Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 86 Metascore
    • 100 Critic Score
    Angry Birds Star Wars is the best Angry Birds game yet, and the best Star Wars spin-off in a long time. It's going to be big, and deservedly so.
    • 78 Metascore
    • 100 Critic Score
    Thanks to the Rumble HD in the JoyCon, you get a sense of that physical feedback you would once have got naturally from those mechanical arcade machines; you feel your seed rolling from one side of the screen to the other. And while the tension of TumbleSeed makes it a surprisingly great spectator game, this just feels right in portable mode, with that precarious, procedurally generated mountain in the palms of your hands.
    • 80 Metascore
    • 100 Critic Score
    This spiky, funny, and bracingly original game consumed a few laughter- and tear-filled evenings, and left memories that will stay with me a good deal longer.
    • 84 Metascore
    • 100 Critic Score
    Criterion has done it again, setting a new standard for arcade-style racing games which won't be surpassed until the next generation of consoles has been on sale for a while. It actually leaves one feeling a bit sorry for Forza Horizon, which is a very good game, and infinitely superior to its predecessors. But Need For Speed: Most Wanted is, by whatever criteria you may see fit to apply, a great game.
    • 91 Metascore
    • 100 Critic Score
    What was – and is – most impactful about Shadow of the Colossus is its sense of scale: the immensity not only of its dramatic ruins and the sad, beautiful colossi, but of the task at hand, and its themes of death, faith, longing and the destructive selfishness of grief.
    • 96 Metascore
    • 100 Critic Score
    It’s been a long time coming, but Grand Theft Auto V’s PC debut is a triumph...The Rockstar Editor is endlessly entertaining. The online heists are, with friends, some of the most fun you can have in a multiplayer game. The single-player story is an exhilarating series of increasingly absurd missions. And it all takes place in one of the richest, densest, most atmospheric game worlds ever built.
    • 94 Metascore
    • 100 Critic Score
    BioShock Infinite is a hell of a lot of fun to play. That really should be the only quality it needs to exhibit. The fact that it holds much more feels like an advancement of an art form. Just remember that nothing in BioShock Infinite is an attempt to be cute. Just let it tell you its story.
    • 87 Metascore
    • 100 Critic Score
    Many good RPGs of late have eschewed melodic soundtracks for a more ambient route, but Sea of Stars is full of great tunes. The battle music in particular is both enlivening and nostalgic, and changes ever so slightly from area to area. This attention to detail is what makes the game such a fabulous way to while away end-of-summer evenings. There are pirates and curses, necromancers and spies; there are moonbeam boomerangs, and stealthy stabbings through green portals in the air. Sea of Stars is no shallow mirror of RPGs past. Its depth and sparkle make it a modern classic in its own right.
    • 86 Metascore
    • 100 Critic Score
    To enjoy Returnal you have to abandon the idea of accomplishment, and stop looking for the breadcrumb trail of pleasing achievements that typically pulls you through a game. Forget about making progress. Forget about seeing the end. Once you do that, you can lose yourself in the near-infinite pleasure of the movement and combat, and the near-infinite mystery and creeping horror of Atropos. Every try is different, and yet also the same. But, with the right mindset, you can find meaning and pleasure in that instead of despair.
    • 85 Metascore
    • 100 Critic Score
    Far Cry 4 truly shines in the almost bacchanalian sense of freedom it bestows on the player as they traverse through its environment.
    • 86 Metascore
    • 100 Critic Score
    It really is an impressively welcoming game, this, generous and detailed and unfailingly fun, different but with the same spirit. It feels like the culmination of something, a synthesis of different philosophies of fun that still nonetheless comes together. The Switch 2 itself does feel like a swish upgrade rather than an all-new console, so it’s a relief that its headline game shows that Nintendo still has a talent for reinvention.
    • 81 Metascore
    • 100 Critic Score
    It’s into this rich version of Sea of Thieves that the PlayStation 5 embarks – the latest in a series of Microsoft first-party titles coming to Sony’s machine. And what newcomers will find is an absolutely perfect translation of the current Xbox version, retaining the mannered visual splendour, with its stunningly authentic water physics, luminous sunsets and enticingly tropical islands. Experienced players will be able to quickly and seamlessly link to their Xbox accounts, while cross-play between the consoles and the PC is similarly painless. At the start of the game, you chose a boat (sloop, brigantine or galleon), invite friends from the list or select an open crew to play with strangers (Rare runs its own message boards to help players meet up and organise a voyage together), and you’re off.
    • 90 Metascore
    • 100 Critic Score
    Like your knowledge of the game’s beautiful and rich ecosystem, this knowledge accumulates naturally over time, and a game that seems intimidating at first quickly becomes one of the more rewarding gaming experiences of recent years. There is no feeling quite like taking down a dragon with nothing but a sword, your wits and sheer nerve.
    • 94 Metascore
    • 100 Critic Score
    It is rare to play a game so accomplished in everything it sets out to do. God of War is a standard-setter both technologically and narratively. It is a game that, until recently, would have been impossible.
