High-Def Digest's Scores

  • Games
For 200 reviews, this publication has graded:
  • 43% higher than the average critic
  • 5% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 3.5 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 INSIDE
Lowest review score: 20 Ace Banana
Score distribution:
  1. Positive: 99 out of 200
  2. Negative: 14 out of 200
200 game reviews
    • 66 Metascore
    • 50 Critic Score
    Battlezone feels like a serious missed opportunity. As the successor to what many consider the original virtual reality game, I expected Rebellion's revision to be an accessible arcade battler — the sort of game that would make a great introduction to home-ready VR. Instead, this new version takes its influence from more modern inspirations, including roguelike elements and procedurally generated maps. That's not a bad thing on its own, but the implementation of these elements is incredibly frustrating.
    • 66 Metascore
    • 40 Critic Score
    'Full Mojo Rampage' is a forgettable twin stick shooter that offers up very little when compared to the genre's best.
    • 65 Metascore
    • 70 Critic Score
    It's not ready yet, not fully formed, and could die by the end of the series or even by the second episode, but it could also bring their craft to a new level. Either way, I don't see a need to wash my hands of it just yet.
    • 65 Metascore
    • 60 Critic Score
    There really aren't many simulation motocross games being made anymore, but thankfully Milestone has made a good one. 'MXGP 2' lacks polish in its visuals and multiplayer, but I still ended up having plenty of fun once I got past the learning curve. While there is still plenty of room for the series to grow, fans of motorbike racing won't find anything better on the current generation of consoles right now.
    • 65 Metascore
    • 80 Critic Score
    While it can sometimes be alienating in how out there many of its ideas seem (considering the game is technically one big bossfight, it'd have to be), 'Trillion: God of Destruction' is an outstandingly original game that I can't wait to check out again.
    • 65 Metascore
    • 80 Critic Score
    An auspicious opener for Telltale’s new series. It has flaws, and the release schedule is probably too tight for the studio to take any player feedback into account, but I have a feeling it is going to give insight into the intricate personality of its lead and deepen her fandom even further.
    • 64 Metascore
    • 30 Critic Score
    Oh...Sir!! The Insult Simulator feels like the kind of party game idea that devs would bandy about at a brainstorming session, briefly reminiscing about Monte Python before tossing it into the bin with the other bad ideas. Instead, Vile Monarch actually went through with making it, and I can say in no uncertain terms that it is not my cup of tea.
    • 63 Metascore
    • 60 Critic Score
    The story is worth experiencing if you can tolerate a character who's intentionally extremely unlikable, but as an overall package, it stumbles in a fair few critical ways, and ultimately ends up as one of the weaker efforts from a largely fantastic studio.
    • 63 Metascore
    • 60 Critic Score
    ReCore' can be very fun at times, and it can also be very tedious. It has good video game conventions, like the awesome jumping-dashing-grappling bits, but also has some bad ones, like bosses that are made difficult only by virtue of having massive health bars. It isn't helped by the weak technical presentation. It's probably best for only the most ardent of platforming fans, the players who can put up with all of its hangups.
    • 63 Metascore
    • 50 Critic Score
    I admired the visual and sound design for creating some truly creepy environments, and for serving up a loving tribute to the Commodore 64/Amiga era, but I was left a bit more cold in the gameplay department.
    • 63 Metascore
    • 40 Critic Score
    Vile Monarch’s Grzegorz and Kacper have done some awesome stuff in their career - 'This War of Mine' is a personal favorite. With 'Crush Your Enemies' I don’t know what happened. They tried to subvert the genre of mobile gaming and satirize the clickfest, and yet they just created what they were trying to parody.
    • 62 Metascore
    • 50 Critic Score
    'Little King's Story' on PC is a shoddy port of a game that has not aged particularly well. The mouse and keyboard controls are a real pain, and the game is simple enough that they didn't have to be.
    • 61 Metascore
    • 60 Critic Score
    An absolutely terrific love letter to 'JoJo' that’s marred by being an extremely mediocre game. For fans of the franchise, there's enough love and care poured into this that it at least warrants a look, but for everyone else, the basic gameplay just isn't enough to make this a worthwhile package.
    • 60 Metascore
    • 60 Critic Score
    Burning Blood is pure fan service through and through, and there’s nothing wrong with that. People who don’t watch/read the source material are going to remain thoroughly confused, but there’s still some enjoyment to be had in its wacky fighting and over-the-top style. If you’re not a manga fan and are looking for a fighter with tight mechanics, accurate hitboxes and a deep bench of combos, best keep looking.
    • 59 Metascore
    • 50 Critic Score
    I had a tough time taking The Bunker seriously. It was an admirable attempt at live-action psychological horror, but the John segments meander on and stumble around like the main character. It's not entirely predictable, but nor is it treading new ground.
