Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | The Great Ace Attorney Chronicles | |
|---|---|---|
| Lowest review score: | Alfred Hitchcock: Vertigo |
Score distribution:
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Positive: 684 out of 1012
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Mixed: 250 out of 1012
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Negative: 78 out of 1012
1021
game
reviews
- By Date
- By Critic Score
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- Guardian
- Posted Jun 13, 2019
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Knack isn't a bad game: there is satisfaction to be derived from it, some of the gameplay is genuinely good fun (at its best moments, it does begin to acquire an air reminiscent of a more ponderous Crash Bandicoot), and it's one of the longer games to emerge in recent years, so will at least keep youngsters occupied for decent periods of time. But neither is it a particularly good game, which is hugely disappointing given that it's supposed to be one of the flagship reasons for buying a PlayStation 4.- Guardian
- Posted Nov 29, 2013
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The Ascent is an atmospheric power fantasy, a cinematic cyberpunk escape where you can disengage your brain and indulge in copious virtual violence. If you’re a Game Pass subscriber, it’s worth a try – at £25, it’s harder to recommend.- Guardian
- Posted Aug 3, 2021
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Technical wobbliness doesn’t always denote a bad game. The sheer charm of the writing, delightful golfing and the warmth of the world compensate for the rough edges. It’s a generously big game, too – imperfect, but special nonetheless.- Guardian
- Posted Jan 12, 2023
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The underlying issue with Dustborn is the balancing act between serious topics and the supernatural, as well as its clear desire to alternate between fun moments, activism and drama – a balance it ultimately can’t hit. For example, a tragedy for an entire community is followed by a birthday party for a raccoon. I had a better time once I stopped taking it seriously, because the standout moments happen when Dustborn leans into the silliness of its supernatural storyline. With Dustborn, you may expect a tense trek across the US, but what you really end up with is the equivalent of an interactive Marvel movie, and that is OK.- Guardian
- Posted Aug 15, 2024
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Somerville is the only game that has ever had me hiding from aliens in a grimy festival Portaloo. Yet its last-ditch attempt at a galaxy-brain sci-fi ending lands with a disappointing thud. While its head-scratcher finale leaves you wishing its nonverbal narrative was a little more verbal, Somerville remains a masterclass in minimal storytelling; a series of memorable, haunting vignettes.- Guardian
- Posted Nov 24, 2022
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This mixtape, then, plays it safe, curating a crowd-pleasing compilation of teenage tropes and homages to coming-of-age cinema. It’s a beautiful and inventively silly series of musical vignettes – but without any real conflict at its core, the adventure fails to match the memorable heights of Life Is Strange. Much like an evening spent scrolling through classic music videos on YouTube, there’s a simple, nostalgic joy to be found. But once this four-hour spectacle is over, you might be left wishing that you’d spent your time more wisely.- Guardian
- Posted May 7, 2026
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It's always been more fun playing with friends than spending time alone with the rabbids – diluting their shouty impact makes them a little more palatable – that seems to be underlined with this collection.- Guardian
- Posted May 3, 2011
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At the moment – three weeks of regular play and barely scratching the surface – I'm erring on the side of caution with this score. Ask me again when I've made it to Hawaii and I suspect it may creep up a little.- Guardian
- Posted Feb 14, 2011
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Unfortunately, while it's energetic fun in parts, there's a series of near-vertical blips where the learning curve should be.- Guardian
- Posted May 3, 2011
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Teenage boys will absolutely hate it. But when viewed as a platform game for kids, it's pretty impressive. Kirby first emerged in 1992; only now has his existence been justified.- Guardian
- Posted Feb 14, 2011
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The result is a game about mythology that somehow lacks a sense of mystery. It’s fun to play and I dare say I will keep chipping away at it for weeks to come, but say what you want about Norwich in the dark ages – at least there was real depth beneath all that mud.- Guardian
- Posted Nov 30, 2020
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Safe to say, it isn't the future of first-person shooters. But it is great fun.- Guardian
- Posted Sep 6, 2011
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Just like a certain big budget Activision sci-fi shooter, Battlefront is simply the opening skirmish in an ever-expanding galactic conflict. Star Wars fans: it is your Destiny.- Guardian
- Posted Nov 19, 2015
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Eidos Montreal’s near-future thriller presents a visually impressive dystopian playground, but a wonky narrative and some shoddy touches tarnish its potential.- Guardian
