Guardian's Scores
- Games
For 1,018 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.5 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Great Ace Attorney Chronicles | |
|---|---|---|
| Lowest review score: | Alfred Hitchcock: Vertigo |
Score distribution:
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Positive: 689 out of 1018
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Mixed: 251 out of 1018
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Negative: 78 out of 1018
1027
game
reviews
- By Date
- By Critic Score
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- Critic Score
The skilful combination of game conventions and fresh ideas is the real marriage at the heart of this unusual adventure.- Guardian
- Posted Mar 31, 2021
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- Critic Score
Flush with flash new tricks, simpler action and a bulging roster of hostile creatures, the latest instalment of the enduring series is an absurd delight.- Guardian
- Posted Mar 24, 2021
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Without the drive of something new and promising on the horizon, the daily grind just doesn’t have that one-more-go appeal that is key to the farming-sim experience. There have been big improvements to the game’s presentation and accessibility, and it remains warm, cheerful and inviting, but between the technical issues and the aimless design it’s difficult to recommend highly – even if it’s better than the newer Harvest Moon games.- Guardian
- Posted Mar 24, 2021
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This new iteration of the escape-to-the-country fantasy replaces all that was charming about earlier versions with an average adventure game.- Guardian
- Posted Mar 19, 2021
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In its juxtaposition of abstract puzzles with domestic-scale storytelling, Maquette is more familiar, following the tradition of indie games that link high-concept puzzle-solving with romantic introspection. Like the relationship it maps, the game is at its most elegant and pleasing in the early stages, when its challenges are clearly stated and simply solved. Even so, the creative possibilities of this Russian doll world seem to extend beyond this brief, delightful exploration.- Guardian
- Posted Mar 7, 2021
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Its mix of planetary scavenging, alien-hunting and funky artwork ought to be a smash, but sluggish mechanics and onerous mission demands diminish the fun.- Guardian
- Posted Mar 5, 2021
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On iPhone, there are some frustrating control issues, and often, the text in your journal and the icons on your GPS are too small to make out. On top of this, the game provides scant information on your objectives, which can be trying. Nuts is, however, a warm, stylish and contemplative little game, which makes clever use of photography and nature watching in order to craft a modest, meaningful ecological fable.- Guardian
- Posted Feb 25, 2021
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Despite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.- Guardian
- Posted Feb 17, 2021
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3D World is one of the brightest and cutest Mario games, a real riot of fun and colour to brighten up a particularly depressing February. Bowser’s Fury, meanwhile, is itself a super little Mario experiment, a novel adventure that might have felt thin as an individual release but which works perfectly as a side dish. It’s impossible not to recommend.- Guardian
- Posted Feb 10, 2021
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This game made me feel like a swashbuckling stranger in a foreign land for a couple of evenings, and left me wanting more. What’s there is lean and sometimes exquisite, but there wasn’t time to fully explore the different weapons (or try on all those dapper hats) before Faraday’s adventure came to an end after around six hours. I could have spent twice as long exploring this beautiful and mysterious creation, but I’m grateful nonetheless for the journey I’ve had.- Guardian
- Posted Feb 4, 2021
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The Medium is hugely ambitious and could have been a site for incredible, innovative storytelling. Instead, it fumbles sensitive topics, plot points evaporate into thin air, and characters who are studied closely are left behind and never mentioned again. Even while taking notes, the story became difficult to follow. It took me 12 hours over three nights to play, and towards the finale I was astounded by how a game so short could feel so long. This certainly is a game of two worlds: one very beautiful and one very empty, unfortunately leaving us with a game that is all skin and no spirit.- Guardian
- Posted Jan 27, 2021
