Hardcore Gamer's Scores

  • Games
For 4,344 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 FINAL FANTASY TACTICS - The Ivalice Chronicles
Lowest review score: 20 Weeping Doll
Score distribution:
4346 game reviews
    • 63 Metascore
    • 60 Critic Score
    Dead or Alive 6: Last Round is a solid offering for new and existing players, but it definitely doesn’t feel like a complete package. While it comes with most of the downloadable characters, half of the skins/outfits remain behind paywall, and the overall experience and UI feel dated at this point. It doesn’t help the story mode is dreadful and there’s not a lot to do outside competitive online matches. The mechanics themselves are at the very least enjoyable, as it’s still a gratifying fighting game, but everything around it falls short of anything remarkable. Despite the glamorous character models, Dead or Alive 6: Last Round feels more dated than it should.
    • 79 Metascore
    • 90 Critic Score
    The Adventures of Elliot: The Millennium Tales is an interesting experiment for Team Asano, proving that the developers can also explore new ideas and genre formats beyond turn-based experiences. The unique systems give players depth to explore in an adventure that opts to be simple on the narrative side. In the end, Elliot’s journey is worth digging deep into, spending time to truly engage with the elements the developers set for it.
    • 79 Metascore
    • 80 Critic Score
    Increasing the technical efficacy for UFC 6 was the next progression for the franchise as it utilizes the tools that EA has been implementing in recent times. Fight Week will keep players engaged along with The Gym, but this feels more geared towards the hardcore UFC fan. There's a lot here for newcomers to start with, but the accessibility features can at least get them engaged initially. The Legacy narrative prologue to Career Mode is narrow, and most of the time in the mode, ends up involving sparring to try to increase traits and fitness prior to a fight. There's much more here that can be added. The game looks and sounds great and the combat remains core. Flow State is a welcome addition, however, if going towards being a fighting game. The menu performance is abysmal and hopefully can be improved as it detracts from doing certain things. The Hall of Legends is a wonderful experience that needs to be implemented into other sports games. Everyone loves a good documentary. UFC 6 improves on the UFC experience over its predecessor and boasts everything that the fanbase could ask for.
    • 73 Metascore
    • 80 Critic Score
    NBA THE RUN accomplishes Play by Play Studios' goal of providing NBA Street to modern gamers. This is accomplished by setting the game up as a battle royale while keeping the gameplay completely similar to its predecessors. Taking this style of game online with real NBA players may actually bring players over from 2K who are looking for something different. What really helps is that it's only $30, and while most battle royales are free, every cosmetic is paywalled. Nothing is paywalled here, but it does require time investment. That time will go by quickly, though. The game plays and looks great, but just has a few quirks that could use some adjustment, such as game speed and dunk distance. While more content will come, much like a battle royale starting out, there's really only one thing to do. If 2K is too much for you and you just want to play some basketball, this is it.
    • 76 Metascore
    • 80 Critic Score
    Crushed in Time is a clever adventure game that manages to provide a compelling meta narrative and use it well. The vibrant world of Holmes and Watson is constantly changing around in a way that pays homage to game development itself as well as the genre’s different possibilities without breaking from its physics-inspired “point-and-pinch” format. While the narrative loses itself in a poorly handled drama in the end and the hint system feels lacking at specific moments, the full result is an impressive experience worth exploring.
    • 80 Metascore
    • 80 Critic Score
    If you're a fan of F1 and stick with it through and through, then the 2026 Edition DLC is a must for only $30. There's a solid amount of extras that come with this, and it's not just simply getting the cars to use in time trials or custom race. You can actually engage with My Team and Career with this DLC. As long as you manually engage these changes on the car, you'll be satisfied with your purchase unless you only care about a roster update and the MADRING. Setting the deployments to automatic would be selling yourself short of the experience and actually understanding the way the drivers race in 2026. Mimicking the driving experience each season for these drivers is what Codemasters and EA have always done best. This may change your mind on the actual regulation changes.
    • 83 Metascore
    • 80 Critic Score
    While more enemy variety and better playspaces for stealth would have been nice, what's given works well enough, especially when paired with all the characters. Finally, the game is wrapped in a beautiful presentation that serves as a love letter to Batman. LEGO Batman: Legacy of the Dark Knight does Batman proud and is a rare case where the Dark Knight deserves to step out of the shadows.
    • 84 Metascore
    • 80 Critic Score
    007 First Light is a fantastic action game that’s not without its share of faults. It has epic, high-octane action sequences, the gunplay is some of the best in the genre, and the hand-to-hand combat and stealth mechanics are fluid. With that said, the puzzle-solving sections of the story do feel either basic or overly linear and having characters tag along sometimes ruins the fun. That’s on top of Bond’s younger character being less likable. Despite our complaints, 007 First Light remains a massive accomplishment and one of the best 007 games to be released, featuring a solid cast of characters and highly engaging scenarios.
    • 90 Metascore
    • 90 Critic Score
    Mina the Hollower is an incredible action adventure game that manages to offer a lot to explore and significant depth in its combat and exploration mechanics. Every single time you try to see just a little more, and you can open up many new possibilities with new items and game-changing features. The end result is a fantastically crafted experience that should be on the top of the lists of new indie titles to give a try in 2026.
    • 80 Metascore
    • 60 Critic Score
    Yoshi and the Mysterious Book is a charming adventure that’s unfortunately weighed down by its disjointed mechanics. Each level feels unique thanks to the drastically different play styles of each creature encountered, but they're mostly limited to their singular, short stage. Not only that, but some of the better creatures get far less time in the sun to truly appreciate them while others linger for far too long. With that said, there's some fun to be had as there are levels that do a good job of creating unique situations for Yoshi to solve. Even though most of the experience is straightforward, it’s the thoughtful encounters that require puzzle solving. At the end of the day, there’s a certain whimsy to Yoshi and the Mysterious Book, but it fails to truly be anything remarkable.
    • 89 Metascore
    • 90 Critic Score
    Schrödinger’s Call is an impressive adventure game that offers an emotional dive into various tragedies, using empathy as a guiding force. Just as Mary works her way through people’s stories trying to find hope along with the truth, this is an experience that can resonate with people beyond the screen. It’s one of those games that is so fascinating to see in motion because it has something to say and a strong vision of how to present it in terms of atmosphere and style.
    • 80 Metascore
    • 80 Critic Score
    Despite this, from a gameplay perspective, Luna Abyss is a gorgeous, excellently paced FPS that mixes up the platforming and shooting in a way that makes it easy to keep on playing without feeling like either is getting repetitious. The story does come together eventually but by the time that happens, it's easy to have written it off, despite a few fun side-characters hanging around the abyss. The setting picks up the slack for the plot, though, and the levels are designed to make full use of every single one of Fawkes' abilities. Luna Abyss is a gorgeously atmospheric FPS that expertly mixes in its platforming elements, creating a dark and moody adventure where the response to each challenge is to look forward to what the next area has to offer as soon as its beaten.
