Hardcore Gamer's Scores

  • Games
For 4,329 reviews, this publication has graded:
  • 50% higher than the average critic
  • 9% same as the average critic
  • 41% lower than the average critic
On average, this publication grades 1.4 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Balatro
Lowest review score: 20 Final Fantasy: All the Bravest
Score distribution:
4332 game reviews
    • 55 Metascore
    • 45 Critic Score
    What could have been a good game inspired by the great "Warioware" series instead is nothing more than a poor imitation. [Nov 2007, p.62]
    • Hardcore Gamer
    • 55 Metascore
    • 45 Critic Score
    Had Bullet Witch been a launch title, this bitter pill could've been swallowed, but with so many other great choices out there like "Gears of War" or "Lost Planet," there's simply no reason to play this. [Apr 2007, p.54]
    • Hardcore Gamer
    • 69 Metascore
    • 45 Critic Score
    Earth Defense Force 2017 is the action game equivalent of potato chips: no nutritional value, but tasty nonetheless. [May 2007, p.61]
    • Hardcore Gamer
    • 39 Metascore
    • 45 Critic Score
    Thor would have been a lot better with some more time and resources at hand. The problems of the game are plentiful and while some are forgivable considering what the game is, it still doesn't add up to a product worthy of Thor's prestige.
    • 38 Metascore
    • 45 Critic Score
    Thor would have been a lot better with some more time and resources at hand. The problems of the game are plentiful and while some are forgivable considering what the game is, it still doesn't add up to a product worthy of Thor's prestige.
    • 76 Metascore
    • 45 Critic Score
    It doesn't matter how good the rest of a game is, though, if the controls betray you just when you need them most. [May 2007, p.55]
    • Hardcore Gamer
    • 76 Metascore
    • 45 Critic Score
    It doesn't matter how good the rest of a game is, though, if the controls betray you just when you need them most. [May 2007, p.55]
    • Hardcore Gamer
    • 72 Metascore
    • 45 Critic Score
    RACE Pro has compelling racing mechanics when it is just you versus the track, but it has more than a few rough patches elsewhere.
    • 49 Metascore
    • 45 Critic Score
    Party games are supposed to contain playable sequences that are instantly accessible, engaging, and fun. In Fuzion Frenzy 2, there are precious few that fit that bill. [Apr 2007, p.56]
    • Hardcore Gamer
    • 65 Metascore
    • 45 Critic Score
    I can see the novel ideas going on here, but this game needs some serious extra time in the oven. Also, an analog stick. [Vol 3, Issue 2, p.63]
    • Hardcore Gamer
    • 47 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 44 Metascore
    • 45 Critic Score
    As far as licensed games go, it isn't too offensive, but it could have been so much more.
    • 67 Metascore
    • 45 Critic Score
    The Wii Fit Balance Board is of little help, and only serves to complicate things further.
    • 60 Metascore
    • 40 Critic Score
    There are just too many issues to make this a worthwhile purchase.
    • 63 Metascore
    • 40 Critic Score
    Games built entirely around boss battles can be great. Furi is popular for a reason. Gods Will Fall might have been better served if that was the route they went. Instead, it’s bogged down with levels that, while artistically solid, weigh on the entire experience. There’s one group of folks that should check this out: students of game design. This is not along the lines of “ha ha, this game sucks so bad everybody should see it.” This isn’t Ride to Hell: Retribution. Instead, people much smarter than this reviewer will be able to thoughtfully debate and discuss what didn’t work, why certain things didn’t work, and learn from this. God Will Fall is mostly tedious, but it comes from an honest place with real effort. Clever Beans has the talent and potential to create a fantastic title. Their first swing, though, isn’t it.
    • 74 Metascore
    • 40 Critic Score
    Until the bugs are ironed out, it’s just not worth the headache.
    • 32 Metascore
    • 40 Critic Score
    A mess. While the mechanics are slightly unpolished, they still have a similar feel to what we’ve come to expect, which can result in some enjoyable antics. Unfortunately, they are contained in a constrained formula where the player must navigate menu after menu to get into repetitive and uninteresting missions.
    • 59 Metascore
    • 40 Critic Score
    If you’re looking for a challenging, fast-paced action platformer should simply flock to games like Velocity 2X or Guacamelee, as both of these titles do everything that Aaru’s Awakening does, only better.
