Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Bayonetta 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1021 game reviews
    • 73 Metascore
    • 40 Critic Score
    With the sweetness and delight associated with Disney absent, this new platform game is a strangely cynical waste of potential.
    • 87 Metascore
    • 80 Critic Score
    The emotional core of the game remains the interdependency between you and the Pikmin, and the sense of responsibility and gratitude that you feel towards them. Walking through my local park after playing it for a day, I felt that if I crouched down under a tree and remained still, I’d see little lines of them ferrying things around among the ants and beetles. The most memorable games are always the ones that inject a little magic into your every day life.
    • 84 Metascore
    • 80 Critic Score
    Viewfinder is magical, then, but also short-lived. Even with the optional puzzles, you can easily finish the whole thing over two or three evenings, and it never quite capitalises on the promise of the camera, the promise of getting lost inside picture after picture after picture. Each level is bespoke, tiny; although the very final sequence, a timed dash through puzzle after puzzle, hints at a grander potential. I’m left dazzled by the possibilities, but ultimately wanting more.
    • 78 Metascore
    • 80 Critic Score
    This, then, is the playable equivalent of curling up under a duvet and binge-watching a Netflix series. Fitting, really, considering that the monolithic streaming platform coughed up to publish this sequel. It certainly won’t be a game for everyone, but its punchily paced paranormal parable respects its players’ time, and by the existentialism of the end credits, it will certainly have you reflecting on how you want to spend yours.
    • 72 Metascore
    • 60 Critic Score
    It all adds up to a feeling of becoming enmeshed, slowly but surely, in a little community – one that you become familiar with and part of, even if the moment-to-moment interactions can feel a little shallow. Marvelous also seem to have finally nailed the technical performance for their remakes, too, especially on the Switch, with fast load times and little to no slowdown even with loads of animals on screen. It’s not going to be a game for everyone, but if you can meet A Wonderful Life on its terms, you’ll find a lot to love in its slow-paced, small-town gait.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy XVI is the series at its most spectacular, for good and bad. However, Square Enix has taken a lot of the criticism aimed at previous games into account, and the battles offer more freedom, the characters are fleshed out, and thanks to detailed world-building, you finally get the sense again that there is a world out there that needs saving.
    • 84 Metascore
    • 80 Critic Score
    There is plenty of novelty here to attract seasoned F1 game pros and newcomers, who may start off with F1 World. It’s technically magnificent: it looks and feels incredible, and its off-track production values are sky-high. Sure, the continued presence of loot boxes – seemingly de rigueur in any EA Sports game these days – cheapens it slightly, but at least it doesn’t force them upon you too brashly.
    • 75 Metascore
    • 40 Critic Score
    There is both too much and too little going on in Harmony: The Fall of Reverie at any given time. It is a game of many parts that don’t come together – an interesting design study packaged in a mildly boring game.
    • 86 Metascore
    • 60 Critic Score
    But despite the rewarding interplay between various stats and buffs, and the laudable sensation that, even very early on, you have access to the sort of freedom in character and combat customisation that’s typically locked away for hours in similar games, Diablo 4 feels … toylike. Strip away the hellish screams and scarily convincing Halloween costumes, and what’s left is the video game equivalent of hyper-palatable junk food, albeit with myriad colourful warnings on the packaging.
    • 78 Metascore
    • 80 Critic Score
    Essentially, Citadel Station is one gigantic puzzle that you solve from the inside, and figuring out that puzzle as you fight for your life is always engrossing. The lessons System Shock can teach may be different now than 30 years ago, but thanks to Nightdive’s restoration, there’s still plenty to be learned from Looking Glass’ cerebral sci-fi horror.
    • 92 Metascore
    • 100 Critic Score
    It takes a lot to reinvent a 30-plus-year-old franchise while keeping step with tradition, and Capcom has succeeded admirably. Hopefully the still-to-come monetisation schemes are reasonable (details hadn’t been fully announced at the time of writing) and the netcode remains smooth, because the king of fighting games, Street Fighter II Turbo, is on notice: here comes a new challenger.
    • 38 Metascore
    • 20 Critic Score
    A derivative, uninteresting and fundamentally broken stealth action adventure that fails to capture anything interesting about Tolkien’s fiction.
    • 73 Metascore
    • 60 Critic Score
    If you have young children and want to share with them the thrill of driving across a wild, fantastical landscape, crashing into stuff and getting constant positive feedback, this would be a smart investment. It is a game with a lot of heart, made by developers who clearly understand how to make kids smile while they play.
    • 96 Metascore
    • 100 Critic Score
    I feel as if I will never finish this game. Every time I think I’ve got a handle on it, it reveals a new expanse. I haven’t even mentioned the depths, the particularly dangerous pitch-black underground world that exists below Hyrule. (Man, I do not like it down there.) I am walking around looking at all the clutter in my house and imagining ways that I could fuse it together. I invite my kids on to the sofa with me to watch Link’s adventures, and we all scream as I’m pursued by a terrifyingly fast gloop-monster made of grasping hands. In an airport recently, surrounded by bored people staring at their phones, I was so absorbed in a labyrinth I’d found at the edge of the map that I nearly missed my boarding call.
    • 56 Metascore
    • 40 Critic Score
    Redfall is a poor execution of ideas ill-at-ease with Arkane’s historic design ethos, a sad misuse of Arkane’s a unique developer’s particular talents.
    • 85 Metascore
    • 100 Critic Score
    It might not quite match the narrative prowess of BioWare’s Knights of the Old Republic, but Jedi: Survivor has so much else going for it. Whether you’re tracking down optional bounty hunters, solving the puzzles in those Jedi temples, or searching Koboh’s many obscure thoroughfares for character upgrades, the game’s tactile controls and precisely balanced challenge make it consistently rewarding. Meanwhile, its biggest moments rival anything games like God of War or Elden Ring can throw at you. Be assured, this is the Star Wars game you’re looking for.