    • 67 Metascore
    • 70 Critic Score
    While a bit short and unpolished, I did enjoy my time with Bubsy 4D, going back to pick up every collectible in the game and even doing half the time trials, which aren't normally my thing. Once you know Bubsy's move-set, it's easy to want to put them through their paces, and after cleaning out the levels it feels nice to tear through them at top speed. It also helps that if you've only got a few yarn balls left, once you pick them up you can just quit the level rather than have to commit to completing the whole thing, making the scavenger hunt feel much more approachable. A few months more polish and a little extra content would have helped Bubsy 4D properly reintroduce the bobcat as a prime platforming mascot, but even so it's a solid adventure for a character that nobody's really quite sure why they're happy to see return.
    • 79 Metascore
    • 70 Critic Score
    Birushana: Winds of Fate is an interesting follow-up to the original story, adding a healthy dose of romance, comedy and drama to bring more endearing moments with the characters. As the game only does a quick recap of events, it’s hard to recommend for those who haven’t actually played through the original. Players coming back for more, however, will find it offers legitimate reasons to dive again into this world of samurai conflict.
    • 83 Metascore
    • 80 Critic Score
    Zero Parades: For Dead Spies is a great RPG experience that manages to explore the espionage angle in an interesting way in its narrative and gameplay systems. The world manages to provide a fascinating context of decay, political intrigue and despair. While it may be a little complicated as a starting point in the genre, it’s a must-play for those looking to dig deeper into what the genre can offer.
    • 79 Metascore
    • 70 Critic Score
    Whirlight: No Time to Trip is point-and-click that oozes passion and charm in its world, characters, narrative and gameplay. Its main issue is that it falls for the biggest and most common trapping of its genre: the ingenuity of its interactions come at the cost of some solutions being less intuitive than would be ideal. The result is a game that can be just as frustrating as it is whimsical.
    • 59 Metascore
    • 80 Critic Score
    Starbites is a good turn-based RPG that offers a straightforward journey through a futuristic world. Its battle systems are not groundbreaking, but offer malleable build options that make it fun to play with and master. Built upon solid fundamentals, the game thrives in what it sets out to accomplish and offers a good time for fans of the genre.
    • 90 Metascore
    • 90 Critic Score
    Forza Horizon 6 is magnificent. It’s everything we could have hoped for, finally bringing the open world racing experience of Forza Horizon to the Asian setting.
    • 74 Metascore
    • 60 Critic Score
    Nitro Gen Omega is a game that still feels a little rough in its 1.0 release, not being as approachable in its multitude of systems as it could have been. It’s not a bad game per se, but one that demands effort to understand and pull through. Nonetheless, its battle systems and animations shine through to the point it can be worth giving it a try for fans of unique RPGs and simulators.
    • 77 Metascore
    • 80 Critic Score
    Call of the Elder Gods is a fantastic Lovecraftian adventure with a unique setting, compelling story and mostly intuitive puzzles, except for one that feels like it makes no sense. Thanks to the Request Hint menu, even players who aren’t very familiar or have a hard time with the genre will be able to advance through the game, but finding solutions by yourself is a fascinating experience. While anyone may enjoy the game, it’s especially recommended for those who have already played Call of the Sea for a further dive into the universe’s lore.
    • 86 Metascore
    • 80 Critic Score
    Mixtape is an impressive take on what it feels to be a music-obsessed young person trying to come to terms with growing up and moving away from something they took for granted for years. The bittersweet feeling of having regrets and “big hits” stays as a lingering to a life that will never come back. It’s an emotionally powerful adventure in a way that's definitely worth giving a try.
    • 75 Metascore
    • 80 Critic Score
    MotoGP 26 is the technical racing king in the current market space. The amount of details that have gone into the physics model cannot be overlooked, but it has gone back to having a steep learning curve to get good. The AI is inconsistent, which actually makes it feel brutal because you will feel like you're making ground. You can turn off Dynamic AI as this may be the culprit as it pushes the difficulty to the extreme every other lap. The Arcade Mode is back for those looking for something not as challenging. The updates to Career Mode are more than just subtle changes. These are solid enough to modify the experience, including the new Rider Ratings. The introduction of Production Bikes is a nice addition to go along with the already established other Rideoff bikes to try. There remains a lot to be played in MotoGP 26, it is just going to take some dedication to get good.
    • 82 Metascore
    • 80 Critic Score
    After a period of expansions that were often average at best, World of Warcraft: Midnight delivers what now feels like a consistent quality following The War Within. It's not perfect, but it's a solid expansion that continues to show that World of Warcraft is heading in the right direction and understands what its current playerbase wants to see. World of Warcraft is in a good spot, and that's only being improved with the addition of features like Prey that keep players wanting to log on regularly, even if they don't have the time available. It's now accessible for players who want a more intense experience, as well as those who play casually, and that shift is what WoW needed.
    • 83 Metascore
    • 70 Critic Score
    Moomintroll: Winter's Warmth is an interesting way to dive into the world of Moomin, offering a simple but fairly competent adventure that doubles down as something akin to a coming of age story. Unfortunately, what could have been a fantastic adventure is dragged down slightly by the way quests are presented as repetitive chores. Nonetheless, it’s still a curious adventure, especially for fans of the original universe or those curious about its rendition of a world reminiscent of a fairy tail.
    • 80 Metascore
    • 80 Critic Score
    Shapez 2 is an automation game with just about all the rough edges sanded off, built to make creating what look like incredibly complicated layouts as simple as possible. It may take a little effort to sort out the best way to, for example, create a platform that maximizes stacking two items, completely handling two sets of four belts with no backing up, but then you save it as a blueprint and the tangle of conveyors and stackers is now another tool in the menu that can be laid down with a mouse click. White paint needs three different paints mixed together, two at a time, but create a single paint-mixing platform handling two fluids running at top speed, copy it to let the output of the first combine with the third color, then copy both platforms together and stack them three high, save as blueprint, and done! Handy as that is, though, the randomness of the shape deposits means you'll probably need to poke around hand-crafting solutions every bit as often as relying on your blueprints, and there's always a new challenge that requires retooling what you know. And then building bigger, as the little factory clustered around the entrance to the void grows to meet its ever-escalating needs.
    • 77 Metascore
    • 70 Critic Score
    Tomodachi Life: Living the Dream is an enjoyable simulator of managing society from the advantage of an overlord who can play with the characters as if they were dolls, but never fully control the unhinged nature of human interaction. The dialogue and events are full of silly whims and this funny mood gives form to its comfortable experience. It’s important to keep in mind, however, that much of what it offers depends on how much the player dedicates to it and the repetition may boggle it down.