    • 65 Metascore
    • 40 Critic Score
    Journey of a Roach is a bog-standard adventure game built around a single kind of nifty idea.
    • 46 Metascore
    • 40 Critic Score
    Make no mistake, this is a Harvest Moon title only in name; everything else will feel foreign to the longtime fan.
    • 45 Metascore
    • 40 Critic Score
    It gets points for creativity, but most of Project Root is either awkward or dull, and sometimes, both.
    • 61 Metascore
    • 40 Critic Score
    If you played through the entirety of the first game and didn’t have a problem with it, this may be your thing. While the collision detection, and some other things have taken some serious hits, there’s still a good story to be found. Otherwise I would skip this and wait for the inevitable sale.
    • tbd Metascore
    • 40 Critic Score
    Overall this is the most amazing, most spectacular, most…you know, I can’t do this anymore, even sarcastically. This game is bad, but I feel a little bad saying it.
    • 35 Metascore
    • 40 Critic Score
    Fireburst is mediocre at best, playable whenever you have friends over, but not necessarily a first choice in anyone’s library. With the lack of any real story or campaign mode and busted online features, there are games that do a lot better than this offensive, boring and buggy arcade racer.
    • tbd Metascore
    • 40 Critic Score
    Boring at best, annoying at worst, do yourself a favor and give this game a pass.
    • 52 Metascore
    • 40 Critic Score
    Before beginning to play Akiba’s Trip: Hellbound & Debriefed, plans to write a screed defending the game while poking fun at the pure stupidity of the gameplay were already in motion. The assumption was that I would adore it the same way I did other games in the series. Instead, Akiba’s Trip: Hellbound & Debriefed is a buggy port of a PSP game with uprezzed geometry, character models and CG cutscenes. Everything else screams of a barebones or incomplete effort. For completionists, it’s cool to have the missing piece finally available in English. Actually playing the game, though, is simply not recommended. If the idea of killing vampires by ruining their outfits sounds intriguing, and it should, check out Akiba’s Trip: Undead & Undressed. It’s simply a superior experience.
    • 55 Metascore
    • 40 Critic Score
    Zack Zero could have shot for the star of “inoffensive mediocrity” and gotten higher marks for the effort. What’s on display here, however, is the product of a game development fiasco that dragged some seemingly good people through a gauntlet of emotional and financial insanity.
    • 49 Metascore
    • 40 Critic Score
    When playing around in free-play, not worrying too much about the needs of your brain-dead guests, Adventure Park can at least prove to be entertaining. Unfortunately, it’s just impossible to play it – with all of its flaws – and not think about the vastly superior amusement park sims of yesteryear.
    • 54 Metascore
    • 40 Critic Score
    While Homefront: The Revolution had potential to be great, its mediocre gameplay, lackluster story and myriad of technical issues make it one of the biggest disappointments of the generation. The PC’s iteration’s disastrous framerate and texture streaming follies take what could have been a halfway decent game and make it a pure test of patience on the part of the player.
    • 33 Metascore
    • 40 Critic Score
    The Lord of the Rings: Gollum crafts a compelling story around Gollum and Smeagol, but it fails to craft a polished, stable or enjoyable gameplay experience. Unfortunately, The Lord of the Rings: Gollum isn’t the Precious we’ve been searching for.
    • 54 Metascore
    • 40 Critic Score
    Temple of Yog is a title that would demo quite well; the first ten or so minutes revealed some fantastic possibilities. Actually trying to play the thing for any real length, however, becomes a chore of the highest order.
    • 66 Metascore
    • 40 Critic Score
    Among the Sleep is a surprisingly bad execution of a deceptively weak idea.
    • 43 Metascore
    • 40 Critic Score
    They wanted to give the IP as much space as possible from this train wreck, and I’d suggest you give yourself the same.
    • tbd Metascore
    • 40 Critic Score
    Hoshizora no Memoria -Wish upon a Shooting Star- provides slice of life fun for those who enjoy it, with a bit extra in the form of its mysterious elements and plenty of routes, but it can often become a slog to read between key moments. While the localization provided is acceptable, the multiple issues with the text typos and formatting are not. Patches will resolve these issues, but there’s so many to resolve that it will likely take a while before they’re all finally smoothed out. Most can probably wait on this release until then to get the best experience.
