Guardian's Scores
- Games
For 1,012 reviews, this publication has graded:
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40% higher than the average critic
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5% same as the average critic
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55% lower than the average critic
On average, this publication grades 0.4 points higher than other critics.
(0-100 point scale)
Average Game review score: 75
| Highest review score: | L.A. Noire | |
|---|---|---|
| Lowest review score: | The Lord of the Rings - Gollum |
Score distribution:
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Positive: 684 out of 1012
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Mixed: 250 out of 1012
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Negative: 78 out of 1012
1021
game
reviews
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- By Critic Score
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- Critic Score
This mixtape, then, plays it safe, curating a crowd-pleasing compilation of teenage tropes and homages to coming-of-age cinema. It’s a beautiful and inventively silly series of musical vignettes – but without any real conflict at its core, the adventure fails to match the memorable heights of Life Is Strange. Much like an evening spent scrolling through classic music videos on YouTube, there’s a simple, nostalgic joy to be found. But once this four-hour spectacle is over, you might be left wishing that you’d spent your time more wisely.- Guardian
- Posted May 7, 2026
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It is wonderful to see such a difficult and unwieldy idea executed so brilliantly. It has been a pleasure to go on this weird trip back to the crucible of PC gaming culture. You don’t have to be nostalgic for the period of fuzzy FMV and splatterhouse gore to appreciate Forbidden Solitaire – it works as a brain-teasing card-battler in its own right. But if you were playing games 30 years ago, when interactive horror meant bad acting, looming purple skies, pixelated images of decapitated heads and stories inspired by pulp fantasy fiction, Forbidden Solitaire is a wildly self-aware, multi-textured treat. Enter if you dare.- Guardian
- Posted Apr 30, 2026
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There’s so much happening during the action that you learn to focus on the centre of the screen, relying on reflexes and peripheral vision to take it all in simultaneously as the scene explodes. Saros asks a lot of you – you’ll strafe until your thumbs hurt – but it taps into something primal, pulling you into a flow state where even a screen full of flaming orbs spat by towering hostile aliens no longer seems that big a deal.- Guardian
- Posted Apr 24, 2026
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Replaced’s most memorable stretch sees Warren sneaking back into the heavily guarded facility where the adventure began. You crouch amid tall, swaying grass and boggy marsh while being stalked by futuristic choppers that can end your life with a single, booming bullet. A gigantic wall looms in the background, rendered as an imposing black silhouette. For much of its 10-hour run time, Replaced seems content with replicating cyberpunk leitmotifs in pretty pixel-art fashion without adding much of its own. But this supersized, militarised fortification sees the game extend its purview, powerfully evoking the Mexico-US border wall and the West Bank barrier.- Guardian
- Posted Apr 17, 2026
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Despite its sparkling near-future setting, Pragmata succeeds because it feels like a throwback to gaming’s recent past. It’s a beautifully made, heartfelt single player adventure with a novel combat idea, and it prioritises storytelling and atmosphere. Where attempts at heartwarming games often come across as off-puttingly saccharine, Pragmata pulls off its father-daughter relationship with surprising deftness.- Guardian
- Posted Apr 16, 2026
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If Life Is Strange were a Netflix series, I would probably have stopped watching it a few episodes in. Instead, it’s a game I’ve been playing for more than a decade, and I care about these characters. (I also appreciate that more than a smidge of the original’s millennial cringe remains: a Foals song plays over the credits.) Life Is Strange has always been corny but it has also always been earnest, grounded in friendship and feelings. Max and Chloe deserved this chance to end their story – and so did we.- Guardian
- Posted Apr 2, 2026
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I started playing one afternoon and didn’t stop for nine hours. The interlocking systems, the pleasing pace, the ebb and flow between Olympus and the mortal realm are almost hypnotic. Every time you reach the end of a day cycle you think “just one day more”, and then it’s two in the morning and you’re still trying to grow a pumpkin for the upcoming festival of Demeter, or setting a trap for a monster in the forest. Expertly and lovingly crafted, Mythmatch is a lyrical poem about beautiful and rewarding game design.- Guardian
- Posted Mar 17, 2026
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While the music and gameplay have evolved with the times, in terms of narrative, Scott Pilgrim EX plays it way too safe. Though written by series creator Bryan Lee O’Malley, there’s none of the edge that secured Scott Pilgrim its original cult following. Our cast have, for the most part, worked out their differences. There’s no David v Goliath here, no antagonist that forces Scott and his pals to grow amid the messiness of bad relationships. Scott’s other friends appear in fun cameos and cat-meos, but the story is a silly, shallow adventure that feels like a side quest, the kind of game Scott would stay up all night playing before missing his shift at work.- Guardian
- Posted Mar 10, 2026
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Pokopia turns out to be huge, and unexpectedly complex. As new zones opened up beyond that first wasteland, I realised that this game was probably going to occupy me for as long as I wanted. (With 300 Pokémon to catalogue, the conclusion of the story need not be the conclusion of the game.) This is not a child-friendly Poké-painted simplification of the life-simulation genre, but instead an accomplished celebration of it, borrowing the best of all its many influences.- Guardian
