Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 92 Metascore
    • 100 Critic Score
    Uncharted 3, perhaps for the first time, represents what we all hoped games would eventually evolve into. Its production values are sky-high, and it puts you at the centre of a gloriously rich and irresistible world, controlling a character who is heroic, but also convincingly human. It's also mildly didactic, and feels less dumbed-down than any mainstream movie we've come across in years.
    • 89 Metascore
    • 100 Critic Score
    Ever since it first worked out how to assemble pixels so that they resembled something more recognisable than aliens, the games industry has dreamed of creating one thing above all else – a game that is indistinguishable from a film, except that you can control the lead character. With LA Noire, it just might, finally, have found the embodiment of that particular holy grail.
    • 87 Metascore
    • 100 Critic Score
    As in Journey, surely now an ordained saint of artistically ambitious and emotionally resonant video games, that cleaved mountain always looms in the distance, beckoning you towards it. You do eventually reach it, in the dead of winter, beaten down, the world dying around you. I’m still thinking about what happened there. Rarely has a game made me feel so much in a few short hours. It will be some time before I feel ready to play it again, but until I do, I will be recommending it to anyone who’ll listen.
    • 80 Metascore
    • 100 Critic Score
    Proteus is beautiful, a beautiful thing. And it makes me happy – happy because it is so intrinsically interesting and emotional; happy because we live in an age in which things like this can be made and distributed to everyone with a computer.
    • 90 Metascore
    • 100 Critic Score
    The meticulous craft that has gone into its ingenious design is enough to warrant admiration from even those players who have no time for the portly plumber. As for the rest of you – and we're assuming you're Mario fans – you're in for a real treat.
    • 86 Metascore
    • 100 Critic Score
    All of it comes together in a finale that ties everything neatly together and, even compared to its predecessors, simply astounds in the sheer audacity of who and what exactly you are facing. If asked, therefore, whether The Great Ace Attorney Chronicles (as a complete package) is the best game in the franchise, I can really offer no objections. I rest my case.
    • 84 Metascore
    • 100 Critic Score
    I have become obsessed with this game in the last week, with the moments of quiet, uninterrupted, intense concentration it has given me at a time when focusing is difficult. The game has a simple concept, executed very well, with precise controls and finely balanced difficulty, but it is the magical ambience and an urge towards self-mastery that keep drawing me back, hurtling downhill with my heart in my mouth.
    • 82 Metascore
    • 100 Critic Score
    It is populated with characters reminiscent of Jhonen Vasquez’s illustrations, combined with a gothic and botanical bestiary that calls Hollow Knight to mind. The writing, though, is sparse and unsettling, not quite void of humour but nor silly in the way one might expect. The overall effect is darkly, fascinatingly cute: mall-goth meets folk horror, and the perfect set dressing for elegant, sharp gameplay. Cult of the Lamb has already amassed over a million sales in the first week of its crusade, for good reason. There’s little doubt that the flock will only continue to grow.
    • 89 Metascore
    • 100 Critic Score
    From the stop-motion, claymation backgrounds that dress some tucked-away areas, to mind-bending stage transitions, and the commanding full orchestral score from composer Kristofer Maddigan, there’s not one aspect of The Delicious Last Course that feels undercooked.
    • 96 Metascore
    • 100 Critic Score
    Baldur’s Gate 3, like its titular city, is a towering landmark of an RPG. Bustling with life, brimming with scope, and bursting with imagination.
    • 87 Metascore
    • 100 Critic Score
    Remaking a universally acclaimed classic was always a fearful responsibility, but like its own sword-wielding heroes, Square Enix has risen to the challenge spectacularly.
    • 81 Metascore
    • 100 Critic Score
    There is a layer of kindness interwoven within the cruelty, implying that even the world’s greatest monsters were once human. In an increasingly divided age, this simple message of choosing empathy over hatred feels especially poignant. As monolithic megacorps shutter Bafta-winning studios, a game like Hellblade II deserves to be cherished. Who knows how many more such cerebral epics this risk-averse industry will produce.
    • 88 Metascore
    • 100 Critic Score
    The Ivalice Chronicles is not interested in narrative flexibility; its plot does not bend to the whims of the player like other RPGs. The story’s framing – recounted as a historical account in the distant future – makes this abundantly clear. As such, the game is less about fantasy and fairytales than history itself. Forget easy resolutions: here, events simply produce yet more events; trauma begets trauma. It is one battle after another for Ramza and his comrades.
    • 90 Metascore
    • 100 Critic Score
    A hugely accomplished reinvention of a franchise that was showing signs of dotage.
    • tbd Metascore
    • 100 Critic Score
    Times have changed, and Simogo has expanded beyond Flesser and Gardebäck as their ambition has grown and brought them back to the realm of console games – such as the playable pop album Sayonara Wild Hearts, and their puzzle-mystery magnum opus Lorelei and the Laser Eyes. The brief, heady days of App Store brilliance are over; the world that allowed Simogo to flourish is now extinct. How fortunate it was that Simogo got the chance they did; that they’re still with us, and able to assemble this inspiring little collection we can play in perpetuity. These games, in all their varied playfulness, are full of longing: for a lover, for meaning, for a chance to write your own ending. Play them and dream about a world where it all went differently.
