Hooked Gamers' Scores

  • Games
For 1,622 reviews, this publication has graded:
  • 58% higher than the average critic
  • 10% same as the average critic
  • 32% lower than the average critic
On average, this publication grades 1.7 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Metro: 2033 Redux
Score distribution:
1630 game reviews
    • 76 Metascore
    • 90 Critic Score
    Mortal Kombat X is ridiculous amount of fun, maintaining the core of what’s made the franchise successful while evolving enough to stay relevant.
    • 70 Metascore
    • 85 Critic Score
    Looking at Dungeons, it’s clear as day that we don’t need EA for a true Dungeon Keeper experience. This is it, and then some.
    • 96 Metascore
    • 95 Critic Score
    Though it should've come out ages ago, and PC gamers have every right to feel like they were put on the backburner, Rockstar North has tried to make sure that Grand Theft Auto V for PC is the ultimate version. If you ask me overall, they've succeeded.
    • tbd Metascore
    • 68 Critic Score
    Playing The Spatials, I found myself thinking that this game should've been a mobile game. The way the navigation is set up, the minimal depth in activities and even the enjoyable but simplistic art style all seem to lend itself more to a mobile platform.
    • 60 Metascore
    • 30 Critic Score
    The main thing lacking is the enjoyment.
    • tbd Metascore
    • 80 Critic Score
    Those looking for a hard-as-nails, grind-it-out RPG should look elsewhere. Those willing to sit back and be taken on a ride sure to bring relaxation and smiles should jump right in.
    • 77 Metascore
    • 80 Critic Score
    Don’t be fooled by its obvious influences. Stealth Inc 2 is a great little game that stands out on its own.
    • tbd Metascore
    • 50 Critic Score
    Dragon Fantasy may be charming on the surface, but if you’re looking to recapture that magic that encompassed the classic RPGs of old, you’re probably better off playing one of them.
    • 70 Metascore
    • 87 Critic Score
    StarDrive 2 does not dethrone Master of Orion 2 as the best 4X game in space ever made, but damn it gets close. It is almost as deep, it almost has the same rich atmosphere and almost that same inspired gameplay. That may not sound uplifting, but considering the bar we’re looking at, “almost” is a staggering achievement. No one has ever got - this - close.
    • 64 Metascore
    • 60 Critic Score
    The constant barrage of random occurrences and the playful ridiculousness that comes as a result is Fire’s best element. Just don’t expect the invention of the wheel.
    • 89 Metascore
    • 84 Critic Score
    Despite the early issues I had getting used to the controls and the gameplay, Pillars of Eternity became highly addictive. It was probably the point where I actually worked out a viable strategy for the two characters in my party when in combat and I found myself playing long into the night which, for me anyway, is the sign that I'm having fun.
    • tbd Metascore
    • 49 Critic Score
    From the paltry selection of playable classes, to the lifeless levels, to the uninspired enemies, this game only barely justifies its budget price point.
    • 54 Metascore
    • 70 Critic Score
    For those looking for the most beautiful or moving game ever, whether visually or from a narrative state, move on. For those who are looking for pure action, you're getting a bit warmer but still quite a ways off. If you want a game filled with a mix of puzzles and combat that leans more towards the former, then you're right on the money.
    • tbd Metascore
    • 65 Critic Score
    All in all I came away from Shutter, with a satisfied level of fear in my gut and most of my scepticism put to rest. It may not have the polish it perhaps needs, but through a combination of classic survival horror elements and interesting gameplay mechanics, Shutter still managed to create tension, and leave me feeling more than a little uneasy.
    • 55 Metascore
    • 42 Critic Score
    Technically, it’s not particularly well made either. Beyond the poor collision detection and weird invisible walls, I encountered multiple bugs.
    • 74 Metascore
    • 74 Critic Score
    Although Assassin's Creed Rogue has many similarities to both Assassin's Creed III and Blag Flag, it does combine the main gameplay features of sailing, exploration and combat rather well.
    • tbd Metascore
    • 70 Critic Score
    I’m happy to say that despite my initial worries about their pay model, Nightbanes is a fun, casual card game for people that don’t want to invest a ton of money on physical sets or spend days just trying to learn a complicated system.
    • 75 Metascore
    • 50 Critic Score
    Ironcast certainly is a little bit of fun, initially. But as you grind your way through mundane turn based battles, one mission feels like the next.
    • 77 Metascore
    • 90 Critic Score
    Three Fourths Home is not for everyone. But it is an experience that, as short as it may be, is worthwhile to play. Through the options it presents you and it’s wonderful aesthetic, Three Fourths Home is a game that I would recommend to anyone who wants to try something new.
    • 52 Metascore
    • 42 Critic Score
    Worlds of Magic would have been passable had it not been so buggy.
    • 62 Metascore
    • 75 Critic Score
    It doesn’t have much of a story or a big sprawling singleplayer campaign with characters, but then neither does Chess or Draughts, and they’re still fairly solid strategy games!
    • tbd Metascore
    • 50 Critic Score
    Trapped Dead: Lockdown does a lot of things wrong from a gameplay design perspective, and unfortunately there isn’t really anything new or unique to make it really worth dealing with the shortcomings.
    • 74 Metascore
    • 89 Critic Score
    There’s no way of skirting the issue – this game is a Zelda clone, through-and-through. From the bombs and arrows to the comically oversized chests you find them in, Oceanhorn is a mere re-skin mod away from being the Zelda release for PC we all so desperately long for. In fact, this may well be the closest we will ever get.
    • 64 Metascore
    • 50 Critic Score
    Had it been released as a good sized piece of DLC for Beyond Earth, it might have felt completely different, but as it stands I cannot help but feel a bitter aftertaste in my mouth.
    • tbd Metascore
    • 20 Critic Score
    Overall, however, it’s uninspired. It lacks any kind of depth, particularly when fighting without Spellcasters.
    • 67 Metascore
    • 67 Critic Score
    Overall Armed Seven is a competent shooter and a good attempt at recapturing some of that old shoot-em-up magic.
    • 58 Metascore
    • 66 Critic Score
    Although I appreciate the game for its many merits, I wouldn’t feel comfortable recommending it until the price comes down a bit, but as it does, the likelihood of you regretting the purchase goes down with it.
    • 55 Metascore
    • 31 Critic Score
    With other, better platformers out there, it's hard to find a reason to recommend that you spend time with this one.
    • tbd Metascore
    • 30 Critic Score
    As it is, The Dark Stone is a completely uncomplimentary mix of basic literary conventions and obnoxiously bleeping “level-up” screens.
    • 85 Metascore
    • 90 Critic Score
    I may have failed beautifully in managing my city, but Cities: Skylines allows me to create a vast, complex ecosystem of a city that I can call my own, and it does so with style and grace.

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