    • 86 Metascore
    • 90 Critic Score
    Opus: Prism Peak is an impressive adventure game that manages to provide an emotional experience that feels deeply relatable and well-executed. Its beautiful art style is accompanied by an involved gameplay with photography mechanics and a world that grows if the player decides to explore it as much as possible. It’s an inspired testament to the powerful experiences the genre has to offer and one of 2026’s must-play games.
    • 76 Metascore
    • 80 Critic Score
    After over a decade, Ys Memoire: Revelations in Celceta proves itself just as good as it once was under the moniker of Memories of Celceta. Its only major caveat is that it really doesn’t bring much to the table as a new edition. On the other hand, for anyone who hasn’t given it a try, it’s pretty much a must-play.
    • 73 Metascore
    • 80 Critic Score
    Life is Strange: Reunion manages to succeed despite being given the near-impossible task of closing up a branching story told across several development teams. The plot can be a bit convoluted with the different timelines and mergers, but at its core, Reunion delivers a compelling story across the board, and it's hard to ask for much more of a narrative-centric game. Longtime fans will find an enjoyable experience, while lapsed fans or newcomers can be caught up to speed quickly.
    • 73 Metascore
    • 80 Critic Score
    Gecko Gods is a bold puzzle experience that knows what it’s striving for: a pilgrimage that truly encourages players to explore. In this awe-inspiring world, attention to detail is key to progressing and puzzles are a rewarding challenge. It’s one of those journeys worth immersing yourself into for a long time and just seeing where your curiosity leads you.
    • 88 Metascore
    • 80 Critic Score
    Pragmata is a heartfelt experience not only about the human experience, but also parenthood. While we never truly see Hugh grow into anything more than he already is, it’s his genuine interactions with Diana and teaching her all about the amazing things Earth has to offer that really defines him as a character. His interactions with the curious and childish Diana are the best parts of Pragmata, and while the story is somewhat predictable, it will pull on your heartstrings from time to time. On top of that, the combat is pleasantly varied, with the numerous types of weapons at Hugh’s disposal and a decent number of enemies, ramping up as the story progresses. Diana’s hacking mini-game mid-combat is also a breath of fresh air as it adds a layer of strategy needed in a somewhat traditional third-person shooter. While Pragmata has its issues, it’s a solid, highly engaging adventure that’s difficult to replicate.
    • 83 Metascore
    • 80 Critic Score
    KuloNiku: Bowl Up! is an enjoyable experience of becoming a chef in an area filled with passion for food and quirky characters. It’s expressive and charming in all the right ways and the experience of giving it your all can be both comfortable and challenging. Players looking for a cozy game with some meat to it are likely to come out fulfilled from giving it a taste test.
    • 78 Metascore
    • 90 Critic Score
    People of Note is a great RPG in a charismatic world of music that plays with real-life aspects of genres and a huge ton of puns. With a deeply strategic system, the game lets players use a variety of abilities to come out on top. It’s remarkable in pretty much every aspect it brings to the table and a game worth exploring.
    • tbd Metascore
    • 90 Critic Score
    There's a deeply satisfying flow to Modulus, whether it be solving the layout of a new shape or debugging the system for an older one that isn't delivering like it should, and the game pleasantly eats time with a series of stress-free challenges that you've always got the tools to solve. It's a peaceful world on the plateaus jutting into the sky, even when covered by an ever-more-tangled factory that only its creator can see the logic and beauty in.
    • 81 Metascore
    • 70 Critic Score
    Marathon is a shooter that gets better the more you play and the training wheels come off. Near the twenty-hour mark, there's a moment when the game opens up and everything starts clicking. The gunplay feels fantastic, the maps start getting good, your squad knows which Runner Shells to pick, the loot is fantastic and the risk-reward loop gets you. Getting to that feeling not only takes way too long, however, but is also offset by poor starting maps, grindy objectives and no narrative to really push you through those opening hours. Marathon is also held back by confusing decisions made by Bungie. Locking Cryo Archive behind arbitrary walls like making it only available on weekends, having poor options for solos and no permanent options for duos and only being able to play one contract per run are all choices that limit Marathon. It's unfortunate, because Marathon can be quite fun to play when everything eventually clicks. Bungie has built a good foundation with Marathon, but it's not quite the clean start it should have been.
    • 71 Metascore
    • 80 Critic Score
    Super Meat Boy 3D is exactly what you'd expect from Super Meat Boy, except in 3D. The controls are mostly identical, the challenge level uncompromising, the levels short and snappy, and every time you reach Bandage Girl, there's Doctor Fetus to kick you in the face. Each level feels distinct from the others, with plenty of creativity in the layout plus new hazards and toys in each new area to keep you on your toes. Do well enough poking around and the rewards start piling up, opening up new bonuses and goodies you can use to do better with on familiar levels or new ones. There's always a way to play a little better in Super Meat Boy 3D, and the game encourages this at every opportunity to drag you as a willing victim into the most vicious challenges it can devise.
    • 73 Metascore
    • 80 Critic Score
    While not for everyone due to its twin-stick controls, Screamer still delivers a memorable racing experience. It takes some getting used to and hurts the pick up and play nature of what would normally be an arcade-style racer, but the end result is a fantastic racing game that hits on all cylinders more often than not. Once getting in the groove with it, it's tough to put down outside of issues with rubberband AI hurting the more-important campaign races, and the inability to have single-stick controls does hurt the potential playerbase a bit. Still, Screamer has a killer soundtrack with a lot of effort put into its anime-infused storyline and voice work. There's a lot to enjoy for racing fans starving for some arcade-inspired action.
    • 77 Metascore
    • 90 Critic Score
    Mega Man Star Force Legacy Collection is a great example of how a remaster should be, making three unique DS titles accessible once again on modern devices. Although Star Force comes as one possible evolution to what the Battle Network series proposed, the titles are still unlike anything else on the market in its combination of deckbuilding and action. The new collection is a complete pack that anyone interested in exploring the games for the first time or coming back to them should get.
    • 73 Metascore
    • 60 Critic Score
    MLB The Show 26 retains the series reputation as a fun game of baseball. If you've never played a baseball game before, you won't be disappointed. If you have, it's hard to ignore the shortcomings. The visuals are dated and need an overhaul, which hopefully will come in the next generation of consoles. The hitting with the Big Zone Hitting and adjustable zone speed is some of the best in the history of the series. The Bare Down Pitches don't really serve a purpose other than implementing the Depth of Field addition to the game. This also looks strange when hitting, but can help identify the ball off of the pitcher's hand. RTTS is a slight improvement thanks to its early game updates, while Franchise gets a slight boost with the new Trade Hub and logic updates to help keep players engaged. No longer is there a March for October mode, and Diamond Dynasty only ends up getting World Baseball Classic players and gear. MLB The Show has transitioned more towards a closed sandbox of a baseball game offering players a few of the same options each year to play, but won't expand beyond this.
