Guardian's Scores
- Games
For 1,018 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.5 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Great Ace Attorney Chronicles | |
|---|---|---|
| Lowest review score: | Alfred Hitchcock: Vertigo |
Score distribution:
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Positive: 689 out of 1018
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Mixed: 251 out of 1018
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Negative: 78 out of 1018
1027
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Almost Gone draws you in with a sinister family mystery, but its aesthetic beauty and strange, succinct puzzles end up carrying it.- Guardian
- Posted Jun 25, 2020
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It’s a bit fiddly on your phone, but guiding Soviet cosmonaut Ivan through lush jungles and forgotten cities is still a lot of fun.- Guardian
- Posted Jun 18, 2020
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This is an unlikely comparison, but now that I’ve had some time to absorb The Last of Us Part II, it reminds me thematically of Shadow of the Colossus, another game about how consuming grief and anger can be. I was similarly poleaxed by that game’s clever manipulation of the player’s power, the way it also used the language of video games to make you think twice about your actions. The Last of Us Part II is another story that could only work as a game, the kind of challenging, groundbreaking work that comes along two or three times a decade.- Guardian
- Posted Jun 12, 2020
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It’s also a shame that we see none of the main game’s focus on player creativity. Between each level you’re returned to your training camp where you can buy new items and practise with fresh weapons, and it would have been a nice touch to be able to build your own little castle there. But as a retro-tinged hack-and-slash jaunt with plenty of Mojang character and humour, Minecraft Dungeons is a hugely diverting treat that’ll provide hours of fun for locked-down families.- Guardian
- Posted May 26, 2020
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Despite its heavy themes, the game exudes fondness for the region it depicts. Wind whips across sandy beaches, chippies host late-night chats between friends, and Kasio gazes at stars through a broken roof while a house party rages below. Gaelic and local slang pepper the dialogue, alongside a helpful glossary. The sense of place, strength of writing, evocative art and elegant interactions make If Found … a moving drama, beautifully capturing the growing pains of early adulthood.- Guardian
- Posted May 21, 2020
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I have become obsessed with this game in the last week, with the moments of quiet, uninterrupted, intense concentration it has given me at a time when focusing is difficult. The game has a simple concept, executed very well, with precise controls and finely balanced difficulty, but it is the magical ambience and an urge towards self-mastery that keep drawing me back, hurtling downhill with my heart in my mouth.- Guardian
- Posted May 14, 2020
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It doesn’t have the exhilarating freedom of movement, memorable score and eye-catching artistic direction of Abzû, 2016’s excellent tribute to ocean life and mythology, but Beyond Blue hews closer to reality, encouraging learning and reflection on the planet’s last unexplored frontier.- Guardian
- Posted May 6, 2020
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Gears Tactics is a triumphant twist on an old favourite, capturing the fury and spectacle of its shooter-based brethren while also offering a more cerebral experience. Gears has always exhibited shades of American football, from the hypermasculine tone to its disconcertingly swole characters. Now it has the conspicuous brains to match its conspicuous braun.- Guardian
- Posted Apr 30, 2020
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XCOM: Chimera Squad is essentially the Agents of Shield to XCOM 2’s Avengers. It gently plays with the formula, and tells the peripheral stories of a much wider world on a much tighter budget and with much smaller stakes. In other words, it’s XCOM but chilled – and, in these desperate times, that’s just fine.- Guardian
- Posted Apr 23, 2020
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Remaking a universally acclaimed classic was always a fearful responsibility, but like its own sword-wielding heroes, Square Enix has risen to the challenge spectacularly.- Guardian
- Posted Apr 8, 2020
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For the most part, the acting is pretty dismal, as if the cast were exhausted by the number of takes they had to make for each branch path of action. Nevertheless, the always welcome Kate Dickie pops up as the tech company’s CEO and gets to sport a particularly amusing pair of tartan pants – the kind of clothes you dig out of the closet when you have been in isolation for too long.- Guardian
- Posted Apr 2, 2020
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Resident Evil 3 doesn’t quite hit the heights achieved by last year’s reworking of Resident Evil 2 – it fails to gloss over the shortcomings of its forebear. But it is still a well thought-out and nicely executed modern refresh of a survival horror classic – and welcome slab of (almost) escapism to enliven our current house-bound lives.- Guardian
- Posted Apr 2, 2020
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The results of this suffusion are nothing short of spectacular, delivering an expertly crafted Half-Life tale inside a knockout VR experience.- Guardian
- Posted Mar 25, 2020
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Every design detail serves to propel the player forwards with as little friction as possible, with enough surprises and twists to prevent the formula becoming stale. It’s a real delight to be the Doom Slayer: to put everything else aside and focus on just the problem in front of you. Especially if that problem is a swarm of angry demons.- Guardian