    • 89 Metascore
    • 100 Critic Score
    In the future, when the subject of the funniest comedy games of all time crops up, the usual names will be there – Monkey Island, The Stanley Parable, Death Stranding (I’m kidding) – but now surely a new one will join them. Coal Supper has produced perhaps the first great abstract Yorkshire-based cartoon puzzler of the 21st century. Thank goodness.
    • 93 Metascore
    • 100 Critic Score
    It’s an absolute joy to play and to experience, stuffed full of content, and – woeful online notwithstanding – comes highly recommended.
    • 88 Metascore
    • 100 Critic Score
    Lorelei and the Laser Eyes is a riveting puzzle game, which uses its eerie visuals and elusive story as an intrinsic element of the experience rather than a mere design affectation. It is a game that asks subtle questions about the nature of creativity and play, and later it takes a breathtakingly meta turn that will thrill those who remember Kojima’s tricks in the Metal Gear Solid series. It is also a meditation on the troubled relationship between art and commerce, and quite frankly, there could not be a more timely concern for a video game to explore.
    • 90 Metascore
    • 100 Critic Score
    At a time when the big video game companies are focused on building video games designed to function like sport, with seasons and passes and never-ending fixtures designed to dominate your leisure time, what a joy to be presented with a game that is so intricate and contained. This is a perfectly made contraption, with a start, a middle and an end, intended to inspire joy and build culture, and not, mercifully, shareholder value.
    • 91 Metascore
    • 100 Critic Score
    For Yu and Perry, it’s been a preposterously ambitious undertaking, multiplying the challenges and timings involved in crafting a single video game by a factor of 50. For us, the result is a gift of wild generosity, a demonstration of how much untapped creative terrain remains in even the crudest-looking video games.
    • 80 Metascore
    • 100 Critic Score
    Wanderstop’s cosy and cute exterior belies something much richer and much cleverer than I have seen in quite some time. It is a masterpiece in a cute disguise – offering the player a place worth visiting, staying and paying attention to.
    • 84 Metascore
    • 100 Critic Score
    While on-pitch matters between these two old foes are too close to call, Fifa’s breathtaking scope secures yet another silver pot for an already heaving trophy cabinet.
    • 80 Metascore
    • 100 Critic Score
    The Metal Gear myth has never before appeared so agile, fresh and youthful, but more than the setting its Platinum's virtuoso coders that shine throughout, the object slicing a marvel of high-speed 3D manipulation. A technical masterpiece, Rising offers a funfair ride approximation of Konami's brooding series, but one with more than enough capacity for the Bayonetta veteran to express their dexterous expertise.
    • 89 Metascore
    • 100 Critic Score
    While its contemporaries focus on new ways with which to shock and excite on screen, Respawn makes the simple act of playing feel superlative. Its multiplayer is bigger and better, with the necessary depth and momentum to take it beyond these first few months after release, while its short but exciting single-player mode has the craft of some of the best campaigns of the last decade.
    • 95 Metascore
    • 100 Critic Score
    Valve has created a masterpiece in Portal 2. The depth of content, the mind-bending mechanics and fantastic experience are almost certain to satisfy ardent fans of the first game; and to all newcomers to the series, it's as simple as this: prepare to have your mind blown. Over and over again.
    • 88 Metascore
    • 100 Critic Score
    This game may be beautiful, but it is also deadly.
    • 83 Metascore
    • 100 Critic Score
    The time I have spent in its company has been engrossing, eerie, and unexpectedly thought-provoking. Horror provides a skewed and shadowy lens through which to view our lives and learn new things about ourselves and the world, and it has been expertly utilised here. With love as its focus, Fear the Spotlight will do more than scare you.
    • 94 Metascore
    • 100 Critic Score
    Astro Bot is still the wonderful tribute to PlayStation history and hardware design that Astro’s Playroom was, but it has been given room to grow beyond a characterful tech demo and into the best platform game I have played in many years. Actually, it’s one of the best platformers I’ve ever played, – and, as a child of the 90s, I truly have played a tonne of them. PlayStation has been lacking a great homegrown family-friendly game since LittleBigPlanet, and Astro Bot is a worthy inheritor of that series’ playfully humorous legacy.
    • 97 Metascore
    • 100 Critic Score
    The genius of GTA V is in the sheer seductive force of its vision. The visuals are astonishing – just astonishing. Surely pushing this ageing hardware to the limits, we get the dense downtown with its soaring skyscrapers and murky, rubbish-strewn back alleys. But then out into the country, we have rolling grasslands and desert stretches, coyotes roaming, the shadows of eagles swooping overhead...The world drags you in. It begs you to explore – and then it rewards you.
    • 91 Metascore
    • 100 Critic Score
    The sheer polish applied to every part of Bayonetta 2 is something every major studio should aspire to: the exceptional and wide-ranging soundtrack, the huge number of unlocks, the Nintendo easter eggs, the “making of” materials, and the unlockable characters that bring their own style. Not a single thing has been held back. In this second adventure, Bayonetta over-delivers in every regard, and it will be a long time before another fighting game threatens her crown.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 74 Metascore
    • Critic Score
    PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]
    • 90 Metascore
    • Critic Score
    Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

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