High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 83 Metascore
    • 90 Critic Score
    It's by no means perfect, and has ideas that could stand to be improved upon when the game eventually gets a sequel, but what could've ended up as a cynical cash in has instead wound up as one of 2016's most interesting games.
    • 83 Metascore
    • 70 Critic Score
    In this violent, bloody holiday release schedule it is nice to have games like ABZÛ. It is an artistic, aesthetic game, suited for watching and observing, not playing in a strict sense of the word. Its undersea beauty is unmatched, but leaves me wanting more.
    • 83 Metascore
    • 80 Critic Score
    An excellent game for scratching that obsessive roguelike itch. It’s minimalist and tough as nails with a peculiar interface, but as it turns out, successfully crushing all infestations on a ship with a novella of keystrokes provides a special kind of satisfaction.
    • 83 Metascore
    • 80 Critic Score
    Batman is gaining steam, a development I hope Telltale can maintain for the rest of the season. I am enjoying the narrative focus on Wayne and the dialogue that, while maintaining a familiar comics camp, can also be genuine when necessary. Children of Arkham easily surpasses Realm of Shadow.
    • 82 Metascore
    • 90 Critic Score
    The two year plus wait for The Banner Saga 2 was well worth it. Stoic has managed to improve on its formula, adding new wrinkles to the admittedly limited gameplay and telling an even more absorbing story in the process. The saga is better than ever and I’m very excited for the next installment.
    • 82 Metascore
    • 80 Critic Score
    A very accessible arcade game with highly repeatable shooting shenanigans. I can’t quite decide if the storyline is trying to be edgy or funny, but it doesn’t really work on either level. Thankfully, much of it can be safely ignored in favor of the awesome physics-based gunplay.
    • 82 Metascore
    • 90 Critic Score
    A must-have puzzle game for PlayStation VR owners. It's one of the most polished titles available for the headset, and really shows how the medium can open up new ideas for developers.
    • 82 Metascore
    • 80 Critic Score
    The Last Guardian is filled with bouts of frustration, but it's also proof that gaming is the most powerful medium for creators. I got to experience a genuine bond with Trico over the course of the game, and that can't be replicated elsewhere as it's dependent on actual interaction. Ueda's third title as a director is filled with flaws and some straight-up bad design in spots, but it manages to overcome its shortcomings to be something truly special.
    • 81 Metascore
    • 80 Critic Score
    'Zombie Night Terror' makes for a delightful challenge, one that is worth revisiting in the future even after conquering all of the levels. Many of the human characters in the game are in need of grisly end, and zombies are certainly primed for that. The game falls short of excellence, but it's still an easy recommendation for anyone who might enjoy an action-puzzler with zombie b-movie humor.
    • 81 Metascore
    • 80 Critic Score
    Ubisoft has refined Watch Dogs 2 into not only a more polished continuation of the first game, but an admirable sandbox in its own right. I was pleasantly surprised by its conversion to a campier experience and dedication to solid gameplay mechanics, and will have no problem tracking down every little selfie and side mission in the Bay Area for many hours to come.
    • 81 Metascore
    • 90 Critic Score
    While it occasionally buckles under its own ambition and the game falters somewhat as the plot ramps up, overall Final Fantasy XV is a beautiful, exciting game that I dearly loved. It may not be the best game I've played this year, but it is almost certainly my favorite, and Square Enix has built an incredible, extremely unique open-world.
    • 80 Metascore
    • 80 Critic Score
    Less of a sequel and more of a big expansion, but that’s not a bad thing.
    • 80 Metascore
    • 80 Critic Score
    Once Upon a Climb didn’t quite tickle my fancy as much as 'A Knight to Remember', but it’s pretty close. The storytelling gets better with age, even if the puzzles don’t keep up as well. Still, this is an adventure game with a story to tell, and the gameplay is always going to be on the back burner. As usual, 'King’s Quest' is a good time, with jokes appropriate for almost all audiences.
    • 80 Metascore
    • 90 Critic Score
    Shadow Complex Remastered looks better than ever, but doesn't add much in terms of content. That's fine, though, as the core game holds up as one of the best Metroidvania adventures ever made, and doesn't feel dated at all. First-timers are in for something truly special, while returning players can look forward to experiencing it all again. Just don't expect it to feel new.