    • 75 Metascore
    • 40 Critic Score
    In the moment, it can be thrilling to spar words with Cersei or choose whether to execute a thief or send him to the Wall. For that to work, however, you have to be willing to put up with a lot: the slow pacing, the exaggerated visuals, the awful animation and the fact that those choices don’t make much of a difference at all. Things could improve over the long haul, but based on this first episode, committing to a season pass is not recommended to anyone but the most diehard Game of Thrones fans with a high tolerance for mediocrity.
    • 53 Metascore
    • 40 Critic Score
    From a studio having delivered far better and should in all likelihood have done so once more, Redfall is an uncharacteristically poor and cobbled-together brand of tedium. Though pockets of the developer’s signature traits remain when it comes to exploration, level design and reading up on the world of this fictional small-town settlement, it’s as far as the game goes in injecting a sense of care or thought to what it’s offering and asking of its player. Shamelessly limping from one half-hearted implementation and excuse to pad out its run-time to the next. The killing blow undoubtedly coming by way of its PC performance. A myriad of issues big and small that will take some doing to rectify. But even then, with a lack of enemy variety, creative mission design and simply reason to stay invested or evolve from out of, its gameplay just isn’t all that fun to engage with from the off. A bare minimum effort with such scarce appeal, Redfall stands as a devoid and near-lifeless pivot away from the standard we’ve come to expect from Arkane Studios.
    • 69 Metascore
    • 40 Critic Score
    Even if you’re a fan of the books or HBO show, there’s not much incentive to play Telltale’s Game of Thrones.
    • tbd Metascore
    • 40 Critic Score
    It offers players immense freedom to create their ideal farm, but only if they’re willing to do a ton of work to prepare and maintain it for future years.
    • 50 Metascore
    • 40 Critic Score
    If you’re dying for something similar to Flashback, and don’t mind wrestling with some control issues, an inferior story and a generic art-style, then this may be what you’re looking for. Otherwise, you’d best just sit tight and hope that someone decides to make a version of the original game with a slightly higher resolution.
    • 50 Metascore
    • 40 Critic Score
    Bugs vs Tanks! is a great B-Movie idea in search of a game to do it justice, but this just isn’t it.
    • 56 Metascore
    • 40 Critic Score
    Bound by Flame is a charming RPG that’s fundamentally and mechanically flawed.
    • 59 Metascore
    • 40 Critic Score
    There’s certainly worse driving games on the platform, but it’s hard to find a reason why anybody would want to play this revival of a dormant series that was mediocre to begin with and is even weaker over a decade later.
    • tbd Metascore
    • 40 Critic Score
    Turbo: Super Stunt Squad is both a Tony Hawk Pro Skater clone and a failed adaption of a snail racing movie. It has little relation with the film and could swap the assets out for say, The Oogieloves in the Big Balloon Adventure, and accomplish the same thing.
    • tbd Metascore
    • 40 Critic Score
    Unless the controls are tightened up in the future, it’s hard to recommend Tesla Breaks the World! to anyone other than the most devoted platformer fans out there.
    • 51 Metascore
    • 40 Critic Score
    While there’s no argument against the principle Shiny has a good concept going for it as far as offering consideration before taking that next pivotal action — no matter how minor it might be — its woefully-optimized performance and presentation (visually as well as from a design perspective) can put many off even the more notable of classic platforming segments.
    • 70 Metascore
    • 40 Critic Score
    Maybe there's a great game beyond level 8. Maybe it turns into peaches and honey. Maybe a magical unicorn bursts from the screen. Who knows? After playing a single level beyond any possibility of ever getting any enjoyment from it again, I turned the game off and walked away. Gameplay masochism only stays enjoyable so long before a feeling best described as "screw this!" sets in, and Fractured Soul blew past that point and never looked back.
    • 59 Metascore
    • 40 Critic Score
    I really wanted to like Planet of the Apes: Last Frontier. The Apes world is fascinating and a Telltale-esque game set in that universe has all the makings for an amazing experience. While it’s an awesome idea, Last Frontier’s execution just isn’t there. Hopefully Imaginati Studios and 20th Century Fox don’t give up on this idea, though. Video games are iterative and developers learn from their mistakes. While Last Frontier can’t be recommended on its own merits, its concept has potential and shouldn’t be abandoned.
