GLHF on Sports Illustrated's Scores

  • Games
For 321 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 30 Peppa Pig: World Adventures
Score distribution:
  1. Negative: 9 out of 321
333 game reviews
    • 83 Metascore
    • 80 Critic Score
    Age of Mythology: Retold truly teleports the RTS classic into the modern era: It’s the definitive way for fans of old to relive childhood memories and dive deep into the nostalgia of it all, but it’s ready to welcome a new audience thanks to its gold-standard approachability measures – a good myth may undergo changes along the way, but it never dies.
    • 83 Metascore
    • 80 Critic Score
    Dead Rising is a silly game that’s secretly very smart. The boss battles might’ve aged, but the decisions you’re forced to make under a 72-hour time limit feel as impactful as a well-timed flying wall kick. You’ll be alerted that survivors have died when you were never even aware of them, and new ones pop up all the time. It’s just as tense and sometimes overwhelming as making that crossing through the packed shopping center on Saturday, and I wouldn’t have it any other way.
    • 83 Metascore
    • 80 Critic Score
    Looking at it by itself, the Forge of the Chaos Dwarfs DLC is another love letter to Warhammer Fantasy, doing justice to a highly-anticipated faction, and evolving the gameplay formula in a good direction on the campaign map with interesting mechanics. Glory to the military-industrial complex, glory to Hashut!
    • 83 Metascore
    • 80 Critic Score
    MK1 is a pretty brilliant package. It doesn’t have the same swathe of content that Street Fighter 6 launched with earlier this year, but what is here shines. It’s gory, brutal, and incredibly kamp. This is a great step forward for a franchise that was at risk of stagnating. This is a modern Mortal Kombat klassic.
    • 83 Metascore
    • 80 Critic Score
    The Plucky Squire gives you simple combat and clever puzzles, all wrapped up in two gorgeously colorful art styles that stand out from anything I’ve played in a long time, with a story that made me smile at every turn.
    • 83 Metascore
    • 80 Critic Score
    You have your destination, but there are dozens of ways to arrive and plenty of secrets to find along the way. It’s a game that understands the journey is the entire point.
    • 83 Metascore
    • 80 Critic Score
    Optimization on PC seems a tad problematic. Aside from a challenging Thrustmaster pedal set-up, the frame rate is on the low 70fps with an Nvidia RTX 3080 while resorting to a relatively low resolution of 2560x1080. Even at such low resolution, the game features aggressive dips between cutscenes and traffic at the start. This may be something to watch out for for those not playing on Xbox Series X, where performance is solid.
    • 83 Metascore
    • 80 Critic Score
    Despite a bit of jank, and a bit of outdated game design, I thoroughly enjoyed my time with The Legend of Nayuta, and I would recommend it to anyone who’s even remotely interested.
    • 83 Metascore
    • 80 Critic Score
    Despite those minor gripes, Nexus 5X is a fantastic turn-based strategy game to play on a game night: It’s easy to get into, has strategic depth, and an important social element that will make you hate your friends – at least for the duration of the game.
    • 82 Metascore
    • 80 Critic Score
    Once the ongoing server issues are finally dealt with for good, Helldivers 2 will be one of the easiest multiplayer shooters to recommend. When it all works as intended, finding a game with friends or random players is simple, and the co-op-only nature of the game has fostered a broadly very positive and welcoming community. Helldivers 2 will – eventually – be an essential multiplayer game, and I can’t wait for it to just work.
    • 82 Metascore
    • 60 Critic Score
    The Murder of Sonic is a quirky addition to Sonic’s library, if not anything particularly ground-breaking. It might not make up for Sega trying to sell us the main menu and cutscenes for Sonic Origins separately, but it’s a nice gesture.
    • 82 Metascore
    • 90 Critic Score
    Your spaceship has had parts break off and spread across the alien world, so you have to work with the Pikmin to get them all back. Most of the experience is filled with breeding new Pikmin and preparing your army for big expeditions, which may see you traverse the land while carrying a part for your ship, or doing battle with a tough boss monster.
    • 82 Metascore
    • 80 Critic Score
    Warhammer 40,000: Space Marine 2 is a bombastic celebration of the setting, a must-play for its fans, and a bloodlust-inducing third-person shooter experience for everyone, though anyone looking to engage with single-player content only will find themselves chewing on bone a little too soon.
    • 82 Metascore
    • Critic Score
    Cataclismo is built on a fantastic foundation thanks to solid fortress construction mechanics that capture your imagination. Build your Helm’s Deep, build your Minas Tirith, and hold it against the tireless forces of evil – that’s the simple and yet so very seductive promise of Cataclismo, and its Early Access launch already executes the idea brilliantly. Once the developers have gotten around to adding more spice, this meal will delight any strategy fan. [Early Access Review - "Recommended"]
    • 82 Metascore
    • 60 Critic Score
    I so badly wanted to play the story of a teenager collecting a party of misfits, traveling all over the globe, throwing weapons into volcanos, and discovering the truth behind their father’s disappearance, and I wanted to do so with all of the comforts of modern gaming. I wanted to be able to save before a big boss fight, to quickly input the moves I wanted to make, and to keep in pace with enemy levels even without hours of grinding. I love Dragon Quest 3, I love the HD-2D art style, but I hate that the remake didn’t bring the quality-of-life changes the old boy so desperately needed.
