Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 79 Metascore
    • 60 Critic Score
    F1 22 is technically stunning, and that, combined with the chance to drive this year’s cars on this year’s tracks, should make it irresistible to Formula One fans. As long as they manage to ignore the egregious F1 Life.
    • 59 Metascore
    • 60 Critic Score
    If its publisher Ubisoft continues to support it, Skull and Bones will attract a committed player base of sea-combat enthusiasts who enjoy tinkering with their ships’ builds and facing off against each other, or teaming up to take on the intimidating fleets, cargo heists and sea monsters that lurk tens of hours in. If you are after a game that feels like a pirate adventure, though, you’re still better off with Black Flag.
    • 75 Metascore
    • 60 Critic Score
    Like the best punk records, No More Heroes 3 is a grower. Its messy and unpolished gameplay can be completely offputting, but a scrappy, anarchic joy courses through it. For those with a love for gaming’s weirder side and nostalgia for a time where most games were endearingly unpolished, this will suit nicely. For many modern gamers, though, reaching the best sections will require more patience than it’s worth.
    • 75 Metascore
    • 60 Critic Score
    Shadow of the Tomb Raider is a strange and vaguely disappointing game, but not a bad one.
    • 79 Metascore
    • 60 Critic Score
    Such rough edges, and there are many more, suggest that while CoD: WWII may look the part, this is actually a game rushed to hit release – there are at least two areas in HQ with placeholder vendors saying ‘coming soon’.
    • 72 Metascore
    • 60 Critic Score
    This is a well-made Avatar game. If you’re fond of the James Cameron films, then you’re in for a real treat, while even Avatar apostates will probably find something to enjoy amid Pandora’s dense undergrowth. But there are better examples of this form, and if you’re not all-in on the Na’vi way of life, you’ll be gritting your teeth through their tedious stories.
    • 80 Metascore
    • 60 Critic Score
    In Blood Dragon the risk-taking, while welcome, is arguably in the wrong place. After 60 minutes' play, the joke wears away to near invisibility, and all that's left are the familiar systems that underpin the game. These remain enjoyable and, after the slow start, most players will be compelled to push through to the end. But there's an undeniable thinness here, the sense of a mild joke that's been eked out for too long, that can't fully wrap around the heft of the underlying game onto which it's been grafted.
    • 77 Metascore
    • 60 Critic Score
    Reigns offers a pretty, innovative and charming diversion, then, but don’t let yourself care too deeply about what actually happens, or the charm will give way to frustration fast.
    • 63 Metascore
    • 60 Critic Score
    An absorbing thriller with a splash of They Live and The Goonies, this spooky multiplayer game has you investigating paranormal goings-on in suburbia.
    • 78 Metascore
    • 60 Critic Score
    Infinite Warfare could have been much more than a passable single-player movie attached to a super fast, super confident multiplayer infrastructure. As such, and with those moments of tantalising potential in mind, it feels like a wasted opportunity.
    • 69 Metascore
    • 60 Critic Score
    When you’re flat-out sprinting, Catalyst feels wonderful. When standing still, in the Grid Nodes, it’s great too. It’s only in that mid-region, either gaining or losing momentum, that you end up clumsy and infuriated.
    • 67 Metascore
    • 60 Critic Score
    SOCOM: Special Forces is, by some distance, the best SOCOM game yet, although it still lacks polish in comparison with the likes of Call of Duty and Crysis 2.
    • 71 Metascore
    • 60 Critic Score
    Days Gone is a derivative but enjoyable action-adventure with a beautiful environment, using AI and physics to create exciting moments of procedural entertainment. But its familiar tale of mankind struggling to re-create society after the end of the world and its romantic through-line are haphazardly structured and under-written, and the characters are too busy calling each other sons of bitches and assholes to say or do anything moving, original or profound. This is a game of fun and fury – it’s thrilling at times, but it signifies nothing.
    • 72 Metascore
    • 60 Critic Score
    It all adds up to a feeling of becoming enmeshed, slowly but surely, in a little community – one that you become familiar with and part of, even if the moment-to-moment interactions can feel a little shallow. Marvelous also seem to have finally nailed the technical performance for their remakes, too, especially on the Switch, with fast load times and little to no slowdown even with loads of animals on screen. It’s not going to be a game for everyone, but if you can meet A Wonderful Life on its terms, you’ll find a lot to love in its slow-paced, small-town gait.