    • 38 Metascore
    • 40 Critic Score
    Attack of the Movies 3D is just plain bad from start to finish, and while that can be fun in the right movie, it’s just painful in a game.
    • 53 Metascore
    • 40 Critic Score
    There are much better puzzlers on the 3DS eShop than Bit Boy!! Arcade, so you’re better off skipping this flawed endeavor unless you really want to hear a red, cherub-faced cube talk like a serial killer.
    • 68 Metascore
    • 40 Critic Score
    Cognition: Episode 2 fails to live up to the standards of Episode 1, which wasn’t exactly a lofty bar to aim for in the first place.
    • 71 Metascore
    • 40 Critic Score
    As-is, it's a very, very pretty demo of what the SIXAXIS can do. [May 2007, p.69]
    • Hardcore Gamer
    • 61 Metascore
    • 40 Critic Score
    As a fan of Nippon Ichi Software’s output as a whole (these are the people behind the Ys and Xanadu series, after all), it’s hard not to be disappointed with The Witch and the Hundred Knight 2. Despite the knowledge gained from the previous outing, the developer released a title that plays like the place their unused ideas of other places got sent to die. Staying prepared for the action takes up a huge amount of time and the action itself isn’t exactly compelling.
    • 52 Metascore
    • 40 Critic Score
    t is not just bad, it is bad in an incredibly Wii-specific, low-effort sort of way you just don’t see on other consoles.
    • 57 Metascore
    • 40 Critic Score
    For all the promise Pixel Pi shows amid the early phases, Pulse sadly delves little further into evolving from out its basic foundation — new ideas introduced later on feeling out of place and poorly executed, it’s hard to see them as anything other than square pegs forcibly shunt into round holes.
    • 55 Metascore
    • 40 Critic Score
    The framework of what could be a solid title is in place; perhaps even the talent to see it through. But as it stands, DreadOut is plagued with poor design choices and a small budget.
    • 17 Metascore
    • 40 Critic Score
    Unfortunately, at $15, it’s hard to recommend even if you’re a PS3-only player since Urban Trial Freestyle does the same thing as this, but better.
    • 55 Metascore
    • 40 Critic Score
    To be fair, however, Humans Must Answer is a good example of a specific sub-genre of shooter, but it’s just not one that happens to be much fun.
    • 54 Metascore
    • 40 Critic Score
    Bedlam may suit your needs if all you need is a trip down FPS memory lane, but you’re better off seeking any number of similar titles which actually offer compelling gameplay.
    • tbd Metascore
    • 40 Critic Score
    If you are a devoted fan of Nekopara Vol. 1 then there’s little reason not to buy Nekopara Vol. 0. Not only is it far cheaper at the price of $2.99, but it also gives you nearly an hour more with a cast of colorful cat girls. Those brand new to the Nekopara world, or folks who only found the previous game to be okay, shouldn’t bother.
    • 61 Metascore
    • 40 Critic Score
    There’s a lot to enjoy in Lovely Planet, so long as you don’t actually have to play the game.
    • 63 Metascore
    • 40 Critic Score
    It’s just not particularly fun.
    • 39 Metascore
    • 40 Critic Score
    Titles like Senran Kagura or the Hyperdimension Neptunia series are incredibly dumb, but are also entertaining. Despite their glaring flaws, they warm this cold heart in my chest. Drive Girls drops the ball on every front that could redeem it. It squanders its concept with poor stage design, ruining the sense of momentum. It takes what should be a simple hack and slash action game and complicates with the most poorly considered control scheme this side of playing Dark Souls with a Guitar Hero peripheral. Even the story, which could have been a redeeming factor by way of just being amiable nonsense, is tedious and dull. If Senran Kagura is the one that gets too drunk at a party and embarrasses itself to the amusement of onlookers, Drive Girls is the one that pukes on the host’s pets and is confrontationally annoying. It’s unpleasant for everyone and people just want it to be gone.