- Posted Mar 5, 2026
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Requiem has had so many clever set-pieces, tense chases, and joyfully gruesome encounters by that point that it’s easy to forgive it simply running out of ideas. Capcom has been on a hot streak for a while now, so it’s no shock that Requiem delivers. But it’s a very pleasant surprise that Resident Evil still feels this vital.- Guardian
- Posted Feb 26, 2026
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From Life Is Strange to Undertale to Knights and Bikes, independent games have proved a rich and evocative medium through which to explore the theme of friendship. Pieced Together is another example, a careful, beautiful little game that, in more ways than one, turns nostalgia into art. After finishing it, I was inspired to contact an old pal I haven’t spoken to in ages and wasn’t sure I ever would again. Good games can be like good friendships: they encourage us to see things anew.- Guardian
- Posted Feb 25, 2026
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The most fun you’ll have is playing with a bunch of friends in the same room, but there’s also an online mode which offers ranked or friendly games. However you choose to play, the game exudes childlike charm while hiding layers of depth beneath its chaotic exterior. You can spend hours practising perfectly timed drop shots, mastering spin and getting your positioning just right, and figuring out which fever rackets best suit your style of play is an involving process. It is, in short, exactly what you want and expect from a Nintendo sports title – something for everyone, and then something more for those who decide to go pro.- Guardian
- Posted Feb 19, 2026
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And, yes, the handful of marquee moments spent running from or tussling with gargantuan creatures are spectacular. I will never turn my back on a pelican again as long as I live. Throughout, Reanimal drip-feeds clues to compelling mysteries surrounding the nature of its world and the children’s place within it. A shame, then, that it whiffs its apparent swing at recapturing the gut-punch of Little Nightmares II’s ending.- Guardian
- Posted Feb 11, 2026
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Romeo Is a Dead Man is certainly not predictable. It’s capable of getting a baffled smile out of you, and its anti-gaming-establishment attitude will have diehard fans searching for an irony-drenched reason to celebrate it. But where No More Heroes’ simplistic yarn kept the fights flowing and the jokes rolling, Romeo Is a Dead Man’s sprawl feels disappointingly directionless. Instead of coming together as a kitschy universe-spanning epic, this sci-fi story is sadly told with all the mastery of a rambling drunk in Wetherspoons.- Guardian
- Posted Feb 10, 2026
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- Posted Feb 6, 2026
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There were many moments of beauty and terror during my ascent that left me quietly awestruck. That awe, in the end, was proportional to the hardship.- Guardian
- Posted Jan 29, 2026
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Just as the fictional maker of the archive fell under the spell of these records and materials, I too was seduced.- Guardian
- Posted Jan 21, 2026
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The Ivalice Chronicles is not interested in narrative flexibility; its plot does not bend to the whims of the player like other RPGs. The story’s framing – recounted as a historical account in the distant future – makes this abundantly clear. As such, the game is less about fantasy and fairytales than history itself. Forget easy resolutions: here, events simply produce yet more events; trauma begets trauma. It is one battle after another for Ramza and his comrades.- Guardian
- Posted Jan 8, 2026
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- Posted Jan 4, 2026
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While No Fate doesn’t move the needle for Terminator games as much as I’d like, it succeeds in resetting the clock for the series’ interactive arm. It’s a pointed reminder that Terminator has gaming greatness within it.- Guardian
- Posted Dec 28, 2025
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Times have changed, and Simogo has expanded beyond Flesser and Gardebäck as their ambition has grown and brought them back to the realm of console games – such as the playable pop album Sayonara Wild Hearts, and their puzzle-mystery magnum opus Lorelei and the Laser Eyes. The brief, heady days of App Store brilliance are over; the world that allowed Simogo to flourish is now extinct. How fortunate it was that Simogo got the chance they did; that they’re still with us, and able to assemble this inspiring little collection we can play in perpetuity. These games, in all their varied playfulness, are full of longing: for a lover, for meaning, for a chance to write your own ending. Play them and dream about a world where it all went differently.- Guardian
- Posted Dec 17, 2025
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The result is a skateboarding game of rare poetry. There is the poetry of the skating itself, the miraculous interplay of body and board rendered with aplomb. There is the actual poetry that accompanies the end of each level. Finally, there are the tender emotions that refract through, and seem amplified by every bailed kickflip in this surreal, shimmering take on hell.- Guardian
- Posted Dec 9, 2025
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The death screen is a rare moment when Sleep Awake summons something between dream logic and the strange hazy moments between sleep states that can feel like dreaming. The rest of the time, this narcoleptic nightmare merely wears its psychedelic aesthetics – floating Numan included – without interrogating them interactively. It’s too straightforward, too legible, and not actually illogical enough where it matters. You may want to sleep on this one.- Guardian
