequence is dull, for instance, and this isn’t in any way a revolutionary game, but it is good fun and it is well-designed.
    • 82 Metascore
    • 90 Critic Score
    A great action RPG. Solid, ever-evolving combat meets solid, ever-evolving puzzles in some really evocative environments.
    • 73 Metascore
    • 83 Critic Score
    While it’s a little rough around the edges we enjoyed this game more than we thought we would. It’s far from perfect, but it’s great to see Pandemic going out with a bang.
    • 72 Metascore
    • 83 Critic Score
    While it’s a little rough around the edges we enjoyed this game more than we thought we would. It’s far from perfect, but it’s great to see Pandemic going out with a bang.
    • 90 Metascore
    • 90 Critic Score
    It is not, however, a flawless experience by any means – and we think the series' finest hour is still coming – but for fans of the original, it's the step forward we were rooting for and just tempting enough for new players to savour.
    • 91 Metascore
    • 88 Critic Score
    It is not, however, a flawless experience by any means – and we think the series' finest hour is still coming – but for fans of the original, it's the step forward we were rooting for and just tempting enough for new players to savour.
    • 87 Metascore
    • 92 Critic Score
    New Super Mario Bros. Wii demonstrates one more time why Nintendo are masters of the all-ages gaming market, relevant and refreshing but at all times reverent and above all, incredible fun.
    • 94 Metascore
    • 94 Critic Score
    Absolutely one of the most rounded gaming packages of 2009. The single player campaign – while not long – is well-paced, with plenty of variety in settings and gameplay, and will definitely be a steep challenge on the harder difficulty levels. The multiplayer component is fully featured, with an expansive set of modes and maps, and it’s great to see persistent stats returning. Rounding it out is Spec Ops, which is very much the icing on the cake.
    • 94 Metascore
    • 94 Critic Score
    Absolutely one of the most rounded gaming packages of 2009. The single player campaign – while not long – is well-paced, with plenty of variety in settings and gameplay, and will definitely be a steep challenge on the harder difficulty levels. The multiplayer component is fully featured, with an expansive set of modes and maps, and it’s great to see persistent stats returning. Rounding it out is Spec Ops, which is very much the icing on the cake.
    • 78 Metascore
    • 83 Critic Score
    After putting significant hours into both games we’re more than happy to give Konami a nod of encouragement and to say ‘hey, that is more like it. Now we are getting somewhere.’ But that doesn’t change the fact that FIFA 10 is a superior soccer experience in pretty much every component and in a two horse race if you’re not first, you’re last.
    • 78 Metascore
    • 83 Critic Score
    After putting significant hours into both games we’re more than happy to give Konami a nod of encouragement and to say ‘hey, that is more like it. Now we are getting somewhere.’ But that doesn’t change the fact that FIFA 10 is a superior soccer experience in pretty much every component and in a two horse race if you’re not first, you’re last.
    • 86 Metascore
    • 84 Critic Score
    It's a delight to give into a fantasy setting with such a dense back story, even if the gameplay still rarely breaks away from conventions established a decade ago.
    • 87 Metascore
    • 84 Critic Score
    It's a delight to give into a fantasy setting with such a dense back story, even if the gameplay still rarely breaks away from conventions established a decade ago.
    • 89 Metascore
    • 95 Critic Score
    As DLC, The Ballad of Gay Tony is an incredible offering, but when combined with The Lost and Damned in 'Episodes From Liberty City' at retail, it's irresistible.
    • 79 Metascore
    • 90 Critic Score
    It is slick in production, providing a lot of what one could reasonably ask for in a fighting game. The game is as accessible as ever, pretty to look at and arcade-perfect to a T.
    • 80 Metascore
    • 90 Critic Score
    It is slick in production, providing a lot of what one could reasonably ask for in a fighting game. The game is as accessible as ever, pretty to look at and arcade-perfect to a T.
    • 87 Metascore
    • 90 Critic Score
    A Crack in Time isn’t a revolution, but it is an impressively solid and fun game with a number of new gameplay hooks to enjoy. Plus, it continues a story set in motion back in Tools of Destruction that you’ll want to see through to the end.
    • 84 Metascore
    • 88 Critic Score
    With the right blend of attitude, solid gameplay and an unapologetic focus on making a really entertaining co-op experience, Borderlands isn't just an alternative to Valve's co-op zombie-blaster this holiday season, it's really the alternative.
    • 83 Metascore
    • 88 Critic Score
    With the right blend of attitude, solid gameplay and an unapologetic focus on making a really entertaining co-op experience, Borderlands isn't just an alternative to Valve's co-op zombie-blaster this holiday season, it's really the alternative.
