Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 66 Metascore
    • 80 Critic Score
    The difficulty is unrelenting. [May 2013, p.76]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    A reminder of why you want Darkstalkers 4 to happen so bad in more ways than a million. [May 2013, p.74]
    • Hyper Magazine
    • 77 Metascore
    • 70 Critic Score
    Crysis 3 reunites the outfit with a voice, Prophet, and his supposed buddy, Psycho and tells you that only one set of sentient long-johns can save the world. It’s a functional excuse for the action but uninspired, much like the bulk of the game. [Issue#235]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    With the possible exception of the Katamari games, there are few other series that have as good a grasp on scale as God of War. [Issue#235]
    • Hyper Magazine
    • 87 Metascore
    • 90 Critic Score
    Despite occasional dissonance between narrative and game mechanics, Tomb Raider is a highly polished, highly accomplished reboot. Kudos, Crystal Dynamics. [Issue#235]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    The fast pace, the offbeat humour, the randomness...it was a bit like being trapped in a giant Pachinko machine, which would go some way towards why the Japanese like it so much. [Issue#235]
    • Hyper Magazine
    • 94 Metascore
    • 100 Critic Score
    It is a triumph of artistry, technology and design. It isn’t perfect, but nothing this ambitious ever is. [Issue#235]
    • Hyper Magazine
    • 69 Metascore
    • 40 Critic Score
    An incredibly irritating protagonist, and his tilt-fuelled infinite-runner-esque adventures are fiddly and boring. [Apr 2013, p.23]
    • Hyper Magazine
    • 62 Metascore
    • 70 Critic Score
    It's funny and weird, if not a whole lot of fun past the first 15 minutes - but for that price, that's enough. [Apr 2013, p.23]
    • Hyper Magazine
    • 67 Metascore
    • 60 Critic Score
    It's not bad, but Pangolin also isn't very compelling. [Apr 2013, p.23]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    The puzzles are fun and it gets your brain working. [Apr 2013, p.23]
    • Hyper Magazine
    • 85 Metascore
    • 50 Critic Score
    This one just frustrated us. [Apr 2013, p.23]
    • Hyper Magazine
    • 54 Metascore
    • 50 Critic Score
    A functional but forgettable budget title featuring clarinet solos and wiseguys. Wait for Steam sale. [Apr 2013, p.78]
    • Hyper Magazine
    • 67 Metascore
    • 70 Critic Score
    Some excellent ideas and multiplayer fun but not enough content as yet. [Apr 2013, p.76]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    Far from Ron Gilbert or Double Fine's best, but The Cave manages to deliver just enough satisfaction to avoid disaster. [Apr 2013, p.74]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    An ambitious, unique, and intelligently-designed puzzle game that is as gratifying as it is frustrating. [Apr 2013, p.72]
    • Hyper Magazine
    • 45 Metascore
    • 60 Critic Score
    Not as bad as the wost Aliens games, yet it's also not in the same league as the very best, leaving ACM to meandering in the space system of mediocrity. [Apr 2013, p.69]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    Could've used touch-ups in existing areas, but hey. [Apr 2013, p.64]
    • Hyper Magazine
    • 80 Metascore
    • 80 Critic Score
    Rises to the occasion, even if it's not quite "Metal Gear" solid. A slightly tweaked, Kojima-written sequel would be perfect. [Apr 2013, p.61]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Extremely well executed and addictive. [March 2013, p.27]
    • Hyper Magazine
    • 70 Metascore
    • 50 Critic Score
    The 'throwing bowling balls at zombies' gameplay feels pretty flakey and the humour doesn't really do it for us. [March 2013, p.27]
    • Hyper Magazine
    • 76 Metascore
    • 60 Critic Score
    Online multiplayer is a nice touch. [March 2013, p.27]
    • Hyper Magazine
    • 84 Metascore
    • 80 Critic Score
    For 99c it's an absolute steal. [March 2013, p.27]
    • Hyper Magazine
    • 45 Metascore
    • 40 Critic Score
    Aside from a few moments of tank on robot action, Tank! Tank! Tank! fails to live up to the promise of its gloriously stupid name. [March 2013, p.84]
    • Hyper Magazine
    • 84 Metascore
    • 90 Critic Score
    Thematic appropriateness aside, a fantastic, mind-blowing narrative that will wreck havoc with your brain. [March 2013, p.82]
    • Hyper Magazine
    • 73 Metascore
    • 70 Critic Score
    A tighter focus on multiplayer modes would have helped with the online population. It's definitely worth the budget price, though. [March 2013, p.81]
    • Hyper Magazine
    • 73 Metascore
    • 60 Critic Score
    Until the game can keep up with the player's creativity it's best enjoyed in short spurts. [March 2013, p.80]
    • Hyper Magazine
    • 93 Metascore
    • 90 Critic Score
    True, it can be exasperating and tedious, but it can also be touching and insightful and supremely gratifying. [March 2013, p.78]
    • Hyper Magazine
    • 89 Metascore
    • 90 Critic Score
    A test of your moral fortitude in a world that's gone to the dogs. [March 2013, p.76]
    • Hyper Magazine
    • 85 Metascore
    • 70 Critic Score
    Flawed, and the new Dante isn't as cool as he thinks - but the gameplay is as sterling as ever. There's plenty to love, but fans will be divided. [March 2013, p.74]
    • Hyper Magazine

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