Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
-
40% higher than the average critic
-
5% same as the average critic
-
55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | Bayonetta 2 | |
|---|---|---|
| Lowest review score: | The Lord of the Rings - Gollum |
Score distribution:
-
Positive: 684 out of 1012
-
Mixed: 250 out of 1012
-
Negative: 78 out of 1012
1021
game
reviews
- By Date
- By Critic Score
-
- Critic Score
On iPhone, there are some frustrating control issues, and often, the text in your journal and the icons on your GPS are too small to make out. On top of this, the game provides scant information on your objectives, which can be trying. Nuts is, however, a warm, stylish and contemplative little game, which makes clever use of photography and nature watching in order to craft a modest, meaningful ecological fable.- Guardian
- Posted Feb 25, 2021
- Read full review
-
- Critic Score
Despite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.- Guardian
- Posted Feb 17, 2021
- Read full review
-
- Critic Score
3D World is one of the brightest and cutest Mario games, a real riot of fun and colour to brighten up a particularly depressing February. Bowser’s Fury, meanwhile, is itself a super little Mario experiment, a novel adventure that might have felt thin as an individual release but which works perfectly as a side dish. It’s impossible not to recommend.- Guardian
- Posted Feb 10, 2021
- Read full review
-
- Critic Score
This game made me feel like a swashbuckling stranger in a foreign land for a couple of evenings, and left me wanting more. What’s there is lean and sometimes exquisite, but there wasn’t time to fully explore the different weapons (or try on all those dapper hats) before Faraday’s adventure came to an end after around six hours. I could have spent twice as long exploring this beautiful and mysterious creation, but I’m grateful nonetheless for the journey I’ve had.- Guardian
- Posted Feb 4, 2021
- Read full review
-
- Critic Score
The Medium is hugely ambitious and could have been a site for incredible, innovative storytelling. Instead, it fumbles sensitive topics, plot points evaporate into thin air, and characters who are studied closely are left behind and never mentioned again. Even while taking notes, the story became difficult to follow. It took me 12 hours over three nights to play, and towards the finale I was astounded by how a game so short could feel so long. This certainly is a game of two worlds: one very beautiful and one very empty, unfortunately leaving us with a game that is all skin and no spirit.- Guardian
- Posted Jan 27, 2021
- Read full review
-
- Critic Score
The final part of the modern Hitman trilogy is a minor masterpiece, a treasure trove of unforgettable player-generated moments. It doesn’t add any new ideas to the series, but perhaps it didn’t need to – because this is a game that lets you come up with the ideas, whether good, bad, deadly or ridiculous.- Guardian
- Posted Jan 22, 2021
- Read full review
-
- Critic Score
Despite the rudimentary presentation and simplistic goal, this satirical game quickly draws you into its web of intrigue as you see how these seemingly unrelated events connect to reveal – if you’re a willing believer – a tangled plot to defraud democracy. Conspiracy! shows, with keen effectiveness, how the natural human urge to spot patterns and turn events into coherent stories fuels internet sleuths, and how a well-intentioned search for truth can topple a person into a pit of destructive paranoia.- Guardian
- Posted Jan 17, 2021
- Read full review
-
- Critic Score
The pain and the pleasure of platformers such as this is their precision: the controls must be so tight, the jumping and running so perfectly predictable, that your failures are always your own. In Super Meat Boy Forever, though, enemies can turn up in especially unfair places, and the architecture of the levels sometimes feels thrown together as opposed to carefully placed by human hand. Its difficulty feels vindictive rather than playful, and oddly soulless, like trying to beat a computer at chess. For all its challenges, it felt as if I could feel the creators cheering me through the original Super Meat Boy’s death chambers, willing me onwards. Here, the algorithm is coldly indifferent to your efforts, and, despite the offbeat art and quirky vibe, the game is a punishing gauntlet that’s not worth running.- Guardian
- Posted Jan 13, 2021
- Read full review
-
- Critic Score
The game is also too faithful to Orwell’s plot, for all the alternative endings. At its best, it encourages you to rethink and even challenge some of the novella’s concepts, including its rather dated classist metaphors. What if the rats were more of an opposition than an infestation? What if the sheep were more than mindless propaganda machines? But these divergences are frustratingly limited by the need to pack in familiar scenes and conversations from the book. In the end, Orwell’s Animal Farm can’t work out whether it’s a retelling or a revolution – but with the nation’s schoolkids in lockdown, it’s nonetheless a valuable adaptation.- Guardian