    • 82 Metascore
    • 93 Critic Score
    Charming and clever in equal portions, Brütal Legend is a classic example of cohesive game design...In an age of ever-increasing monotony and creative stagnation, a game like Brütal Legend is brash, proud, subversive and triumphant - and it deserves to succeed. Get on board, crank it up and make it so. Two horns up.
    • 83 Metascore
    • 93 Critic Score
    Charming and clever in equal portions, Brütal Legend is a classic example of cohesive game design...In an age of ever-increasing monotony and creative stagnation, a game like Brütal Legend is brash, proud, subversive and triumphant - and it deserves to succeed. Get on board, crank it up and make it so. Two horns up.
    • 96 Metascore
    • 95 Critic Score
    It's a staggeringly impressive achievement; a rollercoaster ride of shoot-outs, action set pieces, compelling traversal sequences and light puzzle solving. It ups the ante in every respect from the original, and while it may be all about the action and the stunning vistas on the surface, the reality is that it's the game's personality, and the game's heart, that is its driving force.
    • 83 Metascore
    • 80 Critic Score
    Even with its superb gameplay and the addictive new Firefight co-op mode, a five-hour campaign is a paltry amount of content for a full-priced game. If you’re flush with cash or a mad-keen Halo devotee then ODST’s definitely worth picking up, but others might want to save their money for something else.
    • 83 Metascore
    • 90 Critic Score
    With so much provision for purist racing as well as arcade thrills, it's a delight to report that Shift strikes a fantastic balance between the two. From a thoughtful introductory race that helps define your style and skills through to a compelling career mode and constant back-patting, Need for Speed Shift is a delight to play.
    • 84 Metascore
    • 90 Critic Score
    With so much provision for purist racing as well as arcade thrills, it's a delight to report that Shift strikes a fantastic balance between the two. From a thoughtful introductory race that helps define your style and skills through to a compelling career mode and constant back-patting, Need for Speed Shift is a delight to play.
    • 62 Metascore
    • 75 Critic Score
    The fact is, Heroes Over Europe does a lot very right; it just happens to do very few things in total.
    • 62 Metascore
    • 75 Critic Score
    For those not fussed with the simulation scene, or want a good compromise between action and authenticity, this is your bill. It's not going to set the world on fire, win wars or change the genre – but it's fun, popcorn escapism.
    • 79 Metascore
    • 85 Critic Score
    While there are certainly limitations and frustrations, this is freedom in puzzle solving like we’ve never seen before. While we wouldn’t necessarily say the game is fun, it’s certainly engrossing, certainly important and certainly worth playing.
    • 90 Metascore
    • 84 Critic Score
    For the veterans, however, it’s a touch too familiar, and - once again - just far too easy. There’s an awful lot of hand holding in this game, and enemies will rarely – if ever – present much of a threat.
    • 92 Metascore
    • 87 Critic Score
    A rare breed of game. Not only is it a licensed title that really makes the most of the license, with gameplay mechanics that cater to Batman’s character, a compelling setting and story, and a host of well-known characters, it’s also a very polished product. You can tell that a whole lot of love has gone into this one.
    • 91 Metascore
    • 87 Critic Score
    A rare breed of game. Not only is it a licensed title that really makes the most of the license, with gameplay mechanics that cater to Batman’s character, a compelling setting and story, and a host of well-known characters, it’s also a very polished product.
    • 87 Metascore
    • 91 Critic Score
    Very possibly the Wii's longest adventure - and certainly one of the most varied. So many side-quests, hidden areas, collectables, characters, classes and things to do. A boon for RPG fans, so buy it.
    • 69 Metascore
    • 78 Critic Score
    We found it helpful to think of this as a first-rate tech demo with a fun multiplayer component.
    • 81 Metascore
    • 95 Critic Score
    There are few flaws. It's incredibly addictive, sure, but that's not a bug; it's a feature. Likewise, you can't save, or even pause the action mid-mission. Thus the stakes are raised, and the experience heightened. Each new challenge is maddening at first, and a cakewalk in hindsight — and each hunt is a thrill.
    • 78 Metascore
    • 84 Critic Score
    Ghostbusters won't change the way you think about videogame design, but it will change the way you think about licensed games. The gameplay isn't brilliant, but this is a loving third installment to a cherished franchise, and we thoroughly enjoyed the journey.
    • 78 Metascore
    • 85 Critic Score
    Infamous is more elegant and refined in design, with more of a focus on ranged combat, while Prototype is – truth be told - more frenetic and fun. Prototype is more of a spectacle and puts more power and choice in the hands of the player.
    • 79 Metascore
    • 85 Critic Score
    Infamous is more elegant and refined in design, with more of a focus on ranged combat, while Prototype is – truth be told - more frenetic and fun. Prototype is more of a spectacle and puts more power and choice in the hands of the player.