    • tbd Metascore
    • 40 Critic Score
    Those who devour slice of life high school tales will not likely have qualms about playing this one. It tries to differentiate itself with the variety of character paths and manga author subplot, but unfortunately, none of this elevates the title above its peers. Instead, it stands as an easy, if predictable, read that can keep players company over a weekend gameplay session. If given the choice to spend their funds on this and something else from Sekai Project’s catalog (like the impressive Grisaia trilogy), WAGAMAMA HIGH SPEC proves a much tougher sell.
    • 58 Metascore
    • 40 Critic Score
    In all, Shape Up is a cool concept that doesn’t have nearly enough going for it to keep players hooked long term.
    • tbd Metascore
    • 40 Critic Score
    Dragon Fin Soup is a great game trapped in a terrible game’s code.
    • 53 Metascore
    • 40 Critic Score
    RENNSPORT has no business being a full-price game on consoles for what's offered. The post-launch DLC will cost extra as well. Excellent driving physics with the ability to race on well-known circuits with nineteen touring or grand touring cars from recent years is the core of this game. Online racing with a community also helps as it pools together three platforms to assure lobbies have players. Unfortunately noone is using the matchmaking and the offline options are barely an option. No tutorials, no content and no substance really take away from the fact that this is a video game and more of the game you go to a racing arcade to play its simulation (which this author has done). The DualSense 5, in particular, works both surprisingly and exceptionally well, but do you get a simulation racer to use with a controller? Also, with another racing sim offering more content on the horizon for the same price, you're better off waiting for a steep sale on this.
    • 39 Metascore
    • 40 Critic Score
    Attack of the Movies 3D is just plain bad from start to finish, and while that can be fun in the right movie, it’s just painful in a game.
    • tbd Metascore
    • 40 Critic Score
    The word “fiasco” is defined as something that is a complete failure. Fiasco doesn’t live up to its definition, but it’s close.
    • 59 Metascore
    • 40 Critic Score
    Not only is PlayStation VR Worlds playing it safe, it is not selling virtual reality in a strong enough way. It’s easy to show off the technology with a space-piloting game and first-person shooter, but what these tidbits of games fail to do is entertain players in the long run. They make it seem as though virtual reality is a novelty with absolutely no depth to it, which isn’t the case at all.
    • 57 Metascore
    • 40 Critic Score
    Tough racetracks and quick losses lend themselves very well to short bursts of gameplay, but in a world where Jet Car Stunts 2 exists, alongside other, more polished challenging games, it simply doesn’t hold up.
    • 58 Metascore
    • 40 Critic Score
    Good looks and smooth movement mechanics can’t cover for a shallow game. On almost every level, Secrets of Raetikon is a disappointment.
    • 46 Metascore
    • 40 Critic Score
    Dreambreak may look pretty on the outside, but peeling back its pixelated style and impressive music reveals the dull story, flat characters, lack of substance and clunky gameplay within.
    • 49 Metascore
    • 40 Critic Score
    As far as indie titles on the Xbox One go, there is a ton coming out this year, and LA Cops is one game that can safely be ignored for better things.
    • 64 Metascore
    • 40 Critic Score
    Where Forspoken should’ve been a striking and appealing fresh start for Luminous Productions, the end result sadly is a game not only bland and unpolished, but deprived of a reason to care for its unfolding mystery. A bevvy of technical inconsistencies, lackluster open world design and most disappointing of all, a handful of systems with genuine enjoyment at times that don’t see their potential fully realized.
    • 48 Metascore
    • 40 Critic Score
    Even looking fantastic wouldn’t save how inane, silly and not fun Twisted Pixel’s latest effort is. A generic voice and personality for IRIS, a weird twist in the form of Pablo, and tired vehicular combat do not make for a fantastic Xbox One debut.
    • 77 Metascore
    • 40 Critic Score
    Here Anomaly 2 is trying to reinvent its own wheel with little tiny incremental upgrades instead of taking the same drastic approach that gained it such praise in the first place. The result isn’t something groundbreaking; the result is a confused and missed opportunity that has more in common with RTS games in every wrong way possible.
    • tbd Metascore
    • 40 Critic Score
    When approaching Mighty Monster Mayhem, it’s fair not to expect top of the line, wiz bang graphics. Rank17 is a low budget indie studio and needs to make some understandable compromises. Instead, it’s reasonable to hope for a title to competently take the narrow focus of emulating a game from the 80’s using simplified graphics, allowing the novelty of the input to carry it the rest of the way and have it come out playable. The developer got some of it right, but the vast majority of this game is riddled with too many cracks in the facade, indicating it was launched way too soon.