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The final part of the modern Hitman trilogy is a minor masterpiece, a treasure trove of unforgettable player-generated moments. It doesn’t add any new ideas to the series, but perhaps it didn’t need to – because this is a game that lets you come up with the ideas, whether good, bad, deadly or ridiculous.- Guardian
- Posted Jan 22, 2021
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Despite the rudimentary presentation and simplistic goal, this satirical game quickly draws you into its web of intrigue as you see how these seemingly unrelated events connect to reveal – if you’re a willing believer – a tangled plot to defraud democracy. Conspiracy! shows, with keen effectiveness, how the natural human urge to spot patterns and turn events into coherent stories fuels internet sleuths, and how a well-intentioned search for truth can topple a person into a pit of destructive paranoia.- Guardian
- Posted Jan 17, 2021
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The pain and the pleasure of platformers such as this is their precision: the controls must be so tight, the jumping and running so perfectly predictable, that your failures are always your own. In Super Meat Boy Forever, though, enemies can turn up in especially unfair places, and the architecture of the levels sometimes feels thrown together as opposed to carefully placed by human hand. Its difficulty feels vindictive rather than playful, and oddly soulless, like trying to beat a computer at chess. For all its challenges, it felt as if I could feel the creators cheering me through the original Super Meat Boy’s death chambers, willing me onwards. Here, the algorithm is coldly indifferent to your efforts, and, despite the offbeat art and quirky vibe, the game is a punishing gauntlet that’s not worth running.- Guardian
- Posted Jan 13, 2021
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The game is also too faithful to Orwell’s plot, for all the alternative endings. At its best, it encourages you to rethink and even challenge some of the novella’s concepts, including its rather dated classist metaphors. What if the rats were more of an opposition than an infestation? What if the sheep were more than mindless propaganda machines? But these divergences are frustratingly limited by the need to pack in familiar scenes and conversations from the book. In the end, Orwell’s Animal Farm can’t work out whether it’s a retelling or a revolution – but with the nation’s schoolkids in lockdown, it’s nonetheless a valuable adaptation.- Guardian
- Posted Jan 6, 2021
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Does Cyberpunk 2077 live up to the hype? Is it significantly deeper than Watch Dogs: Legion or Yakuza: Like a Dragon? Is it as good as Grand Theft Auto V? The answer to all of these questions is no. The sheer size of the world, its astonishing architecture, its set-piece battles, its stylistic bravado – all are testament to the efforts of a talented workforce. But you have to play by its rules, accepting Night City’s xenophobia and misogyny as unavoidable fictive components. Unlike Los Santos, this is not a multifaceted sandbox where you’re free to create whole new activities unforeseen by the designers. You’re there to do missions and side-missions, and the world only yields thus far. You’re always a tourist, never a citizen...In this way, Cyberpunk 2077 resembles a vast, futuristic Las Vegas. You come here and have a hell of a week, but then you wake up one morning feeling jaded and complicit, and you realise that the glitzy signs lead nowhere, the noise is meaningless, and when you look beyond the strip, there is only desert.- Guardian
- Posted Dec 16, 2020
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Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. This is definitely one for the pencil-chewers to check out.- Guardian
- Posted Dec 10, 2020
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Once these tools are mastered, however, not only is it tremendous fun role-playing as a stadium-filling DJ, it’s also technically possible to stage a crowd-pleasing performance at an actual party – an opportunity that will, for now, have to wait for more communal times.- Guardian
- Posted Dec 5, 2020
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The gameplay is occasionally wonky, some of the more elaborate storytelling devices don’t land, and Sam is (deliberately) unlikable. However, Twin Mirror has a powerful story and it puts you in direct control of where it leads. If you play your narrative adventures for the narrative, Twin Mirror has the plotline for you.- Guardian
- Posted Dec 3, 2020
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It’s unfortunate that Empire of Sin has arrived in town with holes in its waistcoat, but I don’t believe its problems are beyond fixing, and it’s got moxie that ultimately shines through the flaws.- Guardian
- Posted Dec 2, 2020
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The result is a game about mythology that somehow lacks a sense of mystery. It’s fun to play and I dare say I will keep chipping away at it for weeks to come, but say what you want about Norwich in the dark ages – at least there was real depth beneath all that mud.- Guardian