    • 73 Metascore
    • 80 Critic Score
    Etrange Overlord is a funny and unique title that has a simple base but manages to offer variety in its stage construction. At the core of the experience, there’s a villainess main character whose single-minded nature is endearing and cleverly explored to give her depth and unpredictability in a quirky world. There are elements here and there that could have been better planned to offer more fluid and enjoyable combat, but it’s a good first step for SuperNiche.
    • 77 Metascore
    • 90 Critic Score
    Crimson Desert is one of a kind. It’s a spectacular adventure that has a phenomenally crafted open world to explore and an immense number of systems at play.
    • 89 Metascore
    • 90 Critic Score
    Pokémon Pokopia is a huge new direction for Pokémon, much bigger than might be expected for a spin-off. It retains the heart of Pokémon with literally hundreds of different monsters to chat with, and it's always a lot of fun to see who's showing up next. The different areas are nicely designed, frequently with interesting secret areas, although it can feel overwhelming arriving at a new island and seeing just how much there is to do to bring it back from the edge of ruin. There's a long way to go to discover how the world got broken and then fixing it, but as the days roll by and the islands come back to life, the hope that maybe a Ditto and its trainer might eventually be reunited grows with the health and comfort of the reappearing Pokémon.
    • 80 Metascore
    • 70 Critic Score
    Fatal Frame 2: Crimson Butterly is a horror classic that’s unfortunately weighed down by questionable design changes. While it’s just as tense and atmospheric as ever, very much helped by the terrific audio and visual design, the focus on combat creates an experience less about the horror and more about ghostly engagements. Some of the changes are welcome, such as the quality-of-life improvements when selecting film on the fly and filters for the Camera Obscura, but the aggravated wraith addition causes more of a headache than it does exciting encounters. In the end, Fatal Frame 2: Crimson Butterfly Remake makes a lot of improvements to the formula and overall exploration of the world, but focuses too heavily on the combat.
    • 87 Metascore
    • 90 Critic Score
    Just like both of its predecessors, Monster Hunter Stories 3: Twisted Reflection is a fantastic turn-based RPG with monster-raising elements. With satisfying challenges and depth to its mechanics, it’s an impressive new entry to its franchise, rewarding fans with an epic experience.
    • 74 Metascore
    • 60 Critic Score
    Pokémon FireRed and LeafGreen are major classics in the franchise that still hold up well enough to be worth exploring for fans of RPGs and the series itself. On the other hand, as a new release of an old game, it's one of the most barebones releases possible and there's no good reason for it to not have at least something extra to justify it as a commemorative edition.
    • 74 Metascore
    • 60 Critic Score
    Pokémon FireRed and LeafGreen are major classics in the franchise that still hold up well enough to be worth exploring for fans of RPGs and the series itself. On the other hand, as a new release of an old game, it's one of the most barebones releases possible and there's no good reason for it to not have at least something extra to justify it as a commemorative edition.
    • 77 Metascore
    • 70 Critic Score
    Tales of Berseria was the last mainline game before the franchise was reborn anew with Arise, and you can certainly feel its age. It retains a lot of the bad habits from the games of the 2010s, such as inconsistent visual quality and linear dungeon designs. It doesn’t help that while a handful of quality-of-life improvements have been made, they aren’t enough to justify a full repurchase. Thankfully, what carries the JRPG is the rest of the experience. The combat is fast-paced, fluid and highly engaging. The story is darker and more mature with a likable cast of characters. And of course, the soundtrack from famed composer Motoi Sakuraba helps immerse the player into the world. Tales of Berseria is one of the best Tales games out there, so it’s a shame that Bandai Namco has done little in adapting it for the next generation.
    • 76 Metascore
    • 60 Critic Score
    If you’re specifically looking for a non-traditional, colorful tennis game to play with your friends, then Mario Tennis Fever will fill the void. Unfortunately, the latest Switch 2 entry into the subseries does little memorable and enticing outside of this. It has solid gameplay mechanics, with a variety of characters and rackets to choose from, but there’s not much of note outside of this. It doesn’t help that the Adventure mode is a glorified tutorial. In the end, all Mario Tennis Fever amounts to is a short distraction with friends with minimal enjoyment outside of that.
    • 85 Metascore
    • 90 Critic Score
    Esoteric Ebb is a fantastic RPG with a gripping narrative and plenty of options to explore. There’s so much to do and so many threads to explore that it can be a little overwhelming at first, especially with the lack of a simpler list of potential tasks or other guidance. For those that insist on it, what you get is a full-course meal into a mesmerizing fantasy world.
    • 72 Metascore
    • 70 Critic Score
    It's not too often that a game comes out at a low price that makes you feel willing to pay more if they had just added certain things. This is the case for iRacing Arcade. Was this a game simply because there was extra room in their budget or was iRacing just testing the waters? If there is a sequel, they know what to add after this. The racing, the aesthetic, and the Career Mode are the draw in iRacing Arcade. At just $25, any racing fan needs to pick it up. Players will need a group of friends to lobby up, though, as there isn't matchmaking for online racing and not much else going on outside the Career Mode. This also does get grindy and repetitive. These cars could be made into toys, as the reflections really showcase the detail in these caricatures of automobiles. The racing is fun at the right difficulty level, and is completely worth the price of admission.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil Requiem is a game for new and old fans alike. It contains the identity of both the recent entries in the franchise and some of the remakes, meshing both horror and action that works most of the time.
    • 64 Metascore
    • 70 Critic Score
    God of War Sons of Sparta is a satisfactory, yet not overly triumphant, return to the Greek era. A 2D Metroidvania God of War title sounds great on paper, but Mega Cat Studios never quite manages to capture the feel or pacing of a God of War game. The story is where the game is at its strongest, delivering a look into Kratos' life and personality before tragedy strikes. Though the pacing makes getting into the story difficult and Sons of Sparta never feels necessary to the overarching narrative, the story ends strongly. The Metroidvania piece itself is a stumble thanks to the poor pacing of key abilities. The locales are neat, the corridor design is fine, but getting through the first couple of hours is a real chore. Combat fares better thanks to a smart implementation of Greek and Norse era mechanics, but Mega Cat Studios never manages to capture the God of War feeling. God of War Sons of Sparta is a satisfactory adventure in the God of War universe, but it's far from the triumphant return of the Greek era fans have been waiting for.