    • 93 Metascore
    • 100 Critic Score
    This is an unlikely comparison, but now that I’ve had some time to absorb The Last of Us Part II, it reminds me thematically of Shadow of the Colossus, another game about how consuming grief and anger can be. I was similarly poleaxed by that game’s clever manipulation of the player’s power, the way it also used the language of video games to make you think twice about your actions. The Last of Us Part II is another story that could only work as a game, the kind of challenging, groundbreaking work that comes along two or three times a decade.
    • 87 Metascore
    • 100 Critic Score
    An enthralling, at times near-classic adventure.
    • 82 Metascore
    • 100 Critic Score
    Here is an exquisite gem, the brightest in Ueda’s enviable clutch.
    • tbd Metascore
    • 100 Critic Score
    I started playing one afternoon and didn’t stop for nine hours. The interlocking systems, the pleasing pace, the ebb and flow between Olympus and the mortal realm are almost hypnotic. Every time you reach the end of a day cycle you think “just one day more”, and then it’s two in the morning and you’re still trying to grow a pumpkin for the upcoming festival of Demeter, or setting a trap for a monster in the forest. Expertly and lovingly crafted, Mythmatch is a lyrical poem about beautiful and rewarding game design.
    • 80 Metascore
    • 100 Critic Score
    Everything takes this strange comfort of the procedurally generated personal to a universal scale, and it is good. It’s really good. Everything is a game that knows what its core strengths are, and it does not shy away from them: everything persists, and everything is connected.
    • 88 Metascore
    • 100 Critic Score
    The things is, you don’t have to think about anything if you don’t want to; you can just enjoy the adrenaline rush, blasting symbolic victims of player violence (enemies even disappear in a whirl of multicoloured light when shot, a self-reflexive reference to the sheer disposability of non-player characters). But a darker subtext is always there, if you want to look beneath the gleaming surface...In this way, Deathloop gets to have its cake and eat it – over and over again. And it is, to be fair, absolutely delicious.
    • 91 Metascore
    • 100 Critic Score
    It comes packed with visceral gun-battles, ear-splitting explosions, bucketloads of blood and you use a good old-fashioned control-pad to play it. Oh, and it's also one of the best games released all year.
    • 79 Metascore
    • 100 Critic Score
    Civilization VII is very much the Civilization for now – deep and complex, but with an emphasis on human drama and achievement rather than the sweep of faceless units across a mathematical matrix. There are still few moments in video games as pleasing as building the Hanging Gardens, or discovering a bountiful new location for a town, or marching a phalanx of troops into a battered enemy capital. This game, which once almost cost me my job, will gracefully sneak away with hours, days and possibly months of your life. But then, nobody ever conquered the world in an afternoon.
    • 88 Metascore
    • 100 Critic Score
    What Nintendo's designers do with this new spatial freedom ranges from amazing to even more amazing.
    • 89 Metascore
    • 100 Critic Score
    Fez
    Here is a keen reminder of gaming's ability to provide we who live in a world charted by satellites and Google Maps with new frontiers, with the unfettered joy of discovery, with the sense of our own psychical and mental horizons being expanded.
    • 95 Metascore
    • 100 Critic Score
    Metal Gear Solid V is a game-changing triumph. It is comfortably the best stealth game yet made. But that accolade sells the game short. This is the final evolution of a video game director’s singular vision, one first painted in the crude pixels of the 1980s and now fully realised, fully resplendent.
    • 92 Metascore
    • 100 Critic Score
    Journey's visual and sound design sets new standards for interactive entertainment. This alone makes it an extraordinary work, but it's the way that these aesthetic elements come together with beautifully subtle direction and storytelling to create a lasting emotional effect that elevates this to one of the very best games of our time.
    • 89 Metascore
    • 100 Critic Score
    Neon White’s chaotic presentation and somewhat puerile script conceals a game of taut design and striking imagination – a delicious test of skills that generously rewards commitment with exhilaration.
    • 88 Metascore
    • 100 Critic Score
    What Remains of Edith Finch is a game that succeeds in recreating the childhood joy of reading a book and being utterly transported into its pages, only to reach the end and realise it’s not real. It will touch the heart of all but the most soulless of gamers.
    • 89 Metascore
    • 100 Critic Score
    This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.
    • 84 Metascore
    • 100 Critic Score
    The Case of the Golden Idol is a game of reasoning, elegantly modest in execution – the artwork is rudimentary, but strikingly so – but one that often requires extravagant feats of deduction. Genuinely new and inventive forms of play are relatively rare in video games, a medium that more often trades in refinement than revolution. Which makes this even more thrilling. Its puzzles are inventive, but so too is the way they must be solved, allowing both a trial-and-error approach and pure deductive reasoning. A game of wondrous, Sherlockian texture that plays out in our own imagination as much as on screen.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 74 Metascore
    • Critic Score
    PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]
    • 90 Metascore
    • Critic Score
    Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

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