Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Bayonetta 2
Lowest review score: 20 The Lord of the Rings - Gollum
Score distribution:
1021 game reviews
    • 87 Metascore
    • 80 Critic Score
    You could argue that Master Chief is the necessary foil to Halo’s inherent silliness, the gravelly undertone that ties all the pratfalls together. All the same, he and his inability to get over Cortana have long since lost their charm. The series has tried to move away from him before – in that regard, Halo 3: ODST remains its finest hour. It needs to carry on trying.
    • 77 Metascore
    • 80 Critic Score
    The doors of Sherlock’s decrepit, abandoned family manor unlock for him as he remembers more, slowly piecing together what happened to his mother. You can populate this place with paintings, furniture and possessions, filling out its character and history, a decent metaphor for your progress through the story and the game. This is a lively world, with wonderful smaller mysteries and an overarching story that brings you closer to its famous main character and his personal history. While there are some technical issues, and the game understandably lacks the glossy polish of bigger-budget titles, this is nonetheless something that I’ve been wanting for a long time: a properly open-world interactive detective story.
    • 68 Metascore
    • 40 Critic Score
    My hope is that we’ll look back at this launch and laugh, remembering that a great game began on such a shoogly peg. For now, the best fun is found in the sideshows. On the main stage of its chaotic 128-player showdowns, it stumbles.
    • 54 Metascore
    • 40 Critic Score
    These versions of Grand Theft Auto III (2001), Vice City (2002) and San Andreas (2004) are in no way definitive. Seeing them like this is more than a disappointment. It is infuriating.
    • 76 Metascore
    • 80 Critic Score
    Selecting a dinosaur zooms the camera in from the top-down, god’s-eye-view to track it as it plods around its enclosure, grazing, drinking from a watering hole or occasionally battling a member of the pack for dominance. Each dinosaur comes with a multimillion year history including detailed accounts of what it ate and where it lived. Even though you’re sat in your living room, Frontier Developments’ magic is in transporting us – through lifelike animations, through snuffling grunts, through the soppy look in a stegosaurus’s eyes – to where we all wanted to be in 1993: standing in a real Jurassic Park, watching these impossibly majestic creatures.
    • 81 Metascore
    • 80 Critic Score
    This is a small game, but its meaning and intent are large. Like any domestic drama, it tells us as much about our own lives, tastes and experiences as it does about the characters we are bonding with. One thing is certain: learning about the relationships this protagonist has with her possessions, her lovers and her family, and how they affect her, is one of the most profound and touching experiences I’ve ever had playing a video game.
    • 81 Metascore
    • 60 Critic Score
    Both longtime RTS fans and Age of Empires vets will find things to love here, a comfy if well-worn tactician’s armchair to slip into, spiffed up, and with a few shining surprises stuffed down the sides. But it all comes at such a premium, and with campaigns geared so heavily as tutorials for the multiplayer, it’s hard to wholeheartedly recommend it to anyone not already invested.
    • 72 Metascore
    • 60 Critic Score
    Call of Duty: Vanguard is the video game equivalent of an old war film that you’ve seen many times before, but still enjoy watching with a feeling of nostalgic comfort that armed conflict perhaps should not provide. It won’t set the world alight, but gives you the opportunity to blow a lot of it up – which is, after all, what we want from this series.
    • 76 Metascore
    • 80 Critic Score
    This is a barren world, but rendered exquisitely, drawing careful inspiration from French cartoonist Jean “Moebius” Giraud in its blend of space and intricacy. Exploring its crannies delivers a slow-burn joy. Developed by a small team from north London (Shedworks, because the two founders began work in a garden shed), Sable is an unusual expression of the so-called “open world” – the dominant video game genre today. Most lead you in certain directions, ensuring you approach landmarks from the best angles, matching every plot beat with a suitable musical flourish. Here, by contrast, you are totally free to explore wherever, whenever, however you wish. There are whispered points of interest, but there is no wearying to-do list, and as such your journey and destination are uniquely, wonderfully personal.
    • 92 Metascore
    • 80 Critic Score
    You could spend months in Forza Horizon 5 on a coast-to-coast trip, or dip in for a few days to see the sights and admire the sunsets. The vast array of fun on offer means that whatever you do, wherever you end up, you’ll have a very good time.
    • 80 Metascore
    • 60 Critic Score
    Simplistic, repetitive interactions drag on an otherwise engaging story based on the Marvel franchise.
    • 79 Metascore
    • 80 Critic Score
    This feels like a far more honest take on what Far Cry is to most people: a joyful, chaotic toybox. There’s room for improvement – the questionable Latin American representation, for a start – but there’s no doubt this is something of an awakening for the series, exploring ideas I’m excited to see refined in iterations to come. In particular, doing away with the cumbersome pretence of political salvation leaves you free to pick and choose your own adventure, whether that’s toppling Castillo or just being crowned Gran Primo champion. Like Yara, Far Cry 6 is brimming with potential – you just have to step up and shape it.
    • 88 Metascore
    • 60 Critic Score
    Perhaps I am asking too much. We don’t pry for depth from Mario as he rescues his princess, or ask what motivates Tom Nook in his real estate empire. Like pretty much all Nintendo’s games, with their long legacies and perfect jumps, this feel good to play, and that should be enough: but I don’t come to a Nintendo title for enough. I left Dread feeling that perhaps the real legacy of 2D Metroid will be the games it inspires, rather than the games themselves.
    • 74 Metascore
    • 80 Critic Score
    Despite a messy start, this spiritual successor to Left 4 Dead becomes more challenging and characterful the longer you spend with it.