    • 42 Metascore
    • 40 Critic Score
    Unless you love BlazBlue and short-burst, super basic brawlers enough to drop $5.99, this will be far too superficial an endeavor to warrant a purchase, even with its charming art design. It’s not an offensively bad game; it’s just for lacking in content and value.
    • tbd Metascore
    • 40 Critic Score
    Unless you’re some sort of masochistic that enjoys frustration, there is very little reason to recommend Dark Raid, and even then there are plenty of better anger-inducing games available.
    • tbd Metascore
    • 40 Critic Score
    By tempering expectations somewhat, Yury provides what you expect from a difficult platformer. It will make you die a lot and curse at the screen.
    • 62 Metascore
    • 40 Critic Score
    It’s astonishing to see just how far off the mark Disintegration is in terms of how it looks and plays. An astonishment made painfully evident across both of its equally-unflattering, technically-flawed game modes devoid of any quirk, personality or lasting impression. Impressions that are of anything but the feeling of eliciting a smoke-screen so as to mask the game’s evident lack of ingenuity or creative endeavor. It’s more astonishing that, in a vacuum, the design philosophy underpinning its gameplay mechanics feel oddly “complete.” That the conceptual attempt to mix a decade-old mentality on “cinematic” shooter campaigns with some occasional strategy are on show. Showing us that yes, this concept appeals to neither camp — the shooter fan and detractor alike. But it’s the utter lack of care with its narrative, world, progression and above all set-pieces that stings most. Whittled down to the lowest common denominator in such a way you can’t help but feel this is a game ten years too late. One can only hope V1 Interactive can move on and lay claim to greater things in the near future, because Disintegration is a shockingly empty attempt at standing out.
    • 62 Metascore
    • 40 Critic Score
    The poor dialogue gives way to poor pacing, which leads to confusion in story and puzzles, taking I fell from Grace from bad to awful.
    • 63 Metascore
    • 40 Critic Score
    A big budget project gone horribly wrong. The graphics and voice acting are top notch, but everything else is a complete wreck. Environments are boring and repetitive, combat is uninspired, platforming is a joke and the stealth elements are some of the worst ever conceived from a major publisher. It’s a dismal affair through and through and an absolute slog to finish.
    • 40 Metascore
    • 40 Critic Score
    Slain! gleefully comes off as the fever dream of a drunken teenage Iron Maiden fan, but unfortunately comes off as having been designed and programmed by a drunken teenage Iron Maiden fan as well.
    • 54 Metascore
    • 40 Critic Score
    If you’re looking for good party games on the Switch, you can do and have done better. If you’re looking for good games on Switch for casual players or kids, you can do and have done better. If you’re looking for good games on the Switch for multiple players…you get the idea. Everybody 1-2-Switch! is a game with no real reason to exist, and its lineup of mostly boring, overly simple, poorly-presented games fails to justify its existence. Moreso than its predecessor, you can easily skip this game, and your parties will be the better for it.
    • 72 Metascore
    • 40 Critic Score
    50 Pinch Barrage!! is a textbook example of archaic design and control; even at a budget price, this isn’t worth your hard-earned cash.
    • tbd Metascore
    • 40 Critic Score
    As innovative as its main concept is, Spoiler Alert abandons the inherent interactive element of video games, with only a terribly linear and bleak experiment still in tow.
    • 68 Metascore
    • 40 Critic Score
    There are plenty of better examples in the field of boss-rush titles — games that go out of their way to make even the spectacle and world around you, as inviting as their nuanced, tension-building encounters so wonderfully carve out. This, however, is not one of them. For all its screen-popping color and promise of literal time as a vital mechanic for success, Godstrike is a shockingly flat and tedious attempt at standing out.
    • tbd Metascore
    • 40 Critic Score
    Sakura Angels is short, seemingly robbed of an exciting ending, and tries to stifle its positive strides with copious CGs.
    • 59 Metascore
    • 40 Critic Score
    Since the heyday of Rollercoaster Tycoon and Theme Hospital, it’s not often that lite-management sims get a chance to strut their stuff. This was not originally meant to be that game, but it could have been with a change of the business model. Instead this is a title that is balanced for tedium.
