Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 57 Metascore
    • 70 Critic Score
    Weirdly memorable. [May 2012, p.82]
    • Hyper Magazine
    • 83 Metascore
    • 90 Critic Score
    It's a bit of a meta-game for you to participate in and we like it. [May 2012, p.82]
    • Hyper Magazine
    • 49 Metascore
    • 60 Critic Score
    The gameplay is very much by-the-numbers for the genre. [May 2012, p.81]
    • Hyper Magazine
    • 49 Metascore
    • 50 Critic Score
    It all feels a bit soulless and it'll more than likely just make you hungry for a better-produced, richer arcade racing experience instead. [May 2012, p.81]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    A little more polish and some much-needed rethinking and this would've scored much higher. [May 2012, p.81]
    • Hyper Magazine
    • 78 Metascore
    • 90 Critic Score
    It's a mess of fun at a fraction of the price of a full Vita title. Insanity. Get into it. [May 2012, p.80]
    • Hyper Magazine
    • 57 Metascore
    • 50 Critic Score
    None of it is particularly well done. [May 2012, p.80]
    • Hyper Magazine
    • 75 Metascore
    • 70 Critic Score
    Excellent table physics. [May 2012, p.79]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's still fun, but there are big handfulls of frustration thrown in too. [May 2012, p.79]
    • Hyper Magazine
    • 54 Metascore
    • 60 Critic Score
    You'll like it, you'll leave it behind soon after. [May 2012, p.79]
    • Hyper Magazine
    • 71 Metascore
    • 80 Critic Score
    Escape Plan is decidedly artful and will please fans of Limbo - perhaps not quite as tightly woven, but a quiet achiever for the launch of the PS Vita to be sure. [May 2012, p.78]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Easily one of the best looking launch titles available. [May 2012, p.78]
    • Hyper Magazine
    • 76 Metascore
    • 80 Critic Score
    This is old school gaming down to the core, and we welcome its return. [May 2012, p.76]
    • Hyper Magazine
    • 65 Metascore
    • 60 Critic Score
    We found matches to be a little hectic, with very little teamwork going on. [May 2012, p.75]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Another fantastic slice of battles and city building from Creative Assembly. [May 2012, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    SSX
    Kudos to the development team for creating some truly insane courses. [May 2012, p.72]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    Short on challenge but high on charm. [May 2012, p.71]
    • Hyper Magazine
    • 65 Metascore
    • 70 Critic Score
    Unlike the visuals, Tag Tournament's mechanics are still as polished and finely-tuned today as they were almost twelve years ago. [May 2012, p.70]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    As buggy, glitchy and convention-defying as Resident Evil: Operation Raccoon City is, it's still a buttload of fun. [May 2012, p.68]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Straightforward and deeply satisfying... for now. [May 2012, p.66]
    • Hyper Magazine
    • 85 Metascore
    • 90 Critic Score
    The game is fun and exciting to play, and it's great fun leading your fighter to championship glory. [May 2012, p.65]
    • Hyper Magazine
    • 76 Metascore
    • 70 Critic Score
    The combination of light-hearted side-story and new ideas results in a title that is fun to play, even with the repetition of stages. [May 2012, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 90 Critic Score
    Everything is tied together by yet another gorgeous soundtrack by long term Sakaguchi collaborator and true mater of the art, Nobuo Uematsu. [May 2012, p.62]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The combat is really interesting the first few times you encounter it, but the simple system behind it becomes too obvious after that. [May 2012, p.61]
    • Hyper Magazine
    • 64 Metascore
    • 50 Critic Score
    It's a solid little shooter, but there are so many different ways to shoot people online now that it's hard to get excited at a game like this one. [May 2012, p.60]
    • Hyper Magazine
    • 58 Metascore
    • 80 Critic Score
    By far the most thoughtful game in the series and also the most accessible. Is that a good thing? I obviously think so; purists may beg to differ. [May 2012, p.58]
    • Hyper Magazine
    • 93 Metascore
    • 90 Critic Score
    Thematically, the end of Mass Effect 3 and the conclusion of Shepard's story is pitch-perfect. But upon closer inspection after the fact, the manner in which you arrive at your fate - through bare number crunching and a tenuous causal link between war assets - fails to convince. [May 2012, p.55]
    • Hyper Magazine

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