    • 80 Metascore
    • 60 Critic Score
    Writer Alan Wake searches for his missing wife while tackling a malevolent force disguised as darkness in this clunky but atmospheric reboot.
    • 80 Metascore
    • 80 Critic Score
    The Artful Escape is, Galvatron has said, a 17-year-old’s conception of what it is to play in a rock band: musical transcendence meets universal adoration beneath the hot lights. But behind the shimmer, this is a touching tale of how to break free of the creative expectations of others. There is little traditional challenge here, but as a left-field power fantasy, few video games are so immediately stylish or so gratifying.
    • 78 Metascore
    • 80 Critic Score
    Fifa 22 is absolutely unmistakably a Fifa game – it has the sophistication and polish we’ve come to expect, with all the player likenesses, authentic stadia and recognisable commentators we see every year. But right at the core of it is a match engine that feels more surefooted than ever, at a time when the game’s more tactically complex rival Pro Evolution Soccer has been relegated to a free-to-play existence with all the compromises that will inevitably entail. If you can live with the loot-box trickery of Ultimate Team, this is a gigantic, rewarding simulation that offers a ton of variety and scope, and many, many moments of exquisite goalmouth drama.
    • 85 Metascore
    • 80 Critic Score
    Death Stranding remains kind of ridiculous: a bloated prog rock album of a game created by a man with a large film collection, an indulgent publisher and a budget few creators could ever dream of. But out of such ostentatious ingredients, astonishing moments can occasionally arise. If you were looking for a PS5 game that informs us that, yes, near-photorealistic visuals can lift a work in more than a surface aesthetic sense, this is it. The image of the dead rising as twisted smoking shadows above the gnarled countryside is something that will live with me for a long time. It all goes to show that sometimes, it really can take a £500 games console and a multimillionaire developer with an Ultravox fixation to make magical things happen.
    • 88 Metascore
    • 100 Critic Score
    The things is, you don’t have to think about anything if you don’t want to; you can just enjoy the adrenaline rush, blasting symbolic victims of player violence (enemies even disappear in a whirl of multicoloured light when shot, a self-reflexive reference to the sheer disposability of non-player characters). But a darker subtext is always there, if you want to look beneath the gleaming surface...In this way, Deathloop gets to have its cake and eat it – over and over again. And it is, to be fair, absolutely delicious.
    • 81 Metascore
    • 60 Critic Score
    Interactive possibilities make this dorky tale about a small-town psychic musician strangely absorbing.
    • 87 Metascore
    • 80 Critic Score
    The update makes elegant use of the PlayStation 5’s controller’s quasi-magical properties. Tilt the controller to guide a note along a musical stave and play a mournful lament on the flute. Wearing the appropriate outfit, haptic buzzes will guide you toward hidden valuables, the force of the pulse quickening the closer you are to the treasure. Despite the intermittent violence, this is a beautiful world to explore, lovingly crafted and compellingly framed.
    • 72 Metascore
    • 60 Critic Score
    Uncover a grim conspiracy and sweet-talk snooty bears in this genre-hopping indie game.
    • 71 Metascore
    • 60 Critic Score
    This peaceful circuit is perfect for the kind of person who tries to observe traffic laws when playing Grand Theft Auto.
    • 75 Metascore
    • 60 Critic Score
    Like the best punk records, No More Heroes 3 is a grower. Its messy and unpolished gameplay can be completely offputting, but a scrappy, anarchic joy courses through it. For those with a love for gaming’s weirder side and nostalgia for a time where most games were endearingly unpolished, this will suit nicely. For many modern gamers, though, reaching the best sections will require more patience than it’s worth.
    • 87 Metascore
    • 100 Critic Score
    I’ve rarely played anything that is so unashamedly itself. Each hour is different, each character distinct and memorable, each new psychic playground full of surprises. There are a few things here that belong back in 2005, such as an obsession with collectibles and a redundant tree of upgrades that only confuses the array of psychic powers. But this is a standout title that reminds us why 3D platformers were once gaming’s most popular genre.
    • 70 Metascore
    • 80 Critic Score
    It’s a jokey concept, but this dating game/dungeon crawler deals with everything from stalking to polyamory with admirable frankness.
    • 76 Metascore
    • 80 Critic Score
    Twelve Minutes is not the first game to explore the concept of the time loop. Zelda, Ephemeral Fantasia and Returnal have all been there. However, as a stylish, twisted take on movies such as Rear Window, Eyes Wide Shut and Chinatown, it is an engrossing experience that marries noir sensibilities and puzzle gameplay into a dense Freudian nightmare.
    • tbd Metascore
    • 80 Critic Score
    There are a few technical hiccups that are to be expected (and forgiven) of a game produced primarily by three people. Textures have a habit of popping in, or in some instances not loading at all, and it’s easy to get stuck behind an innocuous piece of scenery, though I reached the end credits without a proper crash or hard reset. Despite that, The Forgotten City is a tremendous achievement, a labyrinthine little sandbox packed with interpersonal mysteries – some ghoulish, others dorkishly domestic – that unravel further and further with each pass. For me, the moment that it got its hooks into me was when I used my foreknowledge of an impending accident to ensure that an assassin met an unfortunate end without my having to raise a finger. After that I was sunk, and the credits arrived too soon. Tempus fugit, indeed.
    • 74 Metascore
    • 60 Critic Score
    The Ascent is an atmospheric power fantasy, a cinematic cyberpunk escape where you can disengage your brain and indulge in copious virtual violence. If you’re a Game Pass subscriber, it’s worth a try – at £25, it’s harder to recommend.
    • 81 Metascore
    • 80 Critic Score
    It’s a triumphant study in how to explore and exhaust the creative possibilities within a set of tightly defined creative parameters.

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