    • 80 Metascore
    • 80 Critic Score
    It is heavily derivative, but The Turing Test is a worthy imitation of the 'Portal' and its ilk. It has fun, quick puzzles and a disquieting, thought-provoking dialogue between two minds whose true nature is unclear. It is a pleasant way to spend a few hours.
    • 80 Metascore
    • 80 Critic Score
    I would not say it’s the best shooter I’ve played on the Xbox One, nor is it a huge leap forward in video gaming as a whole, but I’ll be damned if I’m not having fun with it.
    • 80 Metascore
    • 90 Critic Score
    It has probably been a decade or more since I played a real board game. It's just not a medium that appeals to me. However, the unique brand of magic that League of Geeks has distilled in Armello is intoxicating, and the Xbox One version has lost very little in the transition. What a wonderful and fun experience.
    • 79 Metascore
    • 90 Critic Score
    The core game is a triumph of what can be done with a character creator that plays out in how the characters play as well as look and sound. I'd expect for anyone to want more Creation Crystals, but getting to share the game with the rest of the family is well worth the few rough spots.
    • 79 Metascore
    • 70 Critic Score
    'Bethesda Pinball' is easily Zen Studios' most ambitious project yet. They really went all out making sure each table feels like the game it's based upon, but that leads to mixed results when it comes to digital pinball. 'DOOM' is the real standout addition, with the two role-playing game tables getting too overly complicated. While it may not pull off every idea it attempted, I'm glad that Zen Studios isn't afraid to take risks, and that's exactly why this is still a pinball pack that is worth checking out even if it's not the developer's best adaptation.
    • 79 Metascore
    • 80 Critic Score
    A fitting tribute to the golden days of point-and-click gaming. What it lacks in length it makes up for in heart and dad jokes galore. If you yearn for a good adventure and have a few hours to spare, it won't disappoint.
    • 79 Metascore
    • 90 Critic Score
    A throwback to simpler times, when gaming was just a few coins, a lot of sweaty palms and fun. All this, and more, and all the better for it. Breezy, enjoyable, cute. My favorite game of 2016 so far.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 78 Metascore
    • 80 Critic Score
    The controller is a bit rusty, but don’t let that stop you from experiencing one of the most compelling stories in this generation.
    • 78 Metascore
    • 90 Critic Score
    Despite some minor issues, 'Hatsune Miku: Project DIVA X' is a lovingly produced, beautiful, and extremely fun rhythm game that stands as possibly the best on both PS4 and Vita so far.
    • 78 Metascore
    • 60 Critic Score
    I don't know if Telltale has lost their magic or if their adherence to this formula has just worn thin on me, but it's becoming increasingly difficult for me to get excited at the prospect of playing another episode. The halcyon days of season one are long gone.
    • 78 Metascore
    • 70 Critic Score
    In 'Give No Shelter,' nearly all of the fat has been stripped away from the supporting cast to make way for Michonne, and the series is all the better for it.
    • 78 Metascore
    • 90 Critic Score
    In terms of design, art, and just plain content, 'Far Harbor' is some of the best DLC in Bethesda’s stable. The island and its marine inhabitants gobbled up many hours, and even now I still have much left to explore.
    • 78 Metascore
    • 90 Critic Score
    'Worms W.M.D' offers up some of the best multiplayer fun available on PlayStation 4.
    • 78 Metascore
    • 90 Critic Score
    Crashlands has heart and soul in spades. It is capricious, engrossing, and highly addictive. It has such a pleasant mix of genres that it can be appealing to a wide variety of gamers, not just the ones who enjoy a good craft. Its flaws, like the slow start and smudgy menus, are small and easily overlooked.
    • 78 Metascore
    • 80 Critic Score
    Red Winter has managed to successfully marry strategic elements with a very simple framework, perfect for gaming in small pieces or long benders. They captured the magic from their first 'Dungelot' while avoiding the freemium pitfalls of the second, and 'Shattered Lands' comes out all the better for it. Some modest polishing issues fail to spoil its charm.

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