Guardian's Scores

  • Games
For 1,012 reviews, this publication has graded:
  • 40% higher than the average critic
  • 5% same as the average critic
  • 55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Great Ace Attorney Chronicles
Lowest review score: 20 Alfred Hitchcock: Vertigo
Score distribution:
1021 game reviews
    • 64 Metascore
    • 80 Critic Score
    This has clearly been a work of catharsis for its designer, blending the two to say something personal and important. By opening up about the lived experience of depression and focusing on the causes rather than the solutions, Cornelia Geppert and the team at Jo-Mei have created something that truly resonates.
    • 83 Metascore
    • 80 Critic Score
    Fifa 19 is a true simulation of modern football: brash and bloated yet also slickly professional; sometimes it drives you crazy with its cynicism, others it almost makes you weep with its beauty. And it truly knows how mixed-up and daft it is.
    • 79 Metascore
    • 80 Critic Score
    With a couple of hundred cars and just 14 circuits, each with their own variations, Forza 5 is a notable cutback in terms of content. Newcomers such as the legendary Spa Francorchamps and Bathurst, Australia are both thrilling, but the appearance of familiar stalwarts like Sebring, Indianapolis and Laguna Seca means that it won't be long before you've seen all the tracks that Forza 5 has to offer.
    • 82 Metascore
    • 80 Critic Score
    Despite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.
    • 81 Metascore
    • 80 Critic Score
    If you have a Switch, Tokyo Mirage Sessions is an essential purchase – and if you harbour a fondness for anime and its aesthetic, it is worth buying a Switch for. This is, simply, the first cult-classic game of 2020.
    • 81 Metascore
    • 80 Critic Score
    Despite its 90s origins, Live a Live feels novel, revitalising a genre that often feels too conservative. It’s a constantly shifting, time-travelling bonanza that foreshadows what Takita would perfect in 1995’s Chrono Trigger; 90s role-playing fans are now praying that it receives the same lavish remake treatment, alongside other classics of the time such as Final Fantasy VI. Live a Live is not without its faults, but in an age of fast-food entertainment that satiates without leaving a taste, this compendium is a curio that’s certainly worth your time.
    • 80 Metascore
    • 80 Critic Score
    It could’ve achieved true greatness if it had followed through on its most ambitious promises.
    • 81 Metascore
    • 80 Critic Score
    It definitely exhausted my brain from time to time – now and then I was just shifting stuff around in circles because I couldn’t figure out how to make three blocks land on three separate switches at the same time, as the conveyor belt logic of the puzzles temporarily eluded me. But more often I felt locked in, darting around the levels and arranging them almost on instinct, feeling as if I was playing Tetris. Having reached the end of Jenna’s adventure, I am definitely done with block puzzles for a while – but rarely do you play a game that explores one good idea as thoroughly as this.
    • 86 Metascore
    • 80 Critic Score
    Come for the gorgeous bygone ragtime jazz, Porkrind’s shop and an evil carrot; stay for the thrill of defeating a boss you’ve spent hours attempting. It’s painful, but you won’t find many games with such a moreish, satisfying sting.
    • 81 Metascore
    • 80 Critic Score
    The most fully featured Skylanders offering to date. The combination of new modes, online play and backwards compatibility is unparalleled in this sector. It seems competition really is a good thing.
    • 84 Metascore
    • 80 Critic Score
    F1 2018 is a very, very good racing game. The authenticity is exceptional, whether you’re twiddling with the ERS system’s electronic boost-delivery as you figure out a way past the car in front, or trying not to get penalised for driving too quickly in a virtual safety car situation. For die-hard Formula One fans, it’s essential, but an abundance of driver aids make it forgiving enough to welcome more casual motor-racing fans, too.
    • 83 Metascore
    • 80 Critic Score
    The Plucky Squire is a moon-shot of a concept, and as the hours go by, it becomes clear that it’s trying to say something truly interesting about the importance of storytelling and the power of narrative. I would recommend seasoned players approach the first few hours with patience, as it takes a hot minute to find its pace. As the game evolves it becomes highly rewarding, even if the controls are a little finicky at times. The Plucky Squire is heartening, funny and impressive to behold: not flawless, but still a treasure of a title.
    • 74 Metascore
    • 80 Critic Score
    Despite a messy start, this spiritual successor to Left 4 Dead becomes more challenging and characterful the longer you spend with it.
    • 78 Metascore
    • 80 Critic Score
    Essentially, Citadel Station is one gigantic puzzle that you solve from the inside, and figuring out that puzzle as you fight for your life is always engrossing. The lessons System Shock can teach may be different now than 30 years ago, but thanks to Nightdive’s restoration, there’s still plenty to be learned from Looking Glass’ cerebral sci-fi horror.