- Posted Nov 30, 2020
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Age of Calamity is a bizarre, enjoyable beast that pays homage to an incredible game, while merrily doing its own thing. Scything through thousands of identical baddies might not be the most sophisticated power fantasy, but the compelling rhythm of intense battles and constantly achievable microgoals ensures it’s certainly a fun one – to the point where only thumb pain was preventing me from playing even more.- Guardian
- Posted Nov 25, 2020
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Call of Duty: Black Ops Cold War does everything it needs to with polish and zeal, and those who plan to spend the next year levelling up through its multiplayer ranks won’t be disappointed if they get this for Christmas (although they might have liked a few more maps than the currently available eight). But given how disruptive March’s battle-royale Call of Duty game Warzone has been, both as a competitor to Fortnite and Apex Legends and as a new meeting place for CoD fans, Cold War could definitely have used some more innovation. The campaign hints at it, and the 1981 setting offered so much promise, but, sadly, this is not the subversive goth-punk krautrock shooter I was waiting for.- Guardian
- Posted Nov 19, 2020
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It’s a satisfying experience as you glide gracefully over the ocean, but too often the dogfighting and bombing runs play out as erratic scrambles.- Guardian
- Posted Nov 12, 2020
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Sweet and occasionally salty, Bugsnax is certainly one of the PS5’s most interesting launch titles. If you look at it as a checklist game where you need to catch creatures in order to win, it wobbles: it gets repetitive, some parts are harder than they need to be and it won’t help much if you get stuck. But the sheer range of creatures on offer, and the villagers’ hidden depth, filled my time in Snaxburg with joy. It’s funny, thoughtful, inventive and warm.- Guardian
- Posted Nov 12, 2020
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There just isn’t very much to do in The Pathless: you run across empty fields for a while, before solving a small variety of puzzles. Boss battles, with their blend of dashing, fighting and light brainwork, drive home that the Giant Squid formula works best in small doses. The score is reduced to sparse percussion in the open field, and the world itself doesn’t offer much in terms of visual variety or secrets to uncover. The problem isn’t the rudimentary gameplay itself, but how The Pathless tries to stretch its few puzzles across several hours. I was bored after the first hour, and no new ideas or clever twists arrived to rescue me from torpor.- Guardian
- Posted Nov 11, 2020
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Offering a unique brand of tongue-in-cheek escapism that should induce a laugh roughly every five minutes, Yakuza: Like a Dragon is a perfect lockdown game. The one unintentionally amusing element is the voice acting, which you can thankfully eliminate by opting to keep the original Japanese dialogue with subtitles. Sega’s Yakuza games have always seemed like a well-kept secret, but they’ve recently been enjoying much more appreciation abroad. If you like the idea of a very Japanese, gangster-themed, interactive comedy soap opera, you’ll absolutely adore it.- Guardian
- Posted Nov 10, 2020
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Assassin’s Creed Valhalla takes a while to get going, but don’t be disheartened by its mirthless opening, because the smart, inventive and witty open-world game you’re hoping for is lurking somewhere over those gloomy hills and dales.- Guardian
- Posted Nov 10, 2020
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Sakuna is more than the sum of its parts. Individually each element is just a bit lacking: the exploration is limited, the pacing a little tedious, the combat doesn’t quite have the depth of a true action-brawler and even the farming proves repetitive. But just as sunlight, fertiliser, water and toil together produce a bountiful harvest, all of this game’s elements come together to make something hearty and unexpected.- Guardian
- Posted Nov 9, 2020
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Inspecting all that gaming gubbins up-close as a tiny robot gave me a new appreciation for the art of Sony’s hardware design. I’m not a technically minded gamer, and for me the appeal of individual consoles has always been decidedly secondary to the games I can play on them. But there is proper magic in how engineers and programmers create the machines that enable our gaming experiences, and Astro’s Playroom helped me to see it.- Guardian
- Posted Nov 6, 2020
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