    • 85 Metascore
    • 86 Critic Score
    Most importantly, the movement and combat mechanics are fantastic, while the firefights (and the starring role of electricity) are a true spectacle. In this game the city is both your playground and your plaything, and you'll feel like a bad-ass.
    • 81 Metascore
    • 84 Critic Score
    Gamers who invest time in trancing out to the rhythmic beats and understanding the intricacies of Hero Classes and Rarepons will find a lot to love about Patapon 2.
    • 82 Metascore
    • 92 Critic Score
    We're confident in saying that the flight simming genre has been given a second lease of life almost singlehandedly by this one developer. Kudos to Eagle Dynamics and its beautiful rendition of Kamov's deadliest chopper.
    • 93 Metascore
    • 93 Critic Score
    For Nintendo-only gamers out there – and these days, there are more of you than ever – this is an authentic Grand Theft Auto experience. It isn't watered down; it's as fun and foul-mouthed as any series-proper installment. While not perfect, it'll suck you in and keep you up at night like a chronic addiction. Hook it to our veins.
    • 83 Metascore
    • 87 Critic Score
    This review has been quite negative but that’s unavoidable when you’re discussing a good game that follows on from an incredible one.
    • 84 Metascore
    • 87 Critic Score
    This review has been quite negative but that’s unavoidable when you’re discussing a good game that follows on from an incredible one.
    • 81 Metascore
    • 87 Critic Score
    This is a game you have to own because it presents its brutal killing, incessant swearing and bleak world with such humour and such style. It’s tongue-in-cheek the whole way, and at times quite hilarious. Great fun, too.
    • 77 Metascore
    • 83 Critic Score
    If you devoured it back then, be forewarned that there’s no extra meat on the bone – no extras, no real refinements beyond the Wii control scheme. If you never got into it, though, don’t let the cut-price Wii version slip through your fingers this time.
    • 82 Metascore
    • 90 Critic Score
    There's a real sense of cohesive design and polish at play here, something that we feel is missing from ports of PC titles. This is truly a console RTS, rather than a rethink on an existing title and that shines through in the intelligent interface, the interesting campaign and the multiplayer and co-op friendly gameplay.
    • 91 Metascore
    • 90 Critic Score
    Outstanding. It is consistent in every respect and is testament to the talents of the developer as well as the power of the PS3 in the hands of a team that knows how to use the hardware - and who have the full support of Sony behind them. In the same stroke, it is not the be all and end all of console shooters, or even shooters on the PS3.
    • 71 Metascore
    • 75 Critic Score
    This is great mindless fun, with a huge head-nodding Fiddy soundtrack, highly competent visuals and a high score aesthetic that clicks enough to keep you playing.
    • 72 Metascore
    • 75 Critic Score
    This is great mindless fun, with a huge head-nodding Fiddy soundtrack, highly competent visuals and a high score aesthetic that clicks enough to keep you playing.
    • 69 Metascore
    • 81 Critic Score
    Like Heroes of Mana before it, Blue Dragon Plus is mostly a solid affair, with great production values but a few significant flaws. It's surprising that the pathing and AI is still so poor this long after Brownie Brown's last game – but if it didn't bother you before, you can make the concession in this one.
    • 93 Metascore
    • 90 Critic Score
    Perhaps the best way to view Street Fighter IV is as the perfect complement to Street Fighter III: 3rd Strike. This is classic Streeties – good pace, nice and accessible and yet with a truckload of depth. SFIII: 3rd Strike is always there if you want to delve into an intensely technical 2D fighter – and remains one of the greatest fighting games of all time, but SFIV is going to be the game that reinvigorates the series in the eyes of lapsed fans and newcomers alike.
    • 94 Metascore
    • 90 Critic Score
    It's a brilliant game and – despite not offering the weightiest selection of modes, and failing to incorporate replay functionality for launch – deserves huge success.
    • 77 Metascore
    • 86 Critic Score
    We just wish Monolith had produced a slightly more progressive or challenging backdrop for the horror that is this game's mojo. It's absolutely worth playing, but that's the difference between a game that scores 9+ and a game that scores 8.6.
    • 79 Metascore
    • 86 Critic Score
    We just wish Monolith had produced a slightly more progressive or challenging backdrop for the horror that is this game's mojo. It's absolutely worth playing, but that's the difference between a game that scores 9+ and a game that scores 8.6.
    • 85 Metascore
    • 88 Critic Score
    LocoRoco 2 may not stray too far from the original, but it’s a fantastic and utterly charming piece of game design nonetheless.
    • 84 Metascore
    • 79 Critic Score
    Skate 2 is great because the core mechanics have been expanded thoughtfully and we've been given a (mostly) whole new playground to master them in. It's not great because of Mongocorp security, it's not great because you have buddies you can call on, it's not great because there are are mountain trails now, it's not great because you can judo kick while bailing, and it's not great because the challenges are compelling.