    • 76 Metascore
    • 80 Critic Score
    The Stillness of the Wind is not quite as elegant as it could be; the writing is heavy handed and confusing dream sequences don’t contribute much to its atmosphere of contemplative loneliness. Yet this unusual game encourages thinking about old age in a unique and provocative way.
    • 81 Metascore
    • 80 Critic Score
    Few other games have done such a good job with this setting, as you run through lush bamboo forests before scaling ancient castle walls and sneaking inside to steal treasures. These moments of brilliance more than compensate for its weaker points.
    • 77 Metascore
    • 80 Critic Score
    Telltale’s The Walking Dead might not have invented this style of meaningful narrative adventure, but it certainly popularised it. It is tragic that its popularity led the studio’s leaders to run it into the ground, badly overstretching its staff on endless similar projects from Batman to Borderlands to Minecraft. The circumstances of this final ending are disappointing and unfair. But if The Walking Dead has taught us anything, it’s that things don’t always end well.
    • 84 Metascore
    • 80 Critic Score
    Vanquish isn't going to change the face of gaming, but it's impressive to behold, satisfying to play (as long as you're reasonably hardcore) and shot through with humour (look out, for example, for the robots dancing to a ghetto-blaster which transforms into a mobile gun).
    • 63 Metascore
    • 80 Critic Score
    While the last game impressed with the variety of enemies, TFUII takes a "less is more" approach, reducing the variety but upping the intelligence. The result is a frequently challenging (if disappointingly linear) journey to some truly epic boss battles.
    • 83 Metascore
    • 80 Critic Score
    Mortal Kombat X is many things. It is mechanically refined and stylistically muddled; it has a sometimes unpleasantly violent, sometimes charmingly hammy commitment to the traditional fighting game template. It has thrust the series forwards and succeeds in delivering nuance while offering a welcoming genre gateway for inexperienced players.
    • 86 Metascore
    • 80 Critic Score
    Sonic Mania is what Sonic fans, both lapsed and unwavering since the Mega Drive days, have crying out for all these years. It is a celebration of Sonic history. It is the greatest possible gift to the video game ilegend after spending so many years in the abyss; so great, in fact, that it took someone other than Sonic Team to give it to him.
    • 72 Metascore
    • 80 Critic Score
    Never Alone is quite a short game, but its charm, coupled with the opportunity to explore a culture you might not know much about, makes it utterly captivating.
    • 80 Metascore
    • 80 Critic Score
    Clap Hanz Golf is the culmination of many years’ refinement: from the well-explained tutorials to the finely tuned rate of progression, playing it is like watching a master carpenter hammering out their 50th dining table. Unless you truly have had your fill of these games, this really is everybody’s golf.
    • 72 Metascore
    • 80 Critic Score
    Respect is due to Sony for figuring out how to turn Augmented Reality from an interesting tech-demo into something that makes commercial sense, and feels truly original.
    • 80 Metascore
    • 60 Critic Score
    Simplistic, repetitive interactions drag on an otherwise engaging story based on the Marvel franchise.
    • 66 Metascore
    • 60 Critic Score
    State of Decay 2 is brainless, ramshackle fun. Most of its action resembles Benny Hill more closely than The Walking Dead. It doesn’t really deliver what it promises, and in many obvious ways, it’s a mess. Yet lots of messy games are fun, and this is too – especially on those forays when you slaughter zombies by the dozen and rock up home loaded with loot. In scattered moments, there are glimpses of the game State of Decay 2 could have been. Sadly, they are the only times it pulls at your heartstrings.
    • 69 Metascore
    • 60 Critic Score
    In spite of a smattering of minor missteps, Evolution is engrossing and clearly created with a deep affection for the source material. Any fan of the films (or the books) who has ever imagined opening a disaster-prone theme park will have a good time with it, despite the repetition.
    • 72 Metascore
    • 60 Critic Score
    Despite its repetition and frustrations, I warmed to this grainy, gore-soaked journey after the tedious early hours. Thanks to a smattering of player choices, the game offers just enough of a hint at player agency to make you feel involved in the narrative, too, giving Trek to Yomi’s surrealist slaughter a sense of purpose. There’s a strong argument that a Japanese-made attempt at this genre would come closer to doing the samurai fantasy justice, but as with the many Japanese takes on virtual America, there’s a schlocky charm to Yomi’s tropey inauthenticity nonetheless.
    • 61 Metascore
    • 60 Critic Score
    Riptide isn't especially good, but I can't help but feel that it might well be the most accurate depiction of what trying to survive a zombie apocalypse would be like in reality.
    • 79 Metascore
    • 60 Critic Score
    Even if The Outer Worlds 2 rarely blows my mind, and suffers from direct comparisons to Avowed, the smaller scope of which resulted in a tighter experience overall, there is inherent value in a role-playing game that so effectively sucks you in for hours upon hours. It’s not breaking the mould, but improving its structure: offering you something satisfying and solid that rarely surprises, but still manages to regularly delight.

Top Trailers