    • 59 Metascore
    • 70 Critic Score
    The meekly named PlayStation VR Worlds rarely escapes its origins as brief demonstrations, but it is certainly worth checking out as part of the greater PlayStation VR launch experience. Some of the five experiences bundled here could make for great fully-realized titles, and failing that, this disc version is ready for any time I might want to show 'PS VR' to others.
    • 59 Metascore
    • 50 Critic Score
    'Wasteland Workshop' seems more like free update material, or additions that would have come naturally if mod support was a thing. As it stands, it’s a mix of unwieldy creature traps, mildly novel base building objects, and a few handy doodads.
    • 58 Metascore
    • 70 Critic Score
    Lives and dies by its combat. There's nothing else here, and I don't say that to be snarky. There's a story that barely exists (maybe two minutes of total cutscene time), but outside of that, it's all action. Thankfully, 'Mitsurugi' overcomes the low budget to deliver excellent mechanics that are capable of standing entirely on their own. I wish there was a little more to it all.
    • 58 Metascore
    • 40 Critic Score
    For a series that only has a niche following in the West, Touhou really needs to put its best foot forward to win over a bigger audience. Unfortunately, this fan-game spinoff of the doujin series is not it. While not particularly terrible,Touhou: Scarlet Curiosity is about as middle of the road as you can get with an action RPG, and as such does not leave a good impression as one of the few English representations of the 'Touhou' series.
    • 57 Metascore
    • 60 Critic Score
    A good way to experience the basics of the terrific 'Extreme VS' games, but it absolutely falters compared to the rest of the series due to the lack of any sort of online play and a far smaller roster than it deserves. There's a long, content-rich campaign mode that ends up being far more fun than I'd ever expected. I sincerely hope later entries have a similar mode, but then also have online multiplayer.
    • 57 Metascore
    • 50 Critic Score
    'Goliath' comes up short on almost all fronts, unfortunately.
    • 57 Metascore
    • 40 Critic Score
    Necropolis feels like an amalgamation of 'Dark Souls,' dungeon crawlers, and roguelikes. Sadly, it also seems to miss the mark on what is enjoyable about those games. The combat lacks variety, the randomized dungeon wasn't fun to explore, and technical issues keep it from ever feeling fair. If anything, it suffers from trying to do too much. When combined with the shocking exclusion of online matchmaking for cooperative play, I simply can't recommend it.
    • 56 Metascore
    • 60 Critic Score
    Far from being a bad game, MeiQ: Labyrinth of Death doesn't really try to be much more than simply competent. Its systems and ideas are all strong, but they're tackled fairly gracelessly and just end up feeling rote after a while. I didn't have a bad time with the game, but it's hard to not just recommend playing something like 'Demon Gaze' or even Idea Factory's own 'Trillion' instead for those looking for a great Dungeon Crawler or JRPG on Vita.
    • 55 Metascore
    • 40 Critic Score
    A collection of good ideas held back by subpar execution, Ray Gigant feels too easy and dull for its own good.
    • 55 Metascore
    • 40 Critic Score
    For as much as A.W. : Phoenix Festa fails to capitalize on the potential of its strong ideas, there is something oddly compelling about the whole game that had me start up a second playthrough pretty much immediately after my first ending. I can't really recommend this to anyone but diehard fans of the series, but even then, it comes with the caveat that it's a flawed, rushed game. It's nice to see more titles like this brought over, but this is one that can safely be skipped.
    • 54 Metascore
    • 50 Critic Score
    While Sadame isn't a bad game at all, it feels like a particularly hollow one. The game has promise, but it all gets squandered on combat that's too simple and dull for its own good. For $15, the quantity of content is impressive, but despite the good ideas present, Sadame doesn't have nearly enough variety or challenge to ultimately make it feel worthwhile.
    • 53 Metascore
    • 50 Critic Score
    I went looking for Michael Crichton in The Assembly, but I got stuck on the lowlights. As with many ambitious projects, there is some good stock here. As VR advances, another take The Assembly could realize the promise. What's here, however, just isn't thrilling.
    • 53 Metascore
    • 50 Critic Score
    I'll admit I was looking forward to Super Dungeon Bros before playing. I love the genre, and a caricatured metal mash-up could have been interesting, but the game disappoints on all fronts. I like how much emphasis React put on co-op but it needed more under the hood - more choices for character building, more control, more abilities, just more.
    • 52 Metascore
    • 50 Critic Score
    Warhammer 40K is a great franchise on paper but has struggled in video gaming, and 'Eternal Crusade' is on the lower end of the spectrum. It has the trappings of a freemium pvp game but asks for $50 just to get in the door. From the shoddy controls to the inscrutable mysteries of equipment, this is one shooter we cannot recommend, even for the most dire of 'Warhammer' fans.
    • 51 Metascore
    • 50 Critic Score
    Unfortunately, there just isn't much depth to be found here. Though there are four difficulty settings, the three available levels just don’t feel all that different from one another.

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