    • 84 Metascore
    • 78 Critic Score
    Skate 2 is great because the core mechanics have been expanded thoughtfully and we’ve been given a (mostly) whole new playground to master them in. It’s not great because of Mongocorp security, it’s not great because you have buddies you can call on, it’s not great because there’s are mountain trails now, it’s not great because you can judo kick while bailing, and it’s not great because the challenges are compelling.
    • 72 Metascore
    • 80 Critic Score
    On the surface, Saints Row is an easy game to hate. Actually, I have a feeling that a lot of players and reviewers will write this game off for the sheer stupidity at play at all times. But to do so would be a big disservice to a game that tries hard to do a lot of things and show you a good time. Did we have a good time? Definitely.
    • 81 Metascore
    • 87 Critic Score
    As much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
    • 85 Metascore
    • 87 Critic Score
    As much as we enjoyed our time as Prince and even gave into the somewhat forced love story, we came away wishing for a little more to do. Still it's by far better to do a few things really well than to try your hand at everything and succeed at nothing. Prince of Persia is arguably the best classic adventure game of 2008 – with a little room to improve.
    • 92 Metascore
    • 91 Critic Score
    Chrono Trigger DS is a faithful port of the wonderful original, with subtle improvements to the script and a little extra gameplay. If the very, very minor sound issues, or the moderately-retro graphics don't bother you, then is a must-own, especially if you've never played it before.
    • 76 Metascore
    • 79 Critic Score
    This should be a much slicker product. Still, it’s good fun for the most part, and at the end of the day that’s why we play, right?
    • 75 Metascore
    • 79 Critic Score
    This should be a much slicker product. Still, it’s good fun for the most part, and at the end of the day that’s why we play, right?
    • 73 Metascore
    • 82 Critic Score
    The real story of Storm of Zehir is the tall tales you’ll be telling in the tavern afterwards.
    • 89 Metascore
    • 92 Critic Score
    An incredible package. It’s claustrophobic and sinister, yet utterly action packed and arcadey at the same time. It’s completely gorgeous, yet the visuals serve the gameplay at all times, whether that’s through subtle changes to the presentation to alter the mood, or the fact that you’re playing so much of the game at the end of a flashlight.
    • 63 Metascore
    • 81 Critic Score
    A more than competent snowboarding game. It’s just not that compelling.
    • 79 Metascore
    • 85 Critic Score
    It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
    • 79 Metascore
    • 85 Critic Score
    It’s great to play a game that – in many ways – is so pure. It’s not about collecting. It’s not about leveling up. It’s not about getting a bigger and better gun. It’s about movement, style and momentum. Combat aside, DICE has taken a significant step forward for the first person perspective with this game, and you should all check it out.
    • 79 Metascore
    • 80 Critic Score
    The game is thoughtful in design, mostly clever in its handling of pacing, upgrading parts and keeping you on track as you work your way towards the final encounter. But it's just not as fun or interesting as it should be.
    • 84 Metascore
    • 88 Critic Score
    Its repetitive and lazy single player sins vanish beneath the screams of your mates’ laughter across your Xbox Live headset. The multiplayer might be a totally unoriginal rip-off of everything that CoD 4’s online game did so well, but why wouldn’t it when the original is so brilliant?
    • 93 Metascore
    • 89 Critic Score
    It’s well worth the price of admission, in other words; just don’t expect the perfect shooter. Epic made a lot of good calls with Gears 2, but one can’t help but think that the team is still honing its level design, its pacing, its combat and its storytelling. Should be one hell of a third installment.
    • 86 Metascore
    • 91 Critic Score
    Valkyria Chronicles is a truly magnificent outing for Sega. It dares to be different, it scoffs at genre conventions and finds its own path, and in doing so succeeds brilliantly as both a deep strategy experience and a wonderfully story-driven RPG.
    • 87 Metascore
    • 93 Critic Score
    A game of impressive depth and considered content, with A-grade presentation and production values and only a handful of quirks that prevent it from significantly pushing the genre forward and propelling the game straight to the top.
    • 93 Metascore
    • 95 Critic Score
    If you can put in the time and commit to exploring this detailed and carefully designed wasteland, then Fallout 3 can't help but satisfy and engage you in ways that very few games ever have.
    • 76 Metascore
    • 80 Critic Score
    SingStar Vol. 2 is, in many ways, a good idea streamlined and polished to a fine sheen. It’s tough to pick faults in a game that does exactly what it says on the tin and more. As a package, it’s brilliantly executed – from the song choice, to the overall presentation, everything is done to a high standard.

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