    • 84 Metascore
    • 90 Critic Score
    Demon Tides is an excellent 3D platformer, easily one of the best in years thanks to its expansive, colorful worlds, variety of challenges that require putting its extensive moveset to full use, bonuses and extras, and even an incredibly likeable cast. Beebz seems like she could be a '90s mascot-with-attitude refugee, but she knows when to turn it off, and the fact that it's clear she actually likes and appreciates her friends makes her attitude fun rather than obnoxious. Cutscenes are never long enough to feel like an interruption to the gameplay, letting them be rewards between one stretch of platforming and the next. There's even a button dedicated to pointing out the nearest collectible, meaning you can focus on the challenge of acquiring it rather than scouring every inch of the level for that one last pickup. Like all Demon Turf's tools, how you use it is up to you, so if you want a vicious challenge or a guided tour, that's your call. There are enough movement modifiers that even the most difficult sections can be made possible with a little perseverance, putting Beebz and her crew that much closer to successfully platforming their way through their newest adventure.
    • 70 Metascore
    • 60 Critic Score
    High on Life 2 is a sequel that takes meaningful steps forwards with its storytelling and variety, but also many steps back with its gunplay, level design and lack of refinement. It's an ambitious sequel that's fun in doses, but this comedy bit off way more than it could chew.
    • tbd Metascore
    • 80 Critic Score
    While Revolgear Zero takes a minute to learn, it's a big fun shooter that's more interested in being played than punishing the player. Beating it on the normal difficulty isn't that hard, which I discovered when the gameplay systems clicked and I blew through it with double-digit lives left over, but harder difficulty levels and unlocking Boost Mode (same levels, faster energy regeneration) give the game plenty of replay. Arcade shooters tend to be known for their difficulty, like the excellent Sektori, but approachable games like Revolgear Zero are perfect for introducing new players to the genre while having enough depth to its systems to make the harder difficulties worth exploring and repeatedly dying in for more experienced fans.
    • 85 Metascore
    • 70 Critic Score
    Super Bomberman Collection is a pack filled with fun games from the Super Nintendo era that are still just as fun today as they were back in the day. Filled with variety, they can be a strong option to recapture the magic once again. The collection itself ends up a little lackluster, though, with online multiplayer not being part of the pack by default and the basic additions that don’t even allow for complete remapping. In the end, it feels like more effort could have been put into celebrating such a classic IP.
    • 80 Metascore
    • 80 Critic Score
    Dragon Quest VII Reimagined has been remade with excellent precision. The developers have done a phenomenal job recreating what made the original so special, all while retaining its artistic integrity. There are also some fantastic quality-of-life improvements implemented, such as auto-battle and custom difficulty adjustments. This is a massive game, taking upwards of 100 hours to complete, but with it comes some slumps. The story’s pacing can be a bit awkward at times, and several of the plots have been modified. Kiefer’s newest model also stands out comically bad and the chatter that comes from the party outside of battle feels useless half of the time. Regardless, Dragon Quest VII Reimagined is a memorable and ambitious remake that does far more right than it does wrong.
    • 79 Metascore
    • 90 Critic Score
    For those looking for something akin to Gran Turismo or Forza but with motorcycles, RIDE 6 is the closest thing you're going to get. A plethora of bikes, tracks and a deep Career Mode will have players engaged in a single-player experience that doesn't force a grind. Bikes are fully upgradeable with licensed parts that provide different performance increases. The racing is fun with an AI that's uniquely unpredictable, but enjoyable at times. The Bridgestone Racing School will get you ready for the in-game and real-world riding. RIDE 6 suffers in the technical areas with inconsistent visuals and bike sounds, along with a good bit of random, yet quick loading times. With more content coming in the future, this is the game that squids and twisty riders have been waiting for.
    • 86 Metascore
    • 80 Critic Score
    Nioh 3's gameplay still excels, but there are some noticeable issues. Ninja style is a fantastic, fun new way to play the game and build characters around, but Team Ninja doubled legacy inventory management issues from previous games. Samurai style remains enjoyable and refined yet also feels a bit too tame when compared to the speedy new Ninja style. Nioh 3's balancing also feels off, swinging back and forth between easy to difficult, and then very easy in co-op. It's a lot of fun to play, but the experience can vary wildly. Still, Nioh 3 is the culmination of Team Ninja's continued work on refining the Nioh experience. Nioh 3's ambition has yielded the most enjoyable and accessible entry in the franchise yet.
    • 74 Metascore
    • 70 Critic Score
    Earth Must Die presents an intriguing take on the point-and-click genre following a buffoon leader trying to get things his way. Though the jokes may sometimes be crude or hardly interesting, the wacky world and unique characters are enough to keep it an enjoyable journey. The best part, however, is how much of its personality oozes into the gameplay choices, truly representing how VValak acts, thinks and feels in all of its colorful details.
    • 78 Metascore
    • 80 Critic Score
    Arknights: Endfield is a huge sprawling mass of a game that goes in a million directions all at once, and which direction is the right one always feels like it's at the player's discretion.
    • 82 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails Beyond the Horizon encapsulates what the heart of the series has always been about. Its engrossing story combines finally bringing forth some of the huge bombshells that the Calvard arc had in store while also not forgetting the importance of fostering the vast world where even the most mundane NPC truly matters for those who have been following the tale so far. Meanwhile, the gameplay is truly remarkable in its customization and strategic elements while finally showcasing, along with last year’s Trails in the Sky 1st Chapter, that Falcom has found a great balance between the action-oriented and turn-based formats.
    • 81 Metascore
    • 70 Critic Score
    Temirana: The Lucky Princess and the Tragic Knights is a solid otome game with flaws that keep it from shining as bright as it should. The visual novel features a compelling plot, a curious fantasy setting and solid audiovisual aspects. It may not be among the best Otomate titles, but fans of the genre are likely to enjoy Cecilia’s story.
    • 84 Metascore
    • 90 Critic Score
    Inazuma Eleven: Victory Road is a comprehensive experience in the soccer RPG franchise. It’s a fascinating take on the genre that provides a slow build for the story mode and a lengthy look at the franchise’s past. The emotional heights of the main narrative and the compelling way it turns the fundamentals of soccer into RPG disputes is a remarkably strong reminder of what makes the Inazuma Eleven franchise unique.
    • tbd Metascore
    • 60 Critic Score
    Tomba! 2: The Evil Swine Return Special Edition is a decent way to experience a unique but flawed platformer from the original PlayStation era. As a simple port with basic features, it doesn’t do much to uplift the experience. Nonetheless, its heart is intact and for anyone curious to play the game, this is a good way to do it.
