Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 87 Metascore
    • 100 Critic Score
    Robust mechanics give rise to endless experimentation. [Sept 2012, p.70]
    • Hyper Magazine
    • 38 Metascore
    • 20 Critic Score
    The Sisyphean feat of defeating a level doesn't leave you elated, but instead gives you the urge to release the boulder and let it crush you to death so you don't have to do it all over again. [Sept 2012, p.69]
    • Hyper Magazine
    • 87 Metascore
    • 80 Critic Score
    Fantastic in its own right, Velocity could well be a stepping stone towards something incredible. [Sept 2012, p.68]
    • Hyper Magazine
    • 76 Metascore
    • 100 Critic Score
    From around the halfway mark onwards, The Line is a gripping, at time harrowing, and unforgettable experience. [Sept 2012, p.66]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    If you love the journey more than the destination, The Secret World offers the most refreshingly unique, genuinely scary, fiendishly clever and immersive journey I've ever seen in the genre. [Sept 2012, p.63]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A worthy high-score distraction. [Aug 2012, p.31]
    • Hyper Magazine
    • 51 Metascore
    • 50 Critic Score
    Sounds nice, though. [Aug 2012, p.31]
    • Hyper Magazine
    • 85 Metascore
    • 100 Critic Score
    This is a true must-play. [Aug 2012, p.31]
    • Hyper Magazine
    • 52 Metascore
    • 60 Critic Score
    Better than expected - but still not that great. [Aug 2012, p.81]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Even losing a game of Awesomenauts is still fantastic fun. [Aug 2012, p.80]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    The main problem is there isn't any visual feedback of which to speak. [Aug 2012, p.79]
    • Hyper Magazine
    • 42 Metascore
    • 20 Critic Score
    The style is problematic and the substance is all but absent. [Aug 2012, p.78]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    Get some booze, get some friends, get some DiRT. Good times guaranteed. [Aug 2012, p.76]
    • Hyper Magazine
    • 65 Metascore
    • 50 Critic Score
    In the end, it's basically FIFA 12 with only European countries available. And you already own FIFA 12. [Aug 2012, p.75]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's good at its core, but it could have been so much more. [Aug 2012, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Starhawk is building a strong reputation as THE online title for PS3 players. [Aug 2012, p.72]
    • Hyper Magazine
    • 60 Metascore
    • 70 Critic Score
    Worthwhile for fans, but it's not up there with the rest of the series. [Aug 2012, p.70]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    As glorious as its central mechanic is, it would be good if there was a bit more to Gravity Rush. [Aug 2012, p.68]
    • Hyper Magazine
    • 79 Metascore
    • 80 Critic Score
    A surprisingly engaging campaign with a slew of co-op options, let down by okay graphics and inconsistent connectivity. Get some. [Aug 2012, p.66]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    For those who persist, there is so much originality here - which speaks louder than the sum of its parts. [Aug 2012, p.64]
    • Hyper Magazine
    • 88 Metascore
    • 80 Critic Score
    For all the game's missteps, though, you certainly can't accuse Blizzard of phoning it in - if anything, the game suffers from the tendency to try a little to hard at times to evolve the design. [Aug 2012, p.61]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Great both standalone and as a gateway to a larger series. Let's hope it all pans out. [July 2012, p.76]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Amazing design, solid mechanics and gorgeous presentation. An impressive effort from newcomers Revenge. [July 2012, p.74]
    • Hyper Magazine
    • 74 Metascore
    • 70 Critic Score
    It stubbornly refuses to capitalise on its full potential, but Prototype 2 is still a whole lot of fun. [July 2012, p.64]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    This is what Hercules must've felt like. [July 2012, p.58]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    A compelling, down and dirty bullet basket populated by real characters and visceral gunplay. [July 2012, p.55]
    • Hyper Magazine
    • 69 Metascore
    • 60 Critic Score
    The real trouble with Risen 2 is that it doesn't really do anything particularly right. [July 2012, p.72]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A relic of the RPG's golden era, revived and refined for the modern age. [July 2012, p.71]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Fun rhythm mini-games, but it can't match up against the various games it emulates. [July 2012, p.70]
    • Hyper Magazine
    • 73 Metascore
    • 80 Critic Score
    There's an overwhelming sense of melancholy and dread as well as a real element of body horror. [July 2012, p.68]
    • Hyper Magazine

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