Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 85 Metascore
    • 80 Critic Score
    It helps, too, that the music is superb, vaguely reminiscent of Blade Runner’s Vangelis soundtrack at times, and it changes subtly with the decisions that you make. It’s just a shame that Citizen Sleeper fizzles out at the point where it’s set to explode. There are far more stories to tell in this fascinating universe, and this is some of the finest video-game sci-fi writing out there.
    • 76 Metascore
    • 80 Critic Score
    It's true that, at times, it feels a bit disjointed, the dialogue is occasionally annoyingly clunky and given that it has no online element, you could argue that it's hopelessly old-fashioned. But if you like the sort of gameplay that Resident Evil offers, it will bring you a lot of enjoyment, more or less from start to finish.
    • 80 Metascore
    • 80 Critic Score
    Ezio Auditore is, simply put, the only reason one needs to pick up a copy of Assassin's Creed: Revelations. While it doesn't feel like the step forward for the franchise that its two predecessors did in their day, Revelations can confidently stand shoulder to shoulder with the better titles of 2011.
    • 79 Metascore
    • 80 Critic Score
    Right off the bat, the world contained in Fall Of Cybertron is far more impressive visually than that of its predecessor.
    • 75 Metascore
    • 80 Critic Score
    Like any good puzzle game, there is special satisfaction in working out a solution to a conundrum that has stumped you, and that’s the best reward in the game. Call of the Sea ramps up the story towards the end, but I cared far more about the clues than Norah and Harry’s tale. It frustrates as the best puzzles often do, but no solutions feel unearned or gimmicky. This is definitely one for the pencil-chewers to check out.
    • 84 Metascore
    • 80 Critic Score
    It's possible to lose days in Assassin's Creed 3, although if players stick doggedly to the campaign, they'll clock in about 20 hours. On top of that, there's a multiplayer – and for a game where the focus for most of the fanbase will be the single-player, this one's actually rather good.
    • 82 Metascore
    • 80 Critic Score
    It's a mighty fine game – for my money, the best in the Halo franchise – that deserves to accumulate a cult following. Microsoft should be applauded for having the balls (and the money) to exhume it in such a magnificent manner.
    • 87 Metascore
    • 80 Critic Score
    Despite its fantasy-sport emphasis, it has an underlying stamp of authenticity – it still requires you to adhere to the basics of rallying, keeping things smooth, braking early and balancing the throttle to get satisfying four-wheel drifts going.
    • 85 Metascore
    • 80 Critic Score
    Beneath the monotony of the dingy corridors, identikit jaw-flapping monsters and endless lava streams, the game routinely offers a masterclass in level design.
    • 65 Metascore
    • 80 Critic Score
    What this game brings is something that remains startlingly elusive in the modern canon: a co-op experience that genuinely requires you to work together. For a wildly violent first-person shooter, Payday 2 sure does promote a heartwarming spirit of unity.
    • 77 Metascore
    • 80 Critic Score
    If you buy a WiiU, you'll simply need to get a copy of ZombiU. It's a true survival-horror game, channelling the heart-in-mouth claustrophobia of early Resident Evils and Alone In The Dark, and adding Dark Souls' refusal to compromise as the icing on top. Play it in a darkened room, and you'll remember what gaming is all about.
    • 56 Metascore
    • 80 Critic Score
    Reviewing a Call of Duty game today is a bit like reviewing a military theme park: it’s impossible to give a holistic appraisal. You might find the rollercoasters thrilling, the ferris wheel tiresome, and the hotdogs tasty, but consider its murky ties to the US military-industrial complex deeply problematic. Certainly, however, the game has expanded in such diverse and deliberate directions that most players will find at least one diversion to suit their tastes and play styles, and for this the developers are to be commended. Wrangling an annual series into a persistent online framework is obviously an unwieldy challenge for artists, designers and programmers alike, as they seek to marry the past and future of video game delivery. Within those difficult, arguably misguided constraints, MWIII is, campaign aside, a minor triumph of engineering and design.