    • 78 Metascore
    • 80 Critic Score
    Metroid Prime 4: Beyond is a nostalgic-filled romp with a lot of heart. It features a decently sized campaign filled with well-designed areas, metroidvania mechanics and compelling boss encounters. It helps that the presentation is beautifully done, with the score having rocking tracks and the visuals being some of the best on the Nintendo Switch 2. With that said, Metroid Prime 4: Beyond does have strange design decisions. For starters, having a rather empty and lifeless open world that mainly just facilitates the need for the motorcycle. It wouldn’t have been so bad if there was teleportation, but even then, the open world feels unnecessary. On top of that, scanning objects in the world breaks up the gameplay and the controls can be finicky at times. Even with these faults, Metroid Prime 4: Beyond remains a memorable and highly engaging entry that will leave its mark on new and hardcore fans alike.
    • 71 Metascore
    • 50 Critic Score
    What hurts Destiny 2: Renegades the most is that it is just an Episode masquerading as an Expansion. There are no new Strikes, Crucible maps, Gambit maps, and for the first time ever in any $40 expansion, no new Patrol Zone and no new Raid. On top of that, some of the most desirable loot, including the White and Purple lightsaber crystals, are held ransom in the Eververse Store. As Kylo Ren once said, "it's time to let old things die," and it's hard not to think that about Destiny 2 after The Edge of Fate and Renegades. After 2025, it's time for Bungie to take a break, regroup and finally release Destiny 3.
    • 65 Metascore
    • 60 Critic Score
    Bubble Bobble Sugar Dungeons tries to update the formula of the series with new ideas that are very popular in the indie sphere. While the concept is interesting, the end result is actually much more frustrating than anything else. Repetitive and artificially padded, the ideas end up not shining as bright as they should, though fun can still be found by understanding its limitations from the start.
    • 79 Metascore
    • 80 Critic Score
    While there are minimal downsides to the game, like the overall setup of the puzzles and how to get through later areas, it does create something quite special and intense for horror games. It most certainly won’t be for everyone, as many players are affected by different types of horror themes and genres. Cheap jump scares are few and far between, and your brain is left to run rampant and fill in the blanks. Psychological horror might not be that scary for a large portion of players, and this is something that the game leans heavily into. But if you do prefer the psychological aspect, this might just be the perfect game to pick up and dive right into.
    • 81 Metascore
    • 90 Critic Score
    Marvel Cosmic Invasion is a great beat’em up that shows significant love towards the Marvel universe, its stories and the lively worlds it presents. It has a great variety of playable options, each with significant differences to their movesets, and the attention to detail in its stages is remarkable. For anyone who loves the genre or Marvel itself, it’s an easy recommendation and guaranteed fun.
    • 79 Metascore
    • 70 Critic Score
    Kirby Air Riders is a fast, fun addition to the Nintendo Switch 2's growing library, but, it might have been a better experience had it stuck some more traditional racing mechanics.
    • 84 Metascore
    • 80 Critic Score
    Octopath Traveler 0 has fantastic quality-of-life improvements and base-building elements, although it’s not a huge step-up in the formula. Square Enix perfectly takes advantage of their nostalgic 2D-HD art style, all while incorporating a shocking amount of voiced dialogue. The ability to have all eight party members on the field, half of whom are sidelined and can be pulled into battle at any time, is a phenomenal addition, although it does reduce a good chunk of the challenge, especially considering most of the characters can be recruited early on. Regardless, the story will have players engaged enough to keep them playing for the immensely lengthy storyline. If there’s one long JRPG to get for the holiday season, it’s this.
    • 58 Metascore
    • 60 Critic Score
    There's a lot of good and a lot of bad with Project Motor Racing. The handling is unique and challenging, while the Career Mode and online ranked license system are different and unique. The range of cars is great for fans of racing over the years. More will come with DLC in the future, but the various physics elements for the different cars provide something most console racers haven't experienced. The development team really wants to make this as close to the real experience as possible, but unfortunately, the LMDh class is broken and undriveable. The ultimate immersion breaker is just how frustrating and atrocious the AI is, and they can't even be bumped out of the way, all while pushing players around. The online races are fine before release, and having a custom lobby system will be a plus. It's also cross-platform, so the lobbies and races can have the maximum possible players. Project Motor Racing has big issues that hinder the experience, but the GT Cars are worth experiencing.
    • 72 Metascore
    • 70 Critic Score
    Where Winds Meet is a game that has incredible highs and extreme lows. It has wonderful boss fights that make the combat shine, showcasing that with the right mechanical skill, you can make an intense fight an amazing spectacle. The combat and exploration are the highlights as a whole, but when you’re not in a boss fight, you’ll be exploring, doing puzzles and experiencing the main story. All of which are serviceable, especially as a free-to-play game, but they could have most certainly been handled in a way that makes them more enjoyable. The co-op modes are limited, requiring you to get through a decent chunk of the game before they are something that you and friends can play through and enjoy. Even with all the issues, it isn’t a bad game by any means, and it's fun when you get to the in-depth and interesting portions. It does end up being somewhat limited by the format chosen by the developer, making it difficult to enjoy every minute that you do end up playing.
    • 93 Metascore
    • 90 Critic Score
    No matter which mode you gravitate towards, Sektori offers a fantastic experience from start to finish. The enemies range from familiar to unique in their behaviors, with the bosses in particular being impressive, while the controls and shooting are perfectly tuned so that every hit feels like it could have been avoided or eliminated. There are a good amount of unlocks, ranging from different powerup options to ship appearances and even ship types, although earning that last one will take a little practice to earn. If I have to go reaching for a complaint, it's that the Challenge difficulty level in the Campaign mode, which calls itself "Sektori as designed to be experienced by default," is tuned maybe a notch or two too high. Explorer, on the other hand, is a great time right off the bat even if it does bill itself as more a learning experience, so there's options for those who want to play rather than be ground into neon-pyrotechnic dust. Plus that's only one mode out of seven, so a minor grumble at best. Sektori is top-notch twin-stick shooting with a simple setup and scoring depths for those who want to go looking, and a wonderfully destructive light show even for those who just want to dominate the endless swarms of an arena that never stops pouring on the enemies.
    • 53 Metascore
    • 40 Critic Score
    RENNSPORT has no business being a full-price game on consoles for what's offered. The post-launch DLC will cost extra as well. Excellent driving physics with the ability to race on well-known circuits with nineteen touring or grand touring cars from recent years is the core of this game. Online racing with a community also helps as it pools together three platforms to assure lobbies have players. Unfortunately noone is using the matchmaking and the offline options are barely an option. No tutorials, no content and no substance really take away from the fact that this is a video game and more of the game you go to a racing arcade to play its simulation (which this author has done). The DualSense 5, in particular, works both surprisingly and exceptionally well, but do you get a simulation racer to use with a controller? Also, with another racing sim offering more content on the horizon for the same price, you're better off waiting for a steep sale on this.