    • 64 Metascore
    • 60 Critic Score
    This remains an odd mix of sporting events that adds little to the franchise or the party game genre that Nintendo created and still dominates.
    • 83 Metascore
    • 60 Critic Score
    Though its narrative could use more teeth, as a sensory experience GRIS is hard to beat and the most striking looking game of 2018.
    • 73 Metascore
    • 60 Critic Score
    If you have young children and want to share with them the thrill of driving across a wild, fantastical landscape, crashing into stuff and getting constant positive feedback, this would be a smart investment. It is a game with a lot of heart, made by developers who clearly understand how to make kids smile while they play.
    • 71 Metascore
    • 60 Critic Score
    The scale of Mass Effect: Andromeda means there’s a lot of stuff, and thus a lot of bad or mediocre stuff.
    • 74 Metascore
    • 60 Critic Score
    It's nice to see such a rich franchise reinvented, but lets hope for more ambition and invention in the episodes that follow.
    • 79 Metascore
    • 60 Critic Score
    This Definitive Edition might have been wiser to double down on the original, slightly hokey script and performances, rather than strive for something more sophisticated in the rewrite.
    • 65 Metascore
    • 60 Critic Score
    Singstar Dance feels like a logical next-step for the series then and will likely get a few parties going this Christmas.
    • 67 Metascore
    • 60 Critic Score
    The Almost Gone draws you in with a sinister family mystery, but its aesthetic beauty and strange, succinct puzzles end up carrying it.
    • 84 Metascore
    • 60 Critic Score
    Hogwarts Legacy starts to feel like countless open-world games of the past decade once you’ve been playing it for more than 15 hours. However, you get to ride a Hippogriff. It’s those magical moments and the setting that rescue it from mediocrity, but only if the Wizarding World still has you under its spell.
    • 66 Metascore
    • 60 Critic Score
    The very loose framing that allows Lego Worlds and its players to be free from stifling game design conventions has equally made the experience sometimes ungainly and directionless, leaving its protagonists stranded in a world that is as full of confusion as it is ideas and potential.
    • 60 Metascore
    • 60 Critic Score
    In a motion control game it is simple; control is paramount. When Kinect 2.0 behaves, Rare’s creation can be plenty of fun, especially in a social setting. But its lack of consistency breeds a sense of distrust in players, and with that the fun fades. It seems that flawless hands-free motion control applicable to a variety of living room environments continues to remain just out of our reach.
    • 80 Metascore
    • 60 Critic Score
    For those who love the series and have dedicated hundreds of hours to it, purchasing the game is an unavoidable ritual. It’s more of what you want, with a lick of paint and up-to-date player stats...But for everyone else, it may be better to sit this one out, or wait for some sort of mid-season overhaul.
    • 80 Metascore
    • 60 Critic Score
    Writer Alan Wake searches for his missing wife while tackling a malevolent force disguised as darkness in this clunky but atmospheric reboot.
    • 61 Metascore
    • 60 Critic Score
    The Crew offers these moments of emergent gameplay for those willing to go find them but, tragically, doesn’t have them naturally stitched into its design upholstery. As such, the potential is too often unpicked by the game’s frustrating shortcomings.
    • 64 Metascore
    • 60 Critic Score
    Like Friday the 13th (and to some extent the similarly asymmetrical Evolve) there is a great concept here, but the balance and finesse are lacking – especially when you’re not playing with friends. Hopefully there will be patches and updates, bringing the console version more in line with its PC originator, which has been improved greatly since launch. Dead by Daylight needs and deserves a more nuanced, crafted and considered structure. It needs to be more Wes Craven and less Rob Zombie.
    • 73 Metascore
    • 60 Critic Score
    It’s a landscape worth visiting, nonetheless. Okomotive’s games are the antithesis of open world blockbusters – see that mountain? You can’t go there – and their geography is all the more sublime for being non-traversable. Rather than routine video game empowerment, Changing Tides offers mindful deprivation in a ravaged world where even the concept of a haven must move with the flow.

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