    • 67 Metascore
    • 40 Critic Score
    Tron Identity has merits in its atmosphere and flexible story, but strip away the licence and what remains is a fleeting and unremarkable visual novel that lives in the shadow of better detective games.
    • 73 Metascore
    • 60 Critic Score
    Dead Island 2 will amuse you for days with its stylish vision of a zombified LA, but it’s also limited in scope, and with skill systems that feel shallow and impersonal it won’t hang around long enough to achieve superstardom. The fact is, Dead Island 2 is one of 2014’s best zombie beat-’em-ups – it’s just a pity we’re in 2023.
    • 76 Metascore
    • 80 Critic Score
    This is a promising return to golf for EA Sports. It’s slow of pace, it’s tough to get into, and it’s a little staid and fuddy-duddy at times (most of the background music makes you feel like you’re on hold to a financial service call centre), but the accuracy of the ball physics, the huge range of shots and the highly tactical nature of the play gives serious players the challenge and realism they want. I wish there was a smoother on-ramp for beginners, or a much more basic arcade mode for those who want to thrash through a few holes with pals, but this is a sim after all and when it comes to sport, EA does not mess around.
    • 53 Metascore
    • 40 Critic Score
    The storytelling suffers from a lack of conviction.
    • 80 Metascore
    • 80 Critic Score
    Part chic toy, part interactive museum exhibit, part broadsheet mind-teaser, Rytmos is a sophisticated proposition (the puzzles soon scale in complexity, sometimes lacing around more than one side of the cube at a time), at once tactile and mystical.
    • 79 Metascore
    • 80 Critic Score
    Even on the hardest of the three difficulty settings, Terra Nil is more forgiving than expected. Everything from its simple interface to an easily understood tutorial and a fantastically beautiful in-game guidebook makes environmental restoration go smoothly. The music and sound effects are very relaxing, and after every successfully restored map, there is a moment where you can just appreciate your handiwork. While a bit more friction wouldn’t have hurt, and the variation from map to map is modest, by keeping it simple, developer Free Lives spreads a clear message: saving the planet could be so easy if we wanted it to be. All that’s missing is a toxin scrubber.
    • tbd Metascore
    • 60 Critic Score
    This brief, raw and unsettling reimagining of a celebrated environmentalist’s campaign against pesticides presents a sickly vision of nature contaminated by humans.
    • 80 Metascore
    • 80 Critic Score
    It’s creepy, but never explicitly grotesque – and it can be beautiful and calming, too. It’s mostly up to you whether you tempt fate out in the dark or stick to the daytimes and keep to the shores. The way that its mood can turn so quickly and the intrigue of its sparingly told story kept me hooked.
    • 91 Metascore
    • 100 Critic Score
    This is a wonderful game: a beautiful, tense, camp, gory summation of everything that is so good about Resident Evil. Wherever you find yourself, whether rose garden or torture dungeon, it is alive with intimate detail, from the sounds of distant screams and chants to the sight of a grizzly murder scene or a beautiful vase. It is resplendent, delicious and decadent, like an incredibly rich banquet served amid the detritus of some horrible battle. Believe me, you will feast on it.
    • 80 Metascore
    • 60 Critic Score
    Revealed to little fanfare at last year’s The Game Awards, Bayonetta Origins was the game that no one expected, and even fewer wanted. For some then, its mere existence is akin to Bayo blasphemy, yet in truth, this spin-off is far from the disaster many expected. While it never comes close to the highs of last year’s Bayonetta 3, it’s still a charming curio for fans and more importantly – a fantastic introduction to the genre for younger players.
    • 68 Metascore
    • 60 Critic Score
    If you’re looking for a nostalgic J-horror experience, and you’re prepared to put in the effort and work with the control scheme, Mask of the Lunar Eclipse is an enjoyable, highly atmospheric adventure, with many brilliant moments of fear and dread. The spirits are wonderfully designed, and spotting a black-eyed ghost child lurking behind you, or in the corner of a room, never fails to send a shiver down the spine. For those of us who believe the Project Zero series should be as revered as Resident Evil and Silent Hill, it has been a pleasure to step, once again, into its chamber of horrors, with just a camera to protect you and the remnants of an ancient ghost story ready to be exhumed.
    • 79 Metascore
    • 60 Critic Score
    Before he had a face, Kirby’s unassuming spherical design was intended to be a graphical placeholder – but then its creators fell in love with his squishy simplicity. Return to Dream Land feels like a playable placeholder, ticking the right boxes without ever being truly exciting. In multiplayer it’s much more fun, but after the charmingly inventive Super Mario odyssey-inspired escapades of Forgotten Land, revisiting the safe, side-scrolling Kirby era holds little appeal.
    • 64 Metascore
    • 40 Critic Score
    What a shame that Luminous Productions didn’t capitalise on its best assets. Frey’s taken some heat for being overly chatty in Forspoken, but without Ella Balinska’s fantastic performance, the game would be totally forgettable.
    • 79 Metascore
    • 60 Critic Score
    EA and Omega Force’s unlikely venture succeeds by being the perfect entry point to the hunter genre. This is the accessible radio single to Monster Hunter’s prog album odyssey: it’s silly, flawed and probably not destined to be an all-timer, but if you’re in the right mood, my god is it fun. Whether it’ll continue to dig its talons into me remains to be seen, but after years of frustration, I finally feel ready to dive further into this once-impenetrable genre.

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