    • 87 Metascore
    • 90 Critic Score
    Dispatch is an impressive hero story, a compelling tale of flawed humans who can become something more when given a new chance to shine. The game combines a compelling emotional aspect of building bonds with them and the strategic element of managing a group of heroes to save a big city from many simultaneous problems. With an inspired direction, this is a great start for AdHoc Studio and signals that they are a group of developers to keep an eye on for future experiences as well.
    • 65 Metascore
    • 90 Critic Score
    Call of Duty: Black Ops 7 shouldn't work. Coming a year after the controversial Call of Duty: Black Ops 6, six years of pent-up resentment towards an irksome matchmaking system and years of increasingly abhorrent monetization, Black Ops 7 had a massive hill to climb. Despite all this, Call of Duty: Black Ops 7 not only works, but vastly outshines recent Call of Duty releases. Treyarch's focus on refining the mechanics of Black Ops 6, rolling back many of the franchise's controversial systems of years past and building fun spaces to play in has paid dividends. The campaign is a mixed bag thanks to a weak overarching plot and terrible Avalon missions that are offset thanks to strong character moments and the brilliant Endgame mode. Multiplayer launches in the best state it's been in years thanks to movement tweaks that put more emphasis on gunplay skill over sliding, open matchmaking and the best set of launch maps in years. Zombies also gets a glow-up thanks to the brilliant Ashes of the Damned and Dead Ops Arcade 4. Call of Duty: Black Ops 7 doesn't break the mold or make meaningful changes to the formula, but it does refine the current formula into the best launch experience a Call of Duty has had in years. Call of Duty: Black Ops 7 is the win the franchise has been looking for.
    • 83 Metascore
    • 80 Critic Score
    Atelier Ryza Secret Trilogy Deluxe Pack puts three expansive and high-quality Japanese RPGs in a new package. For anyone who hasn’t played them yet, it’s worth going for this version instead of the old ones to get a more complete experience. Nonetheless, this pack doesn’t offer anything too substantial to make it essential for those who bought the original games, especially when there’s no way to simply get a Deluxe Upgrade pack with the new additions instead of buying it all again at full price.
    • 71 Metascore
    • 80 Critic Score
    Possessor(s) is a compelling metroidvania game that's worth digging at to get to experience its flashy and enjoyable combat. The relationship between Luca and Rhem, as well as the general plot, is also remarkable in how it creates flawed, relatable characters in a messed-up situation. Though the game could have gone an extra mile to provide a more comfortable experience for players during exploration, it’s not enough of an issue to keep it from shining.
    • tbd Metascore
    • 70 Critic Score
    The base-building is nicely flexible, whether you want to make it a bare-bones production facility or something more organized with walls and doorways plus a cozy living area, and while the automation tools are fairly basic, they get the job done with minimal fuss. The platforming tools for world exploration are strong enough that, with a combination of launching from a full-speed hoverboard into a glide combined with air-dashing, Kent can frequently get to areas that should have been out of reach, especially when combined with a low-gravity environmental event. That map itself is nicely designed, albeit maybe a bit generous in advertising where the secrets are, and each biome has its own set of resources to chase after. All those raw materials then get fed back into climbing up the tech tree, which frequently involves expanding the base a bit more to fit in new machinery to process the resources in different ways and then combining it all into food, potions, tools, upgrades, and eventually the restoration of humanity. That last bit is a long way off from Kent's arrival planetside, but he's been napping for ten thousand years, so what's a few more spent in pursuit of not being the last person on Earth?
    • 79 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Imprisonment proves that the series can still go on and stay strong in its own way of storytelling. It has been created with the intention of tying in Tears of the Kingdom in a way that only improves and fills in the gaps that had previously been unexplored in detail. We gain a new perspective on all the characters involved in this war with Ganon and how everything came to lead up to the showdown with Link and the Demon King. It is a fantastic game to play if you’re a huge fan of The Legend of Zelda and are waiting for the next iteration of the series. While it may not be for everyone, it does the best it can to create a meaningful and fun experience set in the same world that we all know and love.
    • 87 Metascore
    • 90 Critic Score
    Lumines Arise is an expressive, compelling puzzle game that manages to provide a carefully created experience that merges together sound, visuals and gameplay. It’s a spectacle of lights, colors and sounds that continues to be enthralling for long bursts. There are very few projects like it on the market, and it’s an easy recommendation for anyone who loves puzzles and contemporary music.
    • 85 Metascore
    • 90 Critic Score
    No extraction shooter stands out as much as ARC Raiders. The game can seem overwhelming at first as there isn't much direction, and the user interface feels like it's meant for a mouse and keyboard and not a controller. Once you leave Speranza and hop into the world, experience the atmosphere and the gunplay while meeting some people along the way, however, the experience quickly gets up to speed. If you're going solo, it's worth matchmaking and finding someone to lean on for certain things. The user interface offers small font with no direction and you'll miss key elements. The game runs and looks spectacular and offers a soundtrack that isn't from this universe. If you haven't tried an extraction adventure/shooter before and missed the boat on Helldivers 2, this is the one to get into.
    • tbd Metascore
    • 70 Critic Score
    Overall, Amanda the Adventurer 3 is a thrilling conclusion to this small-scale trilogy and one that's sure to please fans of the first two titles. While the game does have visual flaws, which may make it tempting to ignore for new players, those who are fans of puzzles, horror and the escape room genre should give the Amanda trilogy a chance the next time they’re in the mood for mascot horror frights. It may not be the best horror title of 2025, but it's deserving of gamers' time nonetheless.
    • tbd Metascore
    • 70 Critic Score
    Fast & Furious: Arcade Edition is a good racing game at its core hurt by lackluster porting and a lack of content. While Raw Thrills' prior arcade effort, Cruis'n Blast, got a healthy increase in content going over to consoles, this game did not and it hurts the long-term lifespan. As an arcade racing fanatic, it's easy to get a lot of use out of the game for years, but casual racing fans will want to look towards a meatier arcade-style racing game.
    • 62 Metascore
    • 70 Critic Score
    While Wreckreation still needs work to get the remaining kinks out, there's still a hugely entertaining racer once you get used to the fact that there's no reasonable way to expect Burnout Paradise-levels of polish. It's the kind of game you can spend half a day listing its flaws and the other half having a great time playing, bashing opponents into scrap metal while seeing what kind of trouble you can find or create. Wreckreation shoots for the stars and doesn't quite make it, but it's hard to complain when drifting a mountain road's switchback at two hundred miles per hour or building a series of ramps up a mountain just because you can. It's a lovely peaceful world in the countryside of Wreckreation, but with a little bit of creative mayhem, that's a problem it won't have for long.