- Posted Dec 3, 2025
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I might have been disappointed by Metroid Prime 4 if it had come out in 2010. But now, after such a long break, I’m happy to return to this anachronistic way of playing: slow, laborious, sometimes annoying. It’s a reunion tour rather than a revival for the Metroid Prime series: some of the new material doesn’t hit but the classic stuff is still just as great as ever.- Guardian
- Posted Dec 2, 2025
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What Air Riders lacks in modes, it makes up for in charm. There are a heap of customisation options, allowing you to pimp your ride with unlockable stickers and alternative colour schemes – you can even hang a plushie from your machine like a Kirby-branded Labubu...This is a tightly focused game that reminds me of Nintendo’s fun-first NES-era game design – for better and for worse. It has a sprinkling of Sakurai magic and oodles of visual panache, but at full price it is – like Kirby – a little puffed-up.- Guardian
- Posted Nov 26, 2025
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Whatever you think about the series and its problematic role in how the mainstream games industry works, how it is perceived and the types of communities it engenders, this is slick, thrilling entertainment. Nowhere else will you be blasting a giant robot in a corporate science lab one minute, and then playing a modern take on Atari’s Super Sprint the next. Value matters right now, and in this as in almost everything else, Call of Duty does not hold back. It is a maximalist paean to the ultimate, troubling truth of video game design – shooting stuff on a TV screen is a hell of a lot of fun.- Guardian
- Posted Nov 14, 2025
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And despite these issues, this is still Football Manager, with all of its delicious tactical minutiae to get lost in. Thanks to the modernised tactics and match engine, making the perfect tactical tweaks to kickstart a stoppage time comeback and silence those oh-so-confident home fans has never felt better. Football Manager 26 provides tangible feedback to your split-second decisions and lets you conceive fictional rivalries that can last for seasons. And when you beat Sunderland with three goals in the final five minutes, the thrill remains unsurpassed.- Guardian
- Posted Nov 4, 2025
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Even if The Outer Worlds 2 rarely blows my mind, and suffers from direct comparisons to Avowed, the smaller scope of which resulted in a tighter experience overall, there is inherent value in a role-playing game that so effectively sucks you in for hours upon hours. It’s not breaking the mould, but improving its structure: offering you something satisfying and solid that rarely surprises, but still manages to regularly delight.- Guardian
- Posted Nov 3, 2025
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Sure, The Séance of Blake Manor is an autumnal treat filled with spooky scenes but it is also that most joyous of discoveries: a game that challenges, delights, thrills and educates in equal measure.- Guardian
- Posted Oct 27, 2025
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There is an OK vamp story hiding in here; careful, dicey conversations with dangerous fellow vampires are by far the most interesting thing that Bloodlines 2 has going for it. And I enjoyed some parts of Seattle, particularly the dive bars packed with people gyrating to (of course) goth music. The Chinese Room has managed to make something playable and vaguely interesting out of a game development disaster. But after the first few hours, I kept going more out of morbid curiosity than enjoyment.- Guardian
- Posted Oct 21, 2025
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Most of all, this is that rarest of things: a horror game that actually has something to say. Rather than simply throwing jumpscares and black-haired ghost maidens at you until you submit, it uses rural mythology and superstition as a lens through which to examine the harms of patriarchy and the rigidly gendered expectations it thrusts on to teenagers. It also proves that the survival horror genre still has so much to give, 30 years after its inception. You must come to Ebisugaoka as soon as you can, and stay at least a week, maybe longer.- Guardian
- Posted Oct 17, 2025
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Keeper speaks clearest through its tremendous images, while billing itself as a “story told without words”. But the latter isn’t quite right. At various points, button prompts flash up on screen: for example, press X to “peck”. In spelling out exactly what the player should be doing, the world’s ambiguity is diminished.- Guardian
- Posted Oct 17, 2025
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For the most part, Battlefield 6 is a brilliant return to form, a thrilling, almost operatic shooter experience, which manages to combine deafening combat with tactical subtlety. How it will fit into the modern landscape of hero shooters and battle royale blast-em-ups is anyone’s guess – it deserves a shot, that’s for sure.- Guardian
- Posted Oct 13, 2025
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This spiky, funny, and bracingly original game consumed a few laughter- and tear-filled evenings, and left memories that will stay with me a good deal longer.- Guardian
- Posted Oct 6, 2025
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This might be a straightforward tale at heart, but it has absorbed me more than any other historical action game. Even hours and hours in, I still feel a flicker of excitement whenever Atsu purposefully draws her sword at the beginning of a battle. I will be sad to see the end of it.- Guardian
- Posted Oct 2, 2025
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FC 26 remains a strong package, despite its deliberate choice to abandon authenticity in the online space. There are still numerous gamers out there who crave realism, even in competitive matches. Yet while this represents a step backwards for real football, it’s unquestionably a stride forwards in the field of fan service. This is not the sim Pro Evo purists have longed for – but as an esports collaborative between the developer and its community, Fifa’s third follow-up achieves the majority of its aims.- Guardian