    • 81 Metascore
    • 80 Critic Score
    This trek across forbidding crags and through crumbling caves demands resilience and determination, but rewards it with a wonderfully rich and atmospheric sense of place.
    • 81 Metascore
    • 80 Critic Score
    There’s nothing so gauche or straightforward as a Miss Marple denouement reveal, where you discover whether or not your conclusions were correct. In Paradise Killer the truth is more complicated and, counterintuitively, all the more satisfying for it.
    • 60 Metascore
    • 80 Critic Score
    Angry Birds Go! is great fun now, with plenty of potential for evolution in 2014 and beyond. A few tweaks to the in-app purchases aside, it'll be raising eyebrows for positive, not negative reasons.
    • 71 Metascore
    • 80 Critic Score
    There are plenty of co-op shooters on the market, and some intriguing titles on the way (Sons of the Forest, Gotham Knights, Redfall), but Extraction has military gadgets, dank horror and heart-stopping stealth, and those are qualities that, although not original, make for a heck of a game.
    • 79 Metascore
    • 80 Critic Score
    Knights and Bikes captures the nostalgia of British childhood holidays in worn-down caravan parks and small-scale adventures in seaside towns. Designed to be played with a friend, with both of you tapping a button to careen around on extremely 80s bikes, it is energetic and charming enough to make you laugh all the way through.
    • 85 Metascore
    • 80 Critic Score
    This is a very slow game, and while I enjoyed the gentle journey, the constant stream of new things to learn sometimes made me feel as though I were trapped in an endless tutorial. But breaking up your list of tasks with some independent creation and exploration time makes it a lot more tolerable. After completing a long series of main missions, I unwound by creating my own dream cabin and garden, as the villagers built a huge pyramid. (It was not lost on me that this division of labour seemed entirely unfair.) That gentle back-and-forth between idle creative play and world-saving missions makes Dragon Quest Builders 2 absorbing and likable.
    • 83 Metascore
    • 80 Critic Score
    As I sat late into the night, clicking through strange websites, discovering secret pages and file-sharing boards, reading about online fallouts between made-up strangers, I was reminded so strongly of my teenage late nights on the weird internet that I felt temporarily unmoored. It is an extraordinary feat of scene-setting, and totally unlike anything I’ve ever played before.
    • 90 Metascore
    • 80 Critic Score
    Shogun 2 is a magnificent looking game with huge play and replay value. In terms of ambition and progression for the series, it arguably takes half a step back, but the huge leap forward in graphics and gameplay more than makes up for it.
    • 76 Metascore
    • 80 Critic Score
    EA Sports FC 25 is perhaps not the major structural leap forward that its predecessor was – it is, to use the classic phrase, an evolution not a revolution. To get the most out of its major new technical features, you’ll need to really dig down into the depths of the pre-match menu systems – and that’s not for everybody. Meanwhile, Ultimate Teams is as problematic as ever with its carefully greased compulsion loop of in-game purchases and micro-improvements to your fantasy squad.
    • 86 Metascore
    • 80 Critic Score
    Fantasy tabletop warfare meets historical strategy simulation in a game that should be inaccessible but ends up exciting.
    • 72 Metascore
    • 80 Critic Score
    What's this? A movie tie-in game that's actually good?
    • 84 Metascore
    • 80 Critic Score
    The brilliance here – as with all the best Resident Evil games – is the way it switches modes when you least expect it. You can be deep in thought, wandering familiar corridors searching for the solution to a puzzle, when suddenly a werewolf leaps out at you from a previously safe place, or a creepy doll falls from a shelf, and you jump five feet off the sofa. At the same time, it is rife with the ludicrous: weird voice acting, an unfathomable plot, hokey environmental storytelling – but none of it really matters when you’re being chased up some stairs by a gigantic slime creature that giggles like a baby.
    • 65 Metascore
    • 80 Critic Score
    Whatever you think about the series and its problematic role in how the mainstream games industry works, how it is perceived and the types of communities it engenders, this is slick, thrilling entertainment. Nowhere else will you be blasting a giant robot in a corporate science lab one minute, and then playing a modern take on Atari’s Super Sprint the next. Value matters right now, and in this as in almost everything else, Call of Duty does not hold back. It is a maximalist paean to the ultimate, troubling truth of video game design – shooting stuff on a TV screen is a hell of a lot of fun.