- Posted Jan 6, 2021
- Read full review
-
- Critic Score
Does Cyberpunk 2077 live up to the hype? Is it significantly deeper than Watch Dogs: Legion or Yakuza: Like a Dragon? Is it as good as Grand Theft Auto V? The answer to all of these questions is no. The sheer size of the world, its astonishing architecture, its set-piece battles, its stylistic bravado – all are testament to the efforts of a talented workforce. But you have to play by its rules, accepting Night City’s xenophobia and misogyny as unavoidable fictive components. Unlike Los Santos, this is not a multifaceted sandbox where you’re free to create whole new activities unforeseen by the designers. You’re there to do missions and side-missions, and the world only yields thus far. You’re always a tourist, never a citizen...In this way, Cyberpunk 2077 resembles a vast, futuristic Las Vegas. You come here and have a hell of a week, but then you wake up one morning feeling jaded and complicit, and you realise that the glitzy signs lead nowhere, the noise is meaningless, and when you look beyond the strip, there is only desert.- Guardian
- Posted Dec 16, 2020
- Read full review
-
- Critic Score
Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. This is definitely one for the pencil-chewers to check out.- Guardian
- Posted Dec 10, 2020
- Read full review
-
- Critic Score
Once these tools are mastered, however, not only is it tremendous fun role-playing as a stadium-filling DJ, it’s also technically possible to stage a crowd-pleasing performance at an actual party – an opportunity that will, for now, have to wait for more communal times.- Guardian
- Posted Dec 5, 2020
- Read full review
-
- Critic Score
The gameplay is occasionally wonky, some of the more elaborate storytelling devices don’t land, and Sam is (deliberately) unlikable. However, Twin Mirror has a powerful story and it puts you in direct control of where it leads. If you play your narrative adventures for the narrative, Twin Mirror has the plotline for you.- Guardian
- Posted Dec 3, 2020
- Read full review
-
- Critic Score
It’s unfortunate that Empire of Sin has arrived in town with holes in its waistcoat, but I don’t believe its problems are beyond fixing, and it’s got moxie that ultimately shines through the flaws.- Guardian
- Posted Dec 2, 2020
- Read full review
-
- Critic Score
The result is a game about mythology that somehow lacks a sense of mystery. It’s fun to play and I dare say I will keep chipping away at it for weeks to come, but say what you want about Norwich in the dark ages – at least there was real depth beneath all that mud.- Guardian
- Posted Nov 30, 2020
- Read full review
-
- Critic Score
Age of Calamity is a bizarre, enjoyable beast that pays homage to an incredible game, while merrily doing its own thing. Scything through thousands of identical baddies might not be the most sophisticated power fantasy, but the compelling rhythm of intense battles and constantly achievable microgoals ensures it’s certainly a fun one – to the point where only thumb pain was preventing me from playing even more.- Guardian
- Posted Nov 25, 2020
- Read full review
-
- Critic Score
Call of Duty: Black Ops Cold War does everything it needs to with polish and zeal, and those who plan to spend the next year levelling up through its multiplayer ranks won’t be disappointed if they get this for Christmas (although they might have liked a few more maps than the currently available eight). But given how disruptive March’s battle-royale Call of Duty game Warzone has been, both as a competitor to Fortnite and Apex Legends and as a new meeting place for CoD fans, Cold War could definitely have used some more innovation. The campaign hints at it, and the 1981 setting offered so much promise, but, sadly, this is not the subversive goth-punk krautrock shooter I was waiting for.- Guardian
- Posted Nov 19, 2020
- Read full review
-
- Critic Score
It’s a satisfying experience as you glide gracefully over the ocean, but too often the dogfighting and bombing runs play out as erratic scrambles.- Guardian
- Posted Nov 12, 2020
- Read full review
-
- Critic Score
Sweet and occasionally salty, Bugsnax is certainly one of the PS5’s most interesting launch titles. If you look at it as a checklist game where you need to catch creatures in order to win, it wobbles: it gets repetitive, some parts are harder than they need to be and it won’t help much if you get stuck. But the sheer range of creatures on offer, and the villagers’ hidden depth, filled my time in Snaxburg with joy. It’s funny, thoughtful, inventive and warm.- Guardian
- Posted Nov 12, 2020
- Read full review
-
- Critic Score
There just isn’t very much to do in The Pathless: you run across empty fields for a while, before solving a small variety of puzzles. Boss battles, with their blend of dashing, fighting and light brainwork, drive home that the Giant Squid formula works best in small doses. The score is reduced to sparse percussion in the open field, and the world itself doesn’t offer much in terms of visual variety or secrets to uncover. The problem isn’t the rudimentary gameplay itself, but how The Pathless tries to stretch its few puzzles across several hours. I was bored after the first hour, and no new ideas or clever twists arrived to rescue me from torpor.- Guardian