- Posted Aug 22, 2016
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It's not the best racing game around – it's not particularly unique or innovative, the "plot", as it is, in story mode isn't engaging or well told, the soundtrack is undistinguished, but its flaws are forgiven thanks to its great looks and fantastic playability.- Guardian
- Posted Mar 16, 2011
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There's a lot to like about The Wreckateer; it's a fun, if slightly lightweight offering, and its Kinect controls are well implemented. But as good as it is, The Wreckateer won't win over anyone who isn't already convinced by Kinect. It looks like players may have to wait for the next generation of consoles before that's even possible.- Guardian
- Posted Sep 3, 2012
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It lacks the depth of Toy Story 3 but Tangled on the Wii certainly won't disappoint the young audience it is aimed at. Parents will enjoy helping out, and for what it is, Tangled is definitely worth a look.- Guardian
- Posted Jan 19, 2011
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Smashing two dimensions together should be the stuff of ambitious prog-rock albums, but Infinite seems determined to steer towards the middle of the road.- Guardian
- Posted Sep 25, 2017
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Cindy’s design is laughable, but she draws attention to a broader problem with the game: its overwhelming maleness.- Guardian
- Posted Dec 14, 2016
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The soundtrack is one of the best of the year, and it’s incredibly stylish. But the sheer gory, numerical compulsion at its core gets more terrifying the more you consider how much sway this manic impulse toward numb, exploitative accumulation holds in our own world. Dystopias like this used to feel creepily prescient. Now, they just feel terrifyingly honest.- Guardian
- Posted Dec 22, 2021
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I enjoyed the couple of afternoons I spent with Flock – I only wish there were more of it. A couple of really interesting little environmental puzzles made me wish to find others hidden around the uplands. Most of the creatures can be found quite easily, but just a few required some enjoyable deduction from a single sentence in the field guide. Once or twice, a creature in my entourage pointed me towards another, or helped me search something out, but most of them do nothing except follow you around. I couldn’t help but imagine a just slightly more ambitious version of this game, in which key beasties bestowed interesting abilities, with races or challenges to give you something to do with your friends once you’d filled out the field guide. But after less than five hours I’d done everything there was to do.- Guardian
- Posted Jul 17, 2024
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It wants us to take its medieval world seriously, but also wants it to be a playground, and it constantly struggles to balance these two sides of its personality. If you can embrace its quirks, it’s easy enough to lose yourself in its luscious and dynamic medieval landscape, but you’re unlikely to emerge with much insight into the historical period that it so faithfully depicts.- Guardian
- Posted Feb 15, 2018
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It may not banish Lego-fatigue from hardcore gamers, but Lego Star Wars III adds enough polish and variety to make it appealing to budding Jedi of all ages.- Guardian
- Posted Mar 29, 2011
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Despite being written by John Milius, the characters lack any hint of personality, though, and ultimately the single-player campaign is short and disappointing.- Guardian
- Posted Mar 29, 2011
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Melody of Moominvalley is simple and unchallenging, and also disappointingly short – you can see almost everything within a day’s play. And yet it’s all put together with such care that it’s difficult to begrudge these shortcomings. The licence is everything: spending a short time in a faithfully evoked version of Tove Jansson’s strange and memorable world is worth the entrance fee.- Guardian
- Posted Mar 6, 2024
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When a Sega marketing executive came up with the nonsense phrase “blast processing” to “explain” the technical capabilities of the Mega Drive, it’s now clear they experienced some sort of messianic premonition. Sonic Frontiers is blast processing in video game form: anarchic, careless, silly, exciting, meaningless, wonderful. What a daft and incredible ride.- Guardian
- Posted Nov 16, 2022
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Black Ops II isn't a lazy annual update – it deserves credit for trying to play around with gaming's most winning formula. Yet this engine is showing its age, creaking at times as the jets fly overhead. Its new strategy levels don't need strategy. And the best parts are tweaked copies of what has been before. In the end, Black Ops II doesn't give us meaningful innovation, and it suggests COD's future success will depend on much more than fiddling around with the past.- Guardian
- Posted Nov 16, 2012
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- Guardian
- Posted Dec 23, 2010
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It’s a satisfying experience as you glide gracefully over the ocean, but too often the dogfighting and bombing runs play out as erratic scrambles.- Guardian
- Posted Nov 12, 2020
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