    • 82 Metascore
    • 60 Critic Score
    There are moments where The Veilguard is BioWare’s best game, but it’s bogged down in everything else. I’d recommend skipping the throwaway side content and mainlining the brilliant main quests, but you’ll be punished in the final mission if you do. So you have no choice but to fast-travel from combat encounter to combat encounter, all while wondering where the moral dilemmas are in a series known for its player choice. Like the character I created at the start of this journey, I can’t separate The Veilguard from its history, and this isn’t the Dragon Age I remember.
    • 82 Metascore
    • 90 Critic Score
    It comes with a lot of fun extras too. It’s nothing game-changing, but if you’re a long-time fan you’ll appreciate the galleries, character profiles, and music selection. Plus, there are a bunch of fun achievements involving little easter eggs of fan in-jokes that all made me smile when I found them.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23 does what any annual sports series should do. It gets the roster as up-to-date as it can, expands on the game modes that are already there, and refines gameplay little by little. In a year when the WWE games will finally have a big competitor in the upcoming AEW: Fight Forever, this is a solid entry to remind everyone who the king of the mountain is.
    • 82 Metascore
    • 70 Critic Score
    There’s something to be said for remasters preserving games largely as they were with a higher resolution and image quality, bugs ironed out, and some optional quality-of-life additions. Sometimes you just want to play the game you remember, warts and all, and experiences like Tales of Graces f Remastered offer exactly that. While that may make for a great remaster, it doesn’t necessarily make for a great game in 2025.
    • 81 Metascore
    • 70 Critic Score
    Burning Shores doesn’t add a great deal to the story and character development is seemingly optional, but if you want more beasts to bash, more ways to bash them, and gorgeous scenery to ogle at, you won’t be disappointed.
    • 81 Metascore
    • 80 Critic Score
    As far as wrestling games go, this series is still the best there is at capturing the spectacle of these larger-than-life personas and turning the crazy, dangerous, and sometimes downright silly action we see on TV into a playable format. It ticks all the boxes you’d want for an annual sports series and comes with those loving touches that wrestling fans will appreciate.
    • 81 Metascore
    • 80 Critic Score
    Granblue Fantasy Versus: Rising is undoubtedly the best way to play Arc System Works’ Granblue fighter – the original can be uninstalled now – but if you fell off the original game, this probably won’t bring you back. However if all you wanted was some netcode improvements to keep you in the game, then Rising is essential. As long as you don’t buy it for Grand Bruise Legends, you’ll adore Granblue Fantasy Versus: Rising.
    • 81 Metascore
    • 70 Critic Score
    In conclusion, F1 23 has few standout innovations compared to last year’s game, and is lucky enough to come along with a genuine revolution in the sport.
    • 81 Metascore
    • 90 Critic Score
    I still think Persona 3 is the best Persona game, and Portable is the best way to play it. It may not have all the shiny, flashy, high-end graphics and animations of Royal, but it offers a touching story, bombastic boss fights, and one of gaming’s best-ever soundtracks.
    • 81 Metascore
    • Critic Score
    If Songs of Silence wasn’t an auto-battler, but featured either turn-based combat in the style of Age of Wonders or real-time battles a la Total War, and just a little more empire management, this would probably land on my game of the year shortlist (heck, it may very well still do so) – as things are, its genre, its resulting drawbacks, and a few technical issues ever so slightly lessen my enthusiasm, so it has to settle for being the best auto-battler and most gorgeous strategy game I’ve ever played. [Early Access Review]
    • 81 Metascore
    • 80 Critic Score
    Ghostrunner 2 is the definitive cyber ninja experience – an unapologetically cool power fantasy that’ll get your adrenaline pumping in no time.
    • 81 Metascore
    • 80 Critic Score
    Dragon Ball: Sparking Zero isn’t a competitive fighter or a story-driven adventure; it’s a toybox. It’s a place for you to play and experiment with the Dragon Ball universe, toying with its timeline, characters, settings, music, and more. It’s not the sort of thing that manages to charm me, it’s a bit “10 hours of jingling keys,” but I’d be lying if I said I didn’t have a big smile on my face when I finished off Perfect Cell with an Instant Transmission Kamehameha before Gohan even got a turn. Wish the lads from the playground could see that now.
    • 81 Metascore
    • 80 Critic Score
    Berserk Boy isn’t Mega Man Zero, but it tries its hardest to capture those vibes, and mostly pulls it off. It’s a bit repetitive, and the story isn’t really worth paying attention to, but its fast, fluid, and fun movement and combat make it worth playing for anyone who’s a fan of Sonic, Mega Man, or Azure Striker Gunvolt.
    • 81 Metascore
    • 80 Critic Score
    It’s clear from the outset that Double Stallion, the developer behind Convergence, has a lot of passion for Ekko and the League of Legends world at large. Every moment, story beat, and line of dialogue is carefully crafted, and with an art style as gorgeous as this, it makes for an experience that will please just about any League of Legends fan.
    • 81 Metascore
    • 60 Critic Score
    Arranger is a unique concept and adds something truly special to the puzzle genre. The level design and difficulty curve is excellent, adding just a little more challenge with every step. Movement is some of the best I’ve seen in puzzle games, and I wish more thought and attention had gone into other aspects of the design. A lot of my criticism comes down to respecting your audience. Respect them to draw their own conclusions, and to be able to solve puzzles themselves, even if they need a little nudge.

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