    • 52 Metascore
    • 40 Critic Score
    The sad thing is that Silent Hill: The Short Message has a lot of good story ideas, characters and world-building, but then proceeds to waste them on completely unoriginal, shallow gameplay. It paradoxically wanted to move ahead and tackle more mature themes and stories, yet has gameplay that feels blatantly regressive, settling for the most generic aspects of modern horror games. If this is the direction that the franchise wants to take, then it's headed straight for a cliff. Hopefully the likes of No Code will be able to salvage things with their side games later, but for now, you can easily skip over The Short Message.
    • 59 Metascore
    • 40 Critic Score
    School Girl/Zombie Hunter had the potential to be a B-movie style good time that unfortunately is so bad that it’s bad. There are tiny bits of fun to be found among the numerous flaws, but the bad vastly outnumbers the good. Die hard fans of this type of thing could maybe give this a look if there’s a heavily discounted sale, but even then the bad gameplay will overshadow any camp value to be found. Onechanbara Z2 is actually a better alternative to this title, if that tells you anything, since it provides the same level of fan service but with better visuals, music and combat. School Girl/Zombie Hunter is basically Lollipop Chainsaw without the fun or any of latter’s redeeming qualities.
    • tbd Metascore
    • 40 Critic Score
    There are moments when Tsugunohi succeeds as a horror game. The visuals and concepts for some of the chapters are incredibly disturbing. The understated, quiet moments of the game are the most effective. However, there was a push to make them more outwardly scary with continuous ghost sightings, monster jump scare tactics and these things ruin the mood. Atmosphere is everything in horror and it’s incredibly easy to lose its effectiveness. Tsugunohi is worth it for the curious horror fans out there, but others aren’t missing anything by passing on the experience.
    • 39 Metascore
    • 40 Critic Score
    This game is a total waste of time and money, and the best I can really say for it is that it doesn’t waste much of either. In fact, in a day or two, you’ll probably have forgotten it entirely.
    • 38 Metascore
    • 40 Critic Score
    Perhaps Godzilla will get a decent game by his hundredth anniversary, but this isn’t it.
    • 33 Metascore
    • 40 Critic Score
    With all of the wasted potential and the abuse of a cult-classic property found here, Overlord: Fellowship of Evil is not good.
    • 72 Metascore
    • 40 Critic Score
    If you love the idea of speed runs and like the thrill of making every move count to beat the clock, then 10 Second Ninja might be for you. For everyone else, though, 10 Second Ninja is a repetitive and dull game, one whose philosophy on improvement is player-hostile for the entire ride.
    • 53 Metascore
    • 40 Critic Score
    It's a nice try, but it still needs a bit of polish. [June 2007, p.61]
    • Hardcore Gamer
    • tbd Metascore
    • 40 Critic Score
    It has an interesting premise, but it’s let down by padded, disjointed plotting and awful character writing.
    • 64 Metascore
    • 40 Critic Score
    Albino Lullaby: Episode 1 is a most unnerving horror game, but not the all-around freakiest or best from a gameplay perspective. Despite some A+ design work, there is a real lack of compelling gameplay at the core.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • tbd Metascore
    • Critic Score
    What we played wasn't perfect. Bond's movements can feel weighty, the dash button magnetically putting you into cover can be annoying (and gets you killed), and the first level in Iceland is overly long with little to do, but these are all small nitpicks in what was an exciting romp through Kensington. Hopefully, the rest of the game can match that level of clever level design, pacing and action. [Hands-On Impressions]
    • 76 Metascore
    • Critic Score
    Until Then, with its innovative gameplay, stunning pixel graphics and emotionally-charged narrative is a game that transcends the boundaries of traditional storytelling. Despite a single minor interface issue, the overall experience is immersive, offering players a chance to explore the complexities of adolescence in a visually-captivating world. Until Then promises to leave a lasting impression, making it a must-play for fans of narrative-driven indie games.
    • 86 Metascore
    • Critic Score
    Vampire Survivors is a long slow burn that never stops getting hotter, maybe not quite the first of the genre it ignited, but certainly the best. [Early Access Provisional Score = 90]

Top Trailers