- Posted Sep 25, 2025
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One of the joys of Hades II is getting caught up in the internecine discord among the dysfunctional extended family. But it’s ultimately about resolving conflict. Sure, not everyone has read the memo: Scylla, front woman of a pop-punk trio of Sirens, cheerfully sings about clawing out your eyes and drowning you in the dank depths of Oceanus. But even the likes of power-suited Chaos and grumpy Nemesis (so affronted by you effectively doing her job that she’ll sporadically show up to challenge you to a contest, before barricading a potential exit) can be won over with a gift of nectar – or ambrosia. The game’s ending, too, makes it abundantly clear that any fight against forces of oppression requires us all to play a part, no matter how small; that whether you go low or high, resistance requires strength that can only come from solidarity.- Guardian
- Posted Sep 24, 2025
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Borderlands 4 is a big game – the main storyline takes 20 to 30 hours to complete, and there’s plenty to do afterwards. It is not entirely frictionless: sometimes you need to traverse huge distances in its missions, and the directional indicator that helps you along the way is annoyingly erratic. And it has been buggy at launch: playing on PC, it has occasionally crashed on me, even after a huge patch, and early players have reported problems with stuttering and other performance issues. But Borderlands needed to grow up a bit, and that’s exactly what it has done, without losing its essential charm. Its top-quality shooter action might be comfortably familiar, but it’s also an awful lot less annoying than it used to be.- Guardian
- Posted Sep 17, 2025
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The most frustrating thing is that there is the kernel of something great here. Despite the time-travel conceit, Cronos: The New Dawn isn’t remotely original – you’ll swear you’ve skulked the darkened corridors of these very hospitals, factories and apartment blocks before – but it looks stunning in places, plays well once you’ve upgraded your weapons, and there are spooksome moments and satisfying puzzles peppered throughout. When everything clicks, it is the engrossing, icky body-horror creepshow you want it to be. But then it will throw you into another exhausting death room full of bullet-sponge ghouls, and you’ll soon be filled with irritation instead of dread.- Guardian
- Posted Sep 10, 2025
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Snake Eater is a melodramatic delight, offering a brilliant introduction to – or excuse to revisit – one of gaming’s most gloriously idiosyncratic masterpieces.- Guardian
- Posted Aug 26, 2025
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Discounty is a valuable addition to the sorority of cozy, slice of life with a dream-job games. It goes a little against the grain, while still managing to hold your focus. While there is not a lot of romance in running away from your life to work in a supermarket, there is certainly a lot of good clean work to do, which still manages to feel like play.- Guardian
- Posted Aug 22, 2025
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Despite some efforts in meta-progression, it’s difficult to look past Drag x Drive’s most significant hurdle – that it’s uncomfortable to play for extended periods. The mouse controls are ingenious in theory, and when applied in small bouts, it feels like a novel prototype. But, in the context of such overtly active gameplay, the concept starts to fall apart. What remains is a surprisingly inaccessible sports game that lacks modal variety and a long-term hook. If you were hoping for a spiritual successor to the Nintendo Switch’s Rock ’Em Sock ’Em brawler Arms, you will be disappointed.- Guardian
- Posted Aug 19, 2025
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It’s hard to make the case that its knife fights and shootouts are anything more than functional, and its missions feel slightly too straightforward to befit a franchise once known for its sublime changes of pace. But even with those caveats in mind, it’s still absolutely worth playing for the richness of its setting, and the infectious enthusiasm it has for its grim subject matter.- Guardian
- Posted Aug 15, 2025
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I played using the touchscreen on my Steam Deck, which I found deeply pleasing and responsive compared to using the buttons, which were a little tricky. Decorating my tiny bookshop was great: discovering I could acquire a shop dog was a real joy. The local characters are quite a serious bunch and hold some old dramas and pathos – there is a sense of a lush, lived-in community unravelling secrets and context as the seasons pass by. It is the first new game I’ve found myself truly relaxing into in quite some time: the gameplay is rhythmic and mellow, and, dare I say it, genuinely cosy. Tiny Bookshop provides players with a job that doesn’t feel like a job but a lovely escape into words and stories.- Guardian
- Posted Aug 11, 2025
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Mocked by the clock and the whizzing sounds in your ears, Time Flies gets under your skin not only because it’s a clever puzzle game, but because it manages to break down its profound ideas into easily digestible nuggets of gameplay. By blending its thinky thesis with such playful mechanics, Time Flies supplies a lighthearted canvas for players to engage with existentialism for an hour or two. As you seek a sense of meaning for the fly by ticking off their ambitions, there’s plenty of room left for you to muse about your own.- Guardian
- Posted Aug 5, 2025
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Not all cosy games need to evoke hard emotions. However, it does feel like a disservice to the emotionally complex source material not to explore the richness of the world at large – especially when dry humour, tragedy and finely drawn social structures are what make Tolkien’s writing so powerful. Without any challenging quandaries to pull at your heartstrings, the promising atmosphere in Tales of the Shire is overwhelmed by endless fetch quests. Diehard Tolkienites and Stardew Valley lifers may be better off looking elsewhere for their cosy thrills.- Guardian