    • 71 Metascore
    • 80 Critic Score
    A complicated beast, and easy to write off as a money grab for this lucrative new market created by Skylanders. However, see the game in the hands on young players and the different pieces fit together coherently.
    • 73 Metascore
    • 80 Critic Score
    There's no doubt that [it] is far and away the best PlayStation 4 launch title. It feels fresh and innovative throughout – after playing it, we checked out Call of Duty: Ghosts on the PS4, which felt one-dimensional and strangely old-fashioned – looks stunning and through its beautifully fettled multiplayer side, offers infinite replay value. It towers above previous versions of Killzone in terms of quality and taking a much more interesting approach.
    • 74 Metascore
    • 80 Critic Score
    If anything, this fictionalised version of his life is less dramatic than the reality, but it’s a lively and surprising comedy that portrays a weird slice of Shakespeare’s London with modern wit.
    • 83 Metascore
    • 80 Critic Score
    Stacking is right up there with the likes of Braid and Limbo as an absolute must-download.
    • 83 Metascore
    • 80 Critic Score
    While Arceus may be a sight that leads to sore eyes, this ambitious reboot sets Pokémon on an exciting new trajectory, finally recapturing a lost sense of adventure. What made those initial Pokémon games special was the way that they embodied a childlike spirit of discovery. The problem was that its creators struck gold on the first attempt – and spent decades repeating the same trick. Now, 26 years after I caught my very first Pokémon, the franchise is new again, and that gleeful sense of excitement is back.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 74 Metascore
    • Critic Score
    PowerWash Simulator is currently in early access (you pay a reduced premium to play a game not yet finished), but even now this is an irresistible example of so-called “playbour”, and further evidence that a shit job often makes for a sublime game. [Early Access review]
    • 90 Metascore
    • Critic Score
    Animal Crossing is everything I have been craving: it is gentle, soothing, social and creative, and my group chats are already buzzing with hype about beetles and villager fashions. If there was ever a perfect time for a game such as this, that time is now.
    • 72 Metascore
    • Critic Score
    If you’re old enough, if you love Nintendo enough and if you have enough friends who fall into both categories, Miitomo is an inventive and fun, first mobile app for the company. Everyone else? The wait will continue for Nintendo to make some more ambitious mobile games based on its most-loved brands.
    • 80 Metascore
    • Critic Score
    Of more importance is how this world will evolve once enough players have completed all the current missions and find themselves in an end-game that is effectively a treasure hunt in an anarchic moral wasteland. Even at this early stage though, The Division is an experience that’s worth having if you’re at all interested in mainstream action games, or role-playing adventures, or co-operative online play. You will not be bored as you blast your way through.
    • 77 Metascore
    • Critic Score
    There has never been a better way to confront, or indulge, your inner assassin.
    • 80 Metascore
    • Critic Score
    Part town-planning exercise, part board game, this thoughtful debut gives plenty of scope for strategy and idealism. [Early Access Score = 80]
    • 77 Metascore
    • Critic Score
    The ability to explore space with a party of up to three friends makes it feel much less lonely than before. And where it once was difficult to return to a previously visited planet, establishing bases allows you to make some small corner of the universe feel like home.
    • tbd Metascore
    • Critic Score
    The museum itself is pretty rudimentary: a dark hall, with signposted identical locks pointing the way towards Nordhagen’s recreations of lock-picking mini-games. It looks and sounds basic, but the amount of effort, knowledge and understanding of the topic (and of game design and history more generally) that has gone into this mini museum is abundantly evident, from both the exhibits and the text that accompanies them. Like listening to someone talk about the PhD research they’re doing on a niche topic, it might sound boring at the outset, but by the end of an hour, you’ll come away with something you definitely didn’t know before.
    • 77 Metascore
    • Critic Score
    Like throwing a punch in the dark, buying Street Fighter V today is a speculative gamble.

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