Hyper Magazine's Scores

  • Games
For 545 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 3.1 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Spelunky
Lowest review score: 10 Rambo: The Video Game
Score distribution:
  1. Negative: 38 out of 545
545 game reviews
    • 89 Metascore
    • 90 Critic Score
    Amazing tactical complexity, satisfying strategic depth; slightly dodgy ending, but your own stories are more important anyway. A modern classic.
    • Hyper Magazine
    • 71 Metascore
    • 70 Critic Score
    A walk, drive, and jump down a whole city of memory lanes, but don't expect any of them to take you anywhere new. [Dec 2012]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    An accomplished rhythm game that compensates for its extreme difficulty with a unique sense of style. [Dec 2012]
    • Hyper Magazine
    • 88 Metascore
    • 90 Critic Score
    Precise and elegant systemic design engenders an absurd degree of player agency, but is marred somewhat by a sloppy, unconvincing narrative and soulless characters. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 70 Critic Score
    A solid and well-produced installment that aims for console heights but delivers more of the same. [Dec 2012]
    • Hyper Magazine
    • 79 Metascore
    • 90 Critic Score
    Succinct, smart, tight, fresh, mature and beautiful. One of the year's standout titles. [Dec 2012]
    • Hyper Magazine
    • 70 Metascore
    • 80 Critic Score
    Hell Yeah is a rollercoaster ride through Hell. Its super busy art style is exciting and the humour keeps things rolling at a nice pace. [Dec 2012]
    • Hyper Magazine
    • 84 Metascore
    • 60 Critic Score
    Far from the revolution we were expecting, a shift in focus to simple, repetitive combat, overly-scripted missions and tedious sidequests has for now killed our interest in a once genuinely great series. [Dec 2012]
    • Hyper Magazine
    • 83 Metascore
    • 80 Critic Score
    Solid, strategic fun. [Nov 2012, p.29]
    • Hyper Magazine
    • 78 Metascore
    • 60 Critic Score
    Moderately enjoyable. [Nov 2012, p.29]
    • Hyper Magazine
    • 92 Metascore
    • 80 Critic Score
    A few hours of solid entertainment. [Nov 2012, p.29]
    • Hyper Magazine
    • 86 Metascore
    • 90 Critic Score
    Manages to nail the sense of dread inherent in all good zombie fiction. [Nov 2012, p.29]
    • Hyper Magazine
    • 69 Metascore
    • 70 Critic Score
    It's worth revisiting frequently. [Nov 2012, p.29]
    • Hyper Magazine
    • 75 Metascore
    • 80 Critic Score
    If you're down with the pet system, you'll find this game to be a highlight of the series. [Nov 2012, p.81]
    • Hyper Magazine
    • 63 Metascore
    • 50 Critic Score
    A more structured setup does as much to bring a new audience as alienate fans. [Nov 2012, p.80]
    • Hyper Magazine
    • 68 Metascore
    • 60 Critic Score
    A bare bones, barely HD and quite unbalanced game. [Nov 2012, p.79]
    • Hyper Magazine
    • 32 Metascore
    • 30 Critic Score
    This is worthless, rote action, done much better elsewhere. [Nov 2012, p.78]
    • Hyper Magazine
    • 77 Metascore
    • 80 Critic Score
    Putting the mysterious "f" back in "freakin' su-weet." [Nov 2012, p.77]
    • Hyper Magazine
    • 74 Metascore
    • 90 Critic Score
    Because you've always wanted to play a game in which a pack of beagles fight a gorilla. And then get eaten by a cheetah. [Nov 2012, p.76]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 80 Metascore
    • 70 Critic Score
    You have been here before, and you'll be back again. [Nov 2012, p.74]
    • Hyper Magazine
    • 90 Metascore
    • 100 Critic Score
    An expertly-crafted love letter to stealth gaming, and so far one of the year's best titles. [Nov 2012, p.73]
    • Hyper Magazine
    • 79 Metascore
    • 70 Critic Score
    Tight, solid fun. [Nov 2012, p.72]
    • Hyper Magazine
    • 90 Metascore
    • 80 Critic Score
    Subscription MMOs are dead. Guild Wars 2's size is incredible and its strong focus on exploration and community creates a bubbling liveliness. However, if you're looking for true innovation you will be left wanting. [Nov 2012, p.70]
    • Hyper Magazine
    • 82 Metascore
    • 80 Critic Score
    Easily the best form Tekken has been in for years. [Nov 2012, p.68]
    • Hyper Magazine
    • 78 Metascore
    • 80 Critic Score
    Designed specifically for Rock Band fans that have held onto their DLC. If that's you, this is great fun. [Nov 2012, p.67]
    • Hyper Magazine
    • 72 Metascore
    • 80 Critic Score
    It's hard going, but worth the slog. [Nov 2012, p.66]
    • Hyper Magazine
    • 78 Metascore
    • 70 Critic Score
    A briefly mesmerizing trip backwards through sonic space that never quite coalesces into an essential purchase. [Nov 2012, p.64]
    • Hyper Magazine
    • 67 Metascore
    • 80 Critic Score
    Excellent, but uneven, and almost certain to be divisive. Come for the bloated story mode, but stay for Mercenaries. [Nov 2012, p.62]
    • Hyper Magazine
    • 89 Metascore
    • 100 Critic Score
    Builds on the foundations of the first game to produce an experience that is both hugely enjoyable and technically impressive. [Nov 2012, p.59]
    • Hyper Magazine

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