- Posted Mar 19, 2020
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Peppered with devious puzzles, Ori and the Will of the Wisp is an irresistible challenge. There is extraordinary attention to detail – the entire world feels alive with excitement and danger. I struggled to put down the controller as I progressed deeper into the game, unable and unwilling to let anything stand in the way of Ori realising his true destiny. A bold and ambitious sequel.- Guardian
- Posted Mar 18, 2020
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Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.- Guardian
- Posted Mar 16, 2020
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Size Five delivers both classic platforming and point-and-click adventuring in this self-aware and deeply anglocentric caper.- Guardian
- Posted Mar 5, 2020
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This comfortable but clunky reboot of the part farming simulator, part dungeon crawler, part life sim is very much a product of its time.- Guardian
- Posted Feb 27, 2020
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Dreams nonetheless still offers a set of powerful, enjoyable tools at a low price and hours of fantastic tutorials. Adults may find the presentation a little too charmed by its own whimsy, especially in light of the tension between an art for art’s sake message and a commercial walled garden. Yet it’s likely to encourage many younger players to bring their own dreams to life.- Guardian
- Posted Feb 20, 2020
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There’s a fine line between playfully obtuse instructions and infuriatingly vague game design. Being unable to complete a task because it’s challenging is one thing, but not knowing exactly what the task is (and being blocked from doing it by bugs) is another. Table Manners has a brilliant premise and provides incisively funny commentary on modern romance but, just like when a Tinder date doesn’t match their profile and then proceeds to behave inexplicably, sometimes you just want to make your excuses and leave.- Guardian
- Posted Feb 14, 2020
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With gruesome visuals and a shameless B-movie narrative, this Nazi-bashing survival game offers little more than mindless mayhem – but that’s what we enlisted for.- Guardian
- Posted Feb 6, 2020
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Strangely, for all the noise Savage Planet makes, its strongest moments are its quietest. There’s an element of silent theatre to the way your character communicates his goofy personality through his hands, while the world design is spotted with pleasing flourishes, such as trees bearing foliage that transforms into butterflies. In the end, it’s little touches like this, rather than the more in-your-face moments, that lend Savage Planet the dash of flavour it spends so much energy searching for.- Guardian
- Posted Jan 30, 2020
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If you have a Switch, Tokyo Mirage Sessions is an essential purchase – and if you harbour a fondness for anime and its aesthetic, it is worth buying a Switch for. This is, simply, the first cult-classic game of 2020.- Guardian
- Posted Jan 24, 2020
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Like Katamari Damacy, Wattam is a feast of visual gags and imagination. But Takahashi’s newest project ultimately doesn’t have the necessary depth of gameplay to transform itself into more than a silly yet loveable romp.- Guardian
- Posted Jan 17, 2020
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Transport Fever 2 doesn’t need to be a firebrand vehicle for climate activism, but having such themes inform the systems more closely would give it a little more personality and relevance. As it stands, this is a pleasant if not particularly distinctive game that may provide frustrated commuters with hours of transport therapy.- Guardian
- Posted Jan 9, 2020
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With X-COM, Firaxis took a punishing, impenetrable strategy game and made it slick, cool and thrilling; a dynamic sci-fi beast with muscular jaws. Phoenix Point has double the number of teeth but a less effective bite. The devil may be in the detail, but the drama is in the edit. Phoenix Point feels like it’s a draft short of greatness.- Guardian
- Posted Dec 13, 2019
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With so much emphasis on art and audio, there was always a risk of style over substance. But the almost hypnotic blend of rhythmic tapping and gliding create a compelling flow state experience – at least that’s when you manage to master it.- Guardian
- Posted Dec 6, 2019
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If you played the first two games, the way Shenmue III uses modern technology to restablish the classic lore and gameplay may just bring tears to your eyes. It will certainly remind you of Suzuki’s genius. Certainly, it contains eccentricities that feel old-fashioned, but it also offers epic, immersive and calming escapism. For gamers of a certain age, it’s the ultimate nostalgia trip.- Guardian
- Posted Nov 29, 2019
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In relaunching a much-loved and much-missed Star Wars genre, Fallen Order does exactly what it set out to. It reaches the bar, but then stops, with a set of characters and adventures that are not particularly intriguing or fresh, but certainly feel like they come from that very particularly galaxy, far, far away.- Guardian
- Posted Nov 14, 2019
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Above all, Death Stranding is a sermon on the importance of belief. The power of putting one foot in front of another when hope looks lost, in the belief that things will get better. By working together, a series of small intentional steps can make a difference, and in this often fractured, angry and confusing world; that’s as hopeful as it gets.- Guardian
- Posted Nov 1, 2019
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