- Posted Nov 11, 2020
- Read full review
-
- Critic Score
Offering a unique brand of tongue-in-cheek escapism that should induce a laugh roughly every five minutes, Yakuza: Like a Dragon is a perfect lockdown game. The one unintentionally amusing element is the voice acting, which you can thankfully eliminate by opting to keep the original Japanese dialogue with subtitles. Sega’s Yakuza games have always seemed like a well-kept secret, but they’ve recently been enjoying much more appreciation abroad. If you like the idea of a very Japanese, gangster-themed, interactive comedy soap opera, you’ll absolutely adore it.- Guardian
- Posted Nov 10, 2020
- Read full review
-
- Critic Score
Assassin’s Creed Valhalla takes a while to get going, but don’t be disheartened by its mirthless opening, because the smart, inventive and witty open-world game you’re hoping for is lurking somewhere over those gloomy hills and dales.- Guardian
- Posted Nov 10, 2020
- Read full review
-
- Critic Score
Sakuna is more than the sum of its parts. Individually each element is just a bit lacking: the exploration is limited, the pacing a little tedious, the combat doesn’t quite have the depth of a true action-brawler and even the farming proves repetitive. But just as sunlight, fertiliser, water and toil together produce a bountiful harvest, all of this game’s elements come together to make something hearty and unexpected.- Guardian
- Posted Nov 9, 2020
- Read full review
-
- Critic Score
Inspecting all that gaming gubbins up-close as a tiny robot gave me a new appreciation for the art of Sony’s hardware design. I’m not a technically minded gamer, and for me the appeal of individual consoles has always been decidedly secondary to the games I can play on them. But there is proper magic in how engineers and programmers create the machines that enable our gaming experiences, and Astro’s Playroom helped me to see it.- Guardian
- Posted Nov 6, 2020
- Read full review
-
- Critic Score
Like Uncharted: The Lost Legacy, which was also billed as a shorter, complementary adventure, Spider-Man: Miles Morales gains something from its more limited focus. The story isn’t massively innovative, but it is full of heart and genuinely engaging, and the action feels as enthralling and intuitive as it did in 2018’s Spider-Man. The message at its core is that self-belief is infectious and that individual actions can reignite whole communities: perhaps not something we might expect from a combat-focused superhero adventure, but here we are. And in 2020, many people will gratefully and wholeheartedly embrace this kind of positivity, wherever they find it.- Guardian
- Posted Nov 6, 2020
- Read full review
-
- Critic Score
I haven’t played a game as odd as Legion in a very long time. Unlike the glossy, beautiful, but samey open-worlds that have dominated the genre in the past few years, it is ambitious, imperfect and unashamedly weird. To me it’s a fascinating, flawed, well-intentioned experiment in what a game can have to say, and how it can say it, while still conforming to the established fun-first template of an open-world action game. London’s landmarks are all here, from the Tower to the Eye, but rather than reducing the city to a pretty backdrop for generic madcap violence, it lets you find your own fun – or even your own meaning – in what you do there.- Guardian
- Posted Nov 3, 2020
- Read full review
-
- Guardian
- Posted Nov 2, 2020
- Read full review
-
- Critic Score
Rebirth will feel familiar to anyone who played The Dark Descent 10 years ago, but Frictional still know how to set up a damn good scare. A level set inside crumbling Roman catacombs had me feeling wrung-out with anxiety by its heartstopping end. Just because it’s curled up in the darkness, don’t make the mistake of assuming that the monster is dead.- Guardian
- Posted Oct 29, 2020
- Read full review
-
- Critic Score
There is a lot of soul in The Collage Atlas, and a lot of beauty. Aesthetically, it is extraordinary, and worth playing just to gawp at. It lacks direction, and might have been more affecting without words – but a few hours’ wander through its dreamscapes filled me with admiration for its creator’s artistic talent.- Guardian
- Posted Oct 23, 2020
- Read full review
-
- Critic Score
Whatever your pleasure, Fifa 21 is off to a strong start. If you’ve played Fifa in the last few years, you’ll have no trouble picking it up and scoring for fun, and if you want to dig deeper, there’s a ton of new stuff to learn and the endless siren call of regular Ultimate Team events to keep you coming back, even in the absence of any massive new features. Football has been hard to enjoy in 2020, but Fifa 21 certainly makes it easier.- Guardian
- Posted Oct 8, 2020
- Read full review