    • 61 Metascore
    • 60 Critic Score
    Double Dragon Revive doesn't quite hit the mark, but does do some things right. The combat gives glimpses of greatness, but there's a lot going on with that combat. Limited space and room within levels mixed with random platforming/puzzle sessions is part of the reason the genre moved on to greater things. These elements didn't necessarily need to be revisited especially when other recent Double Dragon titles didn't try to do this. Yuke's seemed to go for a more serious tone with this release, and while Streets of Rage 4 was able to get away with a serious tone, it doesn't completely work here. It may be due to the fact that it feels more like a modern anime rather than a ninja gang story from the late 1980s. Revive may have also stuck out more if there hadn't been so many chances at reviving the series in recent years.
    • 88 Metascore
    • 100 Critic Score
    Dragon Quest I & II HD-2D Remake is an incredible reimagining of the original two games that keeps the core of what they were in the limelight. You have a stunning world redone and put together with the utmost care and respect for the fans. It's the perfect way to hop into the series if you have missed these games the first time around or have been on the fence about giving them a shot. They maintain their challenging nature from the original release, with a nice amount of quality-of-life changes that seem minor, but add to the experience, bringing them to another level, feeling more like a modern release due to these changes. From the first game, forcing you to be the lone hero, taking on the role to protect the land he holds dear. To the second game, where your party looks to take on the role of their ancestors and protect their people from the threats terrorizing the populace. These are incredible games, filled with character, charm and challenging gameplay, and they're absolutely worth playing in this new and enhanced release.
    • 78 Metascore
    • 70 Critic Score
    Pokémon Legends: Z-A is a fun romp through Lumiose City thanks to its fun and engaging gameplay and stable framerate that's ultimately held back by an antiquated approach to world design and presentation.
    • 67 Metascore
    • 60 Critic Score
    When Full Metal Schoolgirl is at its best it's easy to see the game it could have been, with a good mix of enemies and behaviors making the rooms feel satisfyingly challenging. This can frequently go on for a couple of rooms at a time, but soon enough the enemy mix will lean towards unmanageable, packed with ground-based cyborgs, flying ones with guns, a turret or two or maybe missile-launching dog-bots and a couple spider-bots for good measure. Sure, the weapons make short work of each individual enemy, and if you could see everything all at once, the tools are there to avoid damage, but that's just not possible. Health goes down, batteries are used to replenish it but there's only so many, and the run is over. Dying isn't a problem, but losing a notable percentage of health from off-camera enemies, when you're at floor nineteen of a twenty-floor run and you used your only key to get there, and on defeat need to re-do the lower floors that were interesting when you were less powerful but now have the health, energy, special moves and experience to blow through just feels like busywork. A good run feels nicely satisfying, the combat can be great fun once you lock into its flow, and the variety of encounters means it's not too bad when there are twenty floors between one checkpoint and the next, but when a run feels bad due to elements you can't react to and the punishment is wasted time in areas you're done with, it becomes easy to find anything else to do.
    • 81 Metascore
    • 90 Critic Score
    The Outer Worlds 2 is an entertaining game that’s incredibly fun to play through. There may be flaws, as most RPGs possess, but they don’t trigger any ill will. There’s plenty of polish that shows how much the team has advanced in bringing this game to another level that the first title lacked.
    • 82 Metascore
    • 70 Critic Score
    Ninja Gaiden 4 is a frustratingly good time. On one hand, the combat can be entertaining, with highly engaging move sets and combos. On the other hand, the story, pacing, mission structure and some enemy designs leave a lot to be desired.
    • 81 Metascore
    • 80 Critic Score
    Keeper is an unusual game and one clearly made for a specific audience. This is the type of game specifically created for those who can stop, smell the flowers and let the experience of walking itself entertain them. The game might have an incredibly strange concept, but Double Fine knocked it out of the park with Keeper, and it deserves to stand alongside the other great games by this developer.
    • 73 Metascore
    • 70 Critic Score
    NASCAR 25 will curb the appetite of those looking for a console experience. The game does the driving and racing perfectly, albeit with some slips outside of the excellent physics engine. This game needs to be experienced with a force feedback or direct drive wheel to truly appreciate the physics engine. Using a controller works well enough and will suit casual players just fine; it's just hard to come back to it from using a wheel. Outside of the racing, there isn't much going on. The Career Mode has interesting design decisions, but there's no point in racing long races if you have to start over due to the Sponsorship Goal. There are four series' here with a ton of drivers to choose from, but the customization aspect is limited. The game looks and runs well, but the sound experience is lacking. The point is you play racing games to drive the cars, which is where NASCAR 25 shines.
    • 72 Metascore
    • 70 Critic Score
    Yooka-Replaylee is a bright and upbeat platformer-adventure starring a pair of fun and likable characters, so it's hard to complain too much about it being overly referential. Each level is a platforming playground with mini-games, a boss encounter, unique challenges to help keep the returning ones fresh and a reasonable play-time to completion. The move-set isn't huge, but they're all effective, making navigating the world feel smooth and responsive. Thematically it's a bit all over the place and skews young for its humor and difficulty, but neither of these take away from the satisfaction of Yooka-Replaylee giving constant rewards for looking in odd places. If there's an interesting spot in the level then there's something there to collect, and more often than not the reward is an item worth the effort of the search. That's exactly how a collectathon platformer is supposed to work, and whether a game is twenty-seven years old or just a couple of days, the formula is timeless.
    • 79 Metascore
    • 80 Critic Score
    Dying Light: The Beast may have begun life as a DLC, but it's released as a full-fledged game that can proudly stand on its own.
    • tbd Metascore
    • 70 Critic Score
    The tale of Pac-Man World 2: Re-Pac is one where the gameplay sum is greater than its parts. There are a ton of flaws throughout the experience, and yet despite them all, it's still easy to recommend the game because of how fun everything is at its core. The biggest issue plaguing Re-Pac 2 is the lack of quality-of-life improvements being put in place across the board. Having the outline for Pac-Man falling, but not having a similar outline for enemies above the player, is one such example and something that will lead to needless hits and deaths, which can be frustrating during boss battles, especially with their variety of stages before you win. If you enjoyed the first Re-Pac, then getting the sequel is a must because it's more of the same kind of action, just more polished. If you didn't and have a craving for 3D platforming, then it's a slightly tougher recommendation given how janky things can feel compared to other platformers on the market.
    • 83 Metascore
    • 80 Critic Score
    Thankfully, Battlefield 6 is exactly what the Battlefield franchise needed. Setting aside the terrible campaign, which fails to tell anything resembling an actual story, Battlefield 6 is a return to form for Battlefield.
    • 87 Metascore
    • 90 Critic Score
    Absolum is a remarkable beat’em-up experience in which perfectly crafted combos and 2D visual delight drive a compelling journey through the fantasy land. While the experience can get repetitive early, this is a minor slight in what is otherwise an impressive, compelling experience throughout its entire run. The game is easily recommended for any fans of 2D action games and does what it sets out to do strikingly well.

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