- Posted Jul 29, 2025
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I’m not sure Bananza has the same legs as Mario Odyssey. Where that game blossomed in a rich, post-credit endgame, DK lives more in the moment: moving ever forward, chewing through new ideas and never stopping to pulverise the roses. Come the game’s epic climax, he has smashed through concrete, rubber, watermelon, ostrich eggs, entire Donkey Kong Country homages, glitter balls – even the NPCs he’s trying to protect. If the weight of Switch 2 does lie on his shoulders, that’s just one more tool to bash a hole in the universe. His appetite for destruction is infectious.- Guardian
- Posted Jul 16, 2025
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Like the real sport, it’s about perseverance and repetition: when the combos started to flow again for me after a few hours, it felt so freeing. I still don’t think there’s a better skating game out there than old-school Tony Hawk’s, even after all this time – and there’s certainly no better time capsule of this pivotal moment in the history of the sport.- Guardian
- Posted Jul 11, 2025
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Of the many things Death Stranding 2 is trying to say, the message that comes to the fore is: you are never truly alone. Global disasters, big tech, even death itself – these things might abstract the way we connect to one another, but they can’t sever the connection altogether. Not bad for a game about delivering boxes.- Guardian
- Posted Jun 23, 2025
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MindsEye is an oddity. For all its failings, I rarely disliked playing it, and yet it’s also difficult to sincerely recommend. Its ideas, its moment-to-moment action and narrative are so thinly conceived that it barely exists. And yet: I’m kind of happy that it does.- Guardian
- Posted Jun 13, 2025
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It really is an impressively welcoming game, this, generous and detailed and unfailingly fun, different but with the same spirit. It feels like the culmination of something, a synthesis of different philosophies of fun that still nonetheless comes together. The Switch 2 itself does feel like a swish upgrade rather than an all-new console, so it’s a relief that its headline game shows that Nintendo still has a talent for reinvention.- Guardian
- Posted Jun 10, 2025
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With a real-life rule-change next year due to change the cars radically, Formula One currently feels like it’s at a generational peak, and F1 25 is so brilliantly crafted and full of elements that generate an irresistible mix of nailed-on realism and fantasy that it, too, feels like the culmination of a generation of officially licensed Formula One games. F1 25? Peak F1.- Guardian
- Posted May 28, 2025
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FromSoftware’s experiment in upending its established gameplay formula is admirable, and taking down gargantuan foes alongside friends really adds to the joy you feel at finally besting what at first felt like an insurmountable task. It’s just a shame that the game’s skewed pacing and overreliance on Elden Ring’s pool of assets so greatly mars the experience.- Guardian
- Posted May 28, 2025
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It’s all so frustrating. Deliver at All Costs offers up a beautiful destructible playground, then barely utilises it, instead focusing on a bizarre, half-baked story that somehow ends in a courtroom drama. It feels like being invited to a glittering champagne reception, then getting collared by a conspiracy theorist who insists on describing the plot of his hokey sci-fi novel for the next eight hours. What a criminal waste.- Guardian
- Posted May 20, 2025
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This is fascinating, formally daring stuff that, in its two-hour playtime, asks more questions about the nature of memory, simulation and identity than a dozen 100-hour epics.- Guardian
- Posted May 14, 2025
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This prequel takes a blunt force trauma approach to problem-solving and demon-killing, with a slower pace but more spectacular weaponry.- Guardian
- Posted May 9, 2025
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Drop Duchy is an extremely clever experiment in game design by combination, and with each new feature you wonder how on earth the team managed to balance all the spinning plates. There’s a reason why the rogue-like and deck-builder genres are so wildly popular: they’re compulsive, challenging and systemically fascinating, and each one adds its own little foibles to the collective rulebook. In the case of Drop Duchy, the foibles are worth the price of entry alone.- Guardian
- Posted May 6, 2025
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This attempt to cosy-fi an immersive sim game is full of ‘zany’ gags as you rescue cats from a spaceship, but it gets a bit too saccharine.- Guardian
- Posted Apr 30, 2025
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I wanted to love this game. On paper it is outrageous. Strange Scaffold, the developer, is known for the weird – notably Clickholding, which is sinister, experimental and truly queries what a game is in its execution (there is a lot of clicking, and being watched in the action of clicking). Creepy Redneck Dinosaur Mansion 3 certainly is creepy, and set in a mansion, and does have dinosaurs and some really satisfying puzzles. It also has some great ideas and isn’t quite a failed experiment. While it doesn’t bend reality in the way that it seems to want to, it aims high, and if the player can manage the places where the aesthetic falls short, they’ll have a great time. They might even meet a nice, blond dinosaur they can take home with them.- Guardian
- Posted Apr 24, 2025
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Boasting a unique world, challenging combat and great writing, this RPG has a lot going for it, if only it didn’t revel in its own mysteriousness so much.- Guardian
- Posted Apr 23, 2025
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The effect is like Stranger Things directed by Kelly Reichardt – a realist fantasy in which silence and ambiguity come to the fore. Lost Records is ultimately a game about love, grief and self-recrimination, and the different intensities of those forces as we age. By the end you miss the optimism and verve of those girls in the woods, as though you were one of them – and quite possibly, in a lot of ways, you were.- Guardian
- Posted Apr 18, 2025
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And then there’s the fact that Blue Prince has the best titular homophone in video games (sorry Fortnite). It’s a game about the blueprints of the Mount Holly Estate, and naturally a magical mansion like this has a story; it’s this, the family behind it, and the fantastical wider world in which they live, that will draw you to the 46th room and far, far beyond.- Guardian
- Posted Apr 11, 2025
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What you’re left with is a game whose best ideas are all optics. The fairytale southern style plays out like a modern, YA take on Toni Morrison’s fiction while summoning some of the whimsical, damaged beauty of 2012’s Beasts of the Southern Wild. The soundtrack is a rambunctious collage of howling blues, twanging folk and lilting jazz. Compulsion Games bottled much southern magic during the making of this seemingly risky gambit for Microsoft, yet failed to take risks where it really mattered: this unique setting deserved more.- Guardian
- Posted Apr 4, 2025
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Inspired by the 1967 Windscale fire, Rebellion’s open-world adventure features an interesting mystery, but suffers from middling combat, poor stealth and an underutilised setting.- Guardian
- Posted Mar 28, 2025
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The third of the game’s five chapters in particular is truly wonderful, presenting a warren of secret corridors and a series of interconnected puzzles that are particularly satisfying to solve with the help of night vision goggles that can reveal hidden writing. But sadly the game can’t quite keep up this pace to the end, and despite the odd flash of brilliance, the quality of the final puzzles never quite reaches the height of those in the middle of the game. The plot, too, fizzles out unsatisfyingly, with a solution to the house’s mystery that seems obvious and yet doesn’t make much sense when held up to scrutiny. Still, the idea of a house with conundrums built into its very fabric remains tantalising: I couldn’t help but give my own house a sweep after playing, just on the off-chance there might be a previously unnoticed hidden message or two.- Guardian
- Posted Mar 26, 2025
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Few other games have done such a good job with this setting, as you run through lush bamboo forests before scaling ancient castle walls and sneaking inside to steal treasures. These moments of brilliance more than compensate for its weaker points.- Guardian
- Posted Mar 18, 2025
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Wanderstop’s cosy and cute exterior belies something much richer and much cleverer than I have seen in quite some time. It is a masterpiece in a cute disguise – offering the player a place worth visiting, staying and paying attention to.- Guardian
- Posted Mar 13, 2025
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It will only take a couple of evenings to reach the game’s corker of an ending, and Verity’s arc is supremely satisfying, as she goes from put-upon victim to master manipulator. Here, the public-school system serves mainly as a way to ingrain inequality, normalise bullying and encourage ruthlessness, and the only way to succeed is to beat the bastards at their own game. When the system is so rotten, what choice do you have?- Guardian
- Posted Mar 12, 2025
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Two Point Museum takes all the lessons from the previous games and builds on them to make a thoughtful and hugely entertaining contribution to the management sim genre.- Guardian
- Posted Mar 5, 2025
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You could pick Wilds up as a newcomer and have a tremendous time playing through the story. You could stop there and it would still be worth the price of admission. But I will be playing it for a LONG time yet.- Guardian
- Posted Feb 27, 2025
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So for £25 you get a well-crafted, enjoyable game, a strange curio, and a flawed but fascinating piece of gaming history. Not quite as valuable as a Ming vase, but good value, and a lot more fun.- Guardian
- Posted Feb 20, 2025
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In the background, the mystery at the heart of the game is subtly introduced and there’s much to anticipate from the second part. Mostly though, it’s the characters and their brittle relationships that stick with you. Three days after finishing the game I’m still thinking about them, worrying about them, inhabiting that old shack with them. Unless you simply refuse to indulge in emotional young adult drama, you will be right there, too.- Guardian
- Posted Feb 18, 2025
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Avowed started out as Obsidian’s answer to Bethesda’s Elder Scrolls series, and it did remind me a lot of Oblivion and Skyrim in the exciting moments where I stumbled across something unexpected in the wilds. But it also shares those games’ tendency towards repetition, and the weightless feel of their fighting. My first 15 or so hours in The Lands Between felt rich with potential, but I got fed up with it long before the end.- Guardian
- Posted Feb 13, 2025
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The early hours feel like the playable equivalent of being sent to military school, and demand saintly patience – but it’s an investment that pays off. Much like in Red Dead Redemption 2 before it, I happily lose hours wandering around this vast simulation, curious to see what wonder and depravity I might stumble on. It’s telling that despite spending more than 115 hours in Bohemia, I have yet to roll credits on the main quest line. If you’re uninspired by the prospect of roaming yet another frictionless open world where everything comes easy, Kingdom Come: Deliverance 2 is a breath of fresh air – scented with just a hint of dung.- Guardian
- Posted Feb 5, 2025
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Civilization VII is very much the Civilization for now – deep and complex, but with an emphasis on human drama and achievement rather than the sweep of faceless units across a mathematical matrix. There are still few moments in video games as pleasing as building the Hanging Gardens, or discovering a bountiful new location for a town, or marching a phalanx of troops into a battered enemy capital. This game, which once almost cost me my job, will gracefully sneak away with hours, days and possibly months of your life. But then, nobody ever conquered the world in an afternoon.- Guardian
- Posted Feb 3, 2025
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Yet the characters are also the game’s greatest strength, and throughout they are expertly drawn, both literally (with comic book artist Guillaume Singelin once again providing some gorgeous portraits) and in terms of their compelling and heartfelt backstories. Despite its bleakness, the world of Citizen Sleeper 2 is full of compassion, and it’s a joy to return to the universe Gareth Damian Martin has created.- Guardian
- Posted Jan 30, 2025
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After a couple of frustrating hours trying to play with other people, it was a relief to return to the solitude of solo mode: just you and the mountain. Here, the only competition is yourself, and the only company is nature. A sense of calm descends. Everything is how it should be. Until you fall foul of a rock, again.- Guardian
- Posted Jan 23, 2025
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When I imagined a video game adaptation of Squid Game, I did not imagine running around an arena in a golden pig outfit trying to hit a player called skibidi69 with a baseball bat. Perhaps I set my expectations too high, but the only shock value here is in the lack of imagination.- Guardian
- Posted Jan 17, 2025
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There is a simple joy in watching your score accumulate via outlandish multipliers, and while the physical aspect of the game is entirely passive, there is a world of strategy to be explored in figuring out the most beneficial arrangement of bumpers in the 55 spaces on the board. A deceptively simple, obsession-forming challenge, then, to start the year.- Guardian
- Posted Jan 13, 2025
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The result feels like being trapped in a Alejandro Jodorowsky movie – sinister, strange but beautiful and compelling. Everywhere you look there is some unsettling image, from skeletons lying on riverbanks, to bizarre children sitting alone in bus shelters and ferry canteens. The puzzles are shrewd and challenging, and the blocky discordant visuals make the whole environment feel like some sort of uncanny valley of the mind. If you’re looking for a very different sort of challenge, in a decidedly unnaturalistic open world, Grunn delivers much, much more than the sedate rural idyll it initially promises.- Guardian
- Posted Jan 9, 2025
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Mouthwashing is a difficult but engrossing experience, a work of surreal horror invoking the cinema of David Lynch and Dario Argento, but also extremely functional as a game, or at least a study of what games are and what they want us to do. That titles like this are still being made and have global distribution is one of the few bright spots in a depressing year for the games business. Book yourself in for a flight as soon as possible, you will and won’t regret it.- Guardian
- Posted Dec 17, 2024
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Rivals is crammed with Stan Lee superheroes, but its message – about the total and utter Funko-Pop-ification of games – is as bleak as a Charles Burns graphic novel.- Guardian
- Posted Dec 10, 2024
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The city is so exquisitely designed, in fact, that it overshadows the rest of the game. Which is remarkable when your next destination is the Pyramids of Giza. Here The Great Circle shifts into a more traditional open-world mode, less intricate and holistic, with more siloed locations and objectives. That said, it does afford greater room to experiment with Indy’s abilities.- Guardian
- Posted Dec 9, 2024
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Stalker 2 is a strange, brave and sometimes broken paean to resistance in the face of overwhelming odds. It is utterly uncompromising in its vision, often to a fault, and envelopes you in its dark spell of science, violence and chaos. Certainly, if you loved Dragon’s Dogma 2, which similarly edged towards self-parody with its offbeat systems, eccentric characters and overall jankiness, you will cope fine with this game’s technical and narrative inconsistencies. Indeed, like the stalkers that inhabit its damaged world, you may shrug, improvise, and carry on. If you thought developers weren’t making vast, outlandish, utterly singular open-world games any more, you were wrong: they are. And some of them have been through hell to do it.- Guardian
- Posted Nov 21, 2024
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The crime scenes are so weird that you never know where this game is going to take you, but you’ll always have what you need to figure it out.- Guardian
- Posted Nov 14, 2024
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It’s a game to be picked at with a sense of leisurely satisfaction, as if working loose a complicated knot. The effect is gently soothing, in the way of a jigsaw, but, when it comes to arranging your artworks, a little more scope for creative flair.- Guardian
- Posted Nov 4, 2024
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In a year that has given us not one but three Mario-themed RPGs, I was ready to be underwhelmed by Brothership. Yet thanks to captivating combat, varied platforming and well-judged difficulty, Brothership not only lives up to my childhood nostalgia for this series, but improves upon it. It is an inviting serving of sun-soaked delight at the beginning of a gloomy November.- Guardian
- Posted Nov 4, 2024
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There’s much to enjoy in this sequel to the trailblazing female-led narrative game, but inconsistent characterisation lets it down.- Guardian
- Posted Oct 31, 2024
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Black Ops 6 is the best title in the series for years. It’s still a maniacal first-person shootfest that many players will absolutely detest; no critics of games that glorify the military-industrial complex are going to be converted at this stage. The design team, though, knows its audience and serves them accordingly while doing just enough to move things forward and try some intriguing little segues. I would happily play a whole game in which I could customise the flamboyant safe house to make it more comfortable for my cute little family of spec-ops sociopaths; I would play a whole survival horror adventure set in the world that Emergence concocts. Nothing in this series has ever lingered with me as long as the nuclear bomb explosion in Call of Duty 4 – but these violent delights, I feel, have staying power.- Guardian
- Posted Oct 29, 2024
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There is lots to do in this huge and beautiful fantasy world, but inconsistent writing and muted combat dull its blade.- Guardian
- Posted Oct 28, 2024
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The time I have spent in its company has been engrossing, eerie, and unexpectedly thought-provoking. Horror provides a skewed and shadowy lens through which to view our lives and learn new things about ourselves and the world, and it has been expertly utilised here. With love as its focus, Fear the Spotlight will do more than scare you.- Guardian
- Posted Oct 23, 2024
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As in Journey, surely now an ordained saint of artistically ambitious and emotionally resonant video games, that cleaved mountain always looms in the distance, beckoning you towards it. You do eventually reach it, in the dead of winter, beaten down, the world dying around you. I’m still thinking about what happened there. Rarely has a game made me feel so much in a few short hours. It will be some time before I feel ready to play it again, but until I do, I will be recommending it to anyone who’ll listen.- Guardian
- Posted Oct 17, 2024
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For Yu and Perry, it’s been a preposterously ambitious undertaking, multiplying the challenges and timings involved in crafting a single video game by a factor of 50. For us, the result is a gift of wild generosity, a demonstration of how much untapped creative terrain remains in even the crudest-looking video games.- Guardian
- Posted Oct 12, 2024
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For players of the original, this should get a steady nostalgia drip going. But coming to this series fresh makes for an overlong, dated and tedious experience.- Guardian
- Posted Oct 9, 2024
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The problem is, very little of what you’re asked to do turns out to be any fun. Fetch-quests that offer next to no payoff are compounded by annoying travel: you have to make an unappealing choice between the vein-popping frustration of trying to drive across the craggy, impassable, boulder-strewn landscape, or giving up and shlepping there on foot. And this landscape isn’t Skyrim, or The Capital Wasteland, with discoveries to be made around every corner. It’s a Starfield planet map like any other, with only the odd cave or cookie-cutter facility to explore, and it rarely rewards inquisitiveness with anything other than wasted time and the urge to swear.- Guardian
- Posted Oct 2, 2024
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Apartment Story is a film-length mediation on loneliness, repetition and adult life that is unlike anything else I’ve played. With a little more time and scope, a little more access to Arthur’s wider life, this could have been a cult classic rather than a cult curio. Yet when an indie debut manages to so effortlessly capture such a miserable mood – and for less than the price of a London pint – Apartment Story still feels like an easy recommendation.- Guardian
- Posted Oct 1, 2024
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EA Sports FC 25 is perhaps not the major structural leap forward that its predecessor was – it is, to use the classic phrase, an evolution not a revolution. To get the most out of its major new technical features, you’ll need to really dig down into the depths of the pre-match menu systems – and that’s not for everybody. Meanwhile, Ultimate Teams is as problematic as ever with its carefully greased compulsion loop of in-game purchases and micro-improvements to your fantasy squad.- Guardian
- Posted Sep 26, 2024
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It’s great to finally get to play as Zelda, but working out how to take an active without being able to fight is rather hard work.- Guardian
- Posted Sep 25, 2024
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The Plucky Squire is a moon-shot of a concept, and as the hours go by, it becomes clear that it’s trying to say something truly interesting about the importance of storytelling and the power of narrative. I would recommend seasoned players approach the first few hours with patience, as it takes a hot minute to find its pace. As the game evolves it becomes highly rewarding, even if the controls are a little finicky at times. The Plucky Squire is heartening, funny and impressive to behold: not flawless, but still a treasure of a title.- Guardian
- Posted Sep 19, 2024
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That feeling’s at the heart of everything, in fact. Beneath the smoke and spent cartridges, I Am Your Beast is playground warfare retooled as a sport. In this forest, on this battlefield, you get to perform acts of gruesome excellence. And if you can’t get it right first time, you’re always just a restart away from perfection.- Guardian